hey so i'm sure this is gonna sound weird, but i'm actually going to be putting legitimate time into pichu now. i've been using pichu for about a week and i have one match from CEO recorded finally. i was hoping to get some critique. thanks.
https://www.youtube.com/watch?v=0zgcLTU7oAQ
Interesting decision. Admittedly, I'm not as good a player as you, but for some reason I know way too much pichu stuff, so I'll give you the best feedback I can.First thing I notice is that you nair a little early when approaching. Generally you want to nair as low as possible for the best advantage on shield, and since pichu's nair comes out frame 3, you can get pretty low.0:37 aerial dair wasn't the best followup you had here. Dair has a lot of uses, but I really don't like it in this situation. In this position I would actually try to use a uair or two for a better position. Uair is pretty disjointed and fox can't really fall on pichu if you're directly underneath him. I don't like the extended uair chains most of the time, but in this situation, since he's still at pretty low percent, you can afford to throw out a couple and ideally get a grab depending on how he DIs. This helps you to unstale your nair too, which is a plus.
0:40 uthrow cg doesn't actually work at this percent. It stops working around 80%, he could have jumped or shined out at any point.
Generally when CGing I don't like pummeling either. Self damage isn't that big of a deal, but you avoid it, but you can regrab more if uthrow is fully stale, which forces them to DI to the edge, which actually allows you to get more off the CG than if they DI into the center of the stage.
0:51 good timing of the fsmash. I always try to hit with only the last hit when using it.0:57 jolt might have connected if you'd jumped forward rather than back, but at this percent, jolt->nairs don't really work if DIed properly. High nair to cover the early sideB probably would have been better since jolt is so laggy and even if you'd landed it, you probably couldn't have gotten a whole lot off of it.
1:00 rapid jab resets are super fun, but keep in mind you're giving them multiple chances to SDI out.
1:41 I'm just going to stop commenting on the cg because you're opponent is obviously just going to let you do it indefinitely.
It really never leads into a usmash KO.
2:05 interesting choice with the rapid jabs. Not actually safe, but it looked funny so w/e.
I only had time to watch the first match, but I hope I provided at least a little bit of constructive feedback here.
Some other things are I think you could afford to go offstage a little more for edgeguards (in the correct situations) and you use dair a little too often, although there are a lot of situations where it's really good. Obviously, you're opponent wasn't the best, and you're pichu is a little trollish here, but I would try to choose more options that provide less chance for escape for your opponent, even if they yield less reward. Optimization is key.