Wademan94
Smash Obsessed
- Joined
- Jul 30, 2015
- Messages
- 25,718
- NNID
- Wade94
- 3DS FC
- 4897-6423-0493
Suddenly the FBI comes knocking at your door.Chocolate comes from cocoa...
which is a tree.
That makes it a plant.
Thus, chocolate is salad.
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Suddenly the FBI comes knocking at your door.Chocolate comes from cocoa...
which is a tree.
That makes it a plant.
Thus, chocolate is salad.
Replace Volnutt with one of the RPG Megamen and it's golden.My take on what Marvel Vs. Capcom 4/Ultimate MVCI/whatever the next Mahvel game is called would be like...
View attachment 293079
- Every character from Ultimate Marvel Vs. Capcom 3 and Marvel Vs. Capcom: Infinite returns.
- Some returning veterans from Marvel Vs. Capcom 2 and Tatsunoko Vs. Capcom, mostly to make up for there being more Marvel than Capcom characters...
- Roll (Mega Man)
- Soki (Onimusha: Dawn of Dreams)
- Mega Man Volnutt (Mega Man Legends)
- Batsu (Rival Schools)
- Captain Commando
- Hayato (Star Gladiator)
- Cable (The New Mutants)
- Psylocke (X-Men)
- Several newcomers on top of that.
- Rashid (Street Fighter V)
- Asura (Asura's Wrath)
- Palico (Monster Hunter)
- Lady (Devil May Cry 3)
- Nobunaga (Sengoku Basara)
- Star-Lord (Guardians of the Galaxy)
- Loki (Thor)
- Green Goblin (Spider-Man)
- Blade (Tomb of Dracula/Marvel Knights)
- Mister Fantastic (Fantastic Four)
- DLC would be mostly newcomers, with a few returning MVC2 veterans thrown in, including bosses from the previous game.
- G (Street Fighter V)
- Dan (Street Fighter Alpha)
- Tessa (Red Earth)
- Maki (Final Fight)
- Simon Blackquill (Ace Attorney: Dual Destinies)
- Demitri (Darkstalkers)
- Leon (Resident Evil)
- Nina (Breath of Fire)
- Ruby Heart (Marvel vs. Capcom)
- Abyss (Marvel vs. Capcom)
- Cyclops (X-Men)
- Juggernaut (X-Men)
- Scarlet Witch (X-Men)
- Luke Cage (Heroes for Hire/Defenders)
- Punisher (Spider-Man/Marvel Knights)
- Morbius (Spider-Man/Marvel Knights)
- Man-Thing
- Valkyrie (Thor)
- Elsa Bloodstone (Avengers)
- Apocalypse (X-Men)
- ... yeah, if the artwork is any indication, this roster was a tad inspired by Marvel Ultimate Alliance 3... just a tad...
- Story Mode - If I had to include a story mode, I'd keep things simple and just have it be a pseudo-adaptation of a pre-existing Marvel comic storyline, like Secret Wars 1984, Infinity Gauntlet, the Dark Phoenix Saga, or Secret Invasion, just with Capcom characters thrown into the mix.
- Graphics - While I wouldn't mind going back to UMVC3's "comic book-y" look, I also wouldn't mind going for a middle ground, similar to how Marvel Ultimate Alliance 3 looks.
- Music - ... yeah, no, go back to UMVC3's varied music stylings. That game nailed the music for all its characters, including the newcomers. While Infinite had some pretty good tracks, its soundtrack as a whole is one of its weaker parts.
- Gameplay - Seeing as Infinite's gameplay is considered the best part, I'd would keep it mostly the same, including the Infinity Stones mechanic, though I'd also add the option to pick a third character, for those who prefer UMVC3's three-on-three setup.
Maybe they could work if it was reduced to one custom move per special instead of two.Hear me out here.
Custom moves were done dirty - because they had a hell of a lot of potential.
For examples, as opposed to 'fireball, small fireball or big fireball' there's 35 years of powerups here. Ice flower? Hammer throw?
One of my personal favourite ideas was that the characters from fighting games would get the signature moves of other characters in their games.
RPG characters have no shortage of this (Picture Joker, for instance, being able to select other Persona with different effects, or Link being able to use the vast number of items in all his games, even if in BotW alone.)
Even characters like the Ice Climbers do have potential, with a little imagination.
The way I'd fix this? Ensure that 'classic sets' (1111) are competent alone, so we don't get a Sm4sh Palutena situation. I know that with so many characters, it would be way too difficult to feasibly distinguish these but, well, what do y'all think? Any ideas for this?
That makes sense. It would be easier for development, balance and originality.Maybe they could work if it was reduced to one custom move per special instead of two.
Man Narukami should have been in smash 4.Hear me out here.
