Hey PP, I played Armada 2 weeks ago (he entered a Finnish tourny) and MM'd him in a bo5 set.
Why didn't I win him like you (lol).
Match 1:
http://www.youtube.com/watch?v=t2GTqrI1v_E
Match 2:
http://www.youtube.com/watch?v=zUTwJgHSkA0
Match 3:
http://www.youtube.com/watch?v=nqZE83TxBIE
The matches are short but I don't ask you to go through all of them unless you have time. Or maybe you can take some notes from Armada before facing him again? =)
Match 1:
0:03- Swatted because you did a bad Nair(that would normally get punished since it's weak and easy to CC and see coming since it's up high) but also lasered the wrong way. Make all of your motions count.
0:16- Tried to space your moves then go for shine, which isn't something you can space. Gotta go into Peach if you're gonna shine, which is tough.
0:22- Trading with each is a bad idea. Just reset to the platform instead of going for that Nair on a whim because all trades are in Peach's favor as % builds.
0:51- Got messed up or something? Keep your mind clear while playing I suppose.
1:06- Laser was too close. Space it out more then you can follow up since Peach is floaty so she won't fall down after being lasered quickly. Also CC those Nairs from earlier(you could then shield the Dsmash so don't worry about getting CC *****),
1:21- Go the edge. Being above Peach is an easy Nair.
1:32- Double jumping above anyone with Falco is usually bad. Maybe work in shine stall to bait out getup attack so you could punish afterward?
Then you got above Peach too much and held shield while wavedashing/landing offstage lol.
Thanks very much for that! =) I indeed find Falco the most interesting character and I think I'll start to main him again and your advices are really helpful so thanks a ton for those!
I tested my Falco against Leffen's Yoshi in one match in a Bo5 MM set in the same tournament where NamiNami played against Armada and I tried to fix those mistakes you pointed out earlier and I would again appreciate it very much if you had time and could analyze that match, but if you don't feel like it or don't have time, it's no problem for me. =) Atleast please analyze NamiNami's matches as he deserves it far more than I. =)
http://www.youtube.com/watch?v=LeYddZgy7tc&feature=related
Thanks in advance! =)
Oh I remember watching this. Okay your thing was you never knew what to do with your lasers or why you were doing them. If you're standing around lasering then you're waiting for Yoshi to approach so you can **** him, but you were approaching after a while. This means you just need to understand when your lasers and movement have given you an opening and you need to take it confidently. Do all of your actions with a purpose and think about why the laser is helping you control space.
http://www.youtube.com/watch?v=0qZCJYREU74
Just a friendly; thanks in advance for any critiques.
So, I'm still extremely terrible at the Marth match up. At times I feel I'm finally understanding what there is to know about him, and then it just goes back to me getting ***** mercilessly. I'm just not getting what the right things I'm doing against him since it just feels like Marth just covers everything I throw at him.
Here's one on DL:
http://www.youtube.com/watch?v=Yo2qEU5B2rA&feature=mfu_in_order&list=UL
And here's one match where I just don't know what to do:
http://www.youtube.com/watch?v=6DxQjhDTjkg
also, lol don't mind those random nair edge guards. I was just seeing what works lol.
So yea, HELP ME :D
GFs game 1:
0:27- Marth's on a platform and you're approaching under him. Think about it: if Marth lets you get under him he could be in trouble(possibly). Most Marths will run off of platforms and aerial in some way once you get close, so either be ready to CC **** or bait it. Pay attention to how Marth can abuse his range and whether you really have positional advantage and why you're approaching always.
0:32- I said something last time I did this critique like "I'm not going to blame you for getting hit by that, but save it away for the next time that type of situation comes up and what kind of Marth you're fighting." It was an experience kind of thing. Sometimes you have to run away a little farther or just not laser right away or laser even faster lol.
0:47- Big risk laser. If you're fighting a Marth that can PS that well then I suggest feeling him out on it more or playing on his ability to do something like that with empty hops, blanks, etc. You had enough stage to where a laser in place or a little movement could still be useful, but I don't blame you for trying that either. It's just super risky lol.
1:15- Only thing you wanna hit Marth with there is Dair because Marths know to CC gay stuff, especially if they find themselves in lag like that airdodge. Just take the reset and maybe grab or reset or something like that. Pokes aren't worth it on Marth at all.
1:50- Should have delayed the Dair. Kinda crazy routine you were doing there but it was working so whatever lol.
1:57- fair? I think I see what was going through your mind but you could have gotten away with the empty hop there probably so you shouldn't have felt compelled to throw a move out.
