It's incredible what name-dropping can do :D amiriteXsyven? (Come on Hylian, don't disappoint me now :O)
Ok, real time question to all of you Peach mains (I'm addressing you all here). Is it me or is Peach's lower offstage game near to the point of being utter garbage?
She does really well against people who are above her/same level as her when offstage thanks to her float but I can't help but feel that if your opponent is below you, there is very little you can do. Peach's aerials all come out fast and have great priority but they all last such a long time that falling down with one leaves you very open to killing yourself thanks to her poor vertical recovery. Dair is useless the majority of the time because it sends your opponent up. Turnip gimping is an option yes. But in a world where people can fly, glide, jump multiple times, hang off polo mints, bounce off springs, use jetpacks, launch themselves into people and do all kinds of funky jazz for recovery, it just doesn't seem as good. Turnips are only really useful against characters with bad recovery but there's very few good (and quite a few bad) characters who have that kind of problem. Infact, the large majority of the time, it helps their recovery. I have yet to see any Peach go low down off stage like other characters to try and gimp someone and I can't help but feel that is a disadvantage peach may suffer from
Even if you do go down low, you then have the problem of getting back up (not helped by her dodge vertical recovery) and that puts you in the bad position if you fail to gimp your opponent
My point is, if someone goes low down to recover, what do you guys think Peach can actually successfully and consistantly do for a sucessful gimp before her opponent grabs the ledge and takes advantage of ledge invincibility frames?