Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Walk and simply powershield. Once you get in close range wolf will start hesitating and that is when you can start branching out from there.
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WUT REALLYNo, his mortar cannot hurt him. However, if it is reflected by a reflector or cape it can.
lul So always going for the higher port has it's negatives. You get out of grabs with the higher port, but you lose combo percents through the use of it.lower controller port won't grab release from explosions
so for instance as player 1 I can charge a mortar, grab you, let it hit you, and then throw you(or more commonly, same for nearby grenades). snake ditto's 55:45 port priority, LOL
replay was too long. ill try and replicate it, lolYou prob pulled a grenade right when you got hit, and vids or it didn't happen.
Once you use a move it is staled. You can get it out of the staled moves cue but it will never be fully refreshed. If that makes sense >.>more of a general question than anything else...
if i use utilt 9 times in a row, then use 9 other moves, will utilt be completely refreshed? just wanted to check i understood diminishing properly.
ummm... once its out of the staled moves cue doesnt that make it fully refreshed?Once you use a move it is staled. You can get it out of the staled moves cue but it will never be fully refreshed. If that makes sense >.>
you sure about that? i beg to differ...jab > ftilt isn't a true combo, it's just a mixup that works on some people. jab > grab is the same thing, doesn't work but it depends on what they do. if you predict how they react to being jabbed then you can do stuff with it
You would think that, however once it has been used once even if you get it out of the cue it not ever be FULLY refreshed but it will be **** close to it.ummm... once its out of the staled moves cue doesnt that make it fully refreshed?
you sure about that? i beg to differ...
They use it a lot. It isn't always a true combo but you can interrupt attacks pretty quickly and get in there.So I just found out from the guides that Snake can jab once and then quickly use f-tilt to get like 4% more damage than if f-tilt had been done alone, but I don't see top Snakes doing it often. I mean, shouldn't this thing be used every time you want to do an f-tilt? Or does it only sometimes work?
jab > ftilt isn't a true combo, it's just a mixup that works on some people. jab > grab is the same thing, doesn't work but it depends on what they do. if you predict how they react to being jabbed then you can do stuff with it
Actually it depends on how close they are to you.maybe on some characters it can't be avoided but I know people who consistently shield it, it doesn't work universally
THIS.man swf fail i posted here already.
anyway. with good sdi jab cancels are not true combos, though for all intents and purposes that is can be by the opponent's distance away from snake at the time of the jab (i.e if your opponent is really close to you it is very hard to sdi all the way out and away from a grab, and even more so a ftilt).
more theoretical proof that jab cancels are not true combos lies in the fact that marth can upB out of them. i say theoretical because not all characters can just upB out, and sometimes people fail to sdi, which again means that it often does end up being a 'combo'.
are you sure they can't DI into shield? as I said I'm sure it does work on some characters all the time but I'm pretty sure on others it only works if they mess up or try to counter a different actionActually it depends on how close they are to you.
If you try to do a jab1-2-3 combo they can get away every time. But, Jab ftilt is legit if they are close enough. Ken Neth made a thread on Jab somewhere in here.are you sure they can't DI into shield? as I said I'm sure it does work on some characters all the time but I'm pretty sure on others it only works if they mess up or try to counter a different action
and I haven't tested snake in particular yet but marth doesn't even need to up B vs most jab mixups in the game, jump/DI away + fair is ****
i duno about a thread, but this is a **** good postIf you try to do a jab1-2-3 combo they can get away every time. But, Jab ftilt is legit if they are close enough. Ken Neth made a thread on Jab somewhere in here.
its not at all random and has to do with the character being jabbed, the location of the opponent relative to snake, and that player's sdi3rd jab can be randomly powershielded
It's because the 3rd jab is stupid......they don't connect. (It's annoying)3rd jab can be randomly powershielded
Jab-->F-tilt
I know the situations your going through.I've been having a little trouble approaching Sheik. Nades seem to do more harm than good, camping isn't an option, and approaching in the air is dangerous against Sheiks fast aerials. At the moment I've been approaching from the air, but it's rare that I don't receive at least a little punishment. Any advice?
Typically jumping and charging is done on a platform where it's harder for Snake to reach and therefore predict them. Espically, if this was done on say the corner platforms on BF. They could easily Air Dodge past an attack to the ledge, or something similar. It does not happen all the time, but I have seen a few do this.It's fair amounts for dangerous for Snake to keep throwing nades in the air, isn't it? Snake doesn't really enjoy the air, and Sheik is fast enough to get under there. Especially with DACUS.
You can finish a needle charge before a nade explodes =\. With plenty of time to shield it or move. And if you try to cook it, we'll just send needles your way to blow it up.
Jumping and needle charging generally isn't used to my knowledge..you can't do anything but fall straight down, whereas on the ground you can shield and roll. I don't typically see Sheiks jump charging anyway.
These are some matches I played with Marz a good local sheik. Maybe they can help you out. :D We did 25 games and only three of them are uploaded so far =/ But it is all good :DI've been having a little trouble approaching Sheik. Nades seem to do more harm than good, camping isn't an option, and approaching in the air is dangerous against Sheiks fast aerials. At the moment I've been approaching from the air, but it's rare that I don't receive at least a little punishment. Any advice?