Master Raven
Smash Master
How does it also not fall on the person making the negative? No one could just say "X counters Y" without going into detail at least.burden of proof is on the person making the positive statement.
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How does it also not fall on the person making the negative? No one could just say "X counters Y" without going into detail at least.burden of proof is on the person making the positive statement.
http://en.wikipedia.org/wiki/Burden_of_proofHow does it also not fall on the person making the negative? No one could just say "X counters Y" without going into detail at least.
Nice job making intelligent discussion.And so begins the ***gotry
Tell me why. i would like to know^^Do you know why you fail?
Yeah ive read it. and im with the OP in waiting. course its serious. all im saying is ppl just stop their ****ing whining and arguing. just wait it out. this thread really needs no more discussion as pretty much all the points for and against are out there and are just repeating themselves. its just beating a dead horse. thread has nothing left to give.^^Because if you had read the first post, you'd see this is serious business
Well? M2K is pretty good, but the Lucario mainers were a little sceptical. However, M2K is also comprehensive. Any thoughts?M2K once mentioned he thought the MK matchup against Lucario was 60:40 in Lucario's favor. Anyone know if this is true? Or is it an exagerration?
M2K may have just overreacted. I mean, wouldn't the Lucario mains be basically begging to have an advantage on MK?Well? M2K is pretty good, but the Lucario mainers were a little sceptical. However, M2K is also comprehensive. Any thoughts?
People won't say "Snake's too strong" and try to ban him. The difference between Snake and MK is MK has no hard counters or bad matchups. Only "neutral" ones that are ultimately in his favor. If Snake begins to dominate the tourney scene if MK is gone, you will see people maining/seconding DK, D3, Pikachu, Olimar, and ROB. Why? Because according to the matchup chart they are counters to Snake, so there is still a balance and you won't need to also main Snake to have the best chance of winning. Then if you want to counter Snake's counters, then you must learn to play a new character, so it is a never ending circle that comes down to who you want to be adept with. IMO that's what the competitive scene should be about: Mastering the characters... not having to main/second one specific character that everyone and their dogs also play. And for chain grabs, people have been playing around them for months already. I don't think it is really an issue anymore.I disagree.
I think to an extent, it would.
Once MK is banned, people will start to see banning things as an acceptable way to "balance" the game.
"Snake's too strong!"
BANT
"CG's are CHEAP!(D3, Falco, Marf, etc)"
BANT
How does that prove that more characters will become tournament viable? If anything that just proves that overall viability won't change because people will remain playing upper-tier characters with MK gone.it most certainly will. it is a well documented fact that many of the country's best players have dropped their old mains, most fairly high on the list, because they felt there was no point to playing anyone besides metaknight.
are you kidding?How does that prove that more characters will become tournament viable? If anything that just proves that overall viability won't change because people will remain playing upper-tier characters with MK gone.
The upper tier characters will see more play, and thus characters with advantages or even matchups against some of them will be more viable. Counterpicking will also become slightly more viable, because the opposing character would actually have disadvantagous matchups (except Marth, but he's also got a rediculous amount of even matchups, and a high learning curve to get to the point of even matchups). So you could main a mid tier character and second a high tier to cover your disadvantages, while not being able to completely rely on said secondary due to counterpicking.How does that prove that more characters will become tournament viable? If anything that just proves that overall viability won't change because people will remain playing upper-tier characters with MK gone.
copy/paste from my regional threadAnyway, the ban on MK may sound like a bunch of people johning at first, but when you look at it very closely you may see that it could be closer than you can imagine. We all know that MK is never at a disadvantage when he fights. We all know he has ridiculous tactics. We all know that he can die at 70~80%. We all know that he builds damage faster than [insert racially sensitive metaphor]. The fact of the matter is that Mk overcentralizes the metagame. MK may not be God tier material, but the fact is that he overcentralizes the metagame. I said the same thing twice in a row because Mike Jones does it and I for some reason remember a lot of his lines and I happen to hate his guts, hopefully everyone remembers that sentence if nothing else.
