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The Official Falco Video Critique Thread!

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Dr Peepee

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It's all in the usage. I mean, no one tries to camp with Falco anymore so I couldn't tell you how that'd go, but using a fair amount of lasers means one is good at placing them well(assuming the player is talented). Lambchops is all about some lasers, and yet he isn't really predictable with them. He's placing the lasers in areas that contain people tighter while allowing him to either rack damage(on floatier characters) or contain like anyone else so his approach can be eased. A lot of it is methodology and of course your opponent. If your opponent punishes a certain way you laser that keeps you from approaching quickly, then you'd have to laser a little more to offset that(or not laser at all and do that thing, but that's harder since Falco is slow. It can work though.....but I won't deny it's simplifying a conditioning thing for the sake of an example.).

And of course, everyone has their own idea of how many lasers is "too much" which doesn't help. There's no easy way to answer this lol, it really does come down to how you want to use lasers and even how you adjust them as needed. People have innovated very well with lasers over time so maybe it would help to look at different successful Falcos and observe their laser styles for yourself?
 

Jake13

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how many lasers do you think you use in one match?

matches where i do the best i use <35 lasers. campier matches (or more scared play) im like 70 and up
but then i know hxc kids that avg at least 130 a match
and it begs the question, do you play better because you're using less lasers, or are you playing so well you don't need the lasers?...mindgames
 

Dr Peepee

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Sure thing bro =)

0:05- Well you kinda kept shooting the wrong way in the beginning lol.

0:10- Fsmash at 36%? Try to combo more first since fsmash won't lead to an edgeguard or anything at that percent.

0:19- Don't double jump with no intent like that vs Falcon or anyone really. In fact, try to avoid using your double jump much at all so you can't get gimped/killed/predicted easily.

0:51- Got hit because you tried to shine after AC'ing a Bair. Too much lag to do that. Just reset or follow up in a different way if you do that.

0:54- Jumping onto the edge is also usually not a good idea unless you think the opponent is definitely going to approach at that second. Just try to get more laser control going or get ready to space a Bair or something but don't do that.

1:12- The most major issue here aside from you always teching or doing so predictably I guess was that you got into shield and then decided to leave it but didn't WD OOS. Make up your mind and have a solid response to every situation. WD OOS if you change your mind about shielding or laser. Or just don't shield. Or hold shield(or roll) lol.

1:26- Shined after crossing up too hard. Won't reach. Should have uptilted or baired.

1:30- AC bair into Falcon isn't good because you can get grabbed in the lag and it's a big move so it makes more sense to space it lol.

1:49- Nerves?

2:48- Double lasered when Falcon was too close to the edge and also on the ground.

Don't double jump so much lol seriously. Not a bad match for you though once you got going.
 

NamiNami

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Paju

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Whatever 2:11 starts:
.
.
.
Thanks very much for that! =) I indeed find Falco the most interesting character and I think I'll start to main him again and your advices are really helpful so thanks a ton for those!

I tested my Falco against Leffen's Yoshi in one match in a Bo5 MM set in the same tournament where NamiNami played against Armada and I tried to fix those mistakes you pointed out earlier and I would again appreciate it very much if you had time and could analyze that match, but if you don't feel like it or don't have time, it's no problem for me. =) Atleast please analyze NamiNami's matches as he deserves it far more than I. =)

http://www.youtube.com/watch?v=LeYddZgy7tc&feature=related

Thanks in advance! =)
 

SPAWN

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I have about a dozen friendlies that I played against Pc Chris. I guess the tournament videos that I had that were recorded from like 2 months ago aren't ever going to go up, but these will go up within a few days, can't wait to get some tips before Zenith!
 

StriCNYN3

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So, I'm still extremely terrible at the Marth match up. At times I feel I'm finally understanding what there is to know about him, and then it just goes back to me getting ***** mercilessly. I'm just not getting what the right things I'm doing against him since it just feels like Marth just covers everything I throw at him.

Here's one on DL:
http://www.youtube.com/watch?v=Yo2qEU5B2rA&feature=mfu_in_order&list=UL

And here's one match where I just don't know what to do:
http://www.youtube.com/watch?v=6DxQjhDTjkg


also, lol don't mind those random nair edge guards. I was just seeing what works lol.

So yea, HELP ME :D
 

FoxLisk

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StricNYN3:

I think your biggest problem is not respecting Marth's shield. you pressure it in unsafe ways a lot, and he generally punishes you for them.
In the first game you also didnt seem to respect his dash attack but either you got better at that or he switched to different methods in the later games. marth can just dash attack you as you're starting a laser if he figures out when your defensive lasers come out, so be careful about that.

