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The official "RATE MY KIRBY" and "HELP WITH A MATCHUP" thread!

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Asdioh

Not Asidoh
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Here's a video of my Kirby. It's a little old, but I didn't do bad in that match. Comment if you please. ^^

Excel_Zero (Kirby) vs Ling Ling (DDD)
Press the shield button as you land from Dedede's dthrow + away on the control stick to techroll

I'm 3:09 in and I'm really impressed. The only thing I was going to suggest so far was to try Copying his power because Inhale really helps in this matchup, but you just pulled off a nice Inhale and Copied his power.

You move all over the place, and your spacing is really good.

Yeah...in the first game you didn't techroll his dthrow once, and that hurt you pretty bad. This is offline, so no excuses, learn to tech it :p

woot you finally teched one in match 2


You approach with Bair a lot, and Dedede's grab range is huge so if you don't space it perfectly he grabs you. Try approaching with Inhale once in a while

6:00 match and ran out of time :O pretty short time limit at that tourney haha

Good game though. Your Kirby is really impressive, I saw you doing things that I would have done exactly at some points

The only other suggestion I can think of is use your multiple jumps for mindgames some more, you approached after only 1 or 2 jumps just about every time...and I'm sure you noticed, but you approached with Bair a lot and got shieldgrabbed for it, so watch out for that.


edit: holy crap you got ***** in teams by M2K @_@

where was this tournament that M2K was at? Was it in Puerto Rico? O_o
 

A1lion835

Smash Champion
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Jan 7, 2008
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Lurking the Kirby Social thread with my rock buds.
Here's a video of my Kirby. It's a little old, but I didn't do bad in that match. Comment if you please. ^^

Excel_Zero (Kirby) vs Ling Ling (DDD)
First Match:

Like Asdioh said, techroll the dthrow. Speaking of throws... there were 3 or 4, maybe 5, done by you in that match. And 2 or 3 of them were f-throws, which were immediately followed by uairs. Try to mix it up a bit. Also, you never pummeled. There were also plenty of times where he dashed right up to you after his d-throw, and you didn't use a get-up attack once. You probably could've gotten at least a few of those on him. Also, you attempted KirKirKircide... if you're gonna Kirbycide when in that situation (which I wouldn't, by the way; I have a code of sorts on how "cheap" I can be), be offstage when you eat them. Kirbycides like the one you did, especially against people with awesomerific recoveries, often get punished. Also, DDDcides are really hard to pull off, since how long it takes to escape is dependant on their damage. That DDD probably could've edguarded you when that happened.

Second Match:

STILL not enough throws. There were 3 this time? Maybe 4. And 2 of them were at the very beginning... and again, no pummeling. Also, when he was about to drown, I would've kept meteoring him; however, the quality wasn't great, so I didn't see if you had to stop. You were spamming FC quite a bit; I would've tried the dash>shield>hammer thing (you dash, shield, then put it down, and use hammer; you slide a noticeable amount). True, you can't spam that (DDD's ftilt), but it would've been good to sneak in. That's all I see for now.

You've got a really good Kirby, but I only pointed out the bad things in my critiquing.

You finally techrolled the dthrow... but that d-throw>dash attack combo... yea.
 

Excel_Zero

Smash Lord
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Mar 24, 2006
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Puerto Rico
Press the shield button as you land from Dedede's dthrow + away on the control stick to techroll

I'm 3:09 in and I'm really impressed. The only thing I was going to suggest so far was to try Copying his power because Inhale really helps in this matchup, but you just pulled off a nice Inhale and Copied his power.

You move all over the place, and your spacing is really good.

