• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social The Social Thread 3.2.1

Noipoi

Howdy!
Joined
Jun 19, 2018
Messages
53,221
Location
Viva La France
I have a tonne of ideas written down for my idea of a Sonic Mania style game focusing the boost era titles (Sonic Rush, Sonic Rush Adventure, Sonic Unleashed, Sonic Colors, and Sonic Forces) if anyone is interested in seeing them.


Hello, I am John Sega and I'm here representing Sonic Team.

I hear you have a few ideas for the next Sonic project, and I'm willing to hear you out. However, be warned that if these concepts are poopy ass farts, we will move forward with the next Sonic concept currently in development. An open world RPG based entirely around the creations of Ken Penders.

Proceed.
 

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,954
Location
Shadow Moses Island
Sounds cool.
Hello, I am John Sega and I'm here representing Sonic Team.

I hear you have a few ideas for the next Sonic project, and I'm willing to hear you out. However, be warned that if these concepts are poopy ass farts, we will move forward with the next Sonic concept currently in development. An open world RPG based entirely around the creations of Ken Penders.

Proceed.
Alright. Happy to have John Sega here, hope Noipoi is reading this too.

Basically it's just doing what Sonic Mania did for the genesis and Sega CD titles for the aforementioned titles, all of which primarily feature the boost mechanic.

Project: Sonic Boost Mania

There will be Unleashed style Hub Worlds but since there is only one stage with two acts, there is no need for the second "adventure field"

The story is a victory lap for the boost era, featuring Dr. Eggman and Dr. Eggman Nega teaming up, stealing the Jeweled Scepter from Blaze's dimension, and using it to kidnap both Dark and Light Gaia from the core of the planet, allowing them to use the entities power without breaking up the planet. Dark Gaia is then trapped in an artificial planet at the heart of a brand new interstellar amusement park built by the doctors, while Chip is turned into a roboticized minion. Sonic eventually is called into action when Eggman starts attacking places around the world again and unravels the whole conspiracy with the help of his friends.

Other playable characters will be featured, namely Blaze and the Avatar. Sonic’s other friends will be in the Hubs, and possibly playable in Multiplayer Races mimicking Sonic Rivals and Sonic R.