At the beginning of game 3 you were doing really well; picking your engagement points and camping him out a little and playing it safe but then you died first and sort of broke down and just threw yourself at him.

ALso, you have to grab marth sometimes. if he's shielding a lot (which he was) you have to grab him. Uthrow uair or smoething; it's only like 20% usually but it forces him to not camp shield.
 

StriCNYN3

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Thanks Foxlisk
Also wanted to know, what do you think is best to do when Marth is under a platform and up-tilting/up-airing you?
 

noobird

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hmm. . . I feel so noob here D: . . . okay so I've never been to any tournaments or anything and the only other person nearby who even plays ssbm is my brother so: someone help! XD I'm the green falco

http://www.youtube.com/watch?v=X7odkr7aHyg

Thanks in advance xD! And critique whatever parts you want - I imagine if you do the whole thing you'll write maybe three essays worth on how bad I am =P
 

FoxLisk

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Thanks Foxlisk
Also wanted to know, what do you think is best to do when Marth is under a platform and up-tilting/up-airing you?
i mean this is a really ****ty situation. ive always been told try to CC one hit and then jump out onto the third platform if those things are viable... CC tech -> full jump can work too if you can pull that off. dont try spot dodging, it almost never works. if you can get your shield up, holding it until another hit comes and then jumping right after works. I think in theory you can shield drop -> dair to punish but that's really hard.
 

StriCNYN3

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@ Foxlisk: Ah ok. I've been trying that already, and I always just get ***** anyway haha, but thanks. Looks like I'll just have to pray for the best then.
 

~Tac~

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@ Foxlisk: Ah ok. I've been trying that already, and I always just get ***** anyway haha, but thanks. Looks like I'll just have to pray for the best then.
You're better off jumping out as soon as possible. Each hit is a possibility to lead to Marthrapecombos. Shieldjumping right after a hit is far more successful then rolling or teching a hit up there. You just wanna get up and off the platform before you gain 20% anyway.
 

mers

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hmm. . . I feel so noob here D: . . . okay so I've never been to any tournaments or anything and the only other person nearby who even plays ssbm is my brother so: someone help! XD I'm the green falco

http://www.youtube.com/watch?v=X7odkr7aHyg

Thanks in advance xD! And critique whatever parts you want - I imagine if you do the whole thing you'll write maybe three essays worth on how bad I am =P
Mainly I think you need to work on your speed and fluidity. Make sure you're always doing something. If you're in the air trying to get to the ground, make sure you fastfall (I noticed this a whole lot). Also, roll/dash attack less, and tighten up your wavedashes.
 

Niko45

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So, I'm still extremely terrible at the Marth match up. At times I feel I'm finally understanding what there is to know about him, and then it just goes back to me getting ***** mercilessly. I'm just not getting what the right things I'm doing against him since it just feels like Marth just covers everything I throw at him.

Here's one on DL:
http://www.youtube.com/watch?v=Yo2qEU5B2rA&feature=mfu_in_order&list=UL

And here's one match where I just don't know what to do:
http://www.youtube.com/watch?v=6DxQjhDTjkg


also, lol don't mind those random nair edge guards. I was just seeing what works lol.

So yea, HELP ME :D
You honestly should almost never get hit by wd oos fsmash. That doesn't work at all for me anymore really, and against much lesser falcos than you. You probably just need to recognize better when Marth has that opportunity because it seems like you're kinda running into it. A lot of falcos will shine his shield into a reverse sh laser into more pressure to stuff the wd oos behind fsmash. You don't NEED to do all that tho, just a matter of being a little more patient while pressuring (kinda weird to think of being patient during shield pressure but I think you know what I mean).

I feel like the shield pressure battle is a huge swing point in marth vs falco because marth simultaneously gets caught in shield pressure more often than most characters and also has better escapes from shield pressure than most other characters, so it's basically a huge face off in the matchup and whoever is winning those exchanges is probably winning overall.

You could probably also grab marth a lot more.
 

noobird

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Mainly I think you need to work on your speed and fluidity. Make sure you're always doing something. If you're in the air trying to get to the ground, make sure you fastfall (I noticed this a whole lot). Also, roll/dash attack less, and tighten up your wavedashes.
Thanks :). Just wondering, is there anything about tech skill that should be improved (other than tightening up the wavedashes), or should I fix these "bad habits" first.
 

