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Zenpie
: As you read, C4 is Z-dropping a bomb on the ground or a platform so that it doesn't explode. To elaborate further, the bomb won't explode so long as it doesn't drop very far relative to the ground or platform. So to C4 a bomb on the ground, you must Z-drop the bomb
just before you land. C4 on platforms is easier because you simply time the z-drop so that the bomb drops right above/on the platform.
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Fangblade
: Zoning is closely related to Spacing, neither of which are in this thread yet due to an oversight on my part. I've heard them both used in different ways before, which isn't helpful for when it comes to trying to write a definition because there will no doubt be someone who won't agree. I'll tell you what, I'll write below my own understanding of what they are, then if no-one disagrees (unlikely) I'll add them along the same lines as I've outline. What I'm hoping for however is that someone will come in and say, actually technically the definition is more like 'X'. In any case, I'll get the definitions up eventually.
Tbh, the definitions of spacing and zoning are a bit of a mess, but there can be seen to be a common theme amongst them.
Some people will tell you that they are synonymous.
Some will say that 'Spacing' relates more to the use of attacks themselves, for instance hitting with the tip of your attacks, while zoning relates more to the positioning of yourself in relation to the opponent with the whole context of the stage and each other's options in mind.
'Spacing' is often used to describe all of the above as often spacing your attacks will require an appreciation of positioning and the opponent's options etc, the main goal of 'spacing' being to hit and not get hit.
Then there's another use I've seen that is all to do with risk/reward, and everything else is understood purely in these terms. 'Spacing' then becomes adjusting the gap between you and your opponent in order to alter the risk/reward ratio in your favour. 'Zoning' in this context can mean a more defensive form of spacing that simply tries to reduce your opponent's reward options, usually be creating more space between you.
Then projectiles are thrown into the mix. I believe that the immediately above distinction between spacing and zoning rings true here because zoning with projectiles is all about staying away from the opponent and throwing out projectiles as a means of stifling their approaches, i.e. 'camping', while spacing with projectiles feels like they could be used to approach, i.e. used to raise the chance of reward.
At the moment I'm leaning towards a vague idea of zoning being a more defensive form of spacing that limits the opponent's approaches/options/rewards with spacing being more of an umbrella term. Any help would be appreciated.
Edit: Ok, so after asking EA again, he suggested two very simple definitions and I decided that I had been over-thinking it. Anyway, it's updated with the definitions of both spacing and zoning. Thanks again Fangblade for pointing out their absence.
I've also added 'bug' and 'glitch' with the help of Shaya, not because they are smash specific terms but because there seems to be widespread confusion about how these terms are meant to be used.