Yeah...in the first game you didn't techroll his dthrow once, and that hurt you pretty bad. This is offline, so no excuses, learn to tech it :p

woot you finally teched one in match 2


You approach with Bair a lot, and Dedede's grab range is huge so if you don't space it perfectly he grabs you. Try approaching with Inhale once in a while

6:00 match and ran out of time :O pretty short time limit at that tourney haha

Good game though. Your Kirby is really impressive, I saw you doing things that I would have done exactly at some points

The only other suggestion I can think of is use your multiple jumps for mindgames some more, you approached after only 1 or 2 jumps just about every time...and I'm sure you noticed, but you approached with Bair a lot and got shieldgrabbed for it, so watch out for that.


edit: holy crap you got ***** in teams by M2K @_@

where was this tournament that M2K was at? Was it in Puerto Rico? O_o
Thanks for the comments. Now that you mention it, I could have used Inhale a lot more against DDD, since most of the DDDs just shield and wait for the shield grab when someone is approaching, and Inhale beats shield. : D

Btw, that team match was on Fast 1 (Orlando, Florida) last year. lol we didn't do that bad at friendlies against them (we lost anyway), but we kinda like got nervous at the tournament match, and so we got *****. Really badly. :(

First Match:

Like Asdioh said, techroll the dthrow. Speaking of throws... there were 3 or 4, maybe 5, done by you in that match. And 2 or 3 of them were f-throws, which were immediately followed by uairs. Try to mix it up a bit. Also, you never pummeled. There were also plenty of times where he dashed right up to you after his d-throw, and you didn't use a get-up attack once. You probably could've gotten at least a few of those on him. Also, you attempted KirKirKircide... if you're gonna Kirbycide when in that situation (which I wouldn't, by the way; I have a code of sorts on how "cheap" I can be), be offstage when you eat them. Kirbycides like the one you did, especially against people with awesomerific recoveries, often get punished. Also, DDDcides are really hard to pull off, since how long it takes to escape is dependant on their damage. That DDD probably could've edguarded you when that happened.

Second Match:

STILL not enough throws. There were 3 this time? Maybe 4. And 2 of them were at the very beginning... and again, no pummeling. Also, when he was about to drown, I would've kept meteoring him; however, the quality wasn't great, so I didn't see if you had to stop. You were spamming FC quite a bit; I would've tried the dash>shield>hammer thing (you dash, shield, then put it down, and use hammer; you slide a noticeable amount). True, you can't spam that (DDD's ftilt), but it would've been good to sneak in. That's all I see for now.

You've got a really good Kirby, but I only pointed out the bad things in my critiquing.

You finally techrolled the dthrow... but that d-throw>dash attack combo... yea.
I try not to pummel that much when they are @ low damage since they get away easily if they mash the buttons fast enough, and also because they could get away from the combo, so I just go for the fthrow>uair. I should try that dash>shield>hammer thing since I really haven't tried it at all. Thanks. ^^

Edit: I forgot I had another Kirby video uploaded. The quality is not very good, but the match was really nice. Comment if you please. ^^

http://www.youtube.com/watch?v=r7U92Qhygic
 

A1lion835

Smash Champion
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Lurking the Kirby Social thread with my rock buds.
Asdioh (Kirby) vs Mero15 (ROB)
http://www.youtube.com/watch?v=CKvU0j6jvPc

Asdioh (Kirby) vs Mero15 (Donkey Kong)
http://www.youtube.com/watch?v=NKiLICvRLxg
I'm probably a little late to do this, but here it goes.

First Game:

-When you got caught in ROB's dsmash, you could've DI'd out of it. If you double stick DI'd (cstick and movement pad thing simaltaniously) up, you could've escaped on the first or second hit. Off topic, but you can also get off of smart bomb explosions with that (though that's not really useful, as no one uses items).

-At :41, jumping up towards ROB is generally a bad idea. :p

-Not very many tilts.

-You approached him a lot when he was in the air, and as a result, got a bunch of nairs to the face.

Overall, very good match.

Second Game:

-When DK's trying to recover, attacking from above is pretty much useless. You're not gonna get a dair in, so go for a uair from under (there's no hitbox there).

-Nice owning him from about 1:25-1:32.

