Yumewomiteru
Smash Master
Sinz thats wrong. Snake can only do it by running off the stage then quickly tap down on the control stick.
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I have sort of noticed that with hugging with snake. If I try to hug by simply dashing from the other side of the stage and fun off, I end up fastfalling. However, if I fall offstage turning the beginning dash animation I can hug itYour method obviously does work, but i think for someone who was first starting out, the method Sinz posted was maybe a bit safer to teach to noobs.
If you hold down for too long, the would just fast fall and not grab the edge and then sd, or put themselves in a bad recovery position.
how i do it is press down while hanging from the ledge, then jumping and di'ing towards the stage. after i have sufficient forward momentum i press whichever direction is snake's back and then b. i think we call this a breversal, that is, a change of direction with no shift in momentum.My own question now. Can anyone land on the stage facing backwards having plucked a grenade when hanging from the ledge? I have only ever done this a few times by mistake and was hoping for a better explaniation of if I am doing a simple wavebounce, or doing a B-reversal into a wavebounced grenade. I think either way works, but simply wavebouncing requires influenceal DI to move snake onstage after it happens.
if you space your Bair correctly you can go hit him if you are coming from above.Is there a way to approach a mk in mach tornado in the air without a nade?
And is there anyway to recover when stuck under the anvil ledge in chyper snake allways seems to place the c4 on stage.
Oh and what are the chances of the first hit of f-tilt tripping?
what are the best attacks to momentum cancel with?
Yes, you can. You simply drop down then jump up normally. Hit the opposite way on the control stick then hit b. You will pull the grenade out "backwards"My own question now. Can anyone land on the stage facing backwards having plucked a grenade when hanging from the ledge? I have only ever done this a few times by mistake and was hoping for a better explaniation of if I am doing a simple wavebounce, or doing a B-reversal into a wavebounced grenade. I think either way works, but simply wavebouncing requires influenceal DI to move snake onstage after it happens.
so if you space perfectly you can trip them every timeftilt doesn't actually have a chance of tripping. The inner hitbox of ftilt trips if it hit them at the Sakurai angle (361 I believe). That will cause them to trip.
Really??so if you space perfectly you can trip them every time
hahahahahaha barwl
Here's something interesting, if you use "the arms" of the very begining of DACUS look what happens. (I mean I already sorta knew this)
:13-:15
http://www.youtube.com/watch?v=E5hPlB9kayM
?
all I'm seeing is a contact dacus?
DACUS cut through MK Nado. (At least if you use "the invincibility" of the arms during DA).
Look again and pause it RIGHT on :14.
it was during the startup of it, tornado gains priority over time. dash attack/dacus normally loses to tornado but a lot of things will beat it on startup
You sure?
During DA Snakes arms are invincible. Look....at 2:12.
http://www.youtube.com/watch?v=Hpn8X9uhKIM
tested it again, I was actually wrong on dash attack outright losing to it, you can clank with it, but the later part of tornado doesn't get broken, it just cancels both attacks
It was a footstool.Okay that's helpful...against nado....
But that mean you'd have to use that "exact part" of Nado to do it.
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What was that at 1:39? (He jump after using cypher)
http://www.youtube.com/watch?v=58eZsced_8Y
WOW! Holy crap!Nado has no priority if it's been done on the floor. Even a JAB cancels nado. anything will hurt tornado if its too low. or clash with it.
Mizu, remember, how many MKs will be using tornaod on the ground only? Most will not keep it grounded.WOW! Holy crap!
I know. I've seen probably 400 vids of different MKs. But, it's a cool thing to know.Mizu, remember, how many MKs will be using tornaod on the ground only? Most will not keep it grounded.