SPAWN

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I'm going to critique myself probably one at a time when i have free time. If I could get some more people to discuss through it with me that'd be awesome. I'll try to leave my critiques as open ended as possible.

Anyways match 1: Spawn (Fox) vs PC (Falco)
:12 When Fox is closing in that tight of a space don't do djffdl, it leaves you getting hit a lot or in a bad position
:15 The retreating laser was good but don't combo with nair at low percents
:17 shine oos/get out of there
:23 how do I continue this combo, what should I have done after the shine?
1:01-1:15 Idk how i got ***** so bad, what I could've changed...
Rest of the match: Idk what I did wrong...

General tips: Don't double jump around so much with Falco
 

chak

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I'm going to critique myself probably one at a time when i have free time. If I could get some more people to discuss through it with me that'd be awesome. I'll try to leave my critiques as open ended as possible.
Good idea. too bad i never have any vids or anyone to play with.
Anyways match 1: Spawn (Fox) vs PC (Falco)
:12 When Fox is closing in that tight of a space don't do djffdl, it leaves you getting hit a lot or in a bad position
why would you even djdl when they're right in front of you? maybe a shl but thats still cutting it close. as you said, it just gets you hit/in a bad position
:15 The retreating laser was good but don't combo with nair at low percents
i dont think that its a case of laser not comboing with nair, just that when you rshl you're trying to reset to neutral and you just jumped right back into him. also nair can be cc'd at low percents
:17 shine oos/get out of there
:23 how do I continue this combo, what should I have done after the shine?
standard dair-shine combo? i guess you had to read the di and wd out in that direction though
1:01-1:15 Idk how i got ***** so bad, what I could've changed...
you just got pressured into a really tiny corner and had no options. i don't know what you should have done though :urg:
Rest of the match: Idk what I did wrong...

General tips: Don't double jump around so much with Falco
 

StriCNYN3

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@Zetrox: God I love me some KJab =) Alright, let me take a crack at it.

What I think you should do more is control him with some well placed lasers because he was moving around way to freely. At 0:05 -0:08 is what I'm talking about. You had him cornered but then you retreated which allowed him to reset his position and he controlled you with lasers of his own. My advice to you when controlling him with some well placed lasers is to mix them up with some DJ FF lasers if you catch him full jumping your SHL's. Also, you should duck while SHL'ing if he's not not spacing his lasers low, and if he is spacing them low, do SH non FF lasers to have an edge over him.

KJab seems like the really aggressive and over whelming type, so you should do more fake outs, as in dash dance a little here in there, Wavedash back and forth, Triangle jumps, empty aerials, whatever to keep him guessing. He seemed way to comfortable with your play style and knew exactly when to approach your moves a lot. At times, even simply standing can cover so much. Just mix up your approach game and catch him off guard with your spacing maneuvers.

Also, since he's so aggressive, you should be CC'ing his aerials more. What I like to do is SH into my opponent's Dairs and Nairs at low percents so when we both land, I can instantly whip out a Shine and just death combo from there. Or you could just Shine OoS more.

Also, at times you would do full jump Dairs, which is really unsafe. You should replace that with some empty full jumps -> Shine to bait spot dodges (I like to cover with multi shines just in case the first shine missed), or better yet, empty SH -> Shine grab to cover some options, or at least start your Dairs late on his shield so it won't be so easy for him to Shine OoS.

I think you full jump when you feel he's about to pin you down with lasers. If that's the case, replace that with some Shield Wavedashing. You can Wavedash towards his way until you're close enough, and if you feel he's going laser your shield again, just Nair right out of it.

Sorry for the essay, hope this will help you out =P
 

ZetTroxX

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Thank you soo much, I really appreciate it. :) I eventually got better @ fighting kJaB, but if he turns on the turbo button I´m pretty much ****ed in any way D:
 

TheZhuKeeper

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Hey Kevin / DrPP / Falco boards, if you could take a look at my recent set against Fly and give me your insight, that'd be cool. I don't think I've ever asked for a critique, so this is kinda new for me LOL. I'm really bad at watching / analyzing videos myself, so I'm sure any feedback from you guys will help me loads in seeing stuff I missed.

Here it is.

Zhu vs Fly Amanita - Winner's Finals

http://www.youtube.com/watch?v=v60HuHjBQf0
http://www.youtube.com/watch?v=Xk857iMgN9c



Some notes:

I've always hated / dreaded the IC matches so it's something I never really put time into cause I just never enjoyed playing it (LOL) so if you guys know of any basic IC specific setups I am oblivious to, let me know.

