Well I'm off to school and then eventually to vote.
If we can agree on anything right now, it's that we should all vote right today if you're a U.S. Citizen and of age.
Anyway, still yet to be disproven, so here it is again:
I'm going to continue posting these two points below with every new page that comes up until someone finally disproves them. This is the fourth time, btw.
There are two main points that anti-ban people are currently promoting over and over.
1. Meta Knight is beatable.
No one is saying he isn't beatable. Hell, even Akuma from ST, the archetype of a character that should be banned, is beatable.
Case in point, Akuma is only soft-banned in Japan. That means that the pros have simply decided not to play as Akuma because a character played at that high a level of play would ruin the game. However, this does not stop newbs from coming into tournaments and using Akuma. This happens, and they do well until a pro comes in and
decidedly ***** them (I've seen a Balrog [Boxer] absolutely dismantle a scrubby Akuma with only a single direct hit from an air Hadouken out of the entire two rounds).
Point is, Akuma, the one character any decent fighting game player can agree on as a character that should be banned, is actually still used in tournaments in Japan and don't ever get far.
On the other hand, Akuma is
not soft-banned in America because there is no concept of "soft-banning" in America. The American spirit is to be competitive, and to be competitive you use the tools you are allowed. In Japan, this is not necessarily the case because the pros are actually mindful of what the metagame needs
to be enjoyable, not just competitive.
What does this mean? Meta Knight may be broken to an area near that of Akuma; he is at least miles ahead of many characters in terms of ease of use/risk vs. reward. Meta Knight will probably never be banned in Japan, because Japan has respect amongst the pros for each other (not just because of culture, but also probably because it's just a much smaller community). Meta Knight, if agreed upon to be broken, probably
should be banned in America because we don't have such a concept.
And for those who contend that the brokenness of Akuma and his subsequent banning are far more quantifiable than Meta Knight and his ban, your misguided conclusion is based on two factors.
- Akuma was inserted into a game where there was already a set metagame. People had already developed characters. These characters had their own metagames. There was a tier system already in place. Because of this, it was much easier to tell what a new character would do to the game, in this case, break it. This is also why it was much easier to accept a ban; Akuma was an external factor in everyone's minds, not to mention that he was unlocked rather than already available. Even if people had invested time in Akuma, they had also invested lots of time before in other characters. And since the ban itself came quickly enough, there weren't as many people *****ing about it because they could just go back to their old characters they hadn't abandoned for a long period of time. In the case of Meta Knight, he came with the game, there was no set metagame, thus nothing to compare him to. This is why Meta Knight's brokenness arose much more slowly and is more arguable.
- Akuma was much more easily comparable to at least two other characters, Ken and Ryu. This not only made it much easier to see how much better than he was than these two characters (not only did he combine Ken's speed with Ryu's strength, but he also had an escape option, an air hadouken, and the most ridiculously powerful super ever), but it was extremely easy to pick him up and play if you were already familiar with a Shoto. This is why people were basically instantly good with Akuma; they already knew how to use his basic functions. On the other hand, Meta Knight works very differently from other Brawl characters, thus his metagame had to develop on its own. Again, this is why it developed slower and the brokenness became apparent much slower.
2. We don't ban things just because people complaing about them.
It's true. But, we
have banned things just because it made it less competitive and fun, namely items and stages.
Edrees explains it much better than I do:
http://allisbrawl.com/blogpost.aspx?id=5360
To put it simply from the way Edrees elegantly lays it out, we have banned items in the past just because they made the game less competitive and less fun. Technically, we could have contended with items and made them work, but we chose not to because people didn't want to.
Meta Knight ruins the foundational system of counterpicking in Smash has developed because it negates the need to main any other character but Meta Knight, i.e. it makes it less competitive and fun.
We've banned things, like items, for the very same reasons in the past. In other words, we have a
precedent on how we have banned things: they were detrimental to the overall enjoyment of the game. It wasn't a matter of personal opinion, because there
still were people who consider items to be fun, but rather of the opinion of what people was the best balance of competition and fun. To many, many people, Meta Knight fits those circumstances, and I have yet to see anyone tell me why we should suddenly go back on the precedent we have laid before (unless you would also like items unbanned as well).
And don't say we'll look like scrubs because we've banned Meta Knight. To many other communities, we already look like scrubs because we've banned items and stages. And quite frankly, who gives a **** about other communities? This is our own community, the Smash community. We don't need to care about other communities, let them do what they want, we'll do what we want.
And to be quite honest, if you can't disprove these two points, at least Edrees's point, then the entire argument this thread has made for the anti-ban side is completely null. The anti-ban side assumes that we've set a very high bar for banning Meta Knight and that he has not reached it yet. But the truth is, we've already had a precedent for banning something by a much lower bar, items, and Meta Knight has
clearly reached and surpassed that bar.