Dark Hart
Rejected by Azua
Techskill is basics, just fast button pressing basics
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They are a lot more inseparable than you think.****ing tech skill means nothing without mentality whats the point in pressing buttons in the correct sequence if you dont have the mindset to apply it properly in a match.
If you cant do that, congrats your basically a competitive guitar hero player.
Well, typically techy players come to have a set of base reactions and few things to look for with minimal mixups and responses to those few things in the first place, it's just that they won't mess up. It's a sad phenomenon that occurs in more players than people like to mention but it happens and makes people mad. In fact, I'd enjoy arguing that any non high-level spacie is merely what I just described, as they would be applying that technical ability much better if they understood the game better and therefore win more utilizing that technical ability well.They are a lot more inseparable than you think.
Tech skill is the means by which you come to understand the game. By not being limited by your own tech skill, you free yourself into being able to do longer and more intricate combos, survive in new crazy ways, and get those key openings. You bash tech skill players too much. They understand this game in crazy ways you haven't thought of yet, even if they haven't come to top player status yet. Speed and reactions are everything in this game and they are derived out of tech skill.
Also, the "Guitar Hero" analogy is getting worn out. The rhythm game community has tons of challenging mods/variations for every game that complicate patterns, and reward quick thinking/site reading/reaction time. Also, you have no idea the kind of mindset it takes to play 100% perfect for several minutes at a time while your body and mind simultaneously become exhausted.
EDIT: And I do believe Kyle is 17 if I'm not mistaken.
Why.. just why.. lol.@pp- it isn't up to you to decide what the basics are. There should be some kind of system involved to rank the basics in regard to their importance, otherwise it is just as flawed as the PR.
edit:this is not a serious post
It's never enough Gurenn Lagann, like I said before I think of opponents like just a pebble in my way. They are in my way from what I truly want.. And then when I actually fight them, well.. I just have to destroy them as fast as I possibly can which means finding the most optimal way to put him off-stage and then edgeguard him... it's not just random combos, or just random moves that I put out... that is extremely important even if it's the smash basics, in tournament you only have one chance so make that chance count. It's kill or be killed almost literally. =PI agree with both of those things.
This is the way I see it.
You need a general strategy against a character. For example, you need to know the ins and outs of this character: what's safe on shield, what you can do off of grabs, what percentage you need to really do a strong hit.
However, after that, you need to work with that strategy around the person.
That person is a wall between you and your goal.
"And if you decide that you're going to be a wall that's standing in my way, then I have something that will open a hole in you every time! And that something... is my drill!"
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Sorry too much Gurren Lagann recently.
But in all reality, figure out their habits as you have your strategy. It's easier for me as Falcon as most of my strategies revolve around getting someone to a certain percent, then uthrow->knee xD
ahh kev knows I was messing around with him. But, I think you need to learn some respect for the World Champ of Ganon Dittos.Why.. just why.. lol.
I looooove. :]Josh has one of the most absurdly confusing sigs ever.
I really can't make myself believe it.
I felt this way playing with Ali one afternoon while John and Lucas sat and watched. Electric Coolaid was the beverage of choice. Amazingly wonderful feeling, some of the best combos I've ever done. That exact sensation of there being no characters. So good.When I was super intuitive about smash and everything was clicking, it literally felt like the characters weren't even there and our minds were just probing into each other. It's a wonderful feeling, and one which everyone should be striving to look for if they want to be successful in my opinion.
I'm serious! it's not like Falco's are getting more practice against Fox than the other way around. It just seems like stupid logic to meI looooove. :]
A rhythm game, by design, is of course "press these buttons now".josh is a rhythmic game anything more then pressing buttons in the correct sequence?
just curious.
lmao <3@pp- it isn't up to you to decide what the basics are. There should be some kind of system involved to rank the basics in regard to their importance, otherwise it is just as flawed as the PR.
edit:this is not a serious post
Have you ever seen the VERY VERY VERY top level of rhythm games? They are absolutely unbelievable.Idk about the hardest games ever made, that is kind of subjective in comparison to the rest of your post :>
I stopped reading after this because This is where this post went wrong.A rhythm game, by design, is of course "press these buttons now".
