Everyone- Sorry I'm bad at explaining things. I don't make things clear enough often.
This does not make ANY sense at all. Marth having "safe approaches" ? What are these? If it involves Dancing Blade / Fair those are punishable. Marth is played best as a defensive character; punishing opponent's mistakes as the game goes along.
MK has the best pressure game in Brawl followed by G&W. They are probably the only two characters that can play very aggressively and get away with it despite Brawl's very defensive nature.
MK and G&W also have better gimping games than Marth and so do characters like ROB. I'm very confused.
If Marth had NO safe approaches, he'd be just like all the other characters that Olimar has 70-30 matchups against.
From my experience playing matches, watching matches live, and watching recorded matches, Marth has a couple safe approaches. Technically he doesn't, but he's got so many options that it's too hard to predict which one he'll choose.
A properly spaced double fair wall happens to be one of the safe approach options that Marth has. This usually doesn't work against most characters, but it does v Oli. If he jumps and fairs immediately after the falling fair, it'll knock away any grab, fsmash, or upsmash retaliation. Dancing blade works well to counter against grabs as well. (not having grab armor and all)
If your shield is down at all, double fair to dancing blade is too good to do anything against it. The fairs will pressure you into shielding, and the dancing blade will interupt any grabbing. The down portion(green) pokes shields well.
I never said Marth had a better gimping game than those characters. I said he has a good gimping game. This is one of the things that helps him against Olimar- as does his range, speed, and amazing versatility.
I'm sorry if you don't agree.
Maybe what some of you aren't really seeing are the other aspects of how olimar plays (not trying to say that you don't know how to play your character, read on). Lets say olimar didn't have a long grab reach, and that he had a grab reach similiar to say gw's for sake of argument. How would he fair in the matchup?
Well, that would mean...
-no shieldgrabbing the turtle, one of your most reliable approaches
-no pivotgrabs on defense.
-harder time landing the grab for a throw kill
-harder time landing a grab for comboing (very big)
-much shorter combos
The matchup would be very onesided. GaW would have about a 70-30 to 80-20 matchup against Oli imo. Grab is Olimar's best move. It's the best grab in the game. It's one of the best attacks in the game imo. It can make or break him.
As far as his camping ability, its quite easy for gw to nullify that with either a dtilt or a nair. Nair makes it incredibly easy for any latched pikmin to be expelled because it hits all around his body. GW can even approach by simply sh'ing nairs at oli on the way to him because this move autocancels very quickly and there wouldn't be much time before gw is in the air again.
For the most part, that's very true, though you'd have to be more careful when you get closer to oli, because we can grab dtilt and nair spammage. It's not just as easy as "simply sh'ing nairs".
Also, you have to realize that the pikmin aren't neccesarily our source of damage. The damage is an added benifit. They're just there to ensure that you're pressured into using attacks such as nair and dtilt that can be punished, (not very easily though) and also to force you to approach. Nothing else.
His general high priority, low range cc skills are mostly nullified by gw's long range, high priority attacks. The only moves that olimar has that will outrange or beat gw's moves consistently are his up b and his up air. Other than his pikmin tossing (which we already covered), he has almost nothing to approach with (keep in mind we removed grabbing from the equation for now).
Fsmash is a great spacing tool as well. As are SHfairs. The turtle technically outranges our fair, but that's a bair v a fair. It's...different, to say the least.
Lets look at recoveries. You guys know well enough that olimar's recovery sucks. Its not the worst in the game, but its quite easily gimped. Things that can gimp it? Quick hitting moves with good reach that knock olimar back out... fair. Long range quick attacks near the ledge to eat dj attempts... dtilt. Offensive up b to cover sneak attempts from the olimar to get to the edge... gw has that as well. I feel as though gw is more than equipped to handle olimars recovery. As far as i know, olimar has little to edgeguard gw, mainly because he can go so low to recover vs olimar. Is there any weight to his grab going below the edge? or is this to difficult to perform most of the time?