I think my biggest problem is that I don't recognize when and how to apply pressure to ICs. I think I follow up ok for the most part, I definitely have to learn some more guaranteed / safer (I hate it when I try to punish one, and the other hits me) kind of punishes, but for the most part, I'm more focused on how to keep ICs from breathing, so if anyone has some tips on that, that'd be great. If you guys think this is the wrong approach to the matchup, **** you (lol jk, lemme know what you think!).

Anyone know how I should DI IC's stuff? I feel like the uair -> uair or uair -> dair stuff he's doing shouldn't work on me, am I supposed to just SDI away? (I know I get stuck in dthrow -> dair chaingrab alot, but I actually know how to DI it, I just forgot that with Falco you have to DI the dair a little bit late (I was doing the Fox timing cause it's just intuitively what you'd do).


Personal Notes for the Future:

NAIR APPROACH SOPO IS GOOD
utilt under them like PP
ALWAYS stay within an IC's wd and its jab range
RAPEEEEEEEEEEEE


The next tournament I'm gonna be at is probably gonna be in the EC. Playing fresh players might motivate me again. I got Zanguzen, Abate, and Emukiller within driving distance from me when I'm in NJ. Maybe I got this.

!!!
 

mers

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IMO, the IC matchup is way more about positional push/pull than most matchups. Hitting their shield is often bad, which is not the norm for Falco. Really you want to find a good spacing that shuts down their ridiculous tricksies, and steadily push them back toward the ledge.

I recommend watching Mango play Falco vs ICs. He's like a wall; they never get past him.

I realize that what I just described was kind of just Melee in general, but I think being aggressively defensive is a good mindset to use in this matchup. Take your defense to them.

EDIT: I forgot to mention that I'm bad, and you're good, so yeah. Maybe not the most helpful post.
 

TheZhuKeeper

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IMO, the IC matchup is way more about positional push/pull than most matchups. Hitting their shield is often bad, which is not the norm for Falco. Really you want to find a good spacing that shuts down their ridiculous tricksies, and steadily push them back toward the ledge.

I recommend watching Mango play Falco vs ICs. He's like a wall; they never get past him.

I realize that what I just described was kind of just Melee in general, but I think being aggressively defensive is a good mindset to use in this matchup. Take your defense to them.

EDIT: I forgot to mention that I'm bad, and you're good, so yeah. Maybe not the most helpful post.
I actually thought about finding Mango vs IC vids, and I just settled on their not being (m)any of them and didn't bother, but I'll try again.

Yeah I couldn't find any. I don't actually recall him ever going Falco against ICs in tournament, but let me know if you find anything.
 

ChivalRuse

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Here are some things about that matchup that you can add to your notebook, Zhu ...

1. Their wavedash:

-Lasers stop one Sopo dead in his tracks, but when they're together they can power through lasers (since only one of them gets hit by the laser) with wavedash -> f-smash/d-smash. Laser -> shield can eliminate the effectiveness of this tactic pretty thoroughly.
-Putting a hitbox in their way is a great roadblock to even two ICs. SH dair -> f-tilt shuts down a lot of their approaches (i.e., wavedash jab and dash attack).
-F-smash is very high risk vs a medium to high reward. It will catch their wavedash sometimes (unless you do it too late, allowing them to shield ... even then it can sometimes be spaced well enough to preclude shield grabbing); however, if they do a short wavedash and then dash dance away, you won't be catching them with the f-smash, but you'll move forward into their grab range. I noticed you were f-smashing sparingly against Fly, which is actually smart on your part.

2. Their desyncs:

-DON'T let them set up desyncs! If they roll, you can hit them before Nana's desynced attack comes out, but be quick, or you risk running into a blizzard/f-smash.
-Stay close enough to them that you can pressure AND therefore not allow them the time to set up desyncs. ICs can't afford to wavedash toward you from JUST outside close range (i.e., dash attack range) because the startup is too slow and is susceptible to getting stuffed by any hitbox. Therefore, laser in place from this range and react to retreating wavedashes/dash attacks. They really have no other options at this distance.

