Ok time to try this splitting up the post thing so my response is more coherent
Pretty much. So how do ya feel about the clone's armor skin trait being part of a Ridley moveset now, like as a special move for temporary projectile immunity or something? (assuming you didn't really know what to think of it before when seeing it in people's posted movesets) Still hoping he'd get that in some form, aside from having certain tail or claw attacks as a special.
Your assumption is correct, I didn't really know what to think of it before.
I think it's an interesting idea, definitely unique, but I'm not sure if specifically I'd like it. It feels like the kind of move I'd never use correctly. If it were one of his custom moves, with the other options fairly different, I think it'd be cool. But if we have (and all evidence points towards it so far) Roidley as the Ridley in sm4sh, I don't think it would be farfetched to imagine that as one of his moves. However, I still like my moveset better because I made it xD (if you haven't seen it, it's
here in the analysis I wrote in the Week in Review #29)
I'm actually interested on hearing your thoughts on it, since I tried to focus on aerial game play without giving any gliding mechanics, aerial smashes, or gimmicks in that particular direction.
As mentioned, you got power bombs during the Queen Metroid fight which you had to use to destroy her from the inside. Game just wasn't clear to the player that they were useable at that point, which was why I died a lot when I got inside the Queen during my first playthrough and was like "Wait, why aren't the normal bombs killing her like in Metroid II?". xD
Yep same thing happened to me. Except I got lucky and held down the button by accident and won without knowing I'd used a power bomb xD
Goes without saying, but agree on Roidley's demise too. Seemed kind of anticlimactic since there was kind of a buildup at facing him again after the final encounter with Adam. "Defeat Ridley. He's as much a threat as the Metroids." But I guess they had to explain the existence of the frozen Ridley corpse in Fusion somehow.
I wasn't too disappointed by it since I already knew there was only one Ridley fight in the game, but playing through it was still a little disheartening.
The deleter was James by the way if I recall right. Was just one of those things the game left the player to connect the dots on I suppose. Anyway, there is the post-game segment where you can have a nice fanservicey fight with Phantoon from Super Metroid, but wouldn't blame ya if you just felt done with the game by now.
Yeah I did gather that, he's the only one other than Anthony who we didn't see dead, afterall. It was just odd because they seemed to place a lot of emphasis on that subplot earlier in the game, what with Samus' monologues, and then it just kinda gets brushed aside. Not a huge deal, but made me scratch my head.
BattleBlock Theater's an odd game I have that's on my list to eventually complete as well. lol
I would recommend it, I've been playing through the single player mode and it's a very solid platformer. I'm about 2/3 of the way through the easy mode, then I plan to tackle the extreme mode. It's not too difficult (having played both I wanna be the guy and gotten a 97% in Super Meat Boy, I'm used to hellish platformers), but it is enjoyable, and the humor is great too. Probably one of the better indies I've played this year. Last year, though, there were some absolute godlike indies so it wouldn't compare back then.
Not like the series hasn't had a habit of doing that before. The Phazon Beam in the 1st Metroid Prime, the Hyper Beam in Super Metroid, the Omega Cannon in Prime Hunters... None of them were useable/attainable until the final boss. Other M and Fusion should've had their own unique ultimate weapons though with that said.
Yeah, it wasn't a complain centered at Other M, just meh game design in general. I felt the same way about Prime 1, the Phazon beam was amazing, but we only got to barely use it...
That being said, it was a little sillier in Other M, where the final weapon is needed to unlock doors for powerups, which you can only get
after beating the last boss.... lol. I mean it adds to replayability a bit, but it's the same areas you've already been through, and the environment was as enticing as some of the places in Prime 1/2/3, so it don't particularly want to go back. Might go for that boss fight though.