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Social The Pichu Social & General Discussion Thread

DerfMidWest

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SOFA#941
they are pretty hard to deal with.
As much as I love battlefield, it does not serve you well in that matchup.
There is literally no escape.
I kinda like stadium and FoD though, but the matchup still sucks on both of those.

I guess my best advice would be to bait it out and shield, because needle->grab is not safe on shields.

The other thing is to try and predict Sheik's jump patterns, this is pretty hard sometimes, but most sheiks get really lazy when they needle camp.

Mostly you just need to really turtle your way through there and get some positioning.

There are "blind spots" where she has to give up position to hit you as well.
 

Comet7

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Is forward throw to nair ever a true combo on Marth, Sheik, or Jigglypuff? I'd check myself but I'm still figuring out how to calculate stuff with frame data.
 

DerfMidWest

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it shouldn't be.
they can roll or jump out.
There might be some weird percent where it works, but I don't think so.
 

Comet7

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well i was just asking because i saw m2k do it on one of his vids against marth and managed to pull it off a few times myself. it definitely seems like it doesn't work on stage, but i have a feeling that f throw off stage to nair is a combo against martha at least. for sheik and jiggs i was curious.
 

the muted smasher

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F-throw run off ff rising nair is a thing if they di in match up based. F throw is the I think I know which of 5 things you'll do throw

Also cc is amazing vs bad marth's and sheiks at low percents. Highest I've ever noticed was marth non tipper d tilt at about 30
 
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Comet7

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i've spent the last hour experimenting with daruki jumps. i already know about daruki to thunder, but is daruki to jolt followed by double jump nair particularly useful for edgeguarding?

i also learned how to waveland with the daruki jump. yay for pointless tech.
 
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DerfMidWest

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haha it's nice to see people trying to learn all my old doraki jump ****.
doraki jolt->nairs are just about the most stylish thing you will ever land. It's really hard to do them in real play though, because it takes a bit to set up sometimes, and against a lot of characters you just don't have that long.

doraki thunders were my signature thing for a long time. they are really good against characters who have to recover from bellow the stage, since it will let you kind of trap them. It's weird. I did a lot of weird stuff with them.

the wavelands are actually really good too, since you waveland on backwards. This is really situational, but it's good usually in edgeguarding situations.

you can also do a doraki jump and instantly upB back into the ledge and you'll maintain full invincibility. It's not actually any better than Pichu's normal stall, but it looks cooler.

These days, I mostly use doraki jumps to get onto side platforms of stages or to use my upB to get to different parts of the stage (namely top platform) from the ledge.
 

the muted smasher

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It'd be wild as a cross-up. Like dair up-tilt. But really pichu dair quake is like if pichu had rest range wise. I wish I could compare dairs disjoint to nairs disjoint. But i can't look at the gift page on my phone without crashing and they don't have the same size ratios picture wise so it's hard to measure
 

DerfMidWest

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Uuuh... Dair quake is a thousand times easier to land than rest tho... You dont have to fear punish nearly as much, etc.

I have a lot of cool dair tricks and stuff involving the quake.
 

Comet7

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is it possible for pichu to do some sort of hax dash on the ledge that retains full invincibility? i'm pretty sure pichu already has a stall with agility (i think it's agility) but i'd rather learn one that i can use without hurting myself.

well i finally found something useful on google saying nearly everyone with normal jumps could do it but i still don't know exactly what the agility stall is.

does anybody know how many invincibility frames pichu has if he wavelands perfectly on the stage as soon as possible from the ledge?
 
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the muted smasher

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All I know is I have enough to shield but I think the animation of his 2nd jump may prevent the hax dash honestly but idk.

Up-b can hold full Inv. Even in brinstar but there are many stalls that can do that
 

DerfMidWest

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Iirc, Pichu has something like 19 actionable frames of invincibility from the ledge, which is kind of ridiculous, but his ledgedash is tiny.
you can definitely stall with agility, and its really good except for the whole hurting himself thing, I do it sometimes just to prolong my ledge invincibility, but I don't like holding ledge for too long in general.

I also remember talking about Pichu's aerial interrupts from the ledge. I got the idea from samus players. I'm not that great at aerial interrupts since I never need them with ICs, but you should be able to aerial interrupt from the ledge and maintain hella invincibility.
 

DerfMidWest

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Playing with nair aerial interrupts. Im getting semi-consistent with them on battlefield.
I have Ideas.

I wish I could look up frame data right now, because im pretty sure aerial interrupt from the ledge yields hella invincibility.
 

DerfMidWest

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Yeah pretty much. It basically interrupts your jump as you pass through a platform or land on the stage.
Pichu has one with his nair.

The easiest ones are either samus's or doc/mario's uairs
 

Abyssal Lagiacrus

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I'm actually getting into and having fun using Pichu competitively, even though I hate using Pikachu. I think I'll use him some when I go to tournaments this summer.
 

the muted smasher

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Hey I've been booed and mocked more for picking pichu than anything else I've ever done with ics

Just know it will come Your way least once at an event
 
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DerfMidWest

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Really? My scene commends me for it. One guy said I deserve a medal. I guess some people might see it as a way of sandbagging...
Depends on where you are and who you play. When I mained pichu I got a fair amount of flak in our region.
But now when I break him out, people are mostly impressed.
 

