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Social The Social Thread 3.2.3 - Switch 2 Hype Time is Back!

Favorite announcement from the Nintendo Direct?


  • Total voters
    43
  • Poll closed .

ZephyrZ

But.....DRAGONS
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Replaying Tears of the Kingdom now.

It's crazy how they spent 5 years making this game using mostly reused assets and still made it feel so...undercooked. Like the Depths and Sky Islands all just blend in together and largely feel like filler, while the more intricately designed surface from the previous game is mostly just stuff you've already seen before. What a disappointment in a game all about exploring.

It really feels like they went for a quantity over quality approach here. In their defense I guess they were leaning more into a sandbox style of game here moreso then a brand new adventure but still.

I really like some of the new enemy additions though. Gleeoks, Boss Bokoblins and Gibdos in particular are all pretty cool.
 

Peepo T. Skeleton

Smash Lord
Joined
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Exactly 9.7 inches away from your current location
Replaying Tears of the Kingdom now.

It's crazy how they spent 5 years making this game using mostly reused assets and still made it feel so...undercooked. Like the Depths and Sky Islands all just blend in together and largely feel like filler, while the more intricately designed surface from the previous game is mostly just stuff you've already seen before. What a disappointment in a game all about exploring.

It really feels like they went for a quantity over quality approach here. In their defense I guess they were leaning more into a sandbox style of game here moreso then a brand new adventure but still.

I really like some of the new enemy additions though. Gleeoks, Boss Bokoblins and Gibdos in particular are all pretty cool.
Yeah I couldn't bring myself to finish it.

Tbh, I had a similar experience with Botw where once the initial hype of the Switch and a huge new Zelda wore off, I just fell out of it.

Only ended up finishing the game and its DLC because I got caught up in the hype for Tears and assumed it'd fix most of the issues I had with the first one.

I guess "Open Air" Zelda just isn't my thing.

2D Zelda's not really my thing either and Old 3D Zelda has no value in the modern day beyond "nostalgia" according to the series director, so I'm kinda just feeling left out in the cold here.
 

KingofPhantoms

The Spook Factor
Joined
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33,885
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Southern California
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Replaying Tears of the Kingdom now.

It's crazy how they spent 5 years making this game using mostly reused assets and still made it feel so...undercooked. Like the Depths and Sky Islands all just blend in together and largely feel like filler, while the more intricately designed surface from the previous game is mostly just stuff you've already seen before. What a disappointment in a game all about exploring.

It really feels like they went for a quantity over quality approach here. In their defense I guess they were leaning more into a sandbox style of game here moreso then a brand new adventure but still.

I really like some of the new enemy additions though. Gleeoks, Boss Bokoblins and Gibdos in particular are all pretty cool.
I honestly disagree about the Depths. While I got a bit tired of exploring them in the middle of the game or so since I wanted to focus on storyline stuff, I actually enjoyed exploring them early on and especially more so later in the game. The Kohga fights and Mineru quest were only highlights of it.

I do, however, think, that the Sky Islands were mostly disappointing. There's only a few of them that aren't just one small or a series of small isolated islands, barring the mandatory ones, and the game's trailers and gameplay promos made the Sky Islands seem like they were going to be a lot more important to the gameplay and story than they actually ended up being.
 
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PLATINUM7

Star Platinum
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I honestly disagree about the Depths. While I got a bit tired of exploring them in the middle of the game or so since I wanted to focus on storyline stuff, I actually enjoyed exploring them early on and especially more so later in the game. The Kohga fights and Mineru quest were only highlights of it.

I do, however, think, that the Sky Islands were mostly disappointing. There's only a few of them that aren't just one small or a series of small isolated islands, barring the mandatory ones, and the game's trailers and gameplay promos made the Sky Islands seem like they were going to be a lot more important to the gameplay and story than they actually ended up being.
I think the sky islands could have done without repeating some of the layouts. I had fun on them regardless but obviously the more unique ones were better.
 

TMNTSSB4

Smash Obsessed
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I honestly disagree about the Depths. While I got a bit tired of exploring them in the middle of the game or so since I wanted to focus on storyline stuff, I actually enjoyed exploring them early on and especially more so later in the game. The Kohga fights and Mineru quest were only highlights of it.