So is every other game.
You asked a question.josh is a rhythmic game anything more then pressing buttons in the correct sequence? (with your fingers, hands feet face etc)
just curious.
Wait, how can my post go wrong? You asked me a question about rhythm games, which I answered in fullness. My response was unrelated to my feelings about Melee or the discussion. While they are both fiercely reactionary, Melee is of course a better versus game; it was made to be, in the sense that it is a "fighting game". They are utterly imcomparable as far as the way you interact with your opponent.I stopped reading after this because This is where this post went wrong.
I dont care how hard you have to train to play high level DDR, Flash had to train like it was a college sport to get the stamina he has.
That doesn't matter in this discussion.
Holy ****, so much of this. That says it all. No one understands the weight of pure out exhaustion while trying to do something that amazingly complicated.I disagree. Strain on your body can greatly effect your concentration. If you had to run half a mile after losing a stock you would quickly find it very difficult to keep your concentration on the game. DDR and other games take a lot of "mind over matter" in a since of keeping your head together under a lot of physical stress.
Exactly. Recognition in order to move the fastest possible way is so key. Muscle memory messes you up on random/turn mods so bad.Ya it's pretty dumb to seperate the physical and the mental aspect.. I used to play DDR a lot and really trying to improve myself in order to complete 11 difficulty songs in ITG. It's like when you try these to push yourself.. You move your feet so fast that.. ya your legs start to burn, you are sweating like crazy... And then you have a battle with your mind, can you go on? Is it worth it to keep going? The pain is too much, i have to stop.. Just gets more and more harder. Though I never was able to break that limit, though I guess it's because I simply didn't play it enough, because the stamina required for songs like that is unheard of, especially someone like me who never used the bar to help. I've seen only live a handful of people doing the same level as me. Recognizing the technique to move swiftly and efficiently is more than just muscle memory.
I'm seventeen.isnt ocean like 15 atm?
You do that with your feet? Without the bar? =PExactly. Recognition in order to move the fastest possible way is so key. Muscle memory messes you up on random/turn mods so bad.
Also Kage, just for scale, I have mid to high 99%'s on everything under 12 feet aside from 2 or 3 songs. Had a few 12s in the 97/98% range and mid 90%s on some 13's.
I know numerous people who have quadded/100% 13's+ and high 99'd 15's+. Rhythm game players are insane. haha
Yes with my feet. I can play bar or no bar, but the better scores obviously are super high speed with bar. No one has argued bar vs no bar in the dance game community since 2002. Even then it was a pretty hilarious taboo that people cared. Scores are scores. All the 1x no bar players (even the really stalwart ones in NY and Canada) eventually switched to bar when they realized that pride was a stupid reason to handicap yourself; EVERYONE is better with the bar once they know how to use it.You do that with your feet? Without the bar? =P
Thats the call outThen again, you play Ganon so I'm not that surprised.![]()
Yes but that choice is a fully conscious choice I made for myself. I know it's not the best choice but it's probably one of the most rewarding choices though! I believe if I can win a large tournament with Ganon then that automatically means I can do anything. I can also show a lot of people that anything is possible if you put your heart and soul into it, because I did. I won a large tournament at WC Canada with 60 people about, that was 3 years ago.. and then RoM 1 and 2.. I came pretty damn close to winning. Why shouldn't I be able to replicate this situation or do better..?That wasn't even really meant to be mean. I just meant that Kage seems to see dance games the same as Smash, which is seemingly, "this is how I do it, I'm doing it my way." The way I've seen him talk about Ganon reminds me of the way people used to talk about playing 1x no bar, in that there are difficulties and limitation inherent in your choice.
He reminds me of my buddy Jboy, in that regard. Was the best in NC, 1x no bar, for a long time before I and later everybody else caught up.