HAI GUYS.
Now, to put this whole situation into perspective:
We are currently posting in the second volume of a topic which itself has over 500 pages worth of posts. Very heated and charged debate is going on. All for the sake of a video game. A video game.
It is safe to say that trying to compare SSBB to slavery is inane. Slavery is a complete violation of basic human rights. SSBB is a video game in which you beat the crap out of each other with characters from a large variety of video game "franchises", so to speak.
It is fine that the anti-ban side believes that MK should not banned because he is not Akuma style broken. What I am taking issue with is the fact that the anti-MK side(some of it anyways) whole-heartedly believe that the ONLY CRITERIA FOR BANNING is if a character is Akuma style broken. This contradicts something at the very heart of SSBB.
Fun.
Why did people even start PLAYING this **** game? Because it was fun. Melee was fun. The original SSB was fun. It is safe to assume that people would stop playing this game if it wasn't fun. The only reason one would continue playing this game is because they make money off of it at a reasonable rate. And those people are in the minority. Clearly, the opinions of those who play for fun and those who play money are very different.
-People who play for fun will want MK banned when the game stops becoming fun and/or they think it's going that way.
-People who play for money will want MK banned when the game becomes less profitable and/or they think it's going that way.
If you play for both fun AND money, that means you have to have both those criteria fullfilled to want MK banned. This isn't absolute-some may play for fun, and the money is just a bonus.
It should be noted that if the masses are having a very hard time against MK, and the pros do not, it probably comes down to the abilities of the player, not the character. A pro who can effectively predict what you're going to do is going to say MK is beatable. That's because YOU'RE beatable. It's not because your CHARACTER is beatable. But when the pros are against other pros, suddenly the character starts to matter more.
At anything below the highest levels of player, the character is hindered by the player. It doesn't matter that the Ice Climbers have a zero-death chaingrab if you can't do it. At the highest levels of play, the player is hindered by the player. It doesn't matter how well you can do the Ice Climbers zero-death chaingrab if you're outranged on every count.
Ergo, MK will always be "beatable" because the ungodly skill of the pros who can beat any non-pro MK.