3. Gimmicks:

-Don't laser camp two ICs. That gives them time to set up desync approaches in which they'll have the advantage, since they can cover multiple options. It's better to get in their face where they have to contend with quick, safe pressure and have fewer options with their slow, predictable moves.
-Don't let a synced side b hit you. If it does, mash CC shine.
-Don't challenge their uair. If you're airborne for whatever reason, get back to the ground without letting them get under you.
-Don't get impatient and challenge in place desyncs. Wait it out and laser. If you're confident in your timing, attack IMMEDIATELY after the hitbox from the last move dissipates (warning: there may not be such a window if the last move was an u-tilt/blizzard, because of the lingering hitboxes).

4. Dealing with their grab mixups:

-ALWAYS (I repeat, ALWAYS) survival DI by the ledge. Why, you ask? Well, if you DO happen to mash out or smash DI out of a chaingrab, you're STILL by the ledge, meaning that you're probably screwed anyway. You really can't do anything besides jump away, but then you're in a bad position. May not seem like the best logic, but if you DON'T manage to escape and get hit by a finisher with bad DI, you're dead period. So keep that in mind. Also, sometimes the CGs are inescapeable, as in the handoff. So there's no point in trying to smash DI that anyway, when you could better spend your time trying to live.
-Low percent + midstage, roll the stick from down to away to up and then to away and down, while mashing buttons. This way, you'll have a chance to smash DI chain grabs and you might break out of the grab itself. As you get to higher percents or closer to the edge, focus more on survival DI. The reward is higher for you to live because the ICs THOUGHT you'd try escape DI than for you to [escape 1/3 of the time, because of the brokenness of cgs OR get hit by the finisher ANYWAY, with poor DI no less, rendering your escape attempts meaningless].

5. Random advice:

-Get them in the air, where they have bad mobility. This will force them to side b down most of the time, meaning you have a chance to kill Nana here or beat up on Popo.
-GRAB GRAB GRAB. You should be cautious when grabbing synced ICs, of course, but that doesn't mean it doesn't wreck them if they fail to punish it. D-throw has a nice hitbox and is hard to punish. F-throw and b-throw are good if you grab one of them separate and want to throw them into each other.
-Given the option, it's almost always better to recover high, unless you KNOW you can sweetspot the ledge.
 

SPAWN

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Thanks for the critique chak. The tidbits for :23 and 1:01-1:15 were especially helpful.

Zhu, thanks for asking for IC advice. I pretty much play Chu every major and it's always an impossible uphill battle.

I could not find any IC matches for Mango's Falco. I was able to find some Shiz vs Chu which you were maybe thinking of?
---------------------------------------------------
Critiquing myself again:

Spawn (Falco) vs PC (Fox) 1


:41 Don't fsmash at that percent, that should've been an easy combo>kill
1:10 shine> something
1:15 angled ftilt?
2:05 >_>
2:45 Don't get stuck in shine!!!
2:49 Have back facing for edge guarding
3:00 >_> dair
3:17 :(

Anybody have any other thoughts?
 

Dr Peepee

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I'm actually kinda mad because I had everyone critiqued except Zhu but my comp got messed up so I lost it all. =(

I'll do a faster version of everything again tonight hopefully. <3
 

TheZhuKeeper

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Thanks for the critique chak. The tidbits for :23 and 1:01-1:15 were especially helpful.

Zhu, thanks for asking for IC advice. I pretty much play Chu every major and it's always an impossible uphill battle.

I could not find any IC matches for Mango's Falco. I was able to find some Shiz vs Chu which you were maybe thinking of?
---------------------------------------------------
Critiquing myself again:

Spawn (Falco) vs PC (Fox) 1


:41 Don't fsmash at that percent, that should've been an easy combo>kill
1:10 shine> something
1:15 angled ftilt?
2:05 >_>
2:45 Don't get stuck in shine!!!
2:49 Have back facing for edge guarding
3:00 >_> dair
3:17 :(

Anybody have any other thoughts?
I actually did a set with Chu and won 3-1, and I think I've won almost all my friendlies I've ever played with him. Fighting Chu is fun for me because it feels like he's actually fighting back, playing Fly just makes me want to quit sometimes LOOOOL.

btw I thought you played Sheik...? Or were you just referring to ICs in general?

Just saw xmen. whoever played ProfX and Magneto (kinda) CARRIED the movie. Everyone else sucked ****.
 

Dr Peepee

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Hey PP, I played Armada 2 weeks ago (he entered a Finnish tourny) and MM'd him in a bo5 set.

Why didn't I win him like you (lol).

