Smashoperatingbuddy123
Smash Legend
- Joined
- Jul 16, 2013
- Messages
- 10,909
That's 2 in a row I thought I was the only one that caught this as wellI didn't notice this thread at first, i apologize for the other thread.
Anyway.
Ridley is in due to his animations in the direct.
Player controlled entities almost always have jerky-ish movement to cope with user input. Animations aren't super fluid.
Non-player entities however have the freedom to have completely fluid animations due to the developers having complete control over when and where it animates.
Ridley's shadow had jerky movements like any other smash character does. Namely, when the shadow flies in, stops for a moment, and then continues off screen. There is a very clear distinction between the "standing" animation and the "moving" animation. An NPC boss would NEVER behave that way. You can see a better indication of this by watching his tail closely. It almost WARPS into a different position when he goes from idling to moving again. That would never pass QA for a boss animation. If anything, Boss Ridley would have a much longer decelerating animation to transition between moving and idling, like boss ridley from SSBB.
Heres the shadow for your easy viewing: http://youtu.be/7xUWnQu2Grs?t=7m19s
And heres Ridley's boss fight in SSBB: http://youtu.be/iJP8TtY3eig?t=48s
Note the very fluid animation transitions in the boss fight versus the shadow. Shadow is jerky as all hell, especially right at the end where it looks like it spazzes out left and right. Boss Ridley's animations don't skip a single frame, whereas shadow skips a ton. Also, what kind of boss just floats in the stage, sits still, and then merrily flaps away without any sort of attack? They would have had to create a special string of animations that they will never use again JUST for the 10 second clip of shadow right after they showed Yellow Devil exactly the way he functions in the game. They haven't created a special in-game animation sequence for ANYTHING. All in-game vids have been rehearsed an recorded manually.
(for tail warping action, see 7:26 in the direct vid. It's so blatant I might cry)
I noticed a really big jerk on his tail when he started to move again