-At 1:48, jumping towards someone while they're charging a smash attack is a slightly worse idea than jumping up towards rob. :p

-That teching of the cargo spike ON WIFI was almost as impressive as me teching belay after I failed at edguarding the IC's at 150 FREAKING % and then dairing the main ice climber (it did the tether thing) so we both died ON WIFI. Bow before me. :p

-Still not many tilts.

@ Excel:

-Like Asdioh, you could've double stick DI'd (I explain what that is when critiquing asdioh if you don't know) out of ROB's dsmash.

-You're a bit spotdodge happy.

-At 3:40ish, that uthrow should've come earlier.

-If you dthrow when the stage is flipping, your opponent comes out under the stage, which, even when facing ROB, can lead to some gimps.

-EXTREME OWNAGE at the very end. *does the thumbs up sign*

Not enough tilts.
 

Asdioh

Not Asidoh
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momochuu

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You've gotta stop rolling so much. Rolling into your opponent is especially bad.
 

chaosscizzors

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Michigan
i just want to say first off, as great as youtube is, i don't have anything to record with. =(
but i was hoping that someone could take a look at my replay and tell me what's up with my kirby. it probably doesn't sound like something anybody wants to do but i'd greatly appreciate any help i can get.

please and thanks
 

Asdioh

Not Asidoh
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T_T I get it.

Like I said, I don't know how to fight Olimar.

I realize he punishes rolldodges into him with Dsmash like hell, but I can see a couple times where I rolldodge after he does <-B and I dodge the pikmin and am in range of hitting him. Except it fails a lot.

Ok, so rolldodge less, Dair less, Bair more. Ground game is almost obsolete against Olimar, because he will grab you from everywhere, and his Pikmin are win.

More Bair.

Less rolldodge.

More Bair.


Got it!

Ban Corneria.

Ok!
 

A1lion835

Smash Champion
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Messages
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Lurking the Kirby Social thread with my rock buds.
i just want to say first off, as great as youtube is, i don't have anything to record with. =(
but i was hoping that someone could take a look at my replay and tell me what's up with my kirby. it probably doesn't sound like something anybody wants to do but i'd greatly appreciate any help i can get.

please and thanks
Send it to me.

FC: 1805-2162-9319

Wii#: 1637-7251-6683-2524
 

momochuu

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Just pick up ICs or Marth for Olimar. ICs works for me. :]
 

fromundaman

Henshin a go-go Baby!
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Heh, I was going to post mine up today too. Funny isn't it?

Anyway, here's a bunch of videos of me and Iskascribble. We have Kirby vs MK, Diddy, and Pikachu on there (I forget if we did Kirby vs Wario).

Also there's a few of Mario vs Wario (both our seconds), and also me failing very hard at ZSS and getting inhale stage spiked by D3, something I didn't even know was possible.

Here's the link to all of them, pick and choose what you want to see:

http://www.youtube.com/user/fromundaman



Anything I can improve on? I need the critique pretty badly...

Edit: Oh, and when I refer to a forward GRAH! or a GRAH!, I mean Kirby Fsmash.
 

Champion_Link

Smash Cadet
Joined
Dec 11, 2005
Messages
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Location
Fort Huachuca, AZ
Well I don't have the equipment to make a vid as of yet, but maybe if I describe a little bit of my play style I can get some good pointers? Ok well first off I almost always try to start with a grab so I can start a foward throw combo, I just see this as the best way to build up quick damage, after I've comboed to the point where I can't anymore than I start spamming bair. Its not all I do but I use it ALOT because it seems to be the best way to get them off the edge then start the wall of pain. I always use bair as my approach move. I'm wondering if this style of play is too predictable? If so do you have any tips on how to mix my game up? Also I use up-b way too much, I realize that is bad, very bad, I think I do it out of force of habit from my casual smash 64 days. Any pointers on how to break this terrible game losing habit? Thanks in advance!
 