Levels from
  • Sonic Rush
    • Water Palace: Located in Apatos according to the world map, elements from Windmill Isle can be incorporated, as well as elements from Aquarium Park. Only zone with underwater platforming.
    • Mirage Road: Set in an Egypt inspired area called TBD. Some elements from Arid Sands can be incorporated for a few outdoor sections. Nearby Shamar geographically.
  • Sonic Rush Adventure
    • Coral Cave: A formerly submerge sea cavern located west of Southern Island in Blaze's world and the occasional resting place of the Jeweled Scepter.
    • Haunted Ship: An eerie graveyard of lost ships located in Blaze’s Dimension.
    • Sky Babylon: Located on an ancient floating continent which holds the ruins of a long-lost civilization in Blaze’s Dimension. Includes level design from Pirates’ Island
  • Sonic Unleashed: In general, set pieces from both daytime and nighttime are used in these levels.
    • Rooftop Run: While you still scamper atop the rooftops of Spagonia, you go inside of completely different buildings. Such as platforming inside of Professor Pickles University itself instead of the winery, not to mention a much larger airship is attacking, akin to the Flying Battery, requiring you to take it down from the inside.
    • Savannah Citadel: Platform with help from normal African animals. Mt. Kilimanjaro’s Sonic Universe equivalent is also a set piece here.
    • Cool Edge: Include level design from Blizzard Peaks. Another level set at night and featuring Dark Gaia minions.
    • Dragon Road: Dragon Road will be set at night despite still playing as normal Modern Sonic, no Werehog in sight. Because it’s at night Dark Gaia’s minions are around and this is the first indication that Dark Gaia is involved in the plot again.
  • Sonic Colors: In general, the 2D elements of these levels should be de-emphasized if not outright omitted. This is a 3D platformer, that’s what you should be doing for most of the game.
    • Sweet Mountain: The home of Chip’s roboticized counterpart and part of the interstellar amusement park, all constructed out of dessert and food.
    • Starlight Carnival: Include elements from Egg Gate.
    • Planet Wisp: While Eggman is attempting to reclaim Planet Wisp and add it back to the theme park, he hasn’t managed to add any construction sites to the area and is merely holding it in orbit. Maybe the Dark Gaia powered construction will speed things up in the future. But in the meantime, that means you venture through the planet’s natural environments exclusively to break it out of Eggman’s theme park orbit.
    • Asteroid Coaster: Elements from Network Terminal should be included.
    • Terminal Velocity: Your final escape from the Interstellar Amusement Park as it explodes behind you. Houses the final fight with Dark Gaia and the Drs. Eggman.
  • Sonic Forces
    • Luminous Forest: After being reclaimed by the locals post-Sonic Forces, some of the Casino architecture was kept and expanded on. Now has a Rio Carnival feel to it, fitting of its expanded Sonic Unleashed style makeover. The area it’s in is called TBD. Include level design from Plant Kingdom, Leaf Storm, and Night Carnival. Since the level is at night a mix of Dark Gaia minions and Badniks roam the level.
    • Sunset Heights: A small city located on South Island that Eggman attacked in Sonic Forces. His forces are once again attacking the area for the opening stage.
    • Metropolitan Highway: A major city settled by anthropomorphic animals from Sonic’s home Archipelago on one of the major continents. Though the city is rather uncreatively named Metropolis. Incorporate level design from Skyscraper Scamper.
  • Original Levels
    • Cyberspace Darkride: A digital simulator that’s a part of Eggman and Eggman Nega’s new theme park with out there over the top theming meant to replicate the true chaos that can be created when Sonic is placed into Cyberspace. Elements from Lost Valley should be incorporated.
    • Tropical Palace: Located within the Sol Empire, Blaze the Cat’s home kingdom located in her own dimension. A combination of castle and beach themes. Plenty of running on top of the water but no instances of underwater platforming. Elements from Jungle Joyride can be incorporated.
    • Vacant Core: The molten lava core of the planet empty of both Dark Gaia and Chip. Remnants of the Gaia Colossus as well as various volcanic structures make up the level pathways.
    • Eggmanland Nega: The gateway into the interstellar amusement park in Blaze’s dimension with elements from both Sonic Unleashed’s Eggmanland and Sonic Colors’s Tropical Resort.
    • Dark Factory: A new mechanical Badnik factory based on Mortar Canyon, Machine Labyrinth, Big Swell, Altitude Limit, and Dead Line. The final area at the heart of Eggman and Eggman Nega’s theme park where Dark Gaia is being held.

Boss Ideas
  • Roboticized Chip
  • Wisponized Metal Sonic
  • Infinite
  • Johnny
  • Captain Whiskers
  • Egg Hydra
  • Roboticized Dark Gaia
  • Egg Dragoon
  • Nega Wisp Armor

Level Order
  • Sunset Heights
  • Rooftop Run
  • Water Palace
  • Mirage Road
  • Savannah Citadel
  • Dragon Road
  • Cool Edge
  • Metropolitan Highway
  • Luminous Forest
  • Vacant Core
  • Tropical Palace
  • Coral Cave
  • Haunted Ship
  • Sky Babylon
  • Eggmanland Nega
  • Starlight Carnival
  • Asteroid Coaster
  • Planet Wisp
  • Cyberspace Darkride
  • Sweet Mountain
  • Dark Factory
  • Terminal Velocity
 
Last edited:

Jondolio

Smash Hero
Joined
Aug 7, 2021
Messages
8,767
Location
your mom
I feel a lot better

Tbh I was already ready to give up on that crush since me and that girl don't have much in common other than that we attend the same school. This is still gonna be the year where I get a girlfriend

