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Social THE Social Thread 2.0

Which was your favorite new Pokémon revealed from the Scarlet and Violet trailer?


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Wademan94

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I wish paper Mario was still around so we'd get some of these Oddysey species in there.

I'd love to see those easter island head enemies in the Paper mario art style.
Mo-eyes would be fun, I wanted to add these dudes into my game as well.

0B6FF608-EA70-4A46-B400-16EFB3DA72C1.png
 

TheMightyP

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Yeeeah, Color Splash still had alot of problems, but it was a step in the right directions in some way.

TOK took again some hints from CS and it was much warmly receive, but while the gameplay was different, it still had problems dating back from SS (notably, the lack of EXP & level up, making normal encounter a waste of time after you fought a bunch of enemies)

Paper Mario in general kinda suffer of the same problems Sonic got when he jumped into 3D: lots of good ideas, bad execution on either some or all of them on the first try, which either:

1) Kill that style of gameplay/story style entirely

or

2)Get the devs to actually reuse & try to improve on those ideas in some way, which sometime work, and others, not really, which return back to 1

This lack of consistancy is why I think the games are such hot topic at this point.

And now that I bring it up, it's crazy how similar Sonic & PM are in some way.
Something tells me they're gonna scrap TOK's style when it just needs a few tweaks to be perfect.

Which is kinda like... Sonic
 

Metal Shop X

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Something tells me they're gonna scrap TOK's style when it just needs a few tweaks to be perfect.

Which is kinda like... Sonic
The one time Nintendoes what Sega do, and it's like the least good thing they could take advice from.
836.jpg
God dang it.
 

KingBooGengar57

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Oh, look who controls the RPG genre.
Nintendo, Square Enix, and Capcom.
They’re all good BFFs.
 
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TheMightyP

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Here's something weird about TOK: They actually introduced quite a bit of new enemies to the franchise like Stingbies, Galoombas, Shoe Goombas, Crowbers, and Charging Chucks, but none of them have have a non Origami form.
 

Oracle Link

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I can't be the only person that took this one step further and build swords and **** out of LEGO, right?
Speaking of Lego
Ninjago Roster.png

The Roster is still Incomplete and the Game seems Pretty old
(actually im not finished and I made it in Paint)
Try to say Some Sugestions but the Game is Based on Everything Pre Movie Redesign
 
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Hadokeyblade

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Oh **** this is hype.
Wormmon, one of my favorite Digimon of all time gets a cool looking biomerge form with his human partner. That's awesome.
 

TheMightyP

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Think I asked this before, but what do you think would be the best things a traditional style PM game could take away from TOK’s style?
World Building: it has the best world out of every PM game, with lots of things to explore and find, and the world is just really expansive on how much there is to do.

Characters: Each partner in the game has an arc of some kind, and while they do leave the party, it is satisfying seeing their arc conclude in a good way. Bobby's memories, Professor Toad's research, Kamek and Jr. being ready to save Bowser by any mean necsssary, that stuff. Things like that really help in terms kf making partners memorable.

Boss Battles: I liked the dynamic arenas. It kept me on my toes and allowed me to switch up the strategy instead of relies on one BS attack. I also enjoyed how almost every boss had different phases and attack patterns depending on certain conditions, as well as weak points depending where you strike.

Those three are the standouts imo.
 
D

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one of my dog's condition is worsening by the day and I'm worried I don't have too much longer left until I'll have to put him down :(
 

SnakeFighter64

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I can never understand why you seem to hate the mere thought of a game being open-world. It's not like a racing game suddenly becomes a platformer :048:
Because I’ve had many a bad experience with open worlds from the design not being intuitive, the story suffering to enable it, and core mechanics of the series being needlessly altered on the grounds of accommodating it.
 

TMNTSSB4

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I don't have to imagine it because that actually happened. :/
dog struggles
Just put a New Donker in Paper Mario.

Whole ass human being.
New Donk everywhere please...then put Pauline in the next Smash game as a fighter
Oooh that’s creepy. The teeth remind me of this dude:
glad I’m not that dark of a black person
Because I’ve had many a bad experience with open worlds from the design not being intuitive, the story suffering to enable it, and core mechanics of the series being needlessly altered on the grounds of accommodating it.
way more good open world games than there are bads
 

Noipoi

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Because I’ve had many a bad experience with open worlds from the design not being intuitive, the story suffering to enable it, and core mechanics of the series being needlessly altered on the grounds of accommodating it.
All valid opinions you’re allowed to have. But I’m gonna be honest, dog.

If the next Pokémon game is another round of straight hallways with one free roam area, I’m gonna have an aneurysm.
 

Dutch Raikuna

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Because I’ve had many a bad experience with open worlds from the design not being intuitive, the story suffering to enable it, and core mechanics of the series being needlessly altered on the grounds of accommodating it.
I just think you're nitpicky about stuff like that. You don't like anything that even resembles a Souls game or open world. Sadly that's most games are following these days and of course there are good ones and bad ones. To you, it just seems you don't it like because of a trend or something. I'll respect your opinion but that's just how I see it.