So here are the examples. At one time, people realized that Mk was frickin good. At one point in the metagame of Brawl, Snake could successfully counter MK to a great extent and actually led him in the tournament standings because of this. No other characters were able to beat MK, so Snake usage skyrocketed since he could beat MK. Thus MK single handedly forced the smash community to use Snake more. Eventually, MK players found a way to successfully counter Snake consistently to the point that MK is now a Snake counter. Without Snake to counter MK, he quickly shot up the tournament standings. Snake is beginning to normalize with the rest of the top and high tier characters (slowly, but surely) and MK is still rising with no sign of slowing.
The point here isn't that MK is just so overwhelmingly overpowered, considering he does lose to characters that aren't MK. His matches aren't 100:0, he does have mostly 70:30 and 60:40 matches. This means that he is beatable, but almost every character is at a distinct disadvantage. So again MK is going to overcentralize the metagame by forcing players to pick certain characters for fear that they will be forced to fight against a Meta Knight. A character doesn't have to be that powerful to merit a ban, but as long as it is powerful enough to consistently dismantle the rest of the competition, it is banworthy.
Even if one counter is discovered, then the entire Brawl metagame will eventually be based on MK and his counter.
You both seem to not be understanding me.are you kidding?
EDIT: banning mk would necessarily lead to increase of representation for least one character, and probably more like ten, assuming every single mk player doesn't quit.
EDIT AGAIN: dark sonic said it better. i'm just appalled you couldn't see it yourself.
I don't think anyone is arguing that MK is the only reason that Old Manondorf, Jiggles, Phat Samus, Oldie Link, and Falcown aren't placing in tourneys. They aren't bottom tier because MK beats them.You both seem to not be understanding me.
What I'm saying is that banning MK will have no previously unviable characters magically become viable. Ones like Ganondorf, Jigglypuff, and Captain Falcon suck too much for the loss of MK's existance to make any difference on their viability. You can try to say the possibility of CP-ing makes more characters viable, but the characters that are not viable right now don't really counterpick anybody, they're just plain terrible.
With MK gone, yeah, we'll be seeing more Snake, Dedede, Falco, and G&W, etc. players, but we won't be seeing any more Power Suit Samus or Link players, because they're still bad characters.
I think you're wrong. Although MK might very well be the IC's worst matchup, that's not what's stopping ppl from maining the ICs. It's because they have the hardest learning curve in the game, they take an excrutiating amount of time to get used to.... and they don't have many fanboys cuz they're not even from a legitimate game. Noone chooses not to main ICs because of MK being an unmanageable counter.This applies more to characters like...Ice Climbers, for example. Everyone knows ICs have ridiculously godly chain grabs. And that a good IC will make you lose a match if you let him grab you three times. So why aren't we seeing more IC's in tourneys?
META KNIGHT.
Actually...I think you're wrong. Although MK might very well be the IC's worst matchup, that's not what's stopping ppl from maining the ICs. It's because they have the hardest learning curve in the game, they take an excrutiating amount of time to get used to.... and they don't have many fanboys cuz they're not even from a legitimate game. Noone chooses not to main ICs because of MK being an unmanageable counter.
This is coming from a MK main. Basically hes agreeing that MK is competley broken and you have to play him if you want to win but says he shouldn't be banned and that you should just deal with it. >________>Hmm... what a conundrum....
I know! How about everyone stops taking stupid pills? THAT'S A GREAT IDEA!
I'm sure you'll all think how biased this is from a coming Metaknight main (one of many), but the idea of banning any character is really really stupid...
This is how THE GAME WAS MADE. DEAL WITH IT. I'm sure everyone (even MK mains) would prefer it if it were completely balanced, but it isn't. If winning is your top priority and you don't care enough to actually try to get better with your main, then PLAY MK. If that makes you whine about how it ruins Brawl's metagame and causes everyone to play Metaknight, then DON'T. If you can't handle either of these, then GO PLAY ANOTHER GAME. It's that simple.
This thread may have had some merit when we were all in the dark, but now it's just embarrassing for the Brawl community. Lock it while you can, and maybe the shame of sooky Brawl players may stay partially hidden.