Then you hit Marth into the air with shines and dash attacks. This is risky because you can't actually kill from it and I think you'd be better suited to using those opportunities to pressure instead of getting a quick hit off right away, but if you can control Marth in the air well enough(a bad position if it's not on his terms) then you can still get your kills that way. Something to keep in mind.
The last stock was you getting above Marth too much and not understanding how mobile/long ranged he was. Keep yourself lower for starters and learn the way he moves so you can better respect his range.
Good stuff for when you did get going though.
hmm. . . I feel so noob here D: . . . okay so I've never been to any tournaments or anything and the only other person nearby who even plays ssbm is my brother so: someone help! XD I'm the green falco
http://www.youtube.com/watch?v=X7odkr7aHyg
Thanks in advance xD! And critique whatever parts you want - I imagine if you do the whole thing you'll write maybe three essays worth on how bad I am =P
I think your issue was that you didn't move enough when you started comboing and didn't understand how small the range on shine was. Get a flow going man, enjoy the combos!
what up players!
Texas tournies don't get recorded often so i've got a vid from like a month ago for critique
well really i've got two
this set i get 2-0'd by tea aye eye:
http://www.youtube.com/watch?v=ekGEvVxJxVE
and this set i 2-0'd mt:
http://www.youtube.com/watch?v=xmKuMV8cm-s
they're both marth's so watch whichever you want, i play pretty bad in both of them
thx guyzzz <33
I remember seeing a lot of forcing things and bad Fsmashes from you. Don't stay above Marth so much and understand the flow of the match better(like when Marth powershields how much time and how many options you have instead of trying a slower challenge like Fsmash for example).
Watching game 2 because you guys will be more warm and I get to watch PC's Fox. =p
0:03- Do some regrabs or side B cancel on the platform or waveland onstage. PC standing still right there makes it easy for him to react to a getup attack like that.
0:21- Shine.
0:32- Roll then Nair in place. You did that twice in a row. You need to find a way to re-establish momentum in a match better, especially vs faster characters like Fox. If you have to roll then try to get moving after that(notice PC isn't so hot on your tail that he ran into your Nair either time?) or WD OOS. **** option.
0:40- Made yourself predictable going so high and losing your DJ so much. Mix in fadeaway Dairs/lasers if you're going to go high and it's usually risky to DJ above Fox so make sure you're sure it'll work before going for it.
0:43- Don't shield after Fsmashing Fox's shield. It was perfectly spaced so you had advantage.
0:50- Should've DI'd one of those moves out since if it was all weak you'd have died anyway. XD
1:00- I'm seeing a general lack of tech skill and certainty from you at this point. Make sure you can keep pace in a given match with Falco.
1:18- Should've been lasering Fox to lower him/make him feel threatened. Standing there only covers side B or up-B into you really. You have to shoot Fox to lower him/make him think side B is safe.
I'm also seeing a lot of Nairs being thrown out without a real chance at catching Fox. You either have to be closer to Fox to make those work or have him unsure about jumping/running away due to lasers, and PC seemed confident in dodging/countering you most of the time, which he did.
2:03- Bad dash attacks. Don't get desperate to punish lag. If that stuff doean't work then only do it when you're closer or use those opportunities to pressure/grab!
2:46- Get off the platform faster vs Fox.
Then PC just kinda scared you a lot and you let him control you, which isn't really Falco stuff so much as experience stuff.
Hey Kevin / DrPP / Falco boards, if you could take a look at my recent set against Fly and give me your insight, that'd be cool. I don't think I've ever asked for a critique, so this is kinda new for me LOL. I'm really bad at watching / analyzing videos myself, so I'm sure any feedback from you guys will help me loads in seeing stuff I missed.
Here it is.
Zhu vs Fly Amanita - Winner's Finals
http://www.youtube.com/watch?v=v60HuHjBQf0
http://www.youtube.com/watch?v=Xk857iMgN9c
Some notes:
I've always hated / dreaded the IC matches so it's something I never really put time into cause I just never enjoyed playing it (LOL) so if you guys know of any basic IC specific setups I am oblivious to, let me know.
I think my biggest problem is that I don't recognize when and how to apply pressure to ICs. I think I follow up ok for the most part, I definitely have to learn some more guaranteed / safer (I hate it when I try to punish one, and the other hits me) kind of punishes, but for the most part, I'm more focused on how to keep ICs from breathing, so if anyone has some tips on that, that'd be great. If you guys think this is the wrong approach to the matchup, **** you (lol jk, lemme know what you think!).
