i managed once or twice by dropping real low and getting behind him (under the stage mind you). one of those times i teched the stage and got back, the other, i was stage spiked by a flurry of bair. you could in theory pull out a grenade and throw it, but youd have to be sure he's gonna d3cide, and youll probably die anyway from the lag of it all. but yeah, he did it on me 6 or 7 other times without any issues.
The problem with the recovery is in how he recovers. First off, his UpB is extremely punishable. It has only 3 outcomes. Cancel and go for the ledge or cancel and go for the stage. Or just land back on the stage with its hitbox. This makes it extremely easy to punish when the person only has to look at a few options. Land on the stage and you have to deal with a ton of lag which will more than likely will be punished and thus DDD has to attempt to recover AGAIN. The cycle begins again.
The next problem lies in his aerial movement. His aerial movement is one of the worst in Brawl if I recall. This means that DDD has to go for the ledge, or near the stage edge everytime. It doesn't matter if DDD grabs the ledge or not, what options does he have from the ledge that won't get punished the moment he tries to get back on stage? The options he has are to jump, rolls, get-up attack, get-up or simply stall there on the ledge. DDD is at the disadvantage when he is on the ledge.
grabbing the ledge is safe most of the time for d3 because of the threat of a d3cide (or sucking you and spitting you out under the stage). having a nade out to stop it severly limits your ability to edgeguard him. if youre close, and we doesnt want to d3cide (down a stock or something), ledgehop uair is a massively disjointed gtfo attack. oh, and you wont be punishing that baby very easily. if you get baited into a counter, he rolls behind or jumps through. yes, his recovery isnt that great, but youre not gonna kill him or do massive damage with an edgeguard. but with one grab (which is almost 1.5x snake's grab range, less startup and less lag) he could and should very well do both.
So the whole idea is that DDD is extremely easy to juggle and that means free damage a lot of damage. This helps counteract a lot of the damage the he might incur from a CG. And inhaling is punishable if tried at the ledge for a cide. Just throw a grenade in his mouth.
so youre going to zero-death with a juggle? you must be pretty amazing... hang on wait, why isnt he using dair? from what i remember, it goes through any upwards aerial in the game... oh but wait, what's he doing above you anyway? d3 doesnt recover high, he recovers from the edge, gets you away with ledge hop aerials, then rolls, stands, attacks, ledgehops on the stage. at least that what he should be doing...
oh, and a grenade in the mouth? that thing that takes 24 frames before you can use and has a really slow throwing action? normally theyre amazing. but when a d3 decides to d3cide you, you really dont have 30 frames to play with. and if you did, he would simply not d3, but grab the ledge and recover as per usual.
And yeah, a CG can mean 0%-death from DDD is possible, but that just means avoiding getting grabbed. Which there are a number of ways to do it.
hang on, so wait, you admit he can zero to death you with a 5 (6?) frame move that pretty much outranges and outprioritizes everything you have? lol.
that doesnt make sense. anything you do can be punished with a grab. anything. you have to flee and camp constantly, otherwise you get grabbed and owned. but its an even mu? are you saying the d3 and you have to try equally hard to win? are you saying the d3 and you stang equal chances of winning? when he grabs you once and you might die or at least take heaps of damage? lol.
The only advantages DDD has are CG and a mad edgeguarding game against Snake. Avoid a CG and you avoid getting edgeguarded so badly. After that the rest of that the match-up is entirely bareable. That is why I argue that DDD does not have the explicit 70-30 or 65-35 advantage over Snake.
so the only advantage d3 has over snake is his grab that most of the time cant be punished with jab out of a spotdodge and has ftilt range, and can kill you instantly? lol. thats some advantage. you have to run away to avoid the grab. anything you do, no matter the spacing, can be shield grabbed. run grenade, run grenade. sounds even, right?
Yeah I feel like DDD seems harder than Olimar now since your telling me this. At least Olimar can't chaingrab.
i havent played a good olimar so i really cant comment; ill find a japanese one so i can ***** about the gayness of bad mus a little more. i can imagine oli being worse though, cause we really shouldnt be able to camp him...
/end rant