I do, however, think, that the Sky Islands were mostly disappointing. There's only a few of them that aren't just one small or a series of small isolated islands, barring the mandatory ones, and the game's trailers and gameplay promos made the Sky Islands seem like they were going to be a lot more important to the gameplay and story than they actually ended up being.
The best thing about the sky islands were getting those sundelions required to make the light meals to counteract that damned gloom damage
 

Cutie Gwen

Lovely warrior
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Somewhere out there on this big blue marble
Day 28: No More Heroes
1689510741_new_a33d6561fdecf371272867fd9ef082e1.jpg

Fun fact I did consider doing DQXIS for this but decided against it. Anyway, No More Heroes! These hack and slash games stand out to me as when I was a kid, I saw it in a gaming magazine and was very interested, only to not be able to play any of the games until the Switch, but boy did it live up to my expectations, especially after they got hyped up by specific youtubers I saw a decade ago. In these games, you play as Travis Touchdown, this greasy little ****head who's goal is to score, very relatable for Gamers I'm sure, and to do that, he'll slice and dice anyone he needs to with his beam katana! Travis doesn't sound like a good eprson and well, he's not, but that's part of why he's fascinating, he's a real sack of **** who nobody would like, but there's something captivating about Robert Atkin Dawnes' performance and you can actually see Travis change over time. It's not much cause by Travis Strikes Again and No More Heroes 3 he's still a douche, but it's noticable and kinda endears you towards him, idk. The gameplay isn't particularly deep but it's always been very fun to hack people up, but then there's the asterisk to my recommendation, this series loves minigames, Travis needs to do part time jobs to earn money and these generally kind of aren't good, but it's the kind of iffy to outright bad game design that's done on purpose. These games are very funny but your enjoyment will be determined whether or not you can tolerate deliberately bad stuff or if you'd go "No, deliberately being bad is still being bad". I don't blame anyone for thinking lesser of these games even if I think they're fun
 

Will

apustaja
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Day 28: No More Heroes
View attachment 400685
Fun fact I did consider doing DQXIS for this but decided against it. Anyway, No More Heroes! These hack and slash games stand out to me as when I was a kid, I saw it in a gaming magazine and was very interested, only to not be able to play any of the games until the Switch, but boy did it live up to my expectations, especially after they got hyped up by specific youtubers I saw a decade ago. In these games, you play as Travis Touchdown, this greasy little *head who's goal is to score, very relatable for Gamers I'm sure, and to do that, he'll slice and dice anyone he needs to with his beam katana! Travis doesn't sound like a good eprson and well, he's not, but that's part of why he's fascinating, he's a real sack of * who nobody would like, but there's something captivating about Robert Atkin Dawnes' performance and you can actually see Travis change over time. It's not much cause by Travis Strikes Again and No More Heroes 3 he's still a douche, but it's noticable and kinda endears you towards him, idk. The gameplay isn't particularly deep but it's always been very fun to hack people up, but then there's the asterisk to my recommendation, this series loves minigames, Travis needs to do part time jobs to earn money and these generally kind of aren't good, but it's the kind of iffy to outright bad game design that's done on purpose. These games are very funny but your enjoyment will be determined whether or not you can tolerate deliberately bad stuff or if you'd go "No, deliberately being bad is still being bad". I don't blame anyone for thinking lesser of these games even if I think they're fun
One of the best deadbeat dads of all time
 

Pink Yoshi

Smash Master
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BREAKING NEWS: Gabby Disventure Camp's favorite Pokemon has been revealed :143:
Snorlax is definitely a choice I wasn't expecting. Now on the one hand, slay. But on the other hand I just can NOT imagine her favorite being anything BUT Meowscarada. Maybe ONC aren't familiar with gen 9? But knowing my #2 comfort character's favorite Pokemon makes me happy nonetheless! And I did own a tiny plush Snorlax as a kid :yoshi:
 

Cutie Gwen

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Please vote in my poll
Link
I feel I should say something this time instead of when you asked it earlier but honestly when it comes to scrimblo animal platformers you really need to consider what abilities the animals would bring or what personality traits you could slap onto what animal. For example, you could easily have like, a triceratops be the Rambi of this idea but using a koala for an enemy can let you have an enemy that sits in trees that you can use to jump off of. Just consider what you can do with either option. Hell, you could even use both if you want, maybe make the setting of an island where experiments are done to help endangered species and bring back extinct ones, it lets you do both
 

