Purple
Hi guys!
What makes you think this? the fact Snake has always been above Falco before or other info.Snake > Falco.
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What makes you think this? the fact Snake has always been above Falco before or other info.Snake > Falco.
I simply think that Link is a lot better than given credit for.*bursts out laughing at Link's placement*
You think he should get a +11 jump? lol
Kirby and ROB are also way too low.
And Fox and Peach are too high.
ZSS is too high as well.
Snake > Falco.
Snake is the best option against MK currently besides another MK (Due to having the best record against MK), has less counters, better results, is better equipped to deal with planking...there isn't much where Falco is better than Snake.What makes you think this? the fact Snake has always been above Falco before or other info.
Dunno, guess that the Link rise is indeed unwarranted for in terms of tournament results, but I just think that he deserves to be a lot higher than he currently is, results or not.Snake is the best option against MK currently besides another MK (Due to having the best record against MK), has less counters, better results, is better equipped to deal with planking...there isn't much where Falco is better than Snake.
Xonar, you are putting even more stock in tournament results than I do, and yet you ignore them when it allows Link to skyrocket upwards. That's inconsistent. Pick one or the other, you can't have both.
I'm fairly sure he can. Falco's got nothing to stop him, and if he gets too close he riskes getting aether dragged off of the stage and spike'd. We can drop down slightly farther and use aether 5 times without getting back on stage. *shrugs* Sounds doable to me.Ike can't Plank Falco.
Dash attack safe on shield? no, just no. Even if you get away with it, it's an outmost crappy situation.Snake has some good approach options, his DA is really fast, has amazing range and is usually safe on shield, it's just that characters like Olmar have the tools to shut it down. And Grenades do really make characters like Ike have a hard time approaching Snake. Without them Ike would go like 50/50 against Snake. The Grenades do 12-13% damage per explosion twice as much if two Grenades explode, Snake has a very big shield and with his weight that allows to survive Grenades until like 200%, he does not have to worry much about trading hits with Grenades. It also helps a bit with landing into the ground and it is his best move IMO.
What about this, though?I'm fairly sure he can. Falco's got nothing to stop him, and if he gets too close he riskes getting aether dragged off of the stage and spike'd. We can drop down slightly farther and use aether 5 times without getting back on stage. *shrugs* Sounds doable to me.
Not really, grenades forces people to not hit his shield in the first place. He tosses it away at the last second, forcing the opponent to dodge and yays, all melee attacks are near worthless on shield against Snake, unless you have enough range to not get hit by the explosion! Seriously, grenades don't get abused enough, along with the various ways to drop said grenades.Too bad grenades are very limited. If we go into details here, it'll get situational to the max, just like a grenades' effectivity is.
Ftilt OoS is 11 frames, even ZSS's utilt OOS is better, and it's considered crappy. His DA is too slow, but I'll give you the fact that it has range.Snake doesn't have crap OoS other than his jump. Ftilt OoS has amazing range and it's fast enough to punish most moves OoS and his DA has even more range, while the vertical range of his Utilt compensates his poor OoS with jump.
Ignore the fact that the throw has startup and lag, and sure, you can do that.Not really, grenades forces people to not hit his shield in the first place. He tosses it away at the last second, forcing the opponent to dodge and yays, all melee attacks are near worthless on shield against Snake, unless you have enough range to not get hit by the explosion! Seriously, grenades don't get abused enough, along with the various ways to drop said grenades.
Being able to crawl under projectiles is a nice advantage as well, which helps out his shield game in the fact that he doesn't have to shield as often.
Ftilt is far from safe, especially when you do the second hit with it. Utilt, sure, but can still get punished with quick reaction. "Most characters" are crap btw, and Snake is STILL THIRD.dash attack isn't but most of his moves are pretty safe, ftilt utilt. most characters can't do any thing about those and don't have the range beat it regardless.
His grab has great range, it's a bit too slow imo though. His shield drop makes the rest of his options automaticly slower.snakes OOS options are pretty good because ftilt dash attack jab are all very very quick under 5 frames. his grab has great range is is fast enough to grab OOS pretty much everything any other charcater could.
Low risk, medium reward, low chance to hit. Yeah sure, if you have stage control they're great, but any good character won't give you that much control.granades are rediculously good you don't have to throw them you can control so much of the stage with granades. granade stripping kills all attempts to return the granade back to snake via throws reflectors whatever.They do insane damage with very low risk relatively low lag
and very telegraphed. If you can't approach and you need the kill, you're waiting for your opponent to mess up. Same with nades.He kills extremely low for this game and very safely.
Tell me about them.falco has tons of huge character flaws people are ignoring right now. Snake has trouble landing.
Ftilt OoS is 11 frames, even ZSS's utilt OOS is better, and it's considered crappy. His DA is too slow, but I'll give you the fact that it has range.
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What is a reverse Aether? Just doing your Up-B in the opposite direction? Couldn't he just down-angled F-Tilt or F-Smash you in that case...? Or even just grab the ledge? :/@Reflex: IIRC, reverse aether makes that impossible. We talked about it on the Ike board, and we ended up concluding that those can't actually happen against a smart Ike player. There is also the fact that Ike was at insanely high %s, and not at a % where say, he could just aether again, hit Falco with it, and aetherspike him. >_>
So you're saying that ZSS's out of shield options are actually very good? Have fun convincing pretty much EVERYONE of that.a frame 11 move OOS thats not from a PS is actually very good. especially snakes. that means the move is 4 FRAMES!
range also plays a factor. don't act dumbSo you're saying that ZSS's out of shield options are actually very good? Have fun convincing pretty much EVERYONE of that.
What about this, though?
We went over this stuff months ago on the Ike boards, I can't remember everything from memory, nor would I be able to find it easily. :/ I just remember our initial concern, and then at the end being perfectly fine and not needing to change any MU ratios. I think it had something to do with what direction the hits took you and how you could SDI them. I don't remember.What is a reverse Aether? Just doing your Up-B in the opposite direction? Couldn't he just down-angled F-Tilt or F-Smash you in that case...? Or even just grab the ledge? :/
you didn't mention d-tilt...Are you arguing that ZSS's Utilt/Dtilt have low range? Utilt is 10, dtilt is 12, for your information.
~sure, ZSS's Utilt doesn't have as much range as Snake's ftilt, but the range is definitely great.
Hrm. Is it pulling the opponent forward or backward? Or just proper spacing from the ledge?Nullified by aether dragging. That'll just make it even easier for falco get spiked.
I mentioned ZSS's out of shield options.you didn't mention d-tilt...
correct spacing would not allow ZSS up-tilt to hit OOS. but snakes f-tilt can hit things even if they are properly spaced
I understand bowser, but not Ness. Ness only has 1 person compared to sonic's like 4-5 + doing just as well. Even Ike has 3-5 right now.Ness better go above Sonic and Bowser this time.