Did you do this willingly or were you forced by your best friend?When I was a kid, I would often go exploring the forests near my house.
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Did you do this willingly or were you forced by your best friend?When I was a kid, I would often go exploring the forests near my house.
Willingly. With or without my friends. Why?Did you do this willingly or were you forced by your best friend?
I was curious to see if I was the only one who was forced into the woods by their best friendWillingly. With or without my friends. Why?
As much as I love super paper mario and I’m glad that it did end up being a mario game (besides the fact that it ended up basically being a catalyst for the mario mandate stuff) it really didn’t need to be oneMostly reposting from another thread:
Super Paper Mario didn't need to be a Mario game, and it shouldn't have been one either.
While I don't agree with the overcorrective restrictions imposed on the Paper Mario series (and possibly the entire franchise's spin-off material) since Sticker Star, I agree with WHY they did it: they felt that Super Paper Mario was too far removed from the Mario universe.
I loved Super Paper Mario's story at first, initially agreeing with the sentiment that it was the best story ever told in the Mario franchise. But looking at the game again, Super Paper Mario feels like it never should have been part of the Mario franchise to begin with. The Mario elements and even characters, IMO, feel tacked on to a story about multiversal hopping and of a villain whose loss of his love left him with nothing left to live for. The story as a whole feels like something that doesn't take place in the Mario universe, and the fact that it literally doesn't take place in the Mario universe feels like it proves my point.
While the post-SPM Paper Mario games feel like they hew too closely to mainline Mario elements, Super Paper Mario goes too far in the other direction. I have a hypothesis that if Super Paper Mario was its own IP, Miyamoto would not have such a negative reaction to its story and would not have convinced Nintendo to impose those mandates on the franchise. In that alt timeline, we could have stuck with the balanced approach of the first two Paper Mario games.
Honestly I'd say that's a pretty good price. Between the three systems I think there is, actually, over 100 games on it, so it comes out to less than one dollar per game which is pretty nice, especially since its ownership and not renting.Okay here's a big one...
Nintendo does a fine enough job at keeping IPs alive. Most of the IPs that people clamor for simply did not make money or had negative receptions in their latest entry. I'd love new a new Star Fox, Golden Sun, Punch Out!!, etc, but I understand why those franchises are dormant.
I also think Nintendo is regularly bringing old IPs/franchises back, but its rarely acknowledged. Just recently, we got the return of Metroid, Advance Wars (kinda), Famicon Detective Club, Pokemon Mystery Dunegeon, Pokemon Snap, Mario Strikers, etc. That should be celebrated.
I'm also of the opinion that Nintendo putting older titles on Virtual Console or Nintendo Switch Online is them being invested in the IP. Putting those games on those services still takes time and money and it's only done if its deemed profitable. If they didn't care about an IP, it just wouldn't be included. There are a fair amount of IPs that Nintendo just doesn't give a **** about like Doshin the Giant or Joy Mech Fight where the most they can hope for is a cameo in Smash.
I agree with most of these though I have an honest question.
If Nintendo Switch online offered a games only bundle where for 100 bucks or so, you gained permanent ownership over every NES, SNES ,or N64 game they include with the sevice, would you buy it?
Also, lol imagining how certain parties would react to the magypsies is entertaining to say the least.
Meh, a linear game that keeps the player overfocused on its singular goal, story or not, will feel... archaic at best. There's only so much you can do going down a straight line; a hallway can certainly be every bit as repetitive as linear game fans claim open world games to be.No, I am literally talking about games that either don't have stories, or don't treat stories as any kind of priority.
I think you've hit upon the key to good video game storytelling, and that applies to linear games, open world games, and everywhere in between on that spectrum. I believe the key to good video game storytelling is letting the player naturally seek out or stumble upon the narrative elements rather than pause the gameplay to serve it to them.To me, an imaginative world and setting is just or if not as important as a plot. I love getting involved with lore and finding lore in game to b a huge thing. This can be accomplished in linear games but, when in an open-world, it becomes harder so finding that lore becomes more difficult. Some open world games that what some deem as being “unimaginative” due to repeated landscapes and what not, to me, is imaginative. I love looking at the expanse. This is one reason why Wind Waker was my most favorite Zelda game before BoTW.
You know, I think you've convinced me that it's totally fine to be a corporate sheep or hipster as long as you accept it, and that doesn't just apply to the linearity/open world debate. It's when either side denies that they are mainstream/anti-mainstream and/or forces their views upon others that it becomes a problem.I’ve been called a corporate shill for having this mindset in other gaming sites and im perfectly fine with that.
