That's not what I'm saying.
Snake can airdodge off of the cipher, easily shutting down the Sh. Loop, and if he's at a high enough percent that waiting to kill him is viable and gets you a signifigant lead, the Snake isn't any indicator of the matchup at all.
Why shuttleloop? Against a character like Snake its much better to just use a Dair since the move comes out quick enough that MK can just Dair again and smack Snake.
Every character tries to place their self where Snake lands. It just doesn't work well, due to if you're not chasing him upwards to beat his landing, all he has to do is drop c4. Multi jump characters however usually chase him up, airdodge the c4, and try to predict and counter his next move. D3 ***** this with his hammer, Kirby and Jigs usually get baired, and MK usually misses a nair or tornados and eats a nade.
Not really since the drop of C4 is predictable in its trajectory (it falls straight down.
Snake is not going to detonate the C4 when he is directly above it in range of the blast.
So MK can as I said, hover around the are and react accordingly.
I don't believe MK will use his tornado or Nair. Since Snake is heavier its better off using the Uair which is very fast and will juggle Snake until MK feels he is in a position where he can go for a side KO.
I don't believe MK should try to go after Snake with his Nair primarily because its not as fast nor has as much range as his other aerials.
I don't like the tornado either mainyl since its vulnerable from above.
Wario's eaier to deal with. Watch his movement and then tornado. You don't need to be cautious of a c4 , nade, or nikita.
Not erally since Wario, unlike the nikita, Nade and C4 is capable of isntantly altering his movement in midair. If you tornado after him he can get back to the ground and tilt his shield up as you tornado.
If you are under Snake the area in general is not safe unless you are far away enough that you won't get hit, in case his landing is secured. Snake's no Wario but neither is MK, with snake being a little faster(not considering his jump).
I think the range for MK helps him out. While Snake is a bit faster than MK aerially, MK's range more than makes up for it (since the difference in speed is minimal between the two I think).
MK could remain on the ground then jump and over a bit so that he won't ahve tow orry as greatly about nikita,grenades or c4.
MK's best option is trying to catch a c4 drop with a shuttle loop before he can detonate.
All comes down to who predicts better there but, Snake is in the best position out of every character descending to the stage.
I ahve to disagree I think Link and Tl and G&W do it ebtter IMo.
Snake doesn't really do well descending ebcause while he has his c4 and grenades. he also falls relatively quick so he can really pull out everything all at once unless he is really high, at which point MK can pursue with multijumps and use his Uair and Dair to bait out the airdodges and punish.
if the C4 appears, depending on how high Snake is I can retreat and then shuttle loop.
But thats too much theorycrafting so I'll agree with you.
This section was pretty weird. You said I assumed MK would keep using d-tilt and then went on to explain how d-tilt would somehow defeat the grenade counter.
What I mean is MK uses a Dtilt. This gives MK the frame advantage and from there he can use an SH Fair~Dtilt or he can shield. So he doesn't really give Snake a moment for a grenade counter that would work really well annd make him safe.
If MK's is resetting the spacing he's still not in a position to start the assault.
But let's assume somehow the d-tilt does detonate a grenade and Snake does nothing.
MK uses any attack or grab on him and he is now in a position to be pushed off the edge and gimped. What can Snake do to stop it? Air dodge and draw a grenade(Half of the time DI isn't even needed). Test it out-- please. Before MK can use anything again, that grenade is drawn, if he attacks after that they are both caught in the explosion and the process will repeat until Snake is allowed back onto the ground or MK dies over the top. Back to reset.
I am not toos ure but I think MK can attack Snake with the Dair without cuaisng the grenade to explode. I am not too sure I am not at my house right now so I cannot test it but I'll take your word for it. However if Snake pulls out the grenade couldn't MK simply move back and simply wait for Snake? I don't beleive that MK will immediately go for the gimp since he wouldn't ahve the chance to react to Snake pulling grenades in time.
Instead of trading hits I should have said both take a hit. Mainly talking about his grenades. Snake can take a lot more safely than MK. Not to mention I've seen plenty explosions on both characters lead to uair death.
D-tilt of course doesn't work in the air, killing all safe approaches, and turning it into another game of prediction. On the ground if he's holding it, he drops it and is pushed away. MK's only option is to wait now. Every attack will detonate the grenade, and a dash grab (best used here) can be f-tilted(occasionally also detonating the grenade).
It is true that once Snake is in the air with a grenade its not as safe for MK to attack. hence I recommend something more defensive. Would a retreating Bair work? I am not too sure about the range but I have once caused a grenade toe xplode without being caught in the blast.
I'd have to test the pivot grab to see if he can escape it, but a normal one is somehow still in the huge explosion range after a forced drop.
=/
mmk
A good Snake has 3 main safe periods to setup absolute stage control: At the start, after losing a stock and after heavy knockback(as smart players will use their invincibility frames to detonate the C4 and Land mines). Using grenades is only minor. At any of those points Sonic and MK are pretty limited.