Asdioh

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organizing it because it's too wall of text-y
-Ok well first off I almost always try to start with a grab so I can start a foward throw combo, I just see this as the best way to build up quick damage, after I've comboed to the point where I can't anymore than I start spamming bair.

ok, grabs at low percents work, but you have to realize that by now every decent player who knows Kirby will expect a grab when they're around 0%. And if you miss the grab, it's punishable. So only grab if you see the opportunity for a grab arise.

Uptilt->upsmash are great moves to use at 0% if you don't see an opportunity to grab. If your opponent spotdodges a lot, you can punish with a Dash Attack, which should send them into the air, where you can followup as you wish.



Its not all I do but I use it ALOT because it seems to be the best way to get them off the edge then start the wall of pain. I always use bair as my approach move. I'm wondering if this style of play is too predictable? If so do you have any tips on how to mix my game up?


spamming Bair is pretty predictable, but at the same time, it's probably the hardest move for Kirby's opponents to punish. You should mix your game up, but what to do depends greatly on how you played during the match, and how your opponent plays. "mindgames" are subjective (if I'm using that word right >_>) they don't all work the same on different people. The thing you need to look for in your opponent are patterns: patterns that you can predict and punish. At the same time, you need to create patterns yourself, and let your opponent think they can punish, but then you break your pattern and screw them up.

Anyway, if you need to use more than Bair, go into training mode and test out all Kirby's moves extensively. Note the startup and ending lag of each. Note which aerials lag a lot in the air (like Nair) and which ones lag when you land on the ground (Dair is the laggiest). Also note which aerials lag in the air but not on the ground (Nair again)

That is what I did when I picked up Fox recently: I memorized his moveset to the extent that I knew which moves could or couldn't be punished.

Also, you need to study the direction each move sends your opponent flying when you hit them. Learn which moves to followup with.


Ok that was a little basic and wordy. But pretty much what you need to do is add in some grabs, tilts, and other aerials when you see the opportunity arise. Even adding upsmash/downsmash (maybe even Forward Smash but I usually keep it fresh*) to your arsenal will help you greatly.

*Actually, tons of Kirbys incorporate Fsmash into their combo game. They might do something simple like Bair->Fsmash (just an example, my brain isn't working too well right now) at low percents, and it works because Fsmash comes out quickly. I should probably start adding Fsmash into my game more, because whenever I watch a video in which a Kirby uses a low % fsmash, I'm like D: but it usually works well. Once they're in KO range, the Fsmash will probably be fresh enough to work, I'm just paranoid about using it at lower % I guess.




-Also I use up-b way too much, I realize that is bad, very bad, I think I do it out of force of habit from my casual smash 64 days. Any pointers on how to break this terrible game losing habit? Thanks in advance!


This is a bad habit, probably as bad as the habit I still have of rolldodging too much into my opponent.

The easiest thing to do is just don't use it...ever. It really doesn't even help that much.

But after you've gotten used to not using it, you can incorporate it back into your game, and you should be able to see when it's good to use and when not. Final Cutter is good for spacing, but be careful using it against opponents that have the speed to punish the landing lag. It's also good to use SOMETIMES to beat out opponents with high-priority moves. For example, against Game and Watch, whose aerials beat out all of yours, you could use Final Cutter while he's approaching with say, Back Air, and with good spacing your blade should beat out his attack because it's disjointed and has great range.

Just don't get predictable with it or you'll pay for it pretty badly.
 

Champion_Link

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Ok, thanks a ton to both of you that helps a lot, I do use tilts, just not too often I tend not to think of them as I'm playing, Is that something I need to incorporate more into my gameplay for kirby?
 

Yoshi-Kirby

Smash Journeyman
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Messages
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Summerville, South Carolina
Ok, thanks a ton to both of you that helps a lot, I do use tilts, just not too often I tend not to think of them as I'm playing, Is that something I need to incorporate more into my gameplay for kirby?
Yes, definetely. Kirby's tilt's, especially his U-tilt, play a BIG role in his game. His D-tilt can set up for a F-smash combo, and his F-smash helps space and range. His U-tilt can be used with D-throw, F-throw, and a bunch of other stuff.
 

fromundaman

Henshin a go-go Baby!
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Only reason i see IC working is to spam back.