Professor Pumpkaboo

Lady Layton| Trap Queen♥
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Day 28: No More Heroes
View attachment 400685
Fun fact I did consider doing DQXIS for this but decided against it. Anyway, No More Heroes! These hack and slash games stand out to me as when I was a kid, I saw it in a gaming magazine and was very interested, only to not be able to play any of the games until the Switch, but boy did it live up to my expectations, especially after they got hyped up by specific youtubers I saw a decade ago. In these games, you play as Travis Touchdown, this greasy little *head who's goal is to score, very relatable for Gamers I'm sure, and to do that, he'll slice and dice anyone he needs to with his beam katana! Travis doesn't sound like a good eprson and well, he's not, but that's part of why he's fascinating, he's a real sack of * who nobody would like, but there's something captivating about Robert Atkin Dawnes' performance and you can actually see Travis change over time. It's not much cause by Travis Strikes Again and No More Heroes 3 he's still a douche, but it's noticable and kinda endears you towards him, idk. The gameplay isn't particularly deep but it's always been very fun to hack people up, but then there's the asterisk to my recommendation, this series loves minigames, Travis needs to do part time jobs to earn money and these generally kind of aren't good, but it's the kind of iffy to outright bad game design that's done on purpose. These games are very funny but your enjoyment will be determined whether or not you can tolerate deliberately bad stuff or if you'd go "No, deliberately being bad is still being bad". I don't blame anyone for thinking lesser of these games even if I think they're fun
I cant hear you over me blasting "Kill or be Killed"
 

SnakeFighter64

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I feel I should say something this time instead of when you asked it earlier but honestly when it comes to scrimblo animal platformers you really need to consider what abilities the animals would bring or what personality traits you could slap onto what animal. For example, you could easily have like, a triceratops be the Rambi of this idea but using a koala for an enemy can let you have an enemy that sits in trees that you can use to jump off of. Just consider what you can do with either option. Hell, you could even use both if you want, maybe make the setting of an island where experiments are done to help endangered species and bring back extinct ones, it lets you do both
Yeah. That’s honestly where the idea is kind of going. Playable characters are endangered animals (Panda for DK, Koala for Diddy, Lemur for Dixie, etc) and animal buddies are the extinct animals.

The main villains would probably be humans who exploit the natural world if I’m being honest. With the enemies being a mix of robots and animal experiments or gmos.
 

Hydreigonfan01

Smash Master
Joined
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Messages
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Guys. There's story leaks for Pokemon: Legends Z-A floating around the internet. If you don't want to get spoiled then stay the **** away.
The main one seems to be Lysandre returning, which explains the existance of Mega Pyroar.
 
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TheMightyP

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Guys. There's story leaks for Pokemon: Legends Z-A floating around the internet. If you don't want to get spoiled then stay the **** away.
The main one seems to be Lysandre returning, which explains the existance of Mega Pyroar.
Wow, the main villian of the prequel game doesn't die and somehow returns?
 

Noipoi

Howdy!
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Thinking about Rescue Pets MyEPets
View attachment 400687
View attachment 400688
A lot of companies really wanted a piece of the Webkinz pie. Apparently My EPets decided to go for the gimmick of making their pets and/or plushies look as miserable as possible
Christ I remember these. The mid-late 2000s was crawling with these plush toy virtual worlds. Webkinz still the GOAT though.
 

Pink Yoshi

Smash Master
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Webkinz really is a marvel. It and Neopets are really one-of-a-kind among online virtual worlds. So many of these online games shut down or otherwise met their demise, including absolute champions like Club Penguin, but nothing ever stopped Webkinz.

Also, instead of completely replacing the original, the creators made its follow-up a SEPARATE game so players could still play the OG version if they didn't click with the new one. Club Penguin's failure to do this was arguably its downfall.

If any more future web games/online virtual worlds become a thing, I hope they follow the Webkinz blueprint.

I need to come up with another animal buddy who could have the same function as squitter that isn’t a giant spider.
Consider the velvet worm - it can spit a sticky glue-like slime substance to scare off predators or catch prey. Also I just find them cute, idk
 

Noipoi

Howdy!
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I need to come up with another animal buddy who could have the same function as squitter that isn’t a giant spider.
Maybe a silk moth? I know it’s the caterpillars that make the silk, but caterpillars aren’t known for their running and jumping. Besides it’s a work of fiction, an adult moth can shoot silk if it wants to.
 

