Quick Attack Frame Data
Courtesy of Prime + a little additional testing, here's detailed frame data for QA. I'll add it to the OP..... eventually. =X
* RCO (Recovery Carryover): Once RCO activates, you will get extra lag on your next landing from a jump or aerial. (See OP for specific numbers.)
* QAC Frame: If you're near the ground during this frame, cooldown and freefall are canceled and you're free in the air. You will get RCO lag on your next landing. Note that you can buffer QAC jumps/aerials.
* Cooldown: During these frames, Pika cannot fastfall and can only grab the ledge if he's facing it. If you land during cooldown frames, you will suffer 30 frames of landing lag.
* Freefall: Pika can now fastfall and grab the ledge facing either way. He will suffer RCO lag when he lands.
Quick Attack (part 1 only)
1-13: Startup
14: Startup /
QA1 direction input*
*Note: Control stick position is read on frame 14 only; therefore, you may switch directions during startup.
15:
Hitbox
16-18:
Hitbox /
ledge grab allowed
19:
Hitbox /
ledge grab allowed /
first frame able to input QAC actions
20:
Ledge grab allowed /
RCO activated
21: -
22-24: Hurtbox stretched (vertical long)
25: -
26: Hurtbox stretched (horizontal small)
27: Hurtbox stretched (horizontal long)
28: Hurtbox stretched (horizontal small)
29:
Last frame able to input QAC actions
30:
Cooldown /
QAC frame
31-70:
Cooldown
71:
Freefall begins
Quick Attack (parts 1 + 2)
1-13: Startup
14: Startup /
QA1 direction input*
*Note: Control stick position is read on frame 14 only; therefore, you may switch directions during startup.
15:
Hitbox
16-19:
Hitbox /
ledge grab allowed
20:
Ledge grab allowed /
RCO activated
21: -
22-24: Hurtbox stretched (vertical long)
25: -
26: Hurtbox stretched (horizontal small)
27: Hurtbox stretched (horizontal long)
28: Hurtbox stretched (horizontal small)
29:
QA2 direction input*
*Note: Control stick position is read on frame 29 only; therefore, you may switch directions until then.
30:
Hitbox
31-33:
Hitbox /
ledge grab allowed
34:
Hitbox /
ledge grab allowed /
first frame able to input QAC actions
35:
Ledge grab allowed
36: -
37-39: Hurtbox stretched (vertical long)
40: -
41: Hurtbox stretched (horizontal small)
42: Hurtbox stretched (vertical long)
43: Hurtbox stretched (horizontal small)
44:
Last frame able to input QAC actions
45:
Cooldown /
QAC frame
46-85:
Cooldown
86:
Freefall begins