True but I find that with Sonic (ohhh snake vs sonic matchup discussion!?) is capable of crossing FD in such a short amount of time that it makes it difficult to establish stage control.
Also grounded springs are good for screwing up Snake's ground game when he respawns. (its something I use against Olimars).
I am not too sure how MK would be capable of stopping Snake's stage control once its been set up unless he manages to remain near Snake where he can continously pressure him.
Mind you I am not saying they can really break the stage control easily (not many characters can as we agered earlier), but the early prevention is what i think helps push it to MK's advantage.
MK is much better at preventing it( only second to those with projectiles), but unless you are not taking damage, not killing Snake, and not starting far away from Snake( in which case you would be able to win with a handicapped Captain Falcon) you can not prevent his eventual stage control. Only disrupt how much he has, and prevent him from gaining more.
Agreed.
He will eventually gain stage control (I find its usually at the start when I am far away.)
once MK starts prevention though it falls down to what degree he can slow it down.
I have been reading Claymore. :D
Eyeshield 21 I haven't heard of though. :d
I'll give it a look see.
Eyeshield is a sports manga. I was rather skeptical at first but its actually pretty good.
Thanks, the guess we had for frame data was correct anyway but, it's always nice to be sure.
The speed isn't the problem with getting hit by the f-tilt though, it's the spacing.
Check the spacing MK needs to have in order to safely detonate the nade.( If it hits Snake upon explosion it's not properly spaced)
Test with a partner and see if the second d-tilt reaches Snake.
He'll need to move forward.
Snake however, seeing his nade detonated only needs to f-tilt to repel him or force reset.
A Surprise boost-smash has worked well for me as well, but in theory it shouldn't.
once MK has exploded the first grenade he iss till out of range for Snake's first Ftilt hit. So he wouldn't be able to react with his Ftilt after MK has detonated the grenade.
Snake's Ftilt can only hit MK out of the Dtilt from the second hit, which is around 18 frames.
Considering MK has that 15 frame Dtilt its going to be very difficult for Snake to coutner with an Ftilt.
I am curious about the boost smash.
Maybe its because of the forward movement and the little shockwave the Usmash makes when he brings out the mortar?
And yet, in a game with little to no tech skill, if he's done such a poor job of analyzing his experiences, why is he still winning?
lol qut?
Where did anyone say that m2k didn't know the matchup?
What was said was that m2k has yet tor eally back up his argument.
It does not mean he has no argument or that he does not know what he is talking about.
however if Stephen hawkings simply said "blackholes exist on earth" no one would simply take his word for it if he just made the statement and not the argument.
I think you weigh a little too much into how an argument is presented. Just because it's not an expert analysis doesn't make it wrong. In fact, many expert analyses are wrong.
They are usually proven wrong by other expert analyses as well!
What you think is going to happen often doesn't. What M2K has said is more dependable than the theories you've put out in the thread, in my experience.
Much of what has been said is not just simply theory. It is supported theory much like the idea of evolution.
Just because m2k makes a statement doesn't mean ANYTHING. yeah he has the experience but under no circumstance should we simply take what he says at face value.
There are much more cases in which a simple statement is wrong.
I don't care who you've heard of. I can choose to listen to whoever the hell I want to.
Indeed but can you say who you are listening to is right when you ignore everyone else's?
Just saying.
This is correct. Forum theory is just flat-out inferior to real time strategies and experience. Random people can argue matchup details back and forth all they want, but it doesn't come close to actually learning from and talking to high level players. I don't care how detailed a random posters analysis is, if it doesn't result in high-level wins for the parties involved, take it with a grain of salt.
Wrong.
Those theories assume highest level of play and EXCLUDE mindgames.
That is the reason why theories are theories. They cannot take into account those extra variables.
On paper Sonic is a and character.
in play though his mindgames are much better than a majority of the characters and explain why he does better than he is credited for.
Mindgames factor alot in real time experience but by no means would that change an 80:20 match up to 60:40.
Saying that one is inferior to the other is incorrect.
its why people often ignore the idea of mindgames unless the character is geared toward them because they promote circular arguments. It would make every matchup 50:50.
You're assuming there's no reasoning. Either you choose to disregard it, disagree with it, or are unaware of it. How can you dictate "why" "it" works, if you don't know "how" to win in the first place? Regardless, I agree with Jesiah, I prefer first-hand experience, discussion with top players and my own opinions, instead match-up discussion on forums. That's just how it is for a lot of people, sorry you disagree.
Where is the reasoning?
So far atomsk and Inui ahve said.
"I beat so and so ina tournament"
What does that prove>?
Mind you I can do the exact same thing.
"I beat so and so"
Thats not reasoning at all.
Regardless of who a person is, that kind of argument is not reasoning.
So far the arguments that I ahve heard are
"Olimars don't perfect camp"
"Olimars don't play gay enough"
"Olimars don't want to win hard enough".
how is that in anyway an accurate argument.
A bad argument is bad regardless of who makes it. Just because Azen or m2k says so doesn't mean they are correct. There are many times where simple statements were proven wrong.