Match 1: http://www.youtube.com/watch?v=t2GTqrI1v_E
Match 2: http://www.youtube.com/watch?v=zUTwJgHSkA0
Match 3: http://www.youtube.com/watch?v=nqZE83TxBIE

The matches are short but I don't ask you to go through all of them unless you have time. Or maybe you can take some notes from Armada before facing him again? =)
Match 1:

0:03- Swatted because you did a bad Nair(that would normally get punished since it's weak and easy to CC and see coming since it's up high) but also lasered the wrong way. Make all of your motions count.

0:16- Tried to space your moves then go for shine, which isn't something you can space. Gotta go into Peach if you're gonna shine, which is tough.

0:22- Trading with each is a bad idea. Just reset to the platform instead of going for that Nair on a whim because all trades are in Peach's favor as % builds.

0:51- Got messed up or something? Keep your mind clear while playing I suppose.

1:06- Laser was too close. Space it out more then you can follow up since Peach is floaty so she won't fall down after being lasered quickly. Also CC those Nairs from earlier(you could then shield the Dsmash so don't worry about getting CC *****),

1:21- Go the edge. Being above Peach is an easy Nair.

1:32- Double jumping above anyone with Falco is usually bad. Maybe work in shine stall to bait out getup attack so you could punish afterward?

Then you got above Peach too much and held shield while wavedashing/landing offstage lol.

Thanks very much for that! =) I indeed find Falco the most interesting character and I think I'll start to main him again and your advices are really helpful so thanks a ton for those!

I tested my Falco against Leffen's Yoshi in one match in a Bo5 MM set in the same tournament where NamiNami played against Armada and I tried to fix those mistakes you pointed out earlier and I would again appreciate it very much if you had time and could analyze that match, but if you don't feel like it or don't have time, it's no problem for me. =) Atleast please analyze NamiNami's matches as he deserves it far more than I. =)

http://www.youtube.com/watch?v=LeYddZgy7tc&feature=related

Thanks in advance! =)
Oh I remember watching this. Okay your thing was you never knew what to do with your lasers or why you were doing them. If you're standing around lasering then you're waiting for Yoshi to approach so you can **** him, but you were approaching after a while. This means you just need to understand when your lasers and movement have given you an opening and you need to take it confidently. Do all of your actions with a purpose and think about why the laser is helping you control space.

http://www.youtube.com/watch?v=0qZCJYREU74

Just a friendly; thanks in advance for any critiques.
So, I'm still extremely terrible at the Marth match up. At times I feel I'm finally understanding what there is to know about him, and then it just goes back to me getting ***** mercilessly. I'm just not getting what the right things I'm doing against him since it just feels like Marth just covers everything I throw at him.

Here's one on DL:
http://www.youtube.com/watch?v=Yo2qEU5B2rA&feature=mfu_in_order&list=UL

And here's one match where I just don't know what to do:
http://www.youtube.com/watch?v=6DxQjhDTjkg


also, lol don't mind those random nair edge guards. I was just seeing what works lol.

So yea, HELP ME :D
GFs game 1:

0:27- Marth's on a platform and you're approaching under him. Think about it: if Marth lets you get under him he could be in trouble(possibly). Most Marths will run off of platforms and aerial in some way once you get close, so either be ready to CC **** or bait it. Pay attention to how Marth can abuse his range and whether you really have positional advantage and why you're approaching always.

0:32- I said something last time I did this critique like "I'm not going to blame you for getting hit by that, but save it away for the next time that type of situation comes up and what kind of Marth you're fighting." It was an experience kind of thing. Sometimes you have to run away a little farther or just not laser right away or laser even faster lol.

0:47- Big risk laser. If you're fighting a Marth that can PS that well then I suggest feeling him out on it more or playing on his ability to do something like that with empty hops, blanks, etc. You had enough stage to where a laser in place or a little movement could still be useful, but I don't blame you for trying that either. It's just super risky lol.

1:15- Only thing you wanna hit Marth with there is Dair because Marths know to CC gay stuff, especially if they find themselves in lag like that airdodge. Just take the reset and maybe grab or reset or something like that. Pokes aren't worth it on Marth at all.

1:50- Should have delayed the Dair. Kinda crazy routine you were doing there but it was working so whatever lol.

1:57- fair? I think I see what was going through your mind but you could have gotten away with the empty hop there probably so you shouldn't have felt compelled to throw a move out.

Then you hit Marth into the air with shines and dash attacks. This is risky because you can't actually kill from it and I think you'd be better suited to using those opportunities to pressure instead of getting a quick hit off right away, but if you can control Marth in the air well enough(a bad position if it's not on his terms) then you can still get your kills that way. Something to keep in mind.

