Will
apustaja
- Joined
- Jan 18, 2014
- Messages
- 34,397
- Switch FC
- SW-7573-2962-2407
Kingdom Hearts is loveKingdom Hearts holds a special spot in my heart
Kingdom Hearts makes me cry
I love Kingdom Hearts
Kingdom Hearts is life
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Kingdom Hearts is loveKingdom Hearts holds a special spot in my heart
Kingdom Hearts makes me cry
I love Kingdom Hearts
Kingdom Hearts is light.Kingdom Hearts is love
Kingdom Hearts is life
Digimon holds a special spot in my heart
Digimon makes me cry
I love Digimon
I could sworn you saying something Kingdom Hearts."My friends are my power" is peak fiction every time
Wrong, Friendship is Soras powerAnyway friendship enpowers Digimon.
Yeah I couldn't bring myself to finish it.Replaying Tears of the Kingdom now.
It's crazy how they spent 5 years making this game using mostly reused assets and still made it feel so...undercooked. Like the Depths and Sky Islands all just blend in together and largely feel like filler, while the more intricately designed surface from the previous game is mostly just stuff you've already seen before. What a disappointment in a game all about exploring.
It really feels like they went for a quantity over quality approach here. In their defense I guess they were leaning more into a sandbox style of game here moreso then a brand new adventure but still.
I really like some of the new enemy additions though. Gleeoks, Boss Bokoblins and Gibdos in particular are all pretty cool.
I honestly disagree about the Depths. While I got a bit tired of exploring them in the middle of the game or so since I wanted to focus on storyline stuff, I actually enjoyed exploring them early on and especially more so later in the game. The Kohga fights and Mineru quest were only highlights of it.Replaying Tears of the Kingdom now.
It's crazy how they spent 5 years making this game using mostly reused assets and still made it feel so...undercooked. Like the Depths and Sky Islands all just blend in together and largely feel like filler, while the more intricately designed surface from the previous game is mostly just stuff you've already seen before. What a disappointment in a game all about exploring.
It really feels like they went for a quantity over quality approach here. In their defense I guess they were leaning more into a sandbox style of game here moreso then a brand new adventure but still.
I really like some of the new enemy additions though. Gleeoks, Boss Bokoblins and Gibdos in particular are all pretty cool.
I think the sky islands could have done without repeating some of the layouts. I had fun on them regardless but obviously the more unique ones were better.I honestly disagree about the Depths. While I got a bit tired of exploring them in the middle of the game or so since I wanted to focus on storyline stuff, I actually enjoyed exploring them early on and especially more so later in the game. The Kohga fights and Mineru quest were only highlights of it.
I do, however, think, that the Sky Islands were mostly disappointing. There's only a few of them that aren't just one small or a series of small isolated islands, barring the mandatory ones, and the game's trailers and gameplay promos made the Sky Islands seem like they were going to be a lot more important to the gameplay and story than they actually ended up being.
The best thing about the sky islands were getting those sundelions required to make the light meals to counteract that damned gloom damageI honestly disagree about the Depths. While I got a bit tired of exploring them in the middle of the game or so since I wanted to focus on storyline stuff, I actually enjoyed exploring them early on and especially more so later in the game. The Kohga fights and Mineru quest were only highlights of it.
I do, however, think, that the Sky Islands were mostly disappointing. There's only a few of them that aren't just one small or a series of small isolated islands, barring the mandatory ones, and the game's trailers and gameplay promos made the Sky Islands seem like they were going to be a lot more important to the gameplay and story than they actually ended up being.
