Napilopez
Smash Lord
Have you ever felt like there are some little techniques or subtleties that you make use of with your Sonic that you would like to let people know, but its not really an AT to post in the AT thread, and it simply doesn't feel thread worthy? Well then this is the thread for you.
I'm not exactly sure how to orgainize it(or if I even should), nor if this thread will actually be useful, but hey, there isn't that much more going on, so I thought I'd give it a shot. From playing other really good Sonics recently, I've noticed a variety of different little details that they make use of which I never even really thought of, little hints that I have duped and have significantly bettered my game since.
For example, I played tenki, and he did a pseudo chaingrab on me by following me out of Dthrows. Why didn't I even think of that? Now I usually get in a double Dthrow at least once everygame. Not much, but useful. Likewise I was playing Puffball, and he did a dtilt to grab. I'd never thought of that before. Cool.
I think Sonic's playstyles vary so much from player to player, that we could get some useful stuffies outta here that could better our game. This would also help save a many number of unnecesary threads.
How about you start off giving some hints as to things you might usually do in matchup in general, or perhaps small character specific tips.
Heres some stuff that quickly come to mind:
Metaknight: Fair and Springbombing>Dair punish his glide attack so badly that he'll stop using them.
ASC apparently has humongoliscous priority right after it touches the ground(As in going thru lucario aurasphere at 120+ strong)
Also when doing ASC, make sure you're actually holding FORWARD and not diagonal down forward, as I've noticed I tend to do. Seem to have much better results with the former.
Ummm lets see. Don't dash grab. I can't think of a single situation where it would be advantageous to dash grab rather than a shield-cancelled dash grab. Most of the time dash grabbing ends in me being punished. Just make sure you input the shield slightly before you press A. It has about equal range to a standard running grab, minus teh lagz.
Thats it for now =P
I'm not exactly sure how to orgainize it(or if I even should), nor if this thread will actually be useful, but hey, there isn't that much more going on, so I thought I'd give it a shot. From playing other really good Sonics recently, I've noticed a variety of different little details that they make use of which I never even really thought of, little hints that I have duped and have significantly bettered my game since.
For example, I played tenki, and he did a pseudo chaingrab on me by following me out of Dthrows. Why didn't I even think of that? Now I usually get in a double Dthrow at least once everygame. Not much, but useful. Likewise I was playing Puffball, and he did a dtilt to grab. I'd never thought of that before. Cool.
I think Sonic's playstyles vary so much from player to player, that we could get some useful stuffies outta here that could better our game. This would also help save a many number of unnecesary threads.
How about you start off giving some hints as to things you might usually do in matchup in general, or perhaps small character specific tips.
Heres some stuff that quickly come to mind:
Metaknight: Fair and Springbombing>Dair punish his glide attack so badly that he'll stop using them.
ASC apparently has humongoliscous priority right after it touches the ground(As in going thru lucario aurasphere at 120+ strong)
Also when doing ASC, make sure you're actually holding FORWARD and not diagonal down forward, as I've noticed I tend to do. Seem to have much better results with the former.
Ummm lets see. Don't dash grab. I can't think of a single situation where it would be advantageous to dash grab rather than a shield-cancelled dash grab. Most of the time dash grabbing ends in me being punished. Just make sure you input the shield slightly before you press A. It has about equal range to a standard running grab, minus teh lagz.
Thats it for now =P