Ankoku I'm looking at match 3.
:07, you started off the match by not moving and let Luigi approach you. you should have at least walked towards the middle of the stage, because now Luigi has you in a corner and you don't have much room to work so you just land on his shield with a fair.
:16, you still have this habit i guess, dtilt would have been fine here, and if he still rolled dancing blade would eat him
:30, this was a desperation dancing blade imo, he wasn't open and you would have had to get to hit # 3 or 4 for it to make contact. dtilt plz
:36, why did you roll away here? Up air > up tilt is basically a combo
:39, if you see him roll behind you as you fair just keep DI'ng forward, an IC ***** me like this a few days ago because I kept going backwards.
:50, unsure why you backed off here, dtilt/dancing blade/grab whatever to get him back off the ledge. you got your jab in though so its kool
:54, *facepalm, takes his hand away from his face and sees blood, he realizes his eyes are bleeding from the ugliness of Ankoku's fsmash spam
1:26, unsafe, though I can see why you did it. be a little more careful with the up b
1:33, GOD DAMMIT ANKKOKU WTF
2:03, as he slides away you don't follow him, that's why you keep getting hit with the tornado thing
2:15, same thing
2:20, same thing. you're giving him too much space and it allows him to do that
2:57, up smash ? <_<
2:59, you were both caught in the corner here, but he was the one taking a defensive position and put his shield up. you proceed to run away and reset the situation to neutral. he hits you with another tornado because of this in a few seconds
3:47, nair approach >_>
5:04, MY EYES
but yeah, this match is too long
Pretty good, I saw up b this time and spacing for the most part was ok. Sometimes you'd do some unsafe stuff, but the biggest problem was stage positioning. Sometimes you'd be ****** Luigi across the screen but then you'd just let up and go back to brick walling. Luigi would proceed to use his quick approach and tornado you.
Do you have the Snake vid? I want to critique that one since you said you got 3 stocked.
But other than that ill just copy paste shaya's critique for the first 2 vids for the archive since i didn't watch them:
Video 1
Over all, bad spacing and aerial movements made it too easy for your opponent to dominate you. Other areas like the choice of your moves... You barely used dtilt, no ftilts at all, and you generally kept yourself in the air instead of grounded, where you could have abused Luigi's range with grab game.
You made some silly mistakes. Mostly those relating to how close you moved yourself to Luigi. Constantly moving yourself into his range... you made it so Luigi didn't need to approach at all...
At the start: You just walked towards the middle of the ring like it was some boxing match... what the hell? Retreating fair retreating fair!.
0:23 - You DI'd towards Luigi after being hit up. Luigi has a hard head... and you were coming from directly above him like you had a dair worthy of approaching with. Around this time you were practically being juggled, but continually kept moving towards your oppnent instead of away... also Fast Fall where?
0:53 - DI'd straight into him hoping for what? Him to use a laggy move you air dodged that you could punish with? If the opposite situation didn't work then this shouldn't have either (i.e. whiffed fsmash below...). Marth has the sword and Luigi doesn't have the range, why just move into his range all the time?
Dancing Blade. As per usual my comments indicate I hate how you use the downwards variation of the Dancing Blade; you also need to work on just stopping it if it misses...
0:15 - Missed, kept going. Better timing could have made it better to punish the spot dodge, i.e. not as quick as you can but timing the strikes... Downwards made it worse.
Fsmash. We all know how easy it is to just move that C stick forward hoping it will get you a hit, but the punishment for missing is too extreme unless the situation calls for it to be near guaranteed.
0:33 - Whiffed Fsmash from a simple above ground airdodge caused you to easily give Luigi an up B. This is silly, Luigi was the one who can get juggled if he's above you - you're out to force the air dodge with fast moves so you can punish with fsmash:O (Am I insane?)
2:48 - Fsmash shouldn't be used for damage racking or spacing... again a good example of why.
Video 2
Better spacing and less misusings of moves made it better to see your strengths come out. Aggressive edge guarding (I definitely believe you love it) has shown to help you immensely here. There was little to say about what you were doing that was wrong, but you should really put weight into retreating attacks while in the air. You showed a lot smarter playing than your previous video. I still find the lack of a grab game something that is definitely NOW needing to be worked on.
Silliness. Like before you made some heavy mistakes by moving towards an opponent after being hit instead of getting back to the ground safely and resuming zoning/spacing. However it was better this match for sure.
Like Video 1, at the start you just hurried into the middle of the stage. Is it some unwritten rule you guys have? Honourable Boxing match startup where your opponent always throws the first punch before the bell rings?
0:31 - You moved straight into his upwards fsmash.
0:30-0:34 - Luigi's aerial shot bombs can be swatted with fair [IIRC]. Or at least air dodged around
Dancing Blade was better, I saw no down variations and you even cancelled after the first strike if it missed. Yay.
Grab Game:
0:28 - Instead of an Fsmash, a grab would have been a lot more appropriate. Especially as you had the opportunity to do yours first over theirs. At those close quarters there's little reason to use such a long ranged move as Fsmash...
2:23 - Falls down straight into you with a shield and you should have grabbed him. He did the same to you when you made the mistake, so a grab grab grab. yay. ALso a little further you were killed by a dsmash while jabbing. A grab may have been more appropriate - maybe.
Good:
0:50s - Great edge guarding. You actually gave yourself the opportunity to kill them with gimping unlike the previous match.
1:20 - Pushing away with dtilt, useful right? You should be doing this more often. But you'd first have to let yourself be on the ground more often.
1:32 - Dancing Blades are good, and there are many times you hit with them in a good manner, but pushing your opponent towards an edge is great to. Dtilt here to dancing blade would have been an extra 10% or so and have them firmly off the edge to use your great edgeguarding.
Fsmash whiffs were a lot rarer, but you started to throw them out a lot during the last stock. Luckily the lack of them mostly in the game probably stopped your opponent from actually playing to -wait- for them.
1:44 - Dtilt/Dancing blade = Better.
2:12 - Whiffing an fsmash scored you the kill. You're lucky he wasn't closer.
3:07 - Start to think to yourself, if they're not at kill percent or it's not extremely safe to do so, use dtilt instead of fsmash.