One of the best deadbeat dads of all timeDay 28: No More Heroes
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Fun fact I did consider doing DQXIS for this but decided against it. Anyway, No More Heroes! These hack and slash games stand out to me as when I was a kid, I saw it in a gaming magazine and was very interested, only to not be able to play any of the games until the Switch, but boy did it live up to my expectations, especially after they got hyped up by specific youtubers I saw a decade ago. In these games, you play as Travis Touchdown, this greasy little *head who's goal is to score, very relatable for Gamers I'm sure, and to do that, he'll slice and dice anyone he needs to with his beam katana! Travis doesn't sound like a good eprson and well, he's not, but that's part of why he's fascinating, he's a real sack of * who nobody would like, but there's something captivating about Robert Atkin Dawnes' performance and you can actually see Travis change over time. It's not much cause by Travis Strikes Again and No More Heroes 3 he's still a douche, but it's noticable and kinda endears you towards him, idk. The gameplay isn't particularly deep but it's always been very fun to hack people up, but then there's the asterisk to my recommendation, this series loves minigames, Travis needs to do part time jobs to earn money and these generally kind of aren't good, but it's the kind of iffy to outright bad game design that's done on purpose. These games are very funny but your enjoyment will be determined whether or not you can tolerate deliberately bad stuff or if you'd go "No, deliberately being bad is still being bad". I don't blame anyone for thinking lesser of these games even if I think they're fun
I feel I should say something this time instead of when you asked it earlier but honestly when it comes to scrimblo animal platformers you really need to consider what abilities the animals would bring or what personality traits you could slap onto what animal. For example, you could easily have like, a triceratops be the Rambi of this idea but using a koala for an enemy can let you have an enemy that sits in trees that you can use to jump off of. Just consider what you can do with either option. Hell, you could even use both if you want, maybe make the setting of an island where experiments are done to help endangered species and bring back extinct ones, it lets you do bothPlease vote in my poll
Link
I cant hear you over me blasting "Kill or be Killed"Day 28: No More Heroes
View attachment 400685
Fun fact I did consider doing DQXIS for this but decided against it. Anyway, No More Heroes! These hack and slash games stand out to me as when I was a kid, I saw it in a gaming magazine and was very interested, only to not be able to play any of the games until the Switch, but boy did it live up to my expectations, especially after they got hyped up by specific youtubers I saw a decade ago. In these games, you play as Travis Touchdown, this greasy little *head who's goal is to score, very relatable for Gamers I'm sure, and to do that, he'll slice and dice anyone he needs to with his beam katana! Travis doesn't sound like a good eprson and well, he's not, but that's part of why he's fascinating, he's a real sack of * who nobody would like, but there's something captivating about Robert Atkin Dawnes' performance and you can actually see Travis change over time. It's not much cause by Travis Strikes Again and No More Heroes 3 he's still a douche, but it's noticable and kinda endears you towards him, idk. The gameplay isn't particularly deep but it's always been very fun to hack people up, but then there's the asterisk to my recommendation, this series loves minigames, Travis needs to do part time jobs to earn money and these generally kind of aren't good, but it's the kind of iffy to outright bad game design that's done on purpose. These games are very funny but your enjoyment will be determined whether or not you can tolerate deliberately bad stuff or if you'd go "No, deliberately being bad is still being bad". I don't blame anyone for thinking lesser of these games even if I think they're fun
Yeah. That’s honestly where the idea is kind of going. Playable characters are endangered animals (Panda for DK, Koala for Diddy, Lemur for Dixie, etc) and animal buddies are the extinct animals.I feel I should say something this time instead of when you asked it earlier but honestly when it comes to scrimblo animal platformers you really need to consider what abilities the animals would bring or what personality traits you could slap onto what animal. For example, you could easily have like, a triceratops be the Rambi of this idea but using a koala for an enemy can let you have an enemy that sits in trees that you can use to jump off of. Just consider what you can do with either option. Hell, you could even use both if you want, maybe make the setting of an island where experiments are done to help endangered species and bring back extinct ones, it lets you do both
WiiU launched in Q4 and Switch 2 is likely Q2
Switch 2 has sold ZERO units bro it's so overWiiU launched in Q4 and Switch 2 is likely Q2
Guys. There's story leaks for Pokemon: Legends Z-A floating around the internet. If you don't want to get spoiled then stay the **** away.
The main one seems to be Lysandre returning, which explains the existance of Mega Pyroar.
Christ I remember these. The mid-late 2000s was crawling with these plush toy virtual worlds. Webkinz still the GOAT though.Thinking about Rescue Pets MyEPets
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A lot of companies really wanted a piece of the Webkinz pie. Apparently My EPets decided to go for the gimmick of making their pets and/or plushies look as miserable as possible
Consider the velvet worm - it can spit a sticky glue-like slime substance to scare off predators or catch prey. Also I just find them cute, idkI need to come up with another animal buddy who could have the same function as squitter that isn’t a giant spider.
