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Any projectile that clangs will pretty much be fair game of being stopped by the f-air, assuming that the damage difference between the two is rather small.The Bike is/was a crutch for a man who didn't have a lot going for him. I'm glad to sacrifice some bike worth to get all the goodies currently headed his way.
Such as more evidence of Fair stopping projectiles when he defeats KKR's Cannonball here at 0:26. I wouldn't be surprised if it was only physical projectiles though
How did he do against mewtwo in smash 4?Alright, I'm gonna reply to this once and no further just because there's not much point in playing theory fighter right now.
Wario doesn't lose to disjoints, he loses to walls. Characters who use their disjoints to wall you out the entire match and get kills with proper spacing. This is not the same as characters using projectiles; Wario's aerial mobility means he WILL get in at some point, and his new buffs means he will be a better boxer when ontop of them (Nair in particular now that it doesn't suck). Of all the characters you listed, I would say that Marthcina is the only one I could see walling Wario out so often that the matchup is hella out of his favor, and that matchup has been historically bad.
Regarding the others. ICs want to get in. I don't see too much of an issue with keeping them out, and Nair should do a fine job of separating the two of them.
Roy is gonna be in your range enough that you should be able to box with him fine enough. Plus, in addition to Chrom, you WILL edgeguard him thoroughly.
Castlevania has sharp, linear angles. Wario is a mosquito that bobs and weaves like he's Puff. Not only will you be able to navigate his projectiles effectively, but once you get in you have a substantial advantage.
Hyrule boys all have their own flaws that Wario can exploit. Regarding Wario, they've got projectiles and swords to wall him out, but their disjoints aren't nearly as infallable as Marthcina. He has to commit to those options and use projectiles to cover. Young Link will probably be the hardest since he uses projectiles to get in rather than out, but his sword is pretty stubby in comparison, and I don't think he'll be able to really capitalize on disjoints, much like Roy.
GnW got too many of his moves replaced and they need research, so I'm not going comment on that one
I don't see how the Villager matchup has changed in a negative way from 4 to Ultimate, and as stated earlier, he's all projectiles. Skill based matchup IMO. Isabelle's new specials are both more dangerous, but aren't as spammable, so if you can get in they won't be problems.
Bayo was a losing matchup because Smash 4 Bayo was absurd and had Brawl Snake hitboxes. Both of these have been toned down substantially. Time will tell how much that matchup has changed.
It wasn't particularly noteworthy. You had to be careful on approach, and the long limbs could give you trouble, but like others, he had a hard time getting Wario off him when he got in, and there were noted holes in Mewtwo's walling that could give Wario the openings. Another skill based matchup, it was about momentum.How did he do against mewtwo in smash 4?
It looks the exact same as the old ftilt, just with a different animation. Frame data and damage is the same, so safe to assume the knockback isn't any different. (Doesn't look like it is honestly.)Does the ***** slap KO as early as his old side tilt? I heard it has less lag, same damage but less knockback and I want to be sure.
I made a thread about that in GD. Nothing so far, but silence can speak volumesI'm wondering whether or not they actually made Wario's fair have a higher chance to trip then other moves now.
I guess we'd have to look at matches of other characters and see how often they cause trips with random moves.
This is good right..?So after seeing more footage, I've come to the conclusion that tripping overrides knockback. In Smash 4, when a move caused too high knockback, they'd stop tripping, but I've seen too many times where Fair would launch a heavier, less damaged character than the Chrom at 60+% in that one video.
Well, one one hand, it's bad because it pretty much kills any chance of the trip hitbox on Fair being something we can reliably replicate. On the plus side, it means that any Fair has the chance to be deadly at higher percents. The question is now, how OFTEN does it trip.This is good right..?
The fact that the chomp has variable healing makes me doubt that it gets boosted waft charge from it on top of that.A few more small observations
1) Chomp does indeed heal from projectiles it eats, not just items and people. It also seems to have increased healing the stronger the projectile. Saw it eat a low power Lucario Aura Sphere and heal for 2.2%. This may make matchups against dedicated projectile spam much easier.
2)Utilt seems to actually be worth a damn now. It's got a semi-decent combo potential and the hitbox looks pretty big
At least it looks like good weird.
It looks like smash 4 shulk’s bairAt least it looks like good weird.
So the entire Ultimate soundtrack has leaked and we got hit hard:
https://pastebin.com/DkpUAg81
Apparently there is not a single new Wario song at all. No new remix, no new ported song, nothing. I think Wario and Final Fantasy are the only series to not receive at least one new song for Ultimate.
But we don't know what Dtilt itself will get Wario. Utilt is more promising but at the same time, the hitbox might not be good enough.I believe canceling out of dash works similar to RTC, so Wario should get a lot from dtilt out of dash. (Utilt now too, honestly)
Rolls being worse is a boon for him too I'd say, especially backroll being a lot worse.
I know Dtilt to dash attack is true, that's a lot of damage and a potential kill confirm.But we don't know what Dtilt itself will get Wario. Utilt is more promising but at the same time, the hitbox might not be good enough.
Source?I know Dtilt to dash attack is true, that's a lot of damage and a potential kill confirm.
I don't know if there's footage of it out there, but a bunch of people from the Wario discord that played the demo mentioned as much. Besides, dtilt to DA was true in Smash 4, and this new DA is only 1 frame slower.Source?
This is good news. Mostly about Dtilt, but also about the speed of DA. I'll let the Mixed rock, but I'll update it later.I don't know if there's footage of it out there, but a bunch of people from the Wario discord that played the demo mentioned as much. Besides, dtilt to DA was true in Smash 4, and this new DA is only 1 frame slower.