Also at least my strangely large pool of queer friends keeps growing
 

ZephyrZ

But.....DRAGONS
Joined
Nov 2, 2014
Messages
10,894
Location
Southern California
NNID
AbsolBlade
3DS FC
4210-4109-6434
Switch FC
SW-1754-5854-0794
Second option is clearly the greater choice.
I feel as if a cat girlfriend would still be a cat in a human’s body, or at least be hiding a lot of hair…so nah Imma stick to a regular homie cat who cooks and fights for me
Cat girlfirend:
Have to buy human sized litter box
Coughs up hairballs whenever you kiss
Constantly knocks **** off your desk (She understands speech and understands that you don't want her to do that, but she does it anyway)
Has cooties 🤢

Cat grill friend:
Makes food
No cooties


The choice here is obvious :nifty:
This may surprise you since I'm into girls and also a massive cat person but I'm not into catgirls. Cat grill friend is perfect
You all chose to be based and not cringe.
Screenshot_20230110-123328_YouTube.jpg

I couldn't be more proud.
 

Mamboo07

Smash Hero
Joined
Mar 23, 2019
Messages
9,553
Location
Agartha, Hollow Earth
Alright. Happy to have John Sega here, hope Noipoi is reading this too.

Basically it's just doing what Sonic Mania did for the genesis and Sega CD titles for the aforementioned titles, all of which primarily feature the boost mechanic.

Project: Sonic Boost Mania

There will be Unleashed style Hub Worlds but since there is only one stage with two acts, there is no need for the second "adventure field"

The story is a victory lap for the boost era, featuring Dr. Eggman and Dr. Eggman Nega teaming up, stealing the Jeweled Scepter from Blaze's dimension, and using it to kidnap both Dark and Light Gaia from the core of the planet, allowing them to use the entities power without breaking up the planet. Dark Gaia is then trapped in an artificial planet at the heart of a brand new interstellar amusement park built by the doctors, while Chip is turned into a roboticized minion. Sonic eventually is called into action when Eggman starts attacking places around the world again and unravels the whole conspiracy with the help of his friends.

Other playable characters will be featured, namely Blaze and the Avatar. Sonic’s other friends will be in the Hubs, and possibly playable in Multiplayer Races mimicking Sonic Rivals and Sonic R.

