Jazzy Jinx
♥♪!?
It's about time to update the Official Everything Thread but editting the crap out of the old one just isn't that fun. Instead, I have asked permission to construct a brand-spanking new one. Below you will find all the information you need to become a genius on Melee. Let's get this thing started! To kick things off, I will post all the links from the old one but I will add a summary next to each one as well. In this way, you don't even need to go through the trouble of looking at the thread to find out what it is about, instead just read the summary and then click on the link if you wish to see it.
Official Terms and Techniques Thread - Created by AlphaZealot and the knowledge supplied by various people. This thread covers everything you need to know about advanced techniques, terms, and tournament related things. An advanced technique is a move or combo that can be pulled off by all characters or specific characters and is not recognized as an official move (in Nintendo guides). These moves are often viewed as glitches but they help your game significantly. It is completely worth your time if you want to get better in general. The terms are various Smash terms that you better get used to. Things such as SHFFL (Short Hop + Fast Fall + L Cancel) and Dair (Down Air). As for the tournament related things, it covers which stages are banned and which ones are acceptable. It is also frequently updated so all the information in it is up to date.
DI, CC, and Teching Guide - DI (Directional Influence), Teching, and Crouch Cancelling are all deeper than usual advanced techniques and can be used for recovery and staying on the field longer than usual. These advanced techniques take control over the frames in Melee. By moving a certain way, you can alter the frames to your advantage. You won't have full control over them but you will have enough control to at least better your game to a degree. Worth a look.
Official Glitch and Secrets Topic - Not much to look forward to in the first post but throughout the thread you will see an abudance of various glitches you can perform throughout Melee. Such glitches include the famous "Black Hole" glitch and the "Time Freeze" glitch. Worth a look if you want to do some weird a** things.
Melee Master Guide - New to the Game? Check here! - I made this thing myself. Basically, it will give you all you need to know on how to unlock everything as well as a couple of other things. The entire Special Bonus Points List and Trophies List is included. Worth a look whether you be a beginner or a pro.
Hitbox Frames - Hitboxes are specific areas of a character on a more technical level. You need an AR so you can access the Debug Menu and check out the hitboxes for yourself. They deal with the range of a character and how hits land. Check this thread for more information.
Official "I need help with_____" Topic - FOR THE LOVE OF GOD, CHECK THIS THREAD OUT BEFORE YOU MAKE ANOTHER D*** THREAD ASKING FOR HELP WITH SUCH AND SUCH EVENT MATCHES OR WHO TO USE AGAINST DR. MARIO! This thread is for ALL of your questions on Melee. Check this thing out if you need help with something. A single question does not warrant an entire thread. I mean honestly, after it is answered, do you really think others will enjoy conversing about it further? Single questions do not warrant a thread nor do multiple ones. Check this out for help.
Statistics Listings - Very extensive information on the technical aspect of Melee. If you want to go even deeper than the advanced techniques then this is the place you want to look. It talks about the frames in the game and a lot, and I mean A LOT, of other information on the technical stuff in Melee.
PAL Tier List - There are different versions of Melee (1.0, 1.1, 1.2, and PAL) which basically means that frames are a tad different (nothing big like more unlockables or whatever). So to make sure you are on top of the tournament scene, we also have a PAL version of the Tier List. Check it out.
PAL/ NTSC(V1.0/1.1/1.2) Disc Version Differences Archive - Info on all the different PAL / NTSC (aka Europe) Melee versions
How To Improve - A Compilation
Stepping Up Your Game - Created by FluxWolf. This is a very in-depth guide on how to better your game and become professional. I'd suggest reading over it as it does include several aspects on the basic steps towards bettering your game.
Reaching the Pantheon - Created by The King. The first step in becoming a professional smasher is improving your confidence. This essay will tell you how to overcome your fear of smashing competitively. Trust me, we all get nervous at times. Just give it a once over and you will definitely be on the fast track to becoming a pro.
The Four Aspects of Melee - Created by Wobbles the Phoenix. This is the next level once you have become a confident smasher. It covers how to be an agressive and quick smasher. It also covers mindgames. Mindgames are something of a complicated nature despite it simple definiton, to analyze your opponents fighting style and use their predictability to your advantage.