Custom moves were done dirty - because they had a hell of a lot of potential.
For examples, as opposed to 'fireball, small fireball or big fireball' there's 35 years of powerups here. Ice flower? Hammer throw?
One of my personal favourite ideas was that the characters from fighting games would get the signature moves of other characters in their games.
RPG characters have no shortage of this (Picture Joker, for instance, being able to select other Persona with different effects, or Link being able to use the vast number of items in all his games, even if in BotW alone.)
Even characters like the Ice Climbers do have potential, with a little imagination.
The way I'd fix this? Ensure that 'classic sets' (1111) are competent alone, so we don't get a Sm4sh Palutena situation. I know that with so many characters, it would be way too difficult to feasibly distinguish these but, well, what do y'all think? Any ideas for this?
The problem with custom moves is that it seems like it would take ages to develop very unique moves for all characters, especially with Ultimate's massive roster.Hear me out here.
Custom moves were done dirty - because they had a hell of a lot of potential.
For examples, as opposed to 'fireball, small fireball or big fireball' there's 35 years of powerups here. Ice flower? Hammer throw?
One of my personal favourite ideas was that the characters from fighting games would get the signature moves of other characters in their games.
RPG characters have no shortage of this (Picture Joker, for instance, being able to select other Persona with different effects, or Link being able to use the vast number of items in all his games, even if in BotW alone.)
Even characters like the Ice Climbers do have potential, with a little imagination.
The way I'd fix this? Ensure that 'classic sets' (1111) are competent alone, so we don't get a Sm4sh Palutena situation. I know that with so many characters, it would be way too difficult to feasibly distinguish these but, well, what do y'all think? Any ideas for this?
They could definitely do more with them, but the problem is the sheer amount odf work required. Two, fully unique, custom imputs for each special for each fighter (counting Echoes and the 4 unrevealed DLC characters, but not counting the Miis, Megaman, and Palutena) means a total of 662 moves that must be fully modeled, animated, and balanced.Hear me out here.
Custom moves were done dirty - because they had a hell of a lot of potential.
For examples, as opposed to 'fireball, small fireball or big fireball' there's 35 years of powerups here. Ice flower? Hammer throw?
One of my personal favourite ideas was that the characters from fighting games would get the signature moves of other characters in their games.
RPG characters have no shortage of this (Picture Joker, for instance, being able to select other Persona with different effects, or Link being able to use the vast number of items in all his games, even if in BotW alone.)
Even characters like the Ice Climbers do have potential, with a little imagination.
The way I'd fix this? Ensure that 'classic sets' (1111) are competent alone, so we don't get a Sm4sh Palutena situation. I know that with so many characters, it would be way too difficult to feasibly distinguish these but, well, what do y'all think? Any ideas for this?
They didn't even give Luigi his thunder ball.Truthfully, I don't see it happening, but I feel like when it did happen... it wasn't handled particularly as well as it could have been
Heck yes! Truthfully, this remains true for any Persona rep. For instance, my original thought was that Joker would have Arsene usually, then one of his alternate moves gives him Jack Frost (obviously lol) and another would give him... Pyro Jack! No I'm afraid Mara probably won't be allowed in this 'children's game'Man Narukami should have been in smash 4.
The power of the wild card is perfect for custom moves.
True. I have not played Smash in ages.Honestly despite it having Smash in the name, I sometimes actually forget this is a Smash Bros forum sometimes.
I only come here to hang about with a few of yous 95% of the time. Other 5% is Smash hype season.
I at least try to keep things relevant by sometimes talking about series I want to pop up in smash someday.Honestly despite it having Smash in the name, I sometimes actually forget this is a Smash Bros forum sometimes.
I only come here to hang about with a few of yous 95% of the time. Other 5% is Smash hype season.
Phoenix Wright, Amaterasu, Nemedis, Asura, Rocket and Apocalypse would be my mains.My take on what Marvel Vs. Capcom 4/Ultimate MVCI/whatever the next Mahvel game is called would be like...
View attachment 293079
- Every character from Ultimate Marvel Vs. Capcom 3 and Marvel Vs. Capcom: Infinite returns.
- Some returning veterans from Marvel Vs. Capcom 2 and Tatsunoko Vs. Capcom, mostly to make up for there being more Marvel than Capcom characters...
- Roll (Mega Man)
- Soki (Onimusha: Dawn of Dreams)
- Mega Man Volnutt (Mega Man Legends)
- Batsu (Rival Schools)
- Captain Commando
- Hayato (Star Gladiator)
- Cable (The New Mutants)
- Psylocke (X-Men)
- Several newcomers on top of that.