SnakeFighter64

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Maybe a silk moth? I know it’s the caterpillars that make the silk, but caterpillars aren’t known for their running and jumping. Besides it’s a work of fiction, an adult moth can shoot silk if it wants to.
Maybe.

Really wish we weren’t limited to animals that make silk but like what other animal even does something comparable
 

cashregister9

Smash Hero
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Webkinz really is a marvel. It and Neopets are really one-of-a-kind among online virtual worlds. So many of these online games shut down or otherwise met their demise, including absolute champions like Club Penguin, but nothing ever stopped Webkinz.

Also, instead of completely replacing the original, the creators made its follow-up a SEPARATE game so players could still play the OG version if they didn't click with the new one. Club Penguin's failure to do this was arguably its downfall.

If any more future web games/online virtual worlds become a thing, I hope they follow the Webkinz blueprint.
Webkinz will always have a special place in my heart, hell, that's where I got my username.
 

Z25

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The mortal Kombat Skins were so good they crashed the Fortnite Servers for 12 hours. They are now back online.
IMG_4952.jpeg
 

TMNTSSB4

Smash Obsessed
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new Venom officially confirmed/leaked
IMG_6635.jpeg

also Peter is getting a symbiote later in the year…
 

Z25

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Guys. There's story leaks for Pokemon: Legends Z-A floating around the internet. If you don't want to get spoiled then stay the **** away.
The main one seems to be Lysandre returning, which explains the existance of Mega Pyroar.
Wow, the main villian of the prequel game doesn't die and somehow returns?
I mean it’s so obvious that Vinnie is Lysandre. XY explained that he is now immortal but was trapped beneath the rubble. Now how would rubble get cleared? With a redevelopment company meant to fix the area.

It’s such an easy way to bring Lysandre back, just have it that he was found by Quasar and is working with them now.
 
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SnakeFighter64

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Alright, that's two Rareware characters for Smash down! This time I did Fulgore from Killer Instinct. If anyone is interested, here he is.
Note: Most of these moves come directly from Killer Instinct (2013)

