Comet7
Smash Lord
i think of pichu like a frankenstein of melee; most of his moves are decent versions of other characters' amazing moves (except for nair, pichu's is the best).
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Yes. Im also a fan of nair or fair depending on %shai drop nair and up air are so good
Does it? It seems like it would be hard to hit a crouching opponent with the rising uair hitbox.Upair breaks cc at insanely low percents too
for pivot utilts, learn to empty pivot, then utilt. It's something you'll have to practice a lot, but it starts getting faster and smoother with time.so how exactly does pivoting work? would i just have to input whatever during the pivot frame? i want to try pivot up tilts but that looks really hard... i can already do pivot smashes consistently but i just don't know what i'm supposed to hit for the tilts.
Welcome to the herd!I 3-stocked a couple of my friends with Pichu. I think I understand why you guys like this character now.
Time to get good at Pichu, what's up guys?
Thanks that's really helpful, I've actually been having an extremely hard time landing the disjoint nair. It seemed a lot easier before I tried it hahaI like to throw out a flipper in training mode and hit it without getting hit, because that means You landed the disjoint on nair (his feet frame 5/6) and it really helps vs ffers so You can just run over their nairs or pikachu, s (who's isn't disjointed)
Then I do sh upair wl and moonwalking : P
I don't believe so.is it just me or does pichu have an aerial interrupt with up air. maybe i just goofed when i was practicing and it was just a normal one but idk.
as in, just edge canceling with the lack of momentum to push you far away from the wall? seems like a cool gimmick. i'll mess around with it tomorrow.Side b edge cancel walljump?
yeah Pichu 100% has an AI with nair and it has a hitbox. You need to L-cancel it though since it doesn't AC (I've been edgecanceling them, which is better, but more situational).as in, just edge canceling with the lack of momentum to push you far away from the wall? seems like a cool gimmick. i'll mess around with it tomorrow.
it also seems i wasn't crazy about the up air thing. it wasn't an aerial interrupt, but something close, and i think this is what you were getting at, derf. http://gfycat.com/SlightThornyGalago it's pikachu, but i'm pretty sure pichu does the same thing. http://smashboards.com/threads/new-tech-platform-warp.385768/ he can also do it with nair, but it seems almost useless since it requires a later double jump and won't bring out a hitbox like up air.
you can just do it out of fullhop on battlefield and a few other stages if you time nair correctly. The two things are actually the same idea, one just ACs because the ecb is extended during the ac frames and the other doesn't.this is different from the aerial interrupt. schmoob called it "platform warping." i'm pretty sure you just have to double jump on a specific frame and then do the up air as you rise onto the platform (it has to start 6 frames before iirc). the ECB will temporarily rise until you do the up air on the platform, which is when it will return to what would be the normal position, so pichu would land. it looks way harder to do than an aerial interrupt but i think it would be good for starting combos on fast fallers that are coming down on one of the platforms of battlefield or something.
ooh i forgot about the autocancel that would come with nair. yeah the nair one sounds a bit useful now, even with waiting 18 (i think) frames to double jump to make it work.