Perhaps you can help me plan something. I want to create video evidence of a character's IASA frames for his moveset before the patch coming on April 15th. I suspect that end lag for moves is going to get pushed forward and back in many instances after this patch. So my plan is to record footage of the attacks at 60FPS, and hold shield for the move's duration. Thanks to both Smash 4's buffer system, and how shield can be held to activate as soon as possible (rather than requiring a button press within the buffer window like an attack would need) I think I'll be able to calculate IASA frames with accuracy. Can you confirm the validity of my methods? Do you think this footage should include gameplay slowdown from the Training mode setting, or will the 60FPS capture make that unnecessary?