Maybe a silk moth? I know it’s the caterpillars that make the silk, but caterpillars aren’t known for their running and jumping. Besides it’s a work of fiction, an adult moth can shoot silk if it wants to.I need to come up with another animal buddy who could have the same function as squitter that isn’t a giant spider.
Story leaks for Pokemon: Legends Z-A![]()
Maybe.Maybe a silk moth? I know it’s the caterpillars that make the silk, but caterpillars aren’t known for their running and jumping. Besides it’s a work of fiction, an adult moth can shoot silk if it wants to.
Webkinz will always have a special place in my heart, hell, that's where I got my username.Webkinz really is a marvel. It and Neopets are really one-of-a-kind among online virtual worlds. So many of these online games shut down or otherwise met their demise, including absolute champions like Club Penguin, but nothing ever stopped Webkinz.
Also, instead of completely replacing the original, the creators made its follow-up a SEPARATE game so players could still play the OG version if they didn't click with the new one. Club Penguin's failure to do this was arguably its downfall.
If any more future web games/online virtual worlds become a thing, I hope they follow the Webkinz blueprint.
Guys. There's story leaks for Pokemon: Legends Z-A floating around the internet. If you don't want to get spoiled then stay the **** away.
The main one seems to be Lysandre returning, which explains the existance of Mega Pyroar.
I mean it’s so obvious that Vinnie is Lysandre. XY explained that he is now immortal but was trapped beneath the rubble. Now how would rubble get cleared? With a redevelopment company meant to fix the area.Wow, the main villian of the prequel game doesn't die and somehow returns?
Neither console is being soldSwitch 2 has sold ZERO units bro it's so over
That’sthejoke.pngNeither console is being sold
I still love this smash moveset I came up with for Fulgore. Would love it if it was real.Alright, that's two Rareware characters for Smash down! This time I did Fulgore from Killer Instinct. If anyone is interested, here he is.
I used Ryu as a base since KI and SF both are six button fighters with light, medium, and heavy attacks. Then I just made it KI crazy from there and added Fulgore's own gimmicks on top of that KI crazyness. I wanted his attacks to all be just as quick and linkable as they are in KI so you can really build up his combos just as well in Smash as you can in KI.Note: Most of these moves come directly from Killer Instinct (2013)
Appearance: His main costume (and four alts) comes from Killer Instinct (2013) and he has a secondary “Retro” alt based on his design in Killer Instinct 2 with it’s own four colors.
Gimmick
Name Description Neutral attack Tapped: A quick cross punch.
Held: A quick elbow strike with his lead arm.
Held (far): a quick claw sliceForward tilt Tapped: a quick headbutt
Held: Fulgore’s Thruster Kick, where he activates a few of his thrusters to boost a stronger kick.Up tilt Tapped: a quick knee strike
Held: a quick lead foot jab.Down tilt Tapped: a quick stomp attack
Held: a quick strong jabDash attack Blade Dash Fulgore boosts forwards with his claw outstretched. Forward smash Axis Slash A double spin that hits on each revolution with energy blades. Up smash Plasma Slice Rising uppercut that launches Fulgore into the air Down smash Gravity Strike A downward punch that hits overhead. Neutral aerial Fulgore slices both claws outwards on both sides. Forward aerial Fulgore kicks with his left leg in the air. Back aerial Fulgore turns and slashes behind him. Up aerial Fulgore slices forward and upwards with his righthand claw. Down aerial Fulgore jams both of his claws downwards. Grab Fulgore jams his claws into his opponant. Pummel Fulgore repeatedly knees his opponant. Forward throw Fulgore hoists his opponant up on his claws and throws them forward. Back throw Fulgore hoists his opponant up on his claws and throws them behind him. Up throw Fulgore throws them into the sky and then kicks them away. Down throw Fulgore slams his opponant into the ground and blasts them with his eye lasers. Floor attack Sweep and Destroy Fulgore sweeps the opponant and launches them into the air. Edge attack Fulgore pulls himself up onto the stage and slashes with his claws. Neutral special Eye Laser Fulgore fires laser beams from his eyes. This attack also has a command version using the original game’s directional inputs. This command version even has light, medium, and heavy versions depending on the length of the button press. Light version fires a single beam into the floor, Medium fires two beams into the floor, and Heavy fires horizontally full-screen and staggers on hit. Side special Energy Bolt Fulgore casts an energy bolt from his claws. It also has a command version which allows you to fire additional bolts. Up special Plasmaport Fulgore cloaks himself and teleports. Can be aimed like Mewtwo’s teleport recovery. Down special Reflect Fulgore flashes a barrier to deflect projectiles. Final Smash No Mercy Fulgore morphs into a larger body with machine guns and fires wildly all over the arena. Based on his No Mercy from Killer Instinct 2.