True, though I'd like to hear more about GaW's offstage options against a recovering Oli. The whistle is quite underestimated.
The only other thing i can think of is quirks like his down b having super armor. Super armor is excellent against high lag, powerful, one hitting attacks that leave players open. Say, against a dk it would be excellent against his giant punch or whatnot. However, gw's use a lot of multi hitting attacks to approach (turtle is no surprise, nair, uair), which can really hurt the super armor approach. Other than against smash attacks and the fair, im not sure how well the SA approach will work.
His whistle can be used effectively against every nonmultihit attack in the game. We can just airdodge the high lag and powerful attacks. We still take the damage when we whistle. There's no reason to use the whistle there.
Against longlasting attacks such as sheik's, yoshi's, and luigi's nair, the whistle will cancel the hitbox,(still taking damage) as if the attack really did hit the opponent. After landing the hit, the hitbox vanishes.
The beauty of Olimar's whistle is that it actually
can be used to punish very low lag attacks such as an fsmash or an upsmash from GaW. The whistle has extremely little lag as well.
Think about it this way, you hit Olimar with a dsmash. He takes no knockback. If you have any lag,(anything more than MK's dsmash) we'll use any attack we choose to punish you, which can include any of our most reliable killers.
Also how well does olimar do vs the up air? Someone mentioned that the dair works well against the up air (personally i've never seen it but ddd's can do something similiar so i wouldn't be surprised, i'll take your word for it). As far as i can remember the dair doesn't increase your falling speed right? Thus wouldn't doing a dair leave you really open for a nair immediately after the up air?
I don't understand.:O
edit: at the end of this vid maybe?
http://www.youtube.com/watch?v=QeNtIILstZQ&feature=related
If i had to rate this matchup, without olimar's grab included, i would say it was extrememly one sided. Olimar's main approaches and quirks seem pretty nullified by gw, oli can't edgeguard gw, and i feel as though gw can edgeguard olimar pretty **** well. Its probably somewhere between 7-3 and 8-2 for gw w/o his grab.
I agree, though Olimar doesn't get most of his kills through edgeguarding anyways. Oli can kill GaW from a purple upsmash at less than 80% on FD, or through a purple upthrow at somewhere around 100. I'll have to go check the exact numbers.
Now lets think about how the grab actually affects this matchup, and does it make enough of a difference for it to be an even matchup? First off, it gives him an amazing approach, i can agree with that. I play olimar a lot and i use his grab way more than most characters, and for good reason, its sick. OOS, i feel as though against gw's turtle its good, but not good enough as it is possible to outspace your grab.
It's quite easy to shieldgrab the turtle. A simple and very quick run into a shield can ruin your spacing. If you use the turtle to approach, you should be expecting a shieldgrab.
If i decide to land behind you with a nair, you wouldn't be able to turn around a grab before i grabbed you i don't think.
True, but because of Olimar's small size, speed, and versatitly, it's very hard to get that close to Olimar anyways. It's not as simple as landing a nair on his backside and then grabbing. It's more like, if you ever get the chance Shnair straight over his back, then grabbing would be a good choice.
Because gw has quite a bit of aerial movement, its difficult for olimar to run away and grab most of the time, especially when you consider how much reach the turtle has.
The turtle is no problem. I see it as a weaker version of ike's fair.
In conclusion, his grab definitely makes up an integral part of this matchup, but i don't feel its enough to make it even. As i have stated in our matchup thread, 6-4 gw feels like an accurate depiction of the matchup for the reasons stated above. Please, counter arguements welcome, considering im not an olimar master and i do make mistakes and misjudgements.
I don't agree. :/
Sure thing. I'm no GaW expert either. I make mistakes as well, and I like debates.
I wrote this kind of quick. Just point out any obvious errors I made, and I'll address them.
edit: @excellence-