hizzlum
Smash Journeyman
Are there any melee match-up chart?
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go to tournament section and click regional zones.so i was thinking someone should create a thread for specifically melee tourneys where people can post tourneys (or similar get togethers) that they know of (with the date, location, etc) and the creator can organize the tourneys by region. i've been looking, and it's really difficult to find tournaments in a specific area. i would be willing to make/maintain the thread if there is enough interest.
That would be nice.the ledge teching is well explained but i still have trouble with my ness' up-b even if i can almost always edge tech his 2nd jump can any1 amke a video of a fox or a falco edge teching a motion bomb on training and pause when u need to do all the things, step by step?
phanna's matchup chart is pretty outdated.I looked through that list and I didn't see much in the ways of a matchup chart...
Could I be misinformed, or is this something we should make?
+hold the control stick diagonally down. SSW or SSE directions.um i need some help with wavedashing... can anyone help?
Zhu has a video on how to moonwalk if ya need help:I can't access the magus moonwalking thread. What do?
Well considering how old this game is and how rushed it was, it has a pretty good following. The problem is getting more people to play, which happens, but not that much. Many serious gamers don't have a wii let alone a gamecube-xbox, playstation, and PC is where it's at. These people aren't going to be drawn into a 9 year old game with old graphics on an old console at this point in time, unless they try it out and really like it the first time. If we had mass advertising or some ****, sure we could get even more people, but the bottom line is that not only is this game outdated, but the competitive aspect only appeals to a certain amount of people. The skill involved in most games today is pretty dumbed down and low. Nothing has near the caliber melee does.Why has nobody written in this thread in two months? We can't possibly have run out of things to talk about.
What about philosophy of smash? Psychology of smash? I haven't seen extensive discussion on it on the boards, recently, anyway, and we should always reevaluate past discussions when there are enough new voices.
But I have an actual question, too. It involves what I think is a very pragmatic concern.
Why doesn't SSBM have a wider following today? It's not just because of the Wii, since it's backwards compatible. I think a major part of this is the existence of SSBB. Not just because it's a sequel, but because of the demand for precise tech skill is less essential to playing the game to its fullest. That's not a value judgement, but I think it's a legitimate observation.
I personally recognize and am enthralled by the bountiful nuance of SSBM gameplay, everything from the basic physics engine all the way up to 1-frame pivot-attacks. It's a really difficult game to get good at, for a variety of reasons, though, and I think that difficulty has made it inaccessible to newcomers--I think we all recognize that. So why isn't there a section of our forums dedicated to helping people with, for instance, a guide of the fundamentals of play that can be logically linked with more advanced explanations? There could be a section dealing more with the physical issue of playing: how much can hand-eye coordination be improved/how to do it; do you stretch before you play?; official layouts of the different permutations of how people hold their controller. SmashWiki is a perfect solution, but it now seems more oriented toward Brawl.
If it were given enough attention, I believe there are more people who would feel encouraged to start seriously playing the game. Some people think there's no point, because we've already discovered every technique and pushed most of the characters to their "technical boundaries." Maybe there's not much technical exploration left in SSBM; that makes sense. However, its uniquely intricate gameplay allows for such nimble strategic and psychological sparring! This is a high-caliber game of unique sophistication. I think it's likely that by the end of the decade, the next console system will be out and the game will no longer be just a modern classic or a throwback; it will become a classic. I don't think the number of people who love and want to play the game will die out, as long as we make it possible for newcomers to sustain an interest.
Or am I being strangely sentimental about this? O_o
I think getting people to play isnt the problem.....the game is fun the problem is trying to get people who will want to learn how get super duuper good at stuff like shffl and wavedash...I tried showing this to 2 ppl @ school and they were like,"This ****s way to complicated!" Rofl but yes sadly everyone is now focused on the mind numbing simplicity of CoD on Xbox and PS3 :/ Its a shame really...Well considering how old this game is and how rushed it was, it has a pretty good following. The problem is getting more people to play, which happens, but not that much. Many serious gamers don't have a wii let alone a gamecube-xbox, playstation, and PC is where it's at. These people aren't going to be drawn into a 9 year old game with old graphics on an old console at this point in time, unless they try it out and really like it the first time. If we had mass advertising or some ****, sure we could get even more people, but the bottom line is that not only is this game outdated, but the competitive aspect only appeals to a certain amount of people. The skill involved in most games today is pretty dumbed down and low. Nothing has near the caliber melee does.
And I share your great interest in this game, it's mindblowing when you consider that nintendo meant it as a party game for kids. There are tons of information being processed almost instantaneously in the mind of a competitive melee player in any given match-truly a feat.
I have some friends that basically refuse to learn not only advanced techniques, but anything about the game other than what's in the instruction manual. Then they get really upset when they lose constantly and don't want to play for days. I really don't get it.I think getting people to play isnt the problem.....the game is fun the problem is trying to get people who will want to learn how get super duuper good at stuff like shffl and wavedash...I tried showing this to 2 ppl @ school and they were like,"This ****s way to complicated!" Rofl but yes sadly everyone is now focused on the mind numbing simplicity of CoD on Xbox and PS3 :/ Its a shame really...