The last stock was you getting above Marth too much and not understanding how mobile/long ranged he was. Keep yourself lower for starters and learn the way he moves so you can better respect his range.

Good stuff for when you did get going though.

hmm. . . I feel so noob here D: . . . okay so I've never been to any tournaments or anything and the only other person nearby who even plays ssbm is my brother so: someone help! XD I'm the green falco

http://www.youtube.com/watch?v=X7odkr7aHyg

Thanks in advance xD! And critique whatever parts you want - I imagine if you do the whole thing you'll write maybe three essays worth on how bad I am =P
I think your issue was that you didn't move enough when you started comboing and didn't understand how small the range on shine was. Get a flow going man, enjoy the combos!

what up players!

Texas tournies don't get recorded often so i've got a vid from like a month ago for critique
well really i've got two


this set i get 2-0'd by tea aye eye: http://www.youtube.com/watch?v=ekGEvVxJxVE

and this set i 2-0'd mt: http://www.youtube.com/watch?v=xmKuMV8cm-s

they're both marth's so watch whichever you want, i play pretty bad in both of them

thx guyzzz <33
I remember seeing a lot of forcing things and bad Fsmashes from you. Don't stay above Marth so much and understand the flow of the match better(like when Marth powershields how much time and how many options you have instead of trying a slower challenge like Fsmash for example).

Watching game 2 because you guys will be more warm and I get to watch PC's Fox. =p

0:03- Do some regrabs or side B cancel on the platform or waveland onstage. PC standing still right there makes it easy for him to react to a getup attack like that.

0:21- Shine.

0:32- Roll then Nair in place. You did that twice in a row. You need to find a way to re-establish momentum in a match better, especially vs faster characters like Fox. If you have to roll then try to get moving after that(notice PC isn't so hot on your tail that he ran into your Nair either time?) or WD OOS. **** option.

0:40- Made yourself predictable going so high and losing your DJ so much. Mix in fadeaway Dairs/lasers if you're going to go high and it's usually risky to DJ above Fox so make sure you're sure it'll work before going for it.

0:43- Don't shield after Fsmashing Fox's shield. It was perfectly spaced so you had advantage.

0:50- Should've DI'd one of those moves out since if it was all weak you'd have died anyway. XD

1:00- I'm seeing a general lack of tech skill and certainty from you at this point. Make sure you can keep pace in a given match with Falco.

1:18- Should've been lasering Fox to lower him/make him feel threatened. Standing there only covers side B or up-B into you really. You have to shoot Fox to lower him/make him think side B is safe.

I'm also seeing a lot of Nairs being thrown out without a real chance at catching Fox. You either have to be closer to Fox to make those work or have him unsure about jumping/running away due to lasers, and PC seemed confident in dodging/countering you most of the time, which he did.

2:03- Bad dash attacks. Don't get desperate to punish lag. If that stuff doean't work then only do it when you're closer or use those opportunities to pressure/grab!

2:46- Get off the platform faster vs Fox.

Then PC just kinda scared you a lot and you let him control you, which isn't really Falco stuff so much as experience stuff.

Hey Kevin / DrPP / Falco boards, if you could take a look at my recent set against Fly and give me your insight, that'd be cool. I don't think I've ever asked for a critique, so this is kinda new for me LOL. I'm really bad at watching / analyzing videos myself, so I'm sure any feedback from you guys will help me loads in seeing stuff I missed.

Here it is.

Zhu vs Fly Amanita - Winner's Finals

http://www.youtube.com/watch?v=v60HuHjBQf0
http://www.youtube.com/watch?v=Xk857iMgN9c



Some notes:

I've always hated / dreaded the IC matches so it's something I never really put time into cause I just never enjoyed playing it (LOL) so if you guys know of any basic IC specific setups I am oblivious to, let me know.

I think my biggest problem is that I don't recognize when and how to apply pressure to ICs. I think I follow up ok for the most part, I definitely have to learn some more guaranteed / safer (I hate it when I try to punish one, and the other hits me) kind of punishes, but for the most part, I'm more focused on how to keep ICs from breathing, so if anyone has some tips on that, that'd be great. If you guys think this is the wrong approach to the matchup, **** you (lol jk, lemme know what you think!).

Anyone know how I should DI IC's stuff? I feel like the uair -> uair or uair -> dair stuff he's doing shouldn't work on me, am I supposed to just SDI away? (I know I get stuck in dthrow -> dair chaingrab alot, but I actually know how to DI it, I just forgot that with Falco you have to DI the dair a little bit late (I was doing the Fox timing cause it's just intuitively what you'd do).


