MikeKirby
OTL Winrar
No problem, that's what we are here for!
Stone for fast falling purposes it nice and all but I mean Kirby has 5 mid air jumps. If you use them wisely you can find a nice safe place to land or maybe even bait an opening to attack while you land (fake a landing>mid air jump>b-air). Also I liked what a fellow Kirby mentioned about stone. It doesn't necessarily apply to you but you can get some nice knowledge out of it:
Hammer is nice for recovery as long as you can deal with the Phantom Lag that you get from it. Here I'll post what I said a while ago if you can't recall what Phantom Lag is.
Both Stone and Hammer (aerial or not) give you this. It's not something you want unless you want to get punished.
Ness can't really camp Kirby that hard. We can cancel out his PK Thunder projectile with a B-air or D-air. As for PK Fire we can just jump over it. Try to just hover right above it's trajectory. Some players get frustrated that they can't hit you with thier projectiles and end up becoming overly aggressive. Last I checked Kirby does fairly well in hand to hand combat.
Stone for fast falling purposes it nice and all but I mean Kirby has 5 mid air jumps. If you use them wisely you can find a nice safe place to land or maybe even bait an opening to attack while you land (fake a landing>mid air jump>b-air). Also I liked what a fellow Kirby mentioned about stone. It doesn't necessarily apply to you but you can get some nice knowledge out of it:
[...], you would have gotten your jumps back if you'd stayed in stone and landed. Sure you would have taken a hit, but at least you wouldn't have lost a stock.
That's one of the ways I use stone a lot actually: get back to the ground when I've lost a few jumps and am up high. I may take a hit, but if I'm not in kill%, then it's worth it.
*Phantom Lag - Landing lag you receive from performing a special attack. Best way to notice it with Kirby is by going to training mode and seeing it. Try short hopping a couple of times. Seamless right? Then use your down-b (stone) or side-b (Hammer) on the ground or in the air. After using these moves you now have Phantom Lag. Try executing quick short hops now. You will see the first time you land you will be stuck a landing animation for a few frames. AVOID THIS. Either try finding a safe place to land and get rid of it or if the situation is to hazardis try masking the Phantom Lag with a land canceled aerial.
Ness can't really camp Kirby that hard. We can cancel out his PK Thunder projectile with a B-air or D-air. As for PK Fire we can just jump over it. Try to just hover right above it's trajectory. Some players get frustrated that they can't hit you with thier projectiles and end up becoming overly aggressive. Last I checked Kirby does fairly well in hand to hand combat.