That being said I somewhat agree with the open world but I mean more "everything on one map" of it. Prefer sectioned open worlds.
 
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Megadoomer

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I beat Octodad: Dadliest Catch on the Switch earlier - I think I played through it on the PC before, or at least watched someone play through it, but it's been a while. I still need to complete one of the bonus levels, but it's a fun game, and I'd like to try co-op at some point.

I think I'm going to continue working on sprites for an Avengers fan-game. I find it tough to get motivated, since my sprites are likely terrible and I'm not sure how to improve them, but I figure that every little bit of progress helps. Even if I just adapt the first issue, that's more than I've ever done with RPG Maker.
 
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SnakeFighter64

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dog struggles

New Donk everywhere please...then put Pauline in the next Smash game as a fighter

glad I’m not that dark of a black person

way more good open world games than there are bads.
But the bad sticks way better in your brain then the good.
All valid opinions you’re allowed to have. But I’m gonna be honest, dog.

If the next Pokémon game is another round of straight hallways with one free roam area, I’m gonna have an aneurysm.
So. Make. Options. Have a bunch of invisible walls or even physical walls and roadblocks that only show up if you select "linear mode" and have it also remove the whole "pokemon only spawn in certain weather conditions" thing.
I just think you're nitpicky about stuff like that. You don't like anything that even resembles a Souls game or open world. Sadly that's most games are following these days and of course there are good ones and bad ones. To you, it just seems you don't like because of a trend or something. I'll respect your opinion but that's just how I see it.

That being said I somewhat agree with the open world but I mean more "everything on one map" of it. Prefer sectioned open worlds.
I don't like it because of one major thing. God of War PS4. Pretty much everything I described happened to that game, and the worst part is that no one hated it. So when I think of an open world game, all I can think about is how they ruined one of the kings of hack and slash to be temporarily popular.
 

Noipoi

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So. Make. Options. Have a bunch of invisible walls or even physical walls and roadblocks that only show up if you select "linear mode" and have it also remove the whole "pokemon only spawn in certain weather conditions" thing.
013AA53C-9064-4DF6-AA0A-A643561E5872.jpeg


That sounds weird.

There’s a difference between changing difficulty modes and changing the entire structure of the world design.
 

Dutch Raikuna

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I don't like it because of one major thing. God of War PS4. Pretty much everything I described happened to that game, and the worst part is that no one hated it. So when I think of an open world game, all I can think about is how they ruined one of the kings of hack and slash to be temporarily popular.
Or.............and maybe hear me out on this shocker, the reason why the game was so popular was because of it's story, music and atmosphere. Not to mention the fact that with their one shot camera the entire game they also did something really, really damn groundbreaking in all of media that not even Hollywood is still able to do properly, with the exception of Hitchcock and 1917.

Also the fact that they matured a character who was basically a greek Hulk with an overclocked sex and gore drive into a grieving father who has now realised how ****ed his actions are and not wanting to pass it onto his son.

And gameplay and open world? For the latter the game is clearly not. If anything it's more like a "spider legs" sprawling out from the main lake. Not exactly open world when more linear with the return to hub option.

The reason why the gameplay works of it helps you get closer to the character and well, over the shoulder is kinda normal these days. Think the game would be a bit frowned upon if it went with the fixed camera angles of the originals.

So. Make. Options. Have a bunch of invisible walls or even physical walls and roadblocks that only show up if you select "linear mode" and have it also remove the whole "pokemon only spawn in certain weather conditions" thing.
No offence but that is a bit of an unworkable idea. That's like someone wanting Breath of the Wild to take out all of the wilderness and make it like it's an endless corridor between the main landmarks and shrines. It just can't work.
 
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D

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Because I’ve had many a bad experience with open worlds from the design not being intuitive, the story suffering to enable it, and core mechanics of the series being needlessly altered on the grounds of accommodating it.
That sounds more like an issue with a particular open world game than a gripe with the entire genre. Which was what I was suspecting.
But the bad sticks way better in your brain then the good.
True, but that doesn't mean you always have to look at the negative. You can look at all the deaths caused by covid... or you can look at all the good changes it's brought instead, to name an example.
So. Make. Options. Have a bunch of invisible walls or even physical walls and roadblocks that only show up if you select "linear mode" and have it also remove the whole "pokemon only spawn in certain weather conditions" thing.
I don't want to come off as rude but quite frankly that's a terrible idea. The entire point of an open world game is the freedom of exploration; adding a mode that removes that entirely just to cater to a very small minority of people(aka you) kinda defeats the purpose of making it an open world game in the first place.

To go back to the racing game analogy, a random racing game you pick up off the store isn't gonna have a "platformer mode" because why would they make a racing game in the first place if they are gonna have an entire separate game attached to it?
 
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