Levels from
  • Sonic Rush
    • Water Palace: Located in Apatos according to the world map, elements from Windmill Isle can be incorporated, as well as elements from Aquarium Park. Only zone with underwater platforming.
    • Mirage Road: Set in an Egypt inspired area called TBD. Some elements from Arid Sands can be incorporated for a few outdoor sections. Nearby Shamar geographically.
  • Sonic Rush Adventure
    • Coral Cave: A formerly submerge sea cavern located west of Southern Island in Blaze's world and the occasional resting place of the Jeweled Scepter.
    • Haunted Ship: An eerie graveyard of lost ships located in Blaze’s Dimension.
    • Sky Babylon: Located on an ancient floating continent which holds the ruins of a long-lost civilization in Blaze’s Dimension. Includes level design from Pirates’ Island
  • Sonic Unleashed: In general, set pieces from both daytime and nighttime are used in these levels.
    • Rooftop Run: While you still scamper atop the rooftops of Spagonia, you go inside of completely different buildings. Such as platforming inside of Professor Pickles University itself instead of the winery, not to mention a much larger airship is attacking, akin to the Flying Battery, requiring you to take it down from the inside.
    • Savannah Citadel: Platform with help from normal African animals. Mt. Kilimanjaro’s Sonic Universe equivalent is also a set piece here.
    • Cool Edge: Include level design from Blizzard Peaks. Another level set at night and featuring Dark Gaia minions.
    • Dragon Road: Dragon Road will be set at night despite still playing as normal Modern Sonic, no Werehog in sight. Because it’s at night Dark Gaia’s minions are around and this is the first indication that Dark Gaia is involved in the plot again.
  • Sonic Colors: In general, the 2D elements of these levels should be de-emphasized if not outright omitted. This is a 3D platformer, that’s what you should be doing for most of the game.
    • Sweet Mountain: The home of Chip’s roboticized counterpart and part of the interstellar amusement park, all constructed out of dessert and food.
    • Starlight Carnival: Include elements from Egg Gate.
    • Planet Wisp: While Eggman is attempting to reclaim Planet Wisp and add it back to the theme park, he hasn’t managed to add any construction sites to the area and is merely holding it in orbit. Maybe the Dark Gaia powered construction will speed things up in the future. But in the meantime, that means you venture through the planet’s natural environments exclusively to break it out of Eggman’s theme park orbit.
    • Asteroid Coaster: Elements from Network Terminal should be included.
    • Terminal Velocity: Your final escape from the Interstellar Amusement Park as it explodes behind you. Houses the final fight with Dark Gaia and the Drs. Eggman.
  • Sonic Forces
    • Luminous Forest: After being reclaimed by the locals post-Sonic Forces, some of the Casino architecture was kept and expanded on. Now has a Rio Carnival feel to it, fitting of its expanded Sonic Unleashed style makeover. The area it’s in is called TBD. Include level design from Plant Kingdom, Leaf Storm, and Night Carnival. Since the level is at night a mix of Dark Gaia minions and Badniks roam the level.
    • Sunset Heights: A small city located on South Island that Eggman attacked in Sonic Forces. His forces are once again attacking the area for the opening stage.
    • Metropolitan Highway: A major city settled by anthropomorphic animals from Sonic’s home Archipelago on one of the major continents. Though the city is rather uncreatively named Metropolis. Incorporate level design from Skyscraper Scamper.
  • Original Levels
    • Cyberspace Darkride: A digital simulator that’s a part of Eggman and Eggman Nega’s new theme park with out there over the top theming meant to replicate the true chaos that can be created when Sonic is placed into Cyberspace. Elements from Lost Valley should be incorporated.
    • Tropical Palace: Located within the Sol Empire, Blaze the Cat’s home kingdom located in her own dimension. A combination of castle and beach themes. Plenty of running on top of the water but no instances of underwater platforming. Elements from Jungle Joyride can be incorporated.
    • Vacant Core: The molten lava core of the planet empty of both Dark Gaia and Chip. Remnants of the Gaia Colossus as well as various volcanic structures make up the level pathways.
    • Eggmanland Nega: The gateway into the interstellar amusement park in Blaze’s dimension with elements from both Sonic Unleashed’s Eggmanland and Sonic Colors’s Tropical Resort.
    • Dark Factory: A new mechanical Badnik factory based on Mortar Canyon, Machine Labyrinth, Big Swell, Altitude Limit, and Dead Line. The final area at the heart of Eggman and Eggman Nega’s theme park where Dark Gaia is being held.

Boss Ideas
  • Roboticized Chip
  • Wisponized Metal Sonic
  • Infinite
  • Johnny
  • Captain Whiskers
  • Egg Hydra
  • Roboticized Dark Gaia
  • Egg Dragoon
  • Nega Wisp Armor

Level Order
  • Sunset Heights
  • Rooftop Run
  • Water Palace
  • Mirage Road
  • Savannah Citadel
  • Dragon Road
  • Cool Edge
  • Metropolitan Highway
  • Luminous Forest
  • Vacant Core
  • Tropical Palace
  • Coral Cave
  • Haunted Ship
  • Sky Babylon
  • Eggmanland Nega
  • Starlight Carnival
  • Asteroid Coaster
  • Planet Wisp
  • Cyberspace Darkride
  • Sweet Mountain
  • Dark Factory
  • Terminal Velocity
Wait, one of the bosses is Metal Sonic using the powers of the wisps? That's kind of awesome.

I can imagine him using the abilities of Laser, Drill, Cube, Hover, Rocket, Frenzy, as well Burst and Void.

Edit: If Lost World was included, them he would have Asteroid, Eagle, Bomb, Lightning, Rhythm, and Quake making him stronger and deadlier.
 
Last edited:

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,954
Location
Shadow Moses Island
Wait, one of the bosses is Metal Sonic using the powers of the wisps? That's kind of awesome.

I can imagine him using the abilities of Laser, Drill, Cube, Hover, Rocket, Frenzy, as well Burst and Void.
Yeah, I didn't mention it, but all the wisps from Colors, Lost World, and Forces are in here ready to be used and experimented with.
 