Appearance: His main costume (and four alts) comes from Killer Instinct (2013) and he has a secondary “Retro” alt based on his design in Killer Instinct 2 with it’s own four colors.
NameDescription
Neutral attack Tapped: A quick cross punch.
Held: A quick elbow strike with his lead arm.
Held (far): a quick claw slice
Forward tilt Tapped: a quick headbutt
Held: Fulgore’s Thruster Kick, where he activates a few of his thrusters to boost a stronger kick.
Up tilt Tapped: a quick knee strike
Held: a quick lead foot jab.
Down tilt Tapped: a quick stomp attack
Held: a quick strong jab
Dash attack Blade DashFulgore boosts forwards with his claw outstretched.
Forward smash Axis SlashA double spin that hits on each revolution with energy blades.
Up smash Plasma SliceRising uppercut that launches Fulgore into the air
Down smash Gravity StrikeA downward punch that hits overhead.
Neutral aerial Fulgore slices both claws outwards on both sides.
Forward aerial Fulgore kicks with his left leg in the air.
Back aerial Fulgore turns and slashes behind him.
Up aerial Fulgore slices forward and upwards with his righthand claw.
Down aerial Fulgore jams both of his claws downwards.
Grab Fulgore jams his claws into his opponant.
Pummel Fulgore repeatedly knees his opponant.
Forward throw Fulgore hoists his opponant up on his claws and throws them forward.
Back throw Fulgore hoists his opponant up on his claws and throws them behind him.
Up throw Fulgore throws them into the sky and then kicks them away.
Down throw Fulgore slams his opponant into the ground and blasts them with his eye lasers.
Floor attackSweep and DestroyFulgore sweeps the opponant and launches them into the air.
Edge attack Fulgore pulls himself up onto the stage and slashes with his claws.
Neutral special Eye LaserFulgore fires laser beams from his eyes. This attack also has a command version using the original game’s directional inputs. This command version even has light, medium, and heavy versions depending on the length of the button press. Light version fires a single beam into the floor, Medium fires two beams into the floor, and Heavy fires horizontally full-screen and staggers on hit.
Side special Energy BoltFulgore casts an energy bolt from his claws. It also has a command version which allows you to fire additional bolts.
Up special PlasmaportFulgore cloaks himself and teleports. Can be aimed like Mewtwo’s teleport recovery.
Down special ReflectFulgore flashes a barrier to deflect projectiles.
Final Smash No MercyFulgore morphs into a larger body with machine guns and fires wildly all over the arena. Based on his No Mercy from Killer Instinct 2.
Gimmick
  • Fulgore can break out of enemy combos by performing the Combo Breaker input, though ending with Sheild instead of attack. This will blast his attackers away from him, but does no damage. However, any opponant can COUNTER this break with a frame perfect shield, causing them to not be knocked away and allowing them to continue to attack. The original game’s “COMBO BREAKER” and “COUNTER BREAKER” announcer clips will play in this scenario.
  • Fulgore has a special reactor meter split into ten pips, which generate over time based on his reactor spin speed. Physical blows increase spin speed. Energy attacks (like your specials) decrease the spin speed. With 4 Reactor Pips, Fulgore's forward walk speed improves. With 8 Pips, his backward walk speed improves. With all 10 Pips, his dash speed improves. Each of his specials can be enhanced with the reactor energy into their shadow version using their appropriate command input. The reactor can also be used to perform a special command input only move. The Devastation Beam. Fulgore opens his chest to fire a massive full-screen laser beam. Deals heavy damage, leaving tons of potential damage even on block. No invulnerability but comes out quickly. It uses all ten pips but it’s worth it if you pull it off.
  • When an opponant is above 100% damage, Fulgore can perform an Ultra Combo using the original game’s command input to do an insane amount of damage. The original game’s “Ultra Combo” announcer clip will play in this scenario.
On-screen appearance
  • Fulgore’s into animation from Killer Instinct (2013). He drops onto the stage while invisible (making a loud clanking sound) and then uncloaks while making robot noises.
Taunts
  • Up Taunt: Fulgore’s taunt from Killer Instinct (2013), he makes some unintelligent robot noises and raises his arm wile extending his claw.
  • Side Taunt: Based on his Character Select Animation from Killer Instinct (2013). Fulgore growls and twirls one of his claws.
  • Down Taunt: Fulgore’s pre-battle animation from the original Killer Instinct…. It’s kind of hard to describe so just look at this video at this time code.
Idle poses
  • His idle animation from Killer Instinct (2013) where he twitches his claws together and flips some of his panels.
  • Fulgore taps some buttons on his arm. His animation for entering Instinct Mode in Killer Instinct (2013).
Victory poses
  • Left: Fulgore’s Killer Instinct 2013 Victory Animation. He taps on his wrist before firing his devastation beam at a cinematic angle.
  • Up: Fulgore’s victory animation from the original Killer Instinct. Again it’s hard to describe so just reference this video at this time code.
  • Right: Based on the Humiliations from Killer Instinct classic. Fulgore is seen standing on the victory screen with his thumb facing down as one of his opponents is forced to do a silly little dance. This screen has unique victory music.
Stage: Ultratech Industries
  • Based on his arena from Killer Instinct (2013). The players fight on a catwalk high above an Ultratech Warehouse as alarms blare. The stage’s unique gimmick is that the background is damaged based on the damage the players do to each other and where they are knocked around, just like Killer Instinct (2013)’s background cosmetic damage during certain attacks. However, in Smash the damage is not just cosmetic and it can alter the stage’s layout. Not to mention the falling debris is hazardous. Monitors in the background display the data of other Killer Instinct fighters.
Assist Trophy: Riptor
  • Riptor runs around the stage doing it’s attacks from Killer Instinct (2013) and ends off with an Ultra Combo similar to how Spring Man ends his time on the stage with a Rush attack.
I used Ryu as a base since KI and SF both are six button fighters with light, medium, and heavy attacks. Then I just made it KI crazy from there and added Fulgore's own gimmicks on top of that KI crazyness. I wanted his attacks to all be just as quick and linkable as they are in KI so you can really build up his combos just as well in Smash as you can in KI.
I still love this smash moveset I came up with for Fulgore. Would love it if it was real.
 

TMNTSSB4

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Discord being willing to sell its soul for Hunter Schafer to play Zelda is kinda the most normal thing they’ve ever done
 
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