Abyssal Lagiacrus

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Awesome name. I just got hooked up with a demo code for mh4g and Im pumped as ****
Same here, the demo is hype as nobs.

Hey I've been booed and mocked more for picking pichu than anything else I've ever done with ics

Just know it will come Your way least once at an event
I actually look forward to it, because I'm confident in the way I play.
 

the muted smasher

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Hey I moonwalk in a special way that has been dubbed as the Hodapp xD but I get booed sometimes and people yell stop sandbagging, then I 3 stock them with my ics
 

DerfMidWest

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Hey I moonwalk in a special way that has been dubbed as the Hodapp xD but I get booed sometimes and people yell stop sandbagging, then I 3 stock them with my ics
I get the exact opposite response.
I do some super cool ass technical IC **** and people are booing and talking about how lame ICs are, then I play Pichu and do super lame cgs and tech chases and auto-combos I developed years ago and people get hyped.
My pichu is the truth though.
 

the muted smasher

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Man people love my ice climbers sometimes I'm pointlessly hype, once I had a small crowd and I was wreaking someone and I made nana moonwalk and we ran past their shield and f-smashed xD

But i wobble and d throw up-smash combo/chain throw. And just do wild tight movement
 

Abyssal Lagiacrus

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I've heavily thrown off my competitive Melee'rs a lot when I play Pichu because I tend to play him how I play Yoshi, which translates into a very bizarre Pichu.
 

the muted smasher

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When ever I pick yoshi my goal is to be as untechincal as possible I do things like sh auto cancels and silly tilts. I can do some stuff but it's more fun to be bland as someone super flashy xD
 

Abyssal Lagiacrus

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I'm the complete opposite as Yoshi, heh. I'm zooming and sliding all over the place with a bunch of things happening. I have a ton of fun playing a technical Yoshi in Melee.
 

DerfMidWest

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I learned a ton of yoshi tech once upon a time.
Im trying to imagine pichu attempting to play like yoshi and all I can picture are waveland nairs off platforms and a lot of dtilts.
 

Abyssal Lagiacrus

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Well to be fair, my Yoshi playstyle is very wacky and I usually go through my entire moveset during the whole match. I'm very all over the place and unpredictable.

And yes, that means I use Pichu's whole moveset too. In the competitive scene. Bruh I don't mind the extra damage to myself
¯\_(ツ)_/¯
I actually do surprisingly well despite tacking on damage myself.
 

Comet7

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yay i've now read the entire pichu board...

i wish there were recent vids of people who were good at pichu that aren't named m2k... i think the vid i found of tekk was the only thing that showed pichu knowledge in the gameplay and not just playing pichu for fun. if somebody could get a video up with the daruki jump stuff, i feel like i'd have something i can actually study to get better instead of doing it all myself (nothing wrong with that though). i guess i'll be the one to do it since i nobody else is willing to do it in streamed matches or good enough. the vid i found of icg was good though; the retreating short hops really help.
 

the muted smasher

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Retreating short hops? Honestly even if something seems jank like chu dat I still think there's some merit in it in working over someone's mind. I need to be more patient and build solid reading tools not just group play styles and work away at the details.

Look up tuna he was pretty solid even if who he fought wasn't as much
 
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DerfMidWest

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Tuna salad was a great pichu.
I haven't been playing a whole hell of a lot of Pichu lately, but I'll definitely try to make a video covering doraki jumps and stuff soon.
life's just been hella busy lately, but I'll probably have some free time soon to make a video.
 

schmooblidon

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Hey guys, some info for you.

Pichu Nair AIA from Ledge

Battlefield only version
0 - CliffWait
1 - Drop
2 - FastFall
8 - DJ towards stage
11 - Nair
18 - Hold towards stage
19 - Land
25 - Can now move/attack
30 - Tangible
(5 intangible actionable frames)

Every other stage
0 - Cliffwait
1 - Drop
2 - FastFall
10 - DJ towards stage
16 - Nair
22 - Hold towards stage
24 - Land
30 - Can now move/attack - Tangible
(0 intangible actionable frames)

So as you can see it kinda sucks. Pichu and Fox have the best ledgedashes in the game gaining 15 intangible actionable frames (16 with tas-like setups). The cool thing about Pichus aerial interrupt is that it has a hitbox. So I'd say it's only real use is startings combos on a platform, or edgecancel combos.

http://gfycat.com/FearlessGrandioseEidolonhelvum

(just imagine pichu doing this with his nair into whatever aerial you want)
http://gfycat.com/ImmaterialSeparateFieldmouse

Edit: Oh yeah and she can haxdash but it requires a tas-like angle. Her jump speed is so fast and her aerial mobility isn't great, that you can never do it using the diagonal notch.
 
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the muted smasher

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It's hard to tell, but that's the strong hit landing on the platform right? Cause nair grab would be really legit, or drop down upair and You can still 2nd jump if You want
 
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