Otherwise...ROB or PIKACHU :)
ICs counter everything if you can get the infinites down...


Also:

Ok, thanks a ton to both of you that helps a lot, I do use tilts, just not too often I tend not to think of them as I'm playing, Is that something I need to incorporate more into my gameplay for kirby?
YES! Utilt is an amazing combo move and has high enough priority to go through a lot of Dairs. It also works well for hitting enemies behind you OoS or after a spotdodge.
Ftilt is great for spacing and just as an attack. Often you can connect with one and just follow it up with a second or third. It also works very well after Dair.
Dtilt is also good for spacing, allows you to attack while ducking under certain attacks, and also has a high chance to trip, which allows you to follow up with a lot of other moves (Fsmash unless they roll away from you, at which point it's a free grab.).


Finally, *insert shameless self-advertising and plee for critique here*.
 

Asdioh

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Finally, *insert shameless self-advertising and plee for critique here*.
Oes.

k, watching http://www.youtube.com/watch?v=I-aBIME3EE8 (mk on smashville)

1st note: stop talking so much :p

Dair > MK side B. o_O

lol he shorthopped over your dsmash, that was pretty ninjalike

Don't try Dair on MK offstage, when he's trying to recover. You CAN, it's just I guess Bair would have been easier to use.
(I probably would have gone for Dair too, out of habit)

overall, not bad, you seem to know what to do, and you know your own mistakes.


http://www.youtube.com/watch?v=tADFx2leSY4 (pikachu on FD)

I was about to ask "why aren't you fthrowing at 0%" but your buddy asked it while I was thinking it.
Dthrow->uptilt is escapable if he's smart...apparently he doesn't know how though. Still, fthrow->uair is your best bet against Pikachu at 0%, you can follow it up pretty easily.

PikaCHU! spam is too annoying @_@ freaking Pikachus...this game needs a limit on how many times you can use projectiles within X amount of time, that would be amazing

epic...your "spam hat" is really working. Next time I play Anther I'll make sure to abuse that to its fullest extent :]

That was good. You made me realize that Kirby might have the advantage on Pikachu with the Spam Hat (I don't remember, doesn't the matchup thingy rate it as 50-50? Quick Attack might change it, but it seems that Kirby has a clear advantage when he can spam thunderjolt)


Um...good match. I don't really have much critique, you're good. I'll probably see you sometime. There's a tourney Friday that I'm going to probably: http://www.smashboards.com/showthread.php?t=215496

and then possibly that Smashfest that you're going to on the 31st.
 

fromundaman

Henshin a go-go Baby!
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Thanks Asdioh! Quick notes:

1st note: stop talking so much :p
Haha, yeah, we do talk a lot...

Don't try Dair on MK offstage, when he's trying to recover. You CAN, it's just I guess Bair would have been easier to use.
(I probably would have gone for Dair too, out of habit)
Well, the thing is, I believe he can SL through the Bair (I could be wrong. Maybe it's just the impression I have from getting my Bairs beaten by that gay grounded version), and he can't really do it through the Dair, and I know Dair beats the drill. Don't get me wrong, I'm not really trying to gimp him (if I do great, but realistically speaking, I know he's going to make it back), just add on a little extra damage. I probably should try to Bair instead though. It's a bad habit I have.

epic...your "spam hat" is really working. Next time I play Anther I'll make sure to abuse that to its fullest extent :]
Yup. Just remember, you need to do a second jump (a single full hop isn't enough), then do rising spam over and over again. To be fair though, my friend doesn't have the best control over QAC (I mean, it's better than mine, but still...).

Yeah, our matchup thread says 50-50. Not sure what theirs says.