On-screen appearance
- Fulgore can break out of enemy combos by performing the Combo Breaker input, though ending with Sheild instead of attack. This will blast his attackers away from him, but does no damage. However, any opponant can COUNTER this break with a frame perfect shield, causing them to not be knocked away and allowing them to continue to attack. The original game’s “COMBO BREAKER” and “COUNTER BREAKER” announcer clips will play in this scenario.
- Fulgore has a special reactor meter split into ten pips, which generate over time based on his reactor spin speed. Physical blows increase spin speed. Energy attacks (like your specials) decrease the spin speed. With 4 Reactor Pips, Fulgore's forward walk speed improves. With 8 Pips, his backward walk speed improves. With all 10 Pips, his dash speed improves. Each of his specials can be enhanced with the reactor energy into their shadow version using their appropriate command input. The reactor can also be used to perform a special command input only move. The Devastation Beam. Fulgore opens his chest to fire a massive full-screen laser beam. Deals heavy damage, leaving tons of potential damage even on block. No invulnerability but comes out quickly. It uses all ten pips but it’s worth it if you pull it off.
- When an opponant is above 100% damage, Fulgore can perform an Ultra Combo using the original game’s command input to do an insane amount of damage. The original game’s “Ultra Combo” announcer clip will play in this scenario.
Taunts
- Fulgore’s into animation from Killer Instinct (2013). He drops onto the stage while invisible (making a loud clanking sound) and then uncloaks while making robot noises.
Idle poses
- Up Taunt: Fulgore’s taunt from Killer Instinct (2013), he makes some unintelligent robot noises and raises his arm wile extending his claw.
- Side Taunt: Based on his Character Select Animation from Killer Instinct (2013). Fulgore growls and twirls one of his claws.
- Down Taunt: Fulgore’s pre-battle animation from the original Killer Instinct…. It’s kind of hard to describe so just look at this video at this time code.
Victory poses
- His idle animation from Killer Instinct (2013) where he twitches his claws together and flips some of his panels.
- Fulgore taps some buttons on his arm. His animation for entering Instinct Mode in Killer Instinct (2013).
Stage: Ultratech Industries
- Left: Fulgore’s Killer Instinct 2013 Victory Animation. He taps on his wrist before firing his devastation beam at a cinematic angle.
- Up: Fulgore’s victory animation from the original Killer Instinct. Again it’s hard to describe so just reference this video at this time code.
- Right: Based on the Humiliations from Killer Instinct classic. Fulgore is seen standing on the victory screen with his thumb facing down as one of his opponents is forced to do a silly little dance. This screen has unique victory music.
Assist Trophy: Riptor
- Based on his arena from Killer Instinct (2013). The players fight on a catwalk high above an Ultratech Warehouse as alarms blare. The stage’s unique gimmick is that the background is damaged based on the damage the players do to each other and where they are knocked around, just like Killer Instinct (2013)’s background cosmetic damage during certain attacks. However, in Smash the damage is not just cosmetic and it can alter the stage’s layout. Not to mention the falling debris is hazardous. Monitors in the background display the data of other Killer Instinct fighters.
- Riptor runs around the stage doing it’s attacks from Killer Instinct (2013) and ends off with an Ultra Combo similar to how Spring Man ends his time on the stage with a Rush attack.