Noipoi

Howdy!
Joined
Jun 19, 2018
Messages
53,221
Location
Viva La France
Alright. Happy to have John Sega here, hope Noipoi is reading this too.

Basically it's just doing what Sonic Mania did for the genesis and Sega CD titles for the aforementioned titles, all of which primarily feature the boost mechanic.

Project: Sonic Boost Mania

There will be Unleashed style Hub Worlds but since there is only one stage with two acts, there is no need for the second "adventure field"

The story is a victory lap for the boost era, featuring Dr. Eggman and Dr. Eggman Nega teaming up, stealing the Jeweled Scepter from Blaze's dimension, and using it to kidnap both Dark and Light Gaia from the core of the planet, allowing them to use the entities power without breaking up the planet. Dark Gaia is then trapped in an artificial planet at the heart of a brand new interstellar amusement park built by the doctors, while Chip is turned into a roboticized minion. Sonic eventually is called into action when Eggman starts attacking places around the world again and unravels the whole conspiracy with the help of his friends.

Other playable characters will be featured, namely Blaze and the Avatar. Sonic’s other friends will be in the Hubs, and possibly playable in Multiplayer Races mimicking Sonic Rivals and Sonic R.

Levels from
  • Sonic Rush
    • Water Palace: Located in Apatos according to the world map, elements from Windmill Isle can be incorporated, as well as elements from Aquarium Park. Only zone with underwater platforming.
    • Mirage Road: Set in an Egypt inspired area called TBD. Some elements from Arid Sands can be incorporated for a few outdoor sections. Nearby Shamar geographically.
  • Sonic Rush Adventure
    • Coral Cave: A formerly submerge sea cavern located west of Southern Island in Blaze's world and the occasional resting place of the Jeweled Scepter.
    • Haunted Ship: An eerie graveyard of lost ships located in Blaze’s Dimension.
    • Sky Babylon: Located on an ancient floating continent which holds the ruins of a long-lost civilization in Blaze’s Dimension. Includes level design from Pirates’ Island
  • Sonic Unleashed: In general, set pieces from both daytime and nighttime are used in these levels.
    • Rooftop Run: While you still scamper atop the rooftops of Spagonia, you go inside of completely different buildings. Such as platforming inside of Professor Pickles University itself instead of the winery, not to mention a much larger airship is attacking, akin to the Flying Battery, requiring you to take it down from the inside.
    • Savannah Citadel: Platform with help from normal African animals. Mt. Kilimanjaro’s Sonic Universe equivalent is also a set piece here.
    • Cool Edge: Include level design from Blizzard Peaks. Another level set at night and featuring Dark Gaia minions.
    • Dragon Road: Dragon Road will be set at night despite still playing as normal Modern Sonic, no Werehog in sight. Because it’s at night Dark Gaia’s minions are around and this is the first indication that Dark Gaia is involved in the plot again.
  • Sonic Colors: In general, the 2D elements of these levels should be de-emphasized if not outright omitted. This is a 3D platformer, that’s what you should be doing for most of the game.
    • Sweet Mountain: The home of Chip’s roboticized counterpart and part of the interstellar amusement park, all constructed out of dessert and food.
    • Starlight Carnival: Include elements from Egg Gate.
    • Planet Wisp: While Eggman is attempting to reclaim Planet Wisp and add it back to the theme park, he hasn’t managed to add any construction sites to the area and is merely holding it in orbit. Maybe the Dark Gaia powered construction will speed things up in the future. But in the meantime, that means you venture through the planet’s natural environments exclusively to break it out of Eggman’s theme park orbit.
    • Asteroid Coaster: Elements from Network Terminal should be included.
    • Terminal Velocity: Your final escape from the Interstellar Amusement Park as it explodes behind you. Houses the final fight with Dark Gaia and the Drs. Eggman.
  • Sonic Forces
    • Luminous Forest: After being reclaimed by the locals post-Sonic Forces, some of the Casino architecture was kept and expanded on. Now has a Rio Carnival feel to it, fitting of its expanded Sonic Unleashed style makeover. The area it’s in is called TBD. Include level design from Plant Kingdom, Leaf Storm, and Night Carnival. Since the level is at night a mix of Dark Gaia minions and Badniks roam the level.
    • Sunset Heights: A small city located on South Island that Eggman attacked in Sonic Forces. His forces are once again attacking the area for the opening stage.
    • Metropolitan Highway: A major city settled by anthropomorphic animals from Sonic’s home Archipelago on one of the major continents. Though the city is rather uncreatively named Metropolis. Incorporate level design from Skyscraper Scamper.
  • Original Levels
    • Cyberspace Darkride: A digital simulator that’s a part of Eggman and Eggman Nega’s new theme park with out there over the top theming meant to replicate the true chaos that can be created when Sonic is placed into Cyberspace. Elements from Lost Valley should be incorporated.
    • Tropical Palace: Located within the Sol Empire, Blaze the Cat’s home kingdom located in her own dimension. A combination of castle and beach themes. Plenty of running on top of the water but no instances of underwater platforming. Elements from Jungle Joyride can be incorporated.
    • Vacant Core: The molten lava core of the planet empty of both Dark Gaia and Chip. Remnants of the Gaia Colossus as well as various volcanic structures make up the level pathways.
    • Eggmanland Nega: The gateway into the interstellar amusement park in Blaze’s dimension with elements from both Sonic Unleashed’s Eggmanland and Sonic Colors’s Tropical Resort.
    • Dark Factory: A new mechanical Badnik factory based on Mortar Canyon, Machine Labyrinth, Big Swell, Altitude Limit, and Dead Line. The final area at the heart of Eggman and Eggman Nega’s theme park where Dark Gaia is being held.