Also, unfortunately, my ride works on Friday, so I won't see you then, but hopefully in Springfield on the 31st!
 

choice_brawler

Smash Journeyman
Joined
Oct 20, 2008
Messages
237
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Redlands/Berkeley, CA
Plz rate my kirby :D and give me tips. I really just want the tips don't really care for the rating stuffs.

http://www.youtube.com/watch?v=0l3deCgmWkI
choice brawler (Kirby) vs Jaydubbs (Yoshi)
Victor:1-1 (2 matches)

http://www.youtube.com/watch?v=tw6QBMW1k9M
choice brawler (Kirby) vs Jaydubbs (Yoshi/Ness/Marth)
Victor:3-0

http://www.youtube.com/watch?v=xI0UZRsebhA
choice brawler (Kirby) vs Jaydubbs (Marth)
Victor:2-0

http://www.youtube.com/watch?v=MEkn8Mx2UZY&feature=related
choice brawler (Kirby) vs Jaydubbs (Yoshi)
Victor:1-0

http://www.youtube.com/watch?v=r53O2ZRfOr8
choice brawler (Kirby) vs Ein (Bowser)
Victor:1-0

http://www.youtube.com/watch?v=0Msr19scUs4
choice brawler (Kirby) vs Ein (Bowser)
Victor:1-0

http://www.youtube.com/watch?v=XSt52n2ILBo
choice brawler (Kirby) vs Choke (Pit)
Victor:1-0

http://www.youtube.com/watch?v=xgNaYl6hsbI
choice brawler (Kirby) vs Choke (Pit)
Victor:1-0

http://www.youtube.com/watch?v=5HuqrjMXrcw
choice brawler (Kirby) vs Ein (Bowser)
Victor:1-0

http://www.youtube.com/watch?v=FttG5BFTvgs
choice brawler (Kirby) vs Ein (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=rqQj0iCF9mQ
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=gGyhNLuA64s
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=6YmF2wM36hc
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=GmNe8AdCELE
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=ZKeFCK5RWyc
choice brawler (Kirby) vs ID aka IDmarthID (Marth)
Victor:1-0

http://www.youtube.com/watch?v=tiIOZLsMAMk
choice brawler (Kirby) vs ID aka IDmarthID (Marth)
Victor:1-0

http://www.youtube.com/watch?v=JJUOHyqSXOw
choice brawler (Kirby) vs ID aka IDmarthID (Marth)
Victor:1-0

http://www.youtube.com/watch?v=dAXTsn6q_gY
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:0-1

http://www.youtube.com/watch?v=U9WmJfHY92s
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=dd56WkVjIzI
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=Up2z0hkTZzk
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:0-1

http://www.youtube.com/watch?v=3BJN0uv3TNQ
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:0-1

http://www.youtube.com/watch?v=JCEp7yiySlA
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=XHXDRenq-EQ
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

http://www.youtube.com/watch?v=2isBkdq0b7M
choice brawler (Kirby) vs ID aka IDmarthID (Captain Falcon)
Victor:1-0

All non-wifi.
Those are all the vids i have up so far of kirby. Yea yea "only nubs loose to crappin falcon" or whatever, i dont care. ID is a great CF, getting kneed to the face is an honor! Well prolly not xD but whatevs, flame me all you want for losin to falcon here and there, i dont care. Tell me what i did wrong to lose to falcon if you think its so nub.

Oh and look no people dont need to make new "Rate my kirbz" threads :D oh sweet life!
 

fromundaman

Henshin a go-go Baby!
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Fromundaman
3DS FC
2105-9186-1496
Choice, I watched 5 of your videos, and first off, I'd like to say that while you have good spacing with your Bairs, you're a bit too predictable. The big problem is that you seem to rely on specific established moves/combos and don't seem to adapt to the situations at hand.

-Your usage of stone was generally good, though the opponents could have avoided getting into those situations.

-You use too much FC, although your opponents didn't seem to know how to punish it.