- Rashid (Street Fighter V)
- Asura (Asura's Wrath)
- Palico (Monster Hunter)
- Lady (Devil May Cry 3)
- Nobunaga (Sengoku Basara)
- Star-Lord (Guardians of the Galaxy)
- Loki (Thor)
- Green Goblin (Spider-Man)
- Blade (Tomb of Dracula/Marvel Knights)
- Mister Fantastic (Fantastic Four)
- DLC would be mostly newcomers, with a few returning MVC2 veterans thrown in, including bosses from the previous game.
- G (Street Fighter V)
- Dan (Street Fighter Alpha)
- Tessa (Red Earth)
- Maki (Final Fight)
- Simon Blackquill (Ace Attorney: Dual Destinies)
- Demitri (Darkstalkers)
- Leon (Resident Evil)
- Nina (Breath of Fire)
- Ruby Heart (Marvel vs. Capcom)
- Abyss (Marvel vs. Capcom)
- Cyclops (X-Men)
- Juggernaut (X-Men)
- Scarlet Witch (X-Men)
- Luke Cage (Heroes for Hire/Defenders)
- Punisher (Spider-Man/Marvel Knights)
- Morbius (Spider-Man/Marvel Knights)
- Man-Thing
- Valkyrie (Thor)
- Elsa Bloodstone (Avengers)
- Apocalypse (X-Men)
- ... yeah, if the artwork is any indication, this roster was a tad inspired by Marvel Ultimate Alliance 3... just a tad...
- Story Mode - If I had to include a story mode, I'd keep things simple and just have it be a pseudo-adaptation of a pre-existing Marvel comic storyline, like Secret Wars 1984, Infinity Gauntlet, the Dark Phoenix Saga, or Secret Invasion, just with Capcom characters thrown into the mix.
- Graphics - While I wouldn't mind going back to UMVC3's "comic book-y" look, I also wouldn't mind going for a middle ground, similar to how Marvel Ultimate Alliance 3 looks.
- Music - ... yeah, no, go back to UMVC3's varied music stylings. That game nailed the music for all its characters, including the newcomers. While Infinite had some pretty good tracks, its soundtrack as a whole is one of its weaker parts.
- Gameplay - Seeing as Infinite's gameplay is considered the best part, I'd would keep it mostly the same, including the Infinity Stones mechanic, though I'd also add the option to pick a third character, for those who prefer UMVC3's three-on-three setup.
I'll try have it up within the next 3 or so hoursRamen Tengoku is it time for my AMA yet?
ThanksI'll try have it up within the next 3 or so hours
Sigh, I'll give context.Discord, Reddit, and Twitter make me want to drop my eyes in acid.
xD Ok, this looks GREAT! :D Awesome job you got so far! Sorry I didn't reply to the last one you tagged me in, but I have been quite busy!We've finalized one character design for the game me and my pals are making!
View attachment 293099
Wademan94 Metal Shop X AndreaAC
(pats the pupper’s head)We've finalized one character design for the game me and my pals are making!
View attachment 293099
Wademan94 Metal Shop X AndreaAC
Oh no worries! Don't feel obliged to comment or like or anything, just wanted to show you.xD Ok, this looks GREAT! :D Awesome job you got so far! Sorry I didn't reply to the last one you tagged me in, but I have been quite busy!
Thanks! This was drawn by Croffeepot on Twitter, not me, though I did make concept art for em'.(pats the pupper’s head)
Nice work dude!
Goku kinda bad thoNintendo seems to have been taking down quite a bit of fanmade Smash content recently.
One of the modders who's been affected responds.
God this and Spectacular Spider-Man were SO good.Recently re-watched the first 13 episodes of this show...
View attachment 293100
If you have a Disney+ account, I highly recommend watching it. One of the best Marvel cartoons along with The Spectacular Spider-Man (and superhero cartoons in general), and it's a shame that Marvel animation afterwards more or less went downhill.
This show (Avengers: Earth's Mightiest Heroes) was great. It's actually what got me collecting physical comics (there was a Marvel Masterworks with the first ten issues of the Avengers, and I wanted to see how it compared to the show), and I got the whole series on Bluray after the show was taken down on Netflix.Recently re-watched the first 13 episodes of this show...
View attachment 293100
If you have a Disney+ account, I highly recommend watching it. One of the best Marvel cartoons along with The Spectacular Spider-Man (and superhero cartoons in general), and it's a shame that Marvel animation afterwards more or less went downhill.
Glad to hear you're liking it! They've got a ton of characters that were added through updates, though there are two characters that seem unnecessarily difficult to unlock - N. Tropy (where you literally have to master every single course in Time Trial mode) and this:Ibought Crash team racing on the PS4 today.
Now I feel bad that I missed the hype for this game completely because wow, this game is fun. Insanely fun.
The first character I unlocked was Tawna who I've been using all night.