The Advanced How to Play - Created by Wak. Alright, so you have the confidence and the aggression to be a professional smasher but what about the skill? You need skill before you get ahead of yourself and claim to be expert level. Check out these video guides on how to perform advanced techniques. Visual learning is always a good way to get good at something.
The 7 Habits of a Professional Smasher - Created by LunInSpectra. So now you are a professional smasher. Congratulations! Time to review what kind of habits you should be following now. Most of these things are stuff you do on impulse but it is always nice to look over what you need to be doing just to make sure you are not tripping up somewhere.
The SSBM Metagame - Created by Delphiki. Nothing to look forward to in the first post. If you read on though, you learn more about the metagame. This is an in-depth look on being professional.
Observation - Made by Mookierah, this is a guide to observation. After all, without proper concentration, how can you better your game? It might not sound that important but you should at least give it a look because it really is useful information.
Collection of (mostly) Severly Outdated Character Guides - Just what it says it is. These are guides on how to use specific characters in Melee but they are mostly outdated and less useful than they should be. It is worth a look if you are a complete newbie though. It won't cover much on advanced techniques though.
Collection of Updated Character Guides - Along with my unlockables guide, I also took the liberty of constructing an updated character guide links thread. Now along with the outdated character guides, you have a collection of updated ones. These guides will have information about advanced techniques and I strongly urge you look at them if you want to get better at Melee with particular characters.
SSBM Ranking Project, Codename RiTT (Roy is Top Tier) - As far as I can tell, it is a discussion on the tier list. The tier list is a ranking system for the tournament scene. A character's position on the list is based on their metagame. It is also split into five groupings (Top, High, Middle, Low, Bottom) to help you get a better understanding about their effectiveness without you needing to know their exact position. These groups are not done out of order though, since Mario is higher than Ganondorf on the tier list, he is more effective despite then both being grouped in the Middle Tier.
The History of SSBM Advanced Techniques - Not much to look forward to in the first post. It is NOT the history of the game but rather the history about how the advanced moves came to be. You will have to read throughout the thread for that info though since nothing is really explained in the first post.
Smash Backroom Applications Information (Partially Outdated) - Are you an expert on Smash? You don't need any of the links? You are just so good, that you might have even made up some new techniques? Then you need to check this out. If you are tournament organizer and an excellent Smash player then it is about time you join the Smash Back Room. The next applications topic comes out in Fall so check this thread out to see what you need to do to qualify and get your resume prepared.
Poll Of The Week Archive - An archive of Kokichi's popular "Poll of the Week" series. Well it return for Brawl?
Thanks to Witchking_of_Angmar for organizing this
DI, ASDI, SDI, CC, etc.
A Post on ASDI/SDI
More DI stuff
Even More
Even More
Even More
Even More
Interesting information about DI
Double-Stick DI
Crouch Cancel and how it works
Teching
A Post on Double-Stick Teching
More stuff about teching
Even more stuff about teching
Miscellaneous
Falcon's battlefield auto sweetspot
Apparently, Fox can do it as well
Epic Ganon combo
Frame Data and Move Properties
A Post about how Auto-Canceling works and some frame data for Ganon's aerials
Just Basic info about priority
Stuff about powershields
Fair'ing with Sheik/Doc/most characters does NOT help recovery distance
"
Peach chaingrab %'s and detailed information
Jump startup frames
Jab reset (thunder’s combo) %'s etc.
How "stale" moves in Melee works
Dashing and grabbing at the exact same time
Powershield information
More PS info
Detailed Techs and Getups frames
Throws frame data
Tips & Tricks
Magus on pivoting
Teching after getting hit during an l-cancel
Sheik ***** Falcon
Really hard
Really really hard
Wavedash pivot edgehog
Moonwalking
falcon nair combo on floaties
Shield DI
Chasing tech rolls
SSBM Basics
Terms and Know-hows
Terms and Know-hows
Official Terms and Techniques Thread - Created by AlphaZealot and the knowledge supplied by various people. This thread covers everything you need to know about advanced techniques, terms, and tournament related things. An advanced technique is a move or combo that can be pulled off by all characters or specific characters and is not recognized as an official move (in Nintendo guides). These moves are often viewed as glitches but they help your game significantly. It is completely worth your time if you want to get better in general. The terms are various Smash terms that you better get used to. Things such as SHFFL (Short Hop + Fast Fall + L Cancel) and Dair (Down Air). As for the tournament related things, it covers which stages are banned and which ones are acceptable. It is also frequently updated so all the information in it is up to date.