-Your opponents don't really seem to know how to fight Kirby, and in some cases, how to use their characters (I'm sorry, but that Yoshi gimped himself WAY too many times.). Try playing better opponents.

-Too much grounded hammer.


All in all, you have a decent Kirby, but you really need to work on mixing it up a little and improvising. At the moment you are just way too predictable and not really comboing all that much.
 

A1lion835

Smash Champion
Joined
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Lurking the Kirby Social thread with my rock buds.
Oh god...now I feel obligated to watch all of those vids. Look what you did. Look!

First game:

- This yoshi fails at DI.

- I would've gone with an fsmash at :50, he probably couldn't have buffered his shield in time.

- After about 1:30, I've been able to predict your bairs.

- Use dtilt more and ftilt less. Dtilt has a good chance of tripping, which gives them an fsmash to the face.

- Right after you copied his power, I would've gone for it to get a kill (jaydubbs seems pretty incompetent).

- SELF GIMPAGE!

Second game:

- He seriously tried to recover with egg roll? *brawl announcer voice* FAILURE.

- And then you tried to go under FD because...?

- Too much FC.

- Don't use fc after a canceled stone. Use bair.

- Don't be a showoff...you lost because of it...

Um...find a better person to play.

That's all for now.
 

kr3wman

Smash Master
Joined
Feb 16, 2008
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choice_brawler

Smash Journeyman
Joined
Oct 20, 2008
Messages
237
Location
Redlands/Berkeley, CA
Thanks guys, I recorded a few more matches at my tourney today so i'll prolly have those up soon. Yea, about that SD in that one match vs the Yoshi at the end that cost me the game...that match was just kinda goofy overall. I had just gotten back home and my friend and i were jokin around a bit, i think he asked me to save him xD.

So how exactly would you guys say i should mix up my gameplay? I know i bair like no tomorrow. My approaches vary only between like bair, fair, grab, running attack, nairs (nowadays).

And when i'm in socal, there arent that many people i know who to play smash with. I def wish i had a larger community when im there though i spend the majority of my time in berkeley.
 

A1lion835

Smash Champion
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Messages
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Location
Lurking the Kirby Social thread with my rock buds.
kr3wman:

First game:

- I'd hate to be that falco at :22.

- fthrow>uair>fthrow>uair>fsmash is better than fthrow>uair>reverse utilt>... against fast fallers.

- Did you really think he'd fall for that twice in a row?

- Pummel when you grab.

- Be less predictable with your grabbing. Go for a dtilt>fsmash, utilt, dash attack, etc.

- If you sit there long enough...do you both lose for stalling? lol

- Jumping towards him and then crouching wasn't a great idea. I mean, I could believe the first one was just a screw up, but twice in a row?

- At 1:28ish, an fsmash probably would've killed him, but then again, you probably wouldn't be able to know.

- At 1:40ish, A. More pummel! And B. Why bthrow? Worst through in most cases (least knockback, tied least damage).

- If you keep on starting off EVERY STOCK with a throw combo, it'll get predictable, and then you'll get INSANELY PUNISHED.


Second game:

- AGAIN with the throws? Also, at 2:30ish, you shouldn't've thrown him. Since his feet were dangling off the ledge, he would've gotten a weird grab release, after which you could've edguarded.

There's nothing to really say about this match, as you were mostly just screwing around.


Third game:

- Grab more (aside from starting combos; grab LESS then) and pummel more.

- If D3's trying to eat you and you're trying to eat him, he'll be the one eaten. So you could've jump towards him and inhaled when he did.

- When he kept on recovering with his...whatever it's called after losing all of his jumps, you can eat him, and then since he won't have touched the ground, spit him out under the stage with only his upb.

- If you dthrow him when the stage flips, he'll get pushed under the stage (O_o), which sets you up for the inhale edguard I mentioned in my last bit of text.

- STOP FRIGGIN USING BTHROW! He's D3, so he's gonna live a while. You need to build up damage, which dthrow is the best at.