Boss Ideas
  • Roboticized Chip
  • Wisponized Metal Sonic
  • Infinite
  • Johnny
  • Captain Whiskers
  • Egg Hydra
  • Roboticized Dark Gaia
  • Egg Dragoon
  • Nega Wisp Armor

Level Order
  • Sunset Heights
  • Rooftop Run
  • Water Palace
  • Mirage Road
  • Savannah Citadel
  • Dragon Road
  • Cool Edge
  • Metropolitan Highway
  • Luminous Forest
  • Vacant Core
  • Tropical Palace
  • Coral Cave
  • Haunted Ship
  • Sky Babylon
  • Eggmanland Nega
  • Starlight Carnival
  • Asteroid Coaster
  • Planet Wisp
  • Cyberspace Darkride
  • Sweet Mountain
  • Dark Factory
  • Terminal Velocity
No Green Hill



...Sharon, get Penders on the phone.
 

Michael the Spikester

Smash Obsessed
Joined
Aug 31, 2018
Messages
29,714
Location
Canada
Switch FC
SW-0818-8347-0203
I just began playing God of War: Ragnarok.

Goddamn man, even though I know Fenrir comes back later and despite already seeing it, fifteen minutes in, that scene still tears me up, for any dog lover most notably.
 

TMNTSSB4

Smash Obsessed
Joined
Jun 15, 2014
Messages
30,575
Location
John Cena
NNID
No More
3DS FC
3368-4469-9312
Switch FC
SW-6414-0526-7609
I mean...
View attachment 366287
I like The Rock but man just plays himself in every movie. The most different was probably Black Adam but even then it was just The Rock but evil
evil Rock still has electrifying charisma and puns tho…Black Adam’s lack of charisma by default makes him a slightly more original acting performance from Dwayne
You all chose to be based and not cringe.
View attachment 366292
I couldn't be more proud.
hooray
 

KingofPhantoms

The Spook Factor
Joined
Feb 12, 2013
Messages
33,491
Location
Southern California
3DS FC
1006-1145-8453
I mean...
View attachment 366287

I like The Rock but man just plays himself in every movie. The most different was probably Black Adam but even then it was just The Rock but evil
His voice acting work as Maui is also solid ("rock solid" pun not intended) and pretty different from much of his usual work, imo.

The Rock's a good actor, but I don't think he's gotten cast in enough significantly different roles. That many of his characters also spend a lot of time in jungle settings or big cities (or both) doesn't help.
 