Lastly, I want to make it clear that i chose Metaknight way before Brawl released (or was even conceived). I'm just saying that to prevent some of the flames i will likely receive.
Lots of love,
RazeveX![]()
^ This. xDThis is coming from a MK main. Basically hes agreeing that MK is competley broken and you have to play him if you want to win but says he shouldn't be banned and that you should just deal with it. >________>
NICE, GG
The reason why we have a Smash Back Room is for people who are competent enough to make decisions regarding our game. THOSE PEOPLE are the competent players.So basically you're calling the smash scene incompetent in general and saying they should make no decisions with regards to their game?
Not that I'm in favor of banning Metaknight....yet. But I'd say that it's more than resonable to just bring the idea up for debate.
Nearly every popular multiplayer game (that is worth a ****) has waves of updates and fixes to help balance the game, instead of just playing the game it was originally made like the way YOU want. And why? Because almost no multiplayer game will ever be close to balance upon release. Nintendo isn't releasing any updates for SSBB, so at the moment the game is how the community makes it. So if the community thinks it will be better off fixing the game the way we want and it is also in our ability to do it, then why shouldn't we? Never mind if the game was being updated it will only be in the casual community's interest (who it was designed for). So if we wanted to play the game the way it was intended to be played, then we are obviously doing it wrong. We are talking about competition here... so our interests and Ninentdo's interests are obviously different.Hmm... what a conundrum....
I know! How about everyone stops taking stupid pills? THAT'S A GREAT IDEA!
I'm sure you'll all think how biased this is from a coming Metaknight main (one of many), but the idea of banning any character is really really stupid...
This is how THE GAME WAS MADE. DEAL WITH IT. I'm sure everyone (even MK mains) would prefer it if it were completely balanced, but it isn't. If winning is your top priority and you don't care enough to actually try to get better with your main, then PLAY MK. If that makes you whine about how it ruins Brawl's metagame and causes everyone to play Metaknight, then DON'T. If you can't handle either of these, then GO PLAY ANOTHER GAME. It's that simple.
This thread may have had some merit when we were all in the dark, but now it's just embarrassing for the Brawl community. Lock it while you can, and maybe the shame of sooky Brawl players may stay partially hidden.
Lastly, I want to make it clear that i chose Metaknight way before Brawl released (or was even conceived). I'm just saying that to prevent some of the flames i will likely receive.
Lots of love,
RazeveX![]()
Well, Sonic for one becomes a more viable character, wth his only really bad matchups being Metaknight, Wario, and Luigi. Now you're probably going to say "but he still has really bad matchups against Wario and Luigi!," to which I respond second DDD who beats them both and is not to technically difficult to maintain.You both seem to not be understanding me.
What I'm saying is that banning MK will have no previously unviable characters magically become viable. Ones like Ganondorf, Jigglypuff, and Captain Falcon suck too much for the loss of MK's existance to make any difference on their viability. You can try to say the possibility of CP-ing makes more characters viable, but the characters that are not viable right now don't really counterpick anybody, they're just plain terrible.
With MK gone, yeah, we'll be seeing more Snake, Dedede, Falco, and G&W, etc. players, but we won't be seeing any more Power Suit Samus or Link players, because they're still bad characters.
This is my greatest fear thus far, that not -all- characters will be able to counter Metaknight in due time, but only one will be able to. Therefore we'd be only seeing Metaknight and that counter.The point here isn't that MK is just so overwhelmingly overpowered, considering he does lose to characters that aren't MK. His matches aren't 100:0, he does have mostly 70:30 and 60:40 matches. This means that he is beatable, but almost every character is at a distinct disadvantage. So again MK is going to overcentralize the metagame by forcing players to pick certain characters for fear that they will be forced to fight against a Meta Knight. A character doesn't have to be that powerful to merit a ban, but as long as it is powerful enough to consistently dismantle the rest of the competition, it is banworthy.
Even if one counter is discovered, then the entire Brawl metagame will eventually be based on MK and his counter.
All characters are tournament viable, just some better than others. Just because they are bad doesn't mean people won't play as them. My three mains are considered suckage and I'll still go to tournaments with them, even if all three of them are considered horrible match-ups for Metaknights, which brings me to another point.You both seem to not be understanding me.