That's all for now.
 

fromundaman

Henshin a go-go Baby!
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Fromundaman
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@Choice:
That's not really something I could explain too well. Try watching videos of some of the better Kirbies (Percon, Chu Dat, Asdioh, Viper, Kawaii, etc.) and try and see how they do it.



@Kr3wman:
Arg! I'd started writing up this huge critique, then my browser crashed... Guess you'll have to do with an abridged critique Kr3wman...


-I know I say it a lot, but try to be less predictable.

-Less grabs. MUCH less grabs. The first minute and a half of the match vs Falco were almost exclusively grabs. Better opponents would punish this.

-You should tell your Falco playing friend that if he plans to end that chaingrab onstage, a boost smash is more effective than a Dair.

-Stop trying to Bair charged smashes. While it usually worked, a better opponent would have let them go earlier, and you'd have gotten hit with yet another charged smash.

-Try to mix up your edgeguarding. While Dair is nice (especially since it spikes), Bair and Fair are also great for edgeguarding, especially vs people with numerous jumps like D3. Also, if you come from above them and they airdodge expecting a Dair, aerial hammer is great for punishing their air dodge.

-Speaking of air dodges, don't airdodge every time after you're sent flying. Not only does it leave you open for punishment, but it is also the worst possible way to cancel momentum.

-Try to mix up your usage of aerial hammer. Every time you used it there was no chance of hitting them, and all you really did was leave yourself open for punishment.

-Tech D3's Dthrow. He didn't seem to know it, but on lighter characters like us, ZSS, MK, etc., he can either Ftilt us out of Dthrow or DA us.

-Way too much FC. That could be easily punished if your opponent powershields it, or even shields it, and takes advantage of your landing lag.

-You stone too predictably, which cost you a stock vs D3.

-Great usage of stone vs Ike on YI (When you stoned him as he was getting up from the ledge). If you'd stoned a little farther to the left however, you would have landed on the slant, which would have made you slid off, thereby hitting Ike when he tumbled to the ledge.

-Too much Dsmash, and not used in the right places.

-When you use Dtilt, you never seem to stop using it and/or follow it up the same way every time, which makes it quite predictable.

-MOAR Ftilt! It hurts when people neglect that move.

-There were a lot of times when inhale would have been a good option. I think that's something that comes with using Kirby though, since up until less than a month ago, I couldn't seem to find a place for that move, and now I'm relunctant to keep powers because of how often I find openings for it.
 

platiepoos

Smash Apprentice
Joined
Apr 29, 2008
Messages
90
Location
Peoria, AZ
Back after a spurt of inactivity:
Great thread! This is the most discussion the Kirby boards have had in a long time. I actually was thinking of making it after seeing something similar in the DK threads, but whatever. I plan to look ALL THE WAY through. I don't own a capture device and I don't have any opponnets so........yeah. An idea: put some of the better videos you see in the OP and post some of the general critique it receives underneath. TomatoKirby can add some to the video thread too.
 

TheFast

Smash Lord
Joined
Mar 24, 2008
Messages
1,010
Location
Jacksonville
Can this get a sticky. Seriously. Zomg im really going to go complain to the mod about the lack of kirby love.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
A sticky thread...created by me?

O_O

Sorry I haven't been critiquing guys...
I'm lazy
and my computer's internet is fairly slow, combined with the fact that this comp has been on its deathbed for a while now (I can't even watch youtube videos in high quality anymore, they are literally unplayable)

I might rate some sometime...hint: they're more appealing when there are fewer, and you tell us what to expect before we click the link
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
Thanks.

The only character in all three smashes that I seem to play well enough is Falcon...

Blah. I'll try to improve. I dont watch enough vids and stuff, and I just mess around with Falcon more than anything. I can't really take Brawl seriously like 64/Melee just for the shoddy mechanics.

Bleh.

Like, I use kirby's backthrow near the edge to try to force them offstage thinking its like his 64 backthrow or whatever and it springs them directly up (same thing with Fthrow).
 
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