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Is this the made up rule of "Pokemon can't have 6 characters even though it had 6 in Brawl" accompanied by the "Pokemon can't have more characters than Mario does even though it did in Brawl" rule and the insanely misinterpreted "If they're in the original 12 they are automatically safe forever no matter what" mindset? Well that's nifty.Mewtwo doesn't really have a chance of returning anymore because we already got 4 Pokémon and we will probably only have 5, last being Jigglypuff because she is from the original 12, everything else, I agree, (except maybe Ike being cut)
To be honest, i kinda don`t want her to return and would prefer to have Mewtwo instead even through im not one of his supporters. But who said 5 is max amount of characters? Pokemon franchise already had 6 in Brawl.Mewtwo doesn't really have a chance of returning anymore because we already got 4 Pokémon and we will probably only have 5, last being Jigglypuff because she is from the original 12, everything else, I agree, (except maybe Ike being cut)
And that is a mystery that won`t be solved unless Ridley will be a playable character. No, really, WHY RIDLEY AND NOT TOAD OR PAC MAN?!One of the things I'm not looking forward to is the gloating from Ridley detractors.
Any other character gets deconfirmed, no one gloats and says "Haha! Told you so!" Well maybe a few. But Ridley has a ton for some reason.
Personaly, i think that his Brawl boss battle was just a Dyna 2.0.So I've been looking over some of the Brawl Bosses.
With the exception of Porky, the bosses tended to stay in designated "safe zones", consisting of either the dead center of the stage or the edges. Even Tabuu's teleport spam attack ended with him in the center.
I'Unno, maybe this could be used to compare what we know of Shadow Ridley at the moment.
Alternately, you could talk about objectively how good/bad Ridley was as a Brawl boss.
And his animation looks choppy/chopy/not-so-fluid/not-very-smooth. Maybe its just because of the version of video i saw, i don`t know.Yeah, the way Shadow Ridley moves is just one of the things that seems off for him if he was a Boss. I'd feel he would act more like Brawl's normal Ridley. This one stops suddenly, hovers, then flies forward again. He looks controlled to me.
Also, I like the boss battles in Brawl, but there's still such a shame there were only a very few actual franchise bosses.
You remind me of my Tumblr friends.YOU KNOW WHAT.
I WAS THINKING ABOUT THIS TODAY.
ABOUT HOW I MUST SEEM LIKE A BIG MEANIE HERE TELLING PEOPLE TO ABANDON HOPE.
BUT YOU KNOW WHAT? I REALLY DON'T THINK I AM?
No, that shadow Always looks pretty choppy. ^^And his animation looks choppy/chopy/not-so-fluid/not-very-smooth. Maybe its just because of the version of video i saw, i don`t know.
And few actual franchise enemies. Or you meant SSB-original bosses?
So, was it because of the original video`s framerate or Ridley has choppy animations?No, that shadow Always looks pretty choppy. ^^
And yeah, I meant, too many Smash-made Bosses. I mean, there were only 3 ones, but it felt lacking with only Petey Piranha, Rayquaza, Ridley, Porky and MetaRidley as Nintendo bosses. And only Goombas, Koopas, Hammer Bros, and Bullet Bills (pretty much) as enemies. Oh well, I still really liked the SSE. But I love Smash Run's massive amount of enemies~
But anyways. If Ridley is playable, I guess Pyrosphere will be his Home Stage. I hope Samus' Home Stage will be her Spaceship. That'd be e Epic stage.
LOL, I just took a look at this, and he looks completely fine and proportional.I noticed that no one bringed up SSBC fan game (or i just forgot about that) which has Ridley as a playable character and he works well. Unfortunately, game itself has not the best sprites, AI likes to taunt at player if he is far away from him and few glitches and issues that is easy to spot when they occur. There is also Super Smash Flash 2 fan game with a lot better sprites, animations and gameplay, but it unfortunately lacks Ridley (at least for now)...unless expansion characters will be made with Ridley being one of them.