Anyone know how I should DI IC's stuff? I feel like the uair -> uair or uair -> dair stuff he's doing shouldn't work on me, am I supposed to just SDI away? (I know I get stuck in dthrow -> dair chaingrab alot, but I actually know how to DI it, I just forgot that with Falco you have to DI the dair a little bit late (I was doing the Fox timing cause it's just intuitively what you'd do).
Personal Notes for the Future:
NAIR APPROACH SOPO IS GOOD
utilt under them like PP
ALWAYS stay within an IC's wd and its jab range
RAPEEEEEEEEEEEE
The next tournament I'm gonna be at is probably gonna be in the EC. Playing fresh players might motivate me again. I got Zanguzen, Abate, and Emukiller within driving distance from me when I'm in NJ. Maybe I got this.
!!!
Alright so I'm gonna look at game 1 then I'll move on to your other stuff if it still needs addressing after that.
Early on I'm seeing you jump around a lot and risk getting Uair'd. I don't think you can do much to ICs unless you start out grounded and get some kind of pressure going. I'd say start with that.
Yeah actually the FHs are getting you ***** LOL. Also I just saw you land a Dair and you only followed with a...jab? At least grab Dthrow or Fthrow or something lol.
0:30- Should have taken the hit and killed Nana with Dair or Dsmash. You got hit anyway....
0:37- Dash attack was far too late. Could have followed with Dtilt/Dsmash to separate them, or maybe run up shine like shiz, or even another Dair. Could have dash attacked too obviously but yeah lol.
0:43- While I wasn't expecting that dash attack either, I'd say reversing a Dair there would cover everything. Plus you could knock Nana away before Popo could react I bet.
1:05- Throwing Ftilts in weird places got you Dsmashed lol. Do one and then kinda wait a second to see what happens instead of spamming the move. I think you were trying to cover the platform dash/jump but eh uptilt could have beaten that better than Ftilt. Also shining to cover rolls is tough especially when it didn't seem like you were planing on him rolling. Keep it simple and shield unless you're right inside of him when he rolls.
1:12- I like upsmashing when that happens, but faster Bair would have worked too. Could have even uptilted if you were short on reaction time there.
Then a lot of bad things happen because you go above ICs a lot again.
Also I'm noticing you attack Nana when Popo can get below and **** you again. Hit Popo into a farther away place before ****** Nana if she's on a platform, but otherwise just make sure you punish hard whenever you hit either one. Your punishes when they were separated was weak, basically, which hurt you in the next section of the match.
Then you went above ICs and died lol.
2:30- Falling off the platform without even a laser like that? Eh. I'd rather move around and jockey for a lower position or transition to the top platform before I did that. Still, if you had fallen with a laser you would have had time to react to whatever he did I think.
2:46- Ran in on a pre-set strategy without looking at what he was doing/assuming he was messing up. I dunno I doubt this would catch you offguard again but it's the principle of the thing. If Nana is right there then don't jump because she could even Dsmash you of her own accord....
2:52- No need to Fsmash there. Yes it'd be helpful but you didn't really try to set it up. You're better off pressuring the ICs landing or disrupting them as they fall with lasers so they couldn't even be synched on landing so you could hit one of them in the confusion.
For your other stuff.....
I don't know if you really pressure ICs beyond spacing stuff like Bairs on their shield(s) but whittling their shields down with lasers and then going for shield pokes seems fun to me. I rarely ever went IN on ICs to pressure since there are 2 shields but if you can kinda catch them coming OOS that's a good strategy to me. They like countering your stuff/WD'ing towards you anyway so it's like a ******** version of when Marth/Sheik are shielding to me lol(they can only go towards you or don't have as many OOS options but can't really be approached).
If you want to keep ICs from breathing, hold the center of the stage. They like WD'ing around so that will put the squeeze on em pretty good.
DI Uairs in the direction ICs are facing to escape unless they're hitting you with the back part of their hammers then go away from them lol.
Also I didn't know you had to SDI the Dair late to escape the Dthrow CG.....cool lol.
PS: I like fighting Chu because he's trying to out think you. Fly looks like he's trying to.....opportunist you? I don't know how to say it lol.
Lemme know if I can help with anything else. =)
http://www.youtube.com/watch?v=sXdi7pu4wUU I gotta **** druggedfox next time guys. Give me some tips on the ditto
I already helped you lol. XD
SORRY IM LATE GUYS!!!! <3