Last edited:

Michael the Spikester

Smash Obsessed
Joined
Aug 31, 2018
Messages
29,714
Location
Canada
Switch FC
SW-0818-8347-0203
Having got all the James Bond films. Dad and I are gonna be starting our marathon of all 25 films. One or two a week. Probably take until April or May to get through them all.
 

TheMightyP

Smash Obsessed
Joined
Jan 25, 2019
Messages
37,683
Location
♪MARINA'S CHAT☆ROOM♪
The Rock's a good actor, but I don't think he's gotten cast in enough significantly different roles. That many of his characters also spend a lot of time in jungle settings or big cities (or both) doesn't help.
So I did research this a bit but a lot of the reason why he barely gets typecasted as anything except The Rock is because... he typecasts himself as The Rock in every movie he does. Ever notice that in almist every movie the Rock is a macho man and never loses a fight? That's because he demands that in every movie contract he does, which severly limits what he can do. It got ridiculous with the Fast and Furious franchise
 
Last edited:

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,842
I have a surprisingly clear memory of the day Pokemon XY was first announced.

I can't tell you what i had for breakfast a week ago but that moment stick out in my mind. I guess the 3D Pokemon games just sort of blend into my mind due to most of them until Legends looking the same.
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,988
Location
Houston,Tx
everyone ****ting on The Rock’s acting skills nowadays thanks to Batista (and inevitably John Cena)
Though he has certainly got better over the years, The Rock has always been meh in terms of acting in film. In his wrestling days it worked because wrestling scripts and story and acting was meant to be cringe.

Drax and Peacemaker actors are bad too. But I think they have also gotten better over time.
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,988
Location
Houston,Tx
Having got all the James Bond films. Dad and I are gonna be starting our marathon of all 25 films. One or two a week. Probably take until April or May to get through them all.
Super good marathon to go through.
Will you rate them all at the end of your adventure?
 

Wario Bros.

Smash Obsessed
Joined
May 19, 2006
Messages
24,149
Location
In a van down by the river
NNID
WarioBrose
3DS FC
0903-2806-9000
Switch FC
SW-8539-3655-2004
Which N64 game do you think will drop on Switch Online next?

Confirmed Games:
  • Mario Party 3
  • Pokémon Stadium
  • Pokémon Stadium 2
  • 1080° Snowboarding
  • Excitebike 64
  • Harvest Moon 64 (only confirmed for Japan right now)
  • GoldenEye 007 (releasing the same day as the Xbox version)
 

Professor Pumpkaboo

Lady Layton| Trap Queen♥
Joined
Sep 10, 2014
Messages
81,348
Location
IDOLM@STER Side M Hell, Virginia Beach
Switch FC
SW: 5586-2837-4585
I mean...
View attachment 366287

I like The Rock but man just plays himself in every movie. The most different was probably Black Adam but even then it was just The Rock but evil
My friend wanted to see Rampage and Jungle Cruse when they came out
I asked why

"The Rock is hot"

Help me
 

Wademan94

Smash Obsessed
Joined
Jul 30, 2015
Messages
25,753
Location
Where the weather changes as much as my avatar
NNID
Wade94
3DS FC
4897-6423-0493
Decided to create a roster of 100 in regards to Multiversus