I think it could work if Nintendo could only stop their awful drip-feed policy with their legacy titles, especially when they wipe the slate clean and start the process over with every console.Honestly I'd say that's a pretty good price. Between the three systems I think there is, actually, over 100 games on it, so it comes out to less than one dollar per game which is pretty nice, especially since its ownership and not renting.
Buying them individually would still be my ideal (like I'd love to finally play Sin & Punishment but I really don't want pay the current price, and I can't emulate N64 stuff currently), but I'd like this more than the current offering.
I don't think you get it, I don't dislike open world games for being repetitive, I dislike that they aren't repetitive. That they aren't letting you perfect just one skill.Meh, a linear game that keeps the player overfocused on its singular goal, story or not, will feel... archaic at best. There's only so much you can do going down a straight line; a hallway can certainly be every bit as repetitive as linear game fans claim open world games to be.
Definitely agreed there. It's especially egregious that The Mysterious Murasame Castle is still locked to the 3DS VC internationally. There's no reason for that game not to be on English NSO at this point.I think it could work if Nintendo could only stop their awful drip-feed policy with their legacy titles, especially when they wipe the slate clean and start the process over with every console.
Understandable; I've been thinking for a while now that modern open world games are trying to be every genre at once (even ones that don't make sense like interactive movies) in an effort to reach the widest audiences possible, and therefore failing to be any of those genres.I don't think you get it, I don't dislike open world games for being repetitive, I dislike that they aren't repetitive. That they aren't letting you perfect just one skill.
Yeah, this is really my biggest complaint with NSO.I think it could work if Nintendo could only stop their awful drip-feed policy with their legacy titles, especially when they wipe the slate clean and start the process over with every console.
I disagree. Super Mario Maker 3 still has neat potential that it can bring a SMB2 USA theme creator. Subcon levels would be less difficult to navigate. And its enemies allows for fun puzzling and creatively manageable. Adding, Super Mario Maker 3 would have room for the Super Mario Advance 4 theme of SMB3, which SMB2 has a more up to date aesthetic in fans may ask for. And SMB2 possibly even receiving a modern look akin to New Super Mario Bros.New Super Mario Bros. > Mario Maker
Not saying the former can't have some improvements, but professionalism > Sturgeon's Law amateurs with limited tools.
Yes, I know that some creators on Mario Maker are professional game developers, but still, they can only do so much with limited tools.
I guess you can say Mario Maker has more potential for the future to be sure. But as of yet, SMM has a long way to go before it matches NSMB in fun factor.I disagree. Super Mario Maker 3 still has neat potential that it can bring a SMB2 USA theme creator. Subcon levels would be less difficult to navigate. And its enemies allows for fun puzzling and creatively manageable. Adding, Super Mario Maker 3 would have room for the Super Mario Advance 4 theme of SMB3, which SMB2 has a more up to date aesthetic in fans may ask for. And SMB2 possibly even receiving a modern look akin to New Super Mario Bros.
This isn't to say a New Super Mario Bros. couldn't be special, but a SMM3 definitely has more to offer.
Agreed. But I still think they have a lot of room for improvement. They don't need to turn it into a Metroidvania or exclusively vertical Ice Climber-like game, but they need to experiment with their established environment tropes more. Also, a city world like New Donk would be fantastic in 2D.Not sure if this is unpopular but... New Super Mario Bros games are super good. The original is amazing.
The others aren't groundbreaking but not every game has to be. A finely crafted adventure you've seen before is still a finely crafted adventure.
Honestly New Super Mario Bros. Wii is my second favorite 2D Mario game lol. Right behind Super Mario Bros. 3.Not sure if this is unpopular but... New Super Mario Bros games are super good. The original is amazing.
The others aren't groundbreaking but not every game has to be. A finely crafted adventure you've seen before is still a finely crafted adventure.
That's not an unpopular opinion. Also, video games in general will have no choice but to rely on handholding and railroading as long as they rely on conventional movie-like storytelling.Oh I know, the stories in Pokémon games are getting a tad gatekeepery
I think 2 and U have better level design though, even if the former is a bit too easy.NSMB DS and NSMB Wii are very novel and exciting games when they came out. It's just 2 and U when it began to feel redundant.