But still i would prefer him to be in SSF2...but i think they won`t add him because SSBC team already did...duh...but i still hope for the best (ridley being in ssb4/project m AND in ssf2).LOL, I just took a look at this, and he looks completely fine and proportional.
It's actually kind of hilarious how easy it would be to make it work, and how wrong his detractors are.
MAH BOI! Hoping for your favourite (but not pipe dream) character is what all true supporters strive for! (Hoping for) Ridley in Smash 4 AND analyzing things about him is what all true Ridley supporters strive for! *laughs*I still want him in more than any other character (besides pipe dream characters).
I hope to god that Sakurai's trolling is exactly what it looks like, and that he's just hyping up the eventual reveal. I hope to god.
Honestly, Ridley is one of the last true Nintendo All-Stars remaining. He needs to be in.MAH BOI! Hoping for your favourite (but not pipe dream) character is what all true supporters strive for! (Hoping for) Ridley in Smash 4 AND analyzing things about him is what all true Ridley supporters strive for! *laughs*
It indeed looks like trolling, but still expect the worst outcome and if Sakurai wasn`t trolling (i doubt it), then this falcon punch into the face will feel like just a punch in the face.
Proportional, but small. Thats almost an Human-sized Ridley.LOL, I just took a look at this, and he looks completely fine and proportional.
It's actually kind of hilarious how easy it would be to make it work, and how wrong his detractors are.
Looks about as big as the Ridley from the Melee intro, and the Ridley from the original game (if not bigger). He looks fine.Proportional, but small. Thats almost an Human-sized Ridley.
I and everyone here agrees with it. Everyone who doesn`t think so and think he doesn`t seserves must be promptly shot. No offence here, but he seriously as important as Medusa/Hades, Ganondorf, Bowser, DDD and Wario is to their series.Honestly, Ridley is one of the last true Nintendo All-Stars remaining. He needs to be in.
Proportional, but small. Thats almost an Human-sized Ridley.
I would prefer him to be a little bit bigger (somewhere near Bowser and Ganondorf big).Looks about as big as the Ridley from the Melee intro, and the Ridley from the original game (if not bigger). He looks fine.
Yeah, that would probably be best. Now I'm getting hyped for him again. We can only watch and wait till E3 (or another Sal leak).I would prefer him to be a little bit bigger (somewhere near Bowser and Ganondorf big).
Wouldn't care that much, but my biggest concern would be his smaller movepool to draw from.So, what would people's reactions be if the playable Ridley is the one from the first Metroid? That Blue Flie-looking thing?
I would care, in that he simply isn't Ridley-Epic in that form. Would still main him, of course. ^^Wouldn't care that much, but my biggest concern would be his smaller movepool to draw from.
Suddenly you make me think he's in. Nice observing!I didn't notice this thread at first, i apologize for the other thread.
Anyway.
Ridley is in due to his animations in the direct.
Player controlled entities almost always have jerky-ish movement to cope with user input. Animations aren't super fluid.
Non-player entities however have the freedom to have completely fluid animations due to the developers having complete control over when and where it animates.
Ridley's shadow had jerky movements like any other smash character does. Namely, when the shadow flies in, stops for a moment, and then continues off screen. There is a very clear distinction between the "standing" animation and the "moving" animation. An NPC boss would NEVER behave that way. You can see a better indication of this by watching his tail closely. It almost WARPS into a different position when he goes from idling to moving again. That would never pass QA for a boss animation. If anything, Boss Ridley would have a much longer decelerating animation to transition between moving and idling, like boss ridley from SSBB.
Heres the shadow for your easy viewing: http://youtu.be/7xUWnQu2Grs?t=7m19s
And heres Ridley's boss fight in SSBB: http://youtu.be/iJP8TtY3eig?t=48s
Note the very fluid animation transitions in the boss fight versus the shadow. Shadow is jerky as all hell, especially right at the end where it looks like it spazzes out left and right. Boss Ridley's animations don't skip a single frame, whereas shadow skips a ton. Also, what kind of boss just floats in the stage, sits still, and then merrily flaps away without any sort of attack? They would have had to create a special string of animations that they will never use again JUST for the 10 second clip of shadow right after they showed Yellow Devil exactly the way he functions in the game. They haven't created a special in-game animation sequence for ANYTHING. All in-game vids have been rehearsed an recorded manually.