What I'm saying is that banning MK will have no previously unviable characters magically become viable. Ones like Ganondorf, Jigglypuff, and Captain Falcon suck too much for the loss of MK's existance to make any difference on their viability. You can try to say the possibility of CP-ing makes more characters viable, but the characters that are not viable right now don't really counterpick anybody, they're just plain terrible.
With MK gone, yeah, we'll be seeing more Snake, Dedede, Falco, and G&W, etc. players, but we won't be seeing any more Power Suit Samus or Link players, because they're still bad characters.
Dumbest post in this thread yet.This is how THE GAME WAS MADE. DEAL WITH IT.
The problem with this is that it can't only be done once, but a few more times. First impressions can be faulty. Although, I do like concept as a whole.Well...how about before any further arguements on whether MK should be banned or not why not do something close enough to an experiment?
Lets say we have two tournaments: Singles, standard stock, stage, and time for SBR
In one tournament MK is allowed to be used freely with no restrictions whatsoever.
In the second tournament MK is not allowed to be used at all so everyone is forced to use other characters.
Granted there are a large number of "what if" situations but lets assume that both have the same number of entries and the exactly same people that enter it and see what occurs and what differences there are to the matches and the overall matches.
Its a BIG hypothetical idea...
I'm sure if a casual Smash player goes into a tourament, it'd be one that ignores SBR rules and probably allow items. Otherwise he's dumb for not checking the rules.Casual player shows up at a tournament cause he's the best player among all his friends. He plays meta knight exclusively with his friends. We tell him he can't play meta knight. What does he do?
No. I was playing Melee for years amongst various social circles, before I ever observed or entered a tournament. Items were usually off because it became clear, even to scrubs, that they interfere too much with the actual game. The no-items convention existed outside of the SBR-style tournament scene.I'm sure if a casual Smash player goes into a tourament, it'd be one that ignores SBR rules and probably allow items. Otherwise he's dumb for not checking the rules.
This here, is precisely the problem. You are looking for a character that does "great" against meta knight. Then you go on to say that MK can handle MK, you say "can handle" because saying "does great" does not make sense. All dittos are inherently 50:50, both players have an equal chance of winning and so the better player will, in theory, win. Snake is close to even with MK. Diddy is about the same. So even though it may not be completely true, let's just say they have 50:50 matchups with MK. If that's the case... choosing them against MK is just as good as choosing MK.Mario has a nearly unwinnable matchup against MK (or so I hear), so I need to use a secondary to take care of MK. But who do I pick up? Snake? No, MKs have learned how to beat all but the best Snakes out there. G&W? No, he still doesn't do great against MK. DDD, Falco, ROB? Nope, one of their worst matchups is MK right now. So I have to pick the one and only character that can handle MK: MK himself.
This would happen in any situation even similar to this and cannot be used as an argument for banning MK. Let's say I'm once again a mario main. Let's say mario does very bad against DK (I don't know if this is actually true, but just accept it for now). In order to beat DK, I pick up marth (let's say he does well vs DK). I practice to get my marth good enough to beat DK. I then start to notice that my marth does better or just as well in almost all matchups. This is because marth is better than mario. This will happen in almost any situation of someone going to a character which is higher on the tier list and cannot be used as an argument for banning MK.And that's when I discover that my MK, a character I only recently picked up, is better than my Mario in every possible situation. Soon I just stop playing Mario altogether because it is so much simpler and more effective to just play MK.
Wait? So someone playing snake will beat someone playing meta knight if the snake player is better? Tournament results still show, that just because a ton of people are playing meta knight.... Meta knight is not winning all tournaments. MK is hard to beat. The players winning tournaments with other characters, clearly can beat MK. The OP itself stated that it is only talking about the top level. If MK really was deserving of a ban, don't you think that top MK players should be close enough in skill to the top players playing other characters that would make a top MK player win every event? I'm sorry, but I don't quite see that happening at this time.Snake? No, MKs have learned how to beat all but the best Snakes out there.