DI, CC, and Teching Guide - DI (Directional Influence), Teching, and Crouch Cancelling are all deeper than usual advanced techniques and can be used for recovery and staying on the field longer than usual. These advanced techniques take control over the frames in Melee. By moving a certain way, you can alter the frames to your advantage. You won't have full control over them but you will have enough control to at least better your game to a degree. Worth a look.
Official Glitch and Secrets Topic - Not much to look forward to in the first post but throughout the thread you will see an abudance of various glitches you can perform throughout Melee. Such glitches include the famous "Black Hole" glitch and the "Time Freeze" glitch. Worth a look if you want to do some weird a** things.
Melee Master Guide - New to the Game? Check here! - I made this thing myself. Basically, it will give you all you need to know on how to unlock everything as well as a couple of other things. The entire Special Bonus Points List and Trophies List is included. Worth a look whether you be a beginner or a pro.
Hitbox Frames - Hitboxes are specific areas of a character on a more technical level. You need an AR so you can access the Debug Menu and check out the hitboxes for yourself. They deal with the range of a character and how hits land. Check this thread for more information.
Official "I need help with_____" Topic - FOR THE LOVE OF GOD, CHECK THIS THREAD OUT BEFORE YOU MAKE ANOTHER D*** THREAD ASKING FOR HELP WITH SUCH AND SUCH EVENT MATCHES OR WHO TO USE AGAINST DR. MARIO! This thread is for ALL of your questions on Melee. Check this thing out if you need help with something. A single question does not warrant an entire thread. I mean honestly, after it is answered, do you really think others will enjoy conversing about it further? Single questions do not warrant a thread nor do multiple ones. Check this out for help.
Statistics Listings - Very extensive information on the technical aspect of Melee. If you want to go even deeper than the advanced techniques then this is the place you want to look. It talks about the frames in the game and a lot, and I mean A LOT, of other information on the technical stuff in Melee.
PAL Tier List - There are different versions of Melee (1.0, 1.1, 1.2, and PAL) which basically means that frames are a tad different (nothing big like more unlockables or whatever). So to make sure you are on top of the tournament scene, we also have a PAL version of the Tier List. Check it out.
PAL/ NTSC(V1.0/1.1/1.2) Disc Version Differences Archive - Info on all the different PAL / NTSC (aka Europe) Melee versions
How To Improve
Climbing to the Top: Strategies on how to become Professional
How To Improve - A Compilation
Stepping Up Your Game - Created by FluxWolf. This is a very in-depth guide on how to better your game and become professional. I'd suggest reading over it as it does include several aspects on the basic steps towards bettering your game.
Reaching the Pantheon - Created by The King. The first step in becoming a professional smasher is improving your confidence. This essay will tell you how to overcome your fear of smashing competitively. Trust me, we all get nervous at times. Just give it a once over and you will definitely be on the fast track to becoming a pro.
The Four Aspects of Melee - Created by Wobbles the Phoenix. This is the next level once you have become a confident smasher. It covers how to be an agressive and quick smasher. It also covers mindgames. Mindgames are something of a complicated nature despite it simple definiton, to analyze your opponents fighting style and use their predictability to your advantage.
The Advanced How to Play - Created by Wak. Alright, so you have the confidence and the aggression to be a professional smasher but what about the skill? You need skill before you get ahead of yourself and claim to be expert level. Check out these video guides on how to perform advanced techniques. Visual learning is always a good way to get good at something.
The 7 Habits of a Professional Smasher - Created by LunInSpectra. So now you are a professional smasher. Congratulations! Time to review what kind of habits you should be following now. Most of these things are stuff you do on impulse but it is always nice to look over what you need to be doing just to make sure you are not tripping up somewhere.
The SSBM Metagame - Created by Delphiki. Nothing to look forward to in the first post. If you read on though, you learn more about the metagame. This is an in-depth look on being professional.
Observation - Made by Mookierah, this is a guide to observation. After all, without proper concentration, how can you better your game? It might not sound that important but you should at least give it a look because it really is useful information.