(for tail warping action, see 7:26 in the direct vid. It's so blatant I might cry)
Great post I agree completely.I didn't notice this thread at first, i apologize for the other thread.
Anyway.
Ridley is in due to his animations in the direct.
Player controlled entities almost always have jerky-ish movement to cope with user input. Animations aren't super fluid.
Non-player entities however have the freedom to have completely fluid animations due to the developers having complete control over when and where it animates.
Ridley's shadow had jerky movements like any other smash character does. Namely, when the shadow flies in, stops for a moment, and then continues off screen. There is a very clear distinction between the "standing" animation and the "moving" animation. An NPC boss would NEVER behave that way. You can see a better indication of this by watching his tail closely. It almost WARPS into a different position when he goes from idling to moving again. That would never pass QA for a boss animation. If anything, Boss Ridley would have a much longer decelerating animation to transition between moving and idling, like boss ridley from SSBB.
Heres the shadow for your easy viewing: http://youtu.be/7xUWnQu2Grs?t=7m19s
And heres Ridley's boss fight in SSBB: http://youtu.be/iJP8TtY3eig?t=48s
Note the very fluid animation transitions in the boss fight versus the shadow. Shadow is jerky as all hell, especially right at the end where it looks like it spazzes out left and right. Boss Ridley's animations don't skip a single frame, whereas shadow skips a ton. Also, what kind of boss just floats in the stage, sits still, and then merrily flaps away without any sort of attack? They would have had to create a special string of animations that they will never use again JUST for the 10 second clip of shadow right after they showed Yellow Devil exactly the way he functions in the game. They haven't created a special in-game animation sequence for ANYTHING. All in-game vids have been rehearsed an recorded manually.
(for tail warping action, see 7:26 in the direct vid. It's so blatant I might cry)
Follow for more Strong and Sappy text posts.You remind me of my Tumblr friends.
*turns off anonymous asks*your weird lol
O remind you about that shokio said he trolled us he knew the whole time ridley could be resized on his review about the directIf RIdley gets confirmed, my favorite thing won't even be Ridley being playable. It will be Shokio struggling to remove any evidence that he ever doubted Ridley for a second so he can look good.
This whole parade of "Ridley for Smash" has been going on since Melee. People will gloat about it, and the Ridley Supports will just cling to hope for Smash 5.One of the things I'm not looking forward to is the gloating from Ridley detractors.
Any other character gets deconfirmed, no one gloats and says "Haha! Told you so!" Well maybe a few. But Ridley has a ton for some reason.
He said that!?O remind you about that shokio said he trolled us he knew the whole time ridley could be resized on his review about the direct
Of course he did, giving how Shokio is a big Metroid fan, he actually loves Ridley.He said that!?
Make his skin a little less royal purple and bit more like the Super Metroid sprite coloring. That color looks good on any incarnation of Ridley and it is the color I associate with him. Also make his wings a bit more tough-looking, they looked flimsy to me in Other M, like they wouldn't be able to support Ridley's weight.Hey guys, I'm messing around and editing Other M Ridley's model to look improved. Aside from fixing his flat *** head, any reccommendations?
Is this the made up rule of "Pokemon can't have 6 characters even though it had 6 in Brawl" accompanied by the "Pokemon can't have more characters than Mario does even though it did in Brawl" rule and the insanely misinterpreted "If they're in the original 12 they are automatically safe forever no matter what" mindset? Well that's nifty.
But this is a thread about Ridley and none of that really has any bearing here.
Remove the spikes and lengthen his legs.Hey guys, I'm messing around and editing Other M Ridley's model to look improved. Aside from fixing his flat *** head, any reccommendations?