  1. Reindog
  2. (Adventure Time) Finn the Human
  3. (Adventure Time) Jake the Dog
  4. (Adventure Time) Marceline
  5. (Animaniacs) Dot Warner
  6. (Austin Powers) Austin Powers
  7. (The Amazing World of Gumball) Nicole Watterson
  8. (Beetlejuice) Betelgeuse
  9. (Ben 10) Ben Tennyson
  10. (Clash of the Titans) Medusa
  11. (Courage the Cowardly Dog) Courage
  12. (Craig of the Creek) Craig Williams
  13. (DC Comics) Aquaman
  14. (DC Comics) Batman
  15. (DC Comics) Blue Beetle
  16. (DC Comics) Black Adam
  17. (DC Comics) Cyborg
  18. (DC Comics) Green Lantern
  19. (DC Comics) Harley Quinn
  20. (DC Comics) The Joker
  21. (DC Comics) Poison Ivy
  22. (DC Comics) Raven
  23. (DC Comics) Superman
  24. (DC Comics) Wonder Woman
  25. (Dirty Harry) Harry Callahan
  26. (Elf) Buddy the Elf
  27. (Family Matters) Steve Urkel
  28. (The Flintstones) Fred Flintstone
  29. (Freakazoid) Freakazoid
  30. (F.R.I.E.N.D.S.) Phoebe Buffay
  31. (The Fresh Prince of Bel-Air) Carlton Banks
  32. (Game of Thrones) Arya Stark
  33. (Game of Thrones) Daenerys
  34. (Game of Thrones) The Hound
  35. (Gauntlet) Merlin the Wizard
  36. (Godzilla) Godzilla
  37. (Goonies) Sloth
  38. (Gremlins) Gizmo
  39. (Gremlins) Stripe
  40. (Hanna Barbara Classics) Hong-Kong Phooey
  41. (Hanna Barbara Classics) Quick Draw McGraw
  42. (Hanna Barbara Classics) Top Cat
  43. (Hanna Barbara Classics) Yogi Bear
  44. (The Iron Giant) Iron Giant
  45. (IT) Pennywise
  46. (The Jetsons) Rosie the Robot
  47. (Jojo’s Bizarre Adventure) Dio Brando
  48. (Jojo’s Bizarre Adventure) Jotaro Kujo
  49. (King Kong) King Kong
  50. (Looney Tunes) Bugs Bunny
  51. (Looney Tunes) Daffy Duck/Duck Dodgers
  52. (Looney Tunes) Granny
  53. (Looney Tunes) Marvin the Martian
  54. (Looney Tunes) Taz
  55. (Looney Tunes) Wile E Coyote
  56. (The Lost Boys) David Powers
  57. (Mad Max: Fury Road) Imperator Furiosa
  58. (The Maltese Falcon) Sam Spade
  59. (The Mask) The Mask
  60. (The Matrix) Neo
  61. (The Matrix) Trinity
  62. (Mortal Kombat) Johnny Cage
  63. (Mortal Kombat) Scorpion
  64. (Mortal Kombat) Shao Khan
  65. (Mortal Kombat) Sub-Zero
  66. (A Nightmare on Elm Street) Freddy Krueger
  67. (The Powerpuff Girls) Powerpuff Girls
  68. (Rampage) Ralph
  69. (Regular Show) Muscle Man
  70. (Rick & Morty) Morty Smith
  71. (Rick & Morty) Rick Sanchez
  72. (RWBY) Ruby Rose
  73. (RWBY) Weiss Schnee
  74. (Samurai Jack) Aku
  75. (Samurai Jack) Samurai Jack
  76. (Scribblenauts) Maxwell
  77. (Scooby-Doo) Scooby-Doo
  78. (Scooby-Doo) Shaggy Rogers
  79. (Scooby-Doo) Velma Dinkley
  80. (Shaft) Shaft
  81. (The Sopranos) Tony Soprano
  82. (Space Jam: A New Legacy) LeBron James
  83. (Space Ghost) Space Ghost
  84. (Static Shock) Static
  85. (Steven Universe) Garnet
  86. (Steven Universe) Steven Universe
  87. (Supernatural) Dean Winchester
  88. (Ted Lasso) Ted Lasso
  89. (Tex Avery Screwball) Droopy
  90. (Thundercats) Lion-O
  91. (Thundercats) Mumm-Ra
  92. (Tom & Jerry) Tom & Jerry
  93. (Wacky Races) **** Dastardly
  94. (Wacky Races) Muttley
  95. (We Bare Bears) Ice Bear
  96. (The Witches) Eva Ernst
  97. (The Wizard of Oz) The Wicked Witch of the West
  98. (The Venture Bros.) Brock Sampson
  99. (The Year Without a Santa Claus) Heat Miser
  100. (The Year Without a Santa Claus) Snow Miser
 
Top Bottom