TBH, Luigi speaking for the Bros. in M&L would make the most sense.Mario being a silent Protagonist in the Paper Mario series works for me due to the unusual style it uses, but it feels weird that Mario doesn't talk in the Mario and Luigi RPGs considering how quick Mario is to shout his catchphrases in all his other games.
Having Silent Protagonists Mario and Luigi meet silent protagonist Paper Mario was just wasted potential.
really? ive never seen anybody else make the same complaint, theyre usually complaining about other thingsThat's not an unpopular opinion. Also, video games in general will have no choice but to rely on handholding and railroading as long as they rely on conventional movie-like storytelling.
You mostly see it in the form of "it's linear so it sucks". And from my experience, most people don't unilaterally hate linearity, just the forms of linearity that force it on the player.really? ive never seen anybody else make the same complaint, theyre usually complaining about other things
oh i didnt mean linearity im with both that and openness. i was meaning the actual story and dialogue like how in the last two gens youre told you want to take part in the events where as in the past its more suggested you check it out.You mostly see it in the form of "it's linear so it sucks". And from my experience, most people don't unilaterally hate linearity, just the forms of linearity that force it on the player.
I get what you mean, but still:oh i didnt mean linearity im with both that and openness. i was meaning the actual story and dialogue like how in the last two gens youre told you want to take part in the events where as in the past its more suggested you check it out.
Also, video games in general will have no choice but to rely on handholding and railroading as long as they rely on conventional movie-like storytelling.
You don’t genuinely believe an entire game series has absolutely no flaws whatsoever do you?there is nothing wrong with any zelda game
im afraid I doYou don’t genuinely believe an entire game series has absolutely no flaws whatsoever do you?
We really should have been able to at least dye the Champion's Tunic. Right now, I feel forced to use a green-dyed Wild Cap and Hylian Tunic. That said, if you have a computer that can run Cemu, you should rip BotW and play it there.Champion Link sucks! Link was always Defined by atleast his Clothing i mean i get it Customization but what stopped them to give other Costumes his iconic Hat? And i also Knew the outfit has no staying power as they already use another one in the sequel!
Other unpopular opinions on Link are:
Link As a Full Adfult with Beard would look Terrible same with almost all of the Gruff Beta Designs for BOTW Heck i would rather see The "clown Link" than those other Monstrosities! (I guess i am Lucky that it was only a Outfit Change because other than that BOTW 2 Link looks fine!)
I am Fine with TP Link tho the only Problem that game had Artstylewise was the dull colour Palette and the "Orcs and other generic Mosters Problem" Aka that the Enemys looked bland as Heck!
honestly that’s a gigachad move right thereim afraid I do
thanks, I thinkhonestly that’s a gigachad move right there
I think a large part of it is that while a lot of Nintendo franchises have had consistent development teams, Donkey Kong has changed hands so many times. That, in turn, leads to each team basically starting from scratch so they can find their footing, and for one reason or another they tend to not stick to the series for long.Skyward Sword was a great Zelda game, that even though it was messy at points , it's still undefeated in terms of story, variations in items and their usage and upgradability throughout the game, dungeons and boss battles. It's not exactly a graphical artwork as Wind Waker or Twilight Princess where, but it had many things I wish Breath of the Wild had.
Speaking of Zelda, there's objectively no "best Zelda" as all games take a drastically different approach ever since Ocarina of Time. So a "best Zelda" all comes down to taste, as the Zelda games differentiated a lot ever since OoT, which is both a good and a bad thing.
Retro Studios should've been more ambitious with Donkey Kong and shouldn't take so many different projects and instead just master one IP they could make steady releases for.
In general, Donkey Kong as an IP has never been shown the right attention and respect. Even in the days of Rare, it was clear they prioritized their own projects over Donkey Kong after DKC2, sure DKC3 and DK64 where great games but they lack the polish and ambition of the first two platform games. Shameful to see Retro follow their footsteps. Making PAON the only developer who was ever fully committed to the series. This is also mainly the fault of Nintendo and not taking things in hand themselves as soon as they could.
I wish many more Nintendo IPs got the honest but simply approach the Kirby series have. Steady releases for a steady audience with a main development team. Mario, Zelda and Pokemon got this too but it's more understandable with these as they're huge series. But the Kirby approach should really be an end goal for Nintendo's lesser known yet popular series.
The Battle of Olympus was better than Zelda II: The Adventure of Link.We have an Unpopular Opinions thread on this subforum that only covers Smash. Might as well have one that covers other Nintendo material outside of Smash.