Collection of (mostly) Severly Outdated Character Guides - Just what it says it is. These are guides on how to use specific characters in Melee but they are mostly outdated and less useful than they should be. It is worth a look if you are a complete newbie though. It won't cover much on advanced techniques though.
Collection of Updated Character Guides - Along with my unlockables guide, I also took the liberty of constructing an updated character guide links thread. Now along with the outdated character guides, you have a collection of updated ones. These guides will have information about advanced techniques and I strongly urge you look at them if you want to get better at Melee with particular characters.
SSBM History
Know Your History: Historic look into SSBM's past
SSBM Ranking Project, Codename RiTT (Roy is Top Tier) - As far as I can tell, it is a discussion on the tier list. The tier list is a ranking system for the tournament scene. A character's position on the list is based on their metagame. It is also split into five groupings (Top, High, Middle, Low, Bottom) to help you get a better understanding about their effectiveness without you needing to know their exact position. These groups are not done out of order though, since Mario is higher than Ganondorf on the tier list, he is more effective despite then both being grouped in the Middle Tier.
The History of SSBM Advanced Techniques - Not much to look forward to in the first post. It is NOT the history of the game but rather the history about how the advanced moves came to be. You will have to read throughout the thread for that info though since nothing is really explained in the first post.
Smash Backroom Applications Information (Partially Outdated) - Are you an expert on Smash? You don't need any of the links? You are just so good, that you might have even made up some new techniques? Then you need to check this out. If you are tournament organizer and an excellent Smash player then it is about time you join the Smash Back Room. The next applications topic comes out in Fall so check this thread out to see what you need to do to qualify and get your resume prepared.
Poll Of The Week Archive - An archive of Kokichi's popular "Poll of the Week" series. Well it return for Brawl?
SSBM Extras
Miscellaneous
"We <3 Magus420" Thread Compilation
Global Smasher Compendium - This is the SmashWiki. Basically, it allows you to find out the locations of Smashers everywhere. Having trouble looking for some opponents in your area? Use this to your advantage and find out where do find some more action around you.
Controller modification guide - Haha, modifying controllers, is this how far Smash has gone? Well basically, it tells you how to fix your controller so that you can wavedash and power shield easier. If you want to go through the procedure of tearing your controller apart and reassembling it so that you can do certain moves better then by all means, check this out. But it isn't that bad, you won't mess up your controller if you follow the procedure.
Official DC++ hub thread (smash videos!) - It is an informative guide on a program called Direct Connect, which allows you to share smash videos and also incorporates a chat room through use of a file sharing software. It is more of a social hang-out for Smashers now than a hub for video sharing though you can still download files from others. Youtube has made the video downloading largely obsolete.
Official DC++ hub thread (smash videos!) - It is an informative guide on a program called Direct Connect, which allows you to share smash videos and also incorporates a chat room through use of a file sharing software. It is more of a social hang-out for Smashers now than a hub for video sharing though you can still download files from others. Youtube has made the video downloading largely obsolete.
"We <3 Magus420" Thread Compilation
We <3 Magus420: Because he is amazing
Thanks to Witchking_of_Angmar for organizing this
DI, ASDI, SDI, CC, etc.
A Post on ASDI/SDI
More DI stuff
Even More
Even More
Even More
Even More
Interesting information about DI
Double-Stick DI
Crouch Cancel and how it works
Teching
A Post on Double-Stick Teching
More stuff about teching
Even more stuff about teching
Miscellaneous
Falcon's battlefield auto sweetspot
Apparently, Fox can do it as well
Epic Ganon combo
Frame Data and Move Properties
A Post about how Auto-Canceling works and some frame data for Ganon's aerials
Just Basic info about priority
Stuff about powershields
Fair'ing with Sheik/Doc/most characters does NOT help recovery distance
"
Peach chaingrab %'s and detailed information
Jump startup frames
Jab reset (thunder’s combo) %'s etc.
How "stale" moves in Melee works
Dashing and grabbing at the exact same time
Powershield information
More PS info
Detailed Techs and Getups frames
Throws frame data
Tips & Tricks
Magus on pivoting
Teching after getting hit during an l-cancel
Sheik ***** Falcon
Really hard
Really really hard
Wavedash pivot edgehog
Moonwalking
falcon nair combo on floaties
Shield DI
Chasing tech rolls