Personal Notes for the Future:

NAIR APPROACH SOPO IS GOOD
utilt under them like PP
ALWAYS stay within an IC's wd and its jab range
RAPEEEEEEEEEEEE


The next tournament I'm gonna be at is probably gonna be in the EC. Playing fresh players might motivate me again. I got Zanguzen, Abate, and Emukiller within driving distance from me when I'm in NJ. Maybe I got this.

!!!
Alright so I'm gonna look at game 1 then I'll move on to your other stuff if it still needs addressing after that.

Early on I'm seeing you jump around a lot and risk getting Uair'd. I don't think you can do much to ICs unless you start out grounded and get some kind of pressure going. I'd say start with that.

Yeah actually the FHs are getting you ***** LOL. Also I just saw you land a Dair and you only followed with a...jab? At least grab Dthrow or Fthrow or something lol.

0:30- Should have taken the hit and killed Nana with Dair or Dsmash. You got hit anyway....

0:37- Dash attack was far too late. Could have followed with Dtilt/Dsmash to separate them, or maybe run up shine like shiz, or even another Dair. Could have dash attacked too obviously but yeah lol.

0:43- While I wasn't expecting that dash attack either, I'd say reversing a Dair there would cover everything. Plus you could knock Nana away before Popo could react I bet.

1:05- Throwing Ftilts in weird places got you Dsmashed lol. Do one and then kinda wait a second to see what happens instead of spamming the move. I think you were trying to cover the platform dash/jump but eh uptilt could have beaten that better than Ftilt. Also shining to cover rolls is tough especially when it didn't seem like you were planing on him rolling. Keep it simple and shield unless you're right inside of him when he rolls.

1:12- I like upsmashing when that happens, but faster Bair would have worked too. Could have even uptilted if you were short on reaction time there.

Then a lot of bad things happen because you go above ICs a lot again.

Also I'm noticing you attack Nana when Popo can get below and **** you again. Hit Popo into a farther away place before ****** Nana if she's on a platform, but otherwise just make sure you punish hard whenever you hit either one. Your punishes when they were separated was weak, basically, which hurt you in the next section of the match.

Then you went above ICs and died lol.

2:30- Falling off the platform without even a laser like that? Eh. I'd rather move around and jockey for a lower position or transition to the top platform before I did that. Still, if you had fallen with a laser you would have had time to react to whatever he did I think.

2:46- Ran in on a pre-set strategy without looking at what he was doing/assuming he was messing up. I dunno I doubt this would catch you offguard again but it's the principle of the thing. If Nana is right there then don't jump because she could even Dsmash you of her own accord....

2:52- No need to Fsmash there. Yes it'd be helpful but you didn't really try to set it up. You're better off pressuring the ICs landing or disrupting them as they fall with lasers so they couldn't even be synched on landing so you could hit one of them in the confusion.





For your other stuff.....

I don't know if you really pressure ICs beyond spacing stuff like Bairs on their shield(s) but whittling their shields down with lasers and then going for shield pokes seems fun to me. I rarely ever went IN on ICs to pressure since there are 2 shields but if you can kinda catch them coming OOS that's a good strategy to me. They like countering your stuff/WD'ing towards you anyway so it's like a ******** version of when Marth/Sheik are shielding to me lol(they can only go towards you or don't have as many OOS options but can't really be approached).

If you want to keep ICs from breathing, hold the center of the stage. They like WD'ing around so that will put the squeeze on em pretty good.

DI Uairs in the direction ICs are facing to escape unless they're hitting you with the back part of their hammers then go away from them lol.

Also I didn't know you had to SDI the Dair late to escape the Dthrow CG.....cool lol.

PS: I like fighting Chu because he's trying to out think you. Fly looks like he's trying to.....opportunist you? I don't know how to say it lol.

Lemme know if I can help with anything else. =)

http://www.youtube.com/watch?v=sXdi7pu4wUU I gotta **** druggedfox next time guys. Give me some tips on the ditto
I already helped you lol. XD



SORRY IM LATE GUYS!!!! <3
 

Jake13

Smash Lord
Joined
Jul 20, 2006
Messages
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Location
Houston, Texas
@PP: i fsmash a lot when i can't think of other options, same goes with the jumping higher to top platforms. you've got no other advice than to think of other options? :( cuz i rly don't know what things i was forcing, or what to work on off of the advice

thanks for ze input tho!
 
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