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The NEW Yoshi Matchup Thread V2|Week 10 - Zelda

Ryusuta

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if u at delfino, brinstar, norfair (kinda) coming from below is effective. egg give her troble cause they are in the air so much
There are certainly a few viable stage counterpicks that help Jigglypuff, no denying that. Jungle Japes was actually discussed as a really good choice, as well. But I wouldn't overestimate the effectiveness of coming from below, when Yoshi can run away from her in most of those situations.

no reliable kill moves??? fair comes out pretty darn fast , and combo from bair.
You're forgetting that Jigglypuff has to rely on her aerials all the time. It can be somewhat hard to keep forward air from diminishing at times, let alone doing so without compromising her approach.

u must not have been hit with roll out before to me this move is jiggz best kill move cause yoshi cant shield jump and rolling will screw u up, if it is charged it is usually to fast for pivot grab and will hit u if u miss with an egg.
Think offline, not online. Hell, even online I rarely have trouble with this move. Even if I DON'T think I can counter in time, Yoshi's shield can't be poked and stands up to much more abuse than anyone else's. It's one of the few times in which shielding is a viable option. And of course, he still has his spot dodge. About the only time I see Rollout working is as a mindgame when Yoshi is landing from the air.

offstage. i both disagree and agree yoshi can be ***** offstage with she is close enough, but this well be hard for her to get yoshi offstage and be close enough to get to him to work her magic.
That's just it. If she hits me hard enough to fly off-stage, she will almost invariably buy me enough time to go high. Jigglypuff's vertical mobility isn't fantastic (even if her horizontal mobility is), and meanwhile, she still has to fly out to meet me. I would put it to you that I can remain safe over 95% of the time against her by going high and coming down.

approaches. i disagree slightly wall of pain bairs. not as effective as they once were but still can get in, pound is good casue of hit box i think it beat out bair, dair sometimes.
But as Mmac said, it's entirely positioning-dependent. And if you whiff a Pound, you WILL get up smashed or neutral aired.

dont get all mad tho... just say u disagree and post y :)
Why would I get mad? You posted reasonable arguments. The only way I'd be mad is if you posted things not relevant to the conversation just for the sake of scoring points off of your opposition. No problems here. :bee:

yoshi doesnt hard counter anybody.
Even Ganondorf? For real? I mean, I know you hate Yoshi, but this is a new one on me.

If you think you can pivot grab people spacing aerials, they are doing it wrong.
No matter how many times I hear someone say this about people, I still laugh my *** off. :laugh:

We are gonna get some pivot grabs, but she can bait pivot grabs and punish, unless you have broken reaction time, which im assuming you dont, cuz i dont XD
Punish with what? If we missed, it means she suddenly went up or back. She has to come down and forward on top of Yoshi's tongue (which is a lingering hitbox until it returns to his mouth), and hit him at just the right angle, even if she knows it's coming. I won't say that it's impossible by any means, but I don't think it's as realistic of a solution as you're making it out to be. One of the things that makes Yoshi's pivot grab the second-best in the game is that it is unbelievably hard to punish, even when it's baited. And while the range on Jigglypuff's aerials is actually pretty good relative to her size and other attacks, we're still not talking Game & Watch, here. Coming in on top of Yoshi's pivot is a somewhat unrealistic expectation, in my opinion.
 
D

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Even Ganondorf? For real? I mean, I know you hate Yoshi, but this is a new one on me.

Actually ur right, he does counter Ganon, but not too badly.

No matter how many times I hear someone say this about people, I still laugh my *** off. :laugh:

Mmmm, its still true, you cant just pivot grab everything, maybe you could when brawl came out, but the game is complicated, and you cant just rely on people falling for such basic stuff.

Punish with what? If we missed, it means she suddenly went up or back. She has to come down and forward on top of Yoshi's tongue (which is a lingering hitbox until it returns to his mouth), and hit him at just the right angle, even if she knows it's coming. I won't say that it's impossible by any means, but I don't think it's as realistic of a solution as you're making it out to be. One of the things that makes Yoshi's pivot grab the second-best in the game is that it is unbelievably hard to punish, even when it's baited. And while the range on Jigglypuff's aerials is actually pretty good relative to her size and other attacks, we're still not talking Game & Watch, here. Coming in on top of Yoshi's pivot is a somewhat unrealistic expectation, in my opinion.
Falling nair punishes it. I agree with you, its an absolutly amazing move, that pivot grab. Yoshis grab game is freaking rediculous and it makes him a pretty good character. But you cant really shut down anyone with it, its best use is to punish sloppy approaches and to try to get space, its not a super unstoppable force for anyone.
Pivot grabs are very punishable, if they werent we'd be neutral to MK, but we are disadvantaged.
I dont hate yoshi!!!!!! I luv him, hes amazing, i just hate when people think he's good in brawl when he isnt XD
 

Ryusuta

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Fair enough, Stocky. You do raise some great points as always. :bee:

And I wasn't trying to make out his pivot to be an unbeatable, OMGWTFHAX type move, either. I'm just saying that between his pivot grab, his ETS, and his up smash, it's a little difficult for Jigglypuff to effectively space back airs against him.

For instance, if she deliberately tried to fake me out in order to bait a counter, I can more often than not ETS back a ways instead of attacking, which opens up some movement and attack options for me.

Coming in high tends to be risky because of Yoshi's up smash, and her Pound is also something to be reconsidered for the reasons Mmac outlined.

I'm certainly not saying this is a no-win situation for Jigglypuff. There's certainly always options for every player. Even Donkey Kong has options against King DeDeDe. For me, it's a matter of risk assessment. Who is more likely to come out on top, given all of the possible variations on a scenario as well as what coming out on top nets that character in terms of damage and positioning.

For instance, say she gets a little too gutsy and tries tapping me with a back air. I see her coming in at a nice angle for it, so I go for an up smash. If Jigglypuff comes out on top, she lands a back air and puts me in a brief stun, and can either attempt to back air me again, which would put us in the same scenario, but with a diminished back air on her part, or change her angle and do something else.

Not a bad scenario, but let's look at the alternative. Say I hit the up smash. She's gotten hit with a smash attack, she's flung upwards and outwards at an angle. Now she has to start either falling down on me (which she does very slowly), or she has to move away from me. Either way it buys me time to reposition, Egg Toss her, or even attempt an up air (or fake an attempt at it). Strategically speaking, my coming out on top in this relatively even scenario has a more significant impact on the match-up.

I would put it to you that the majority of the situations in this particular match-up work this way, making it extremely difficult for Jigglypuff to get the upper hand. Again, it's not to say that she can't do so, but as they say, she has to work harder for it. When you take into account that in an approaching situation, Yoshi has better options than her (usually, though this can be context-dependent), in an up-close confrontation they have about the same number of options, and that in a KO situation, Yoshi has more potential for landing that final hit, I would say that it is mathematically weighted strongly in Yoshi's favor.

Of course, you raise some great points as well, and as such, I certainly look forward to what you have to say on the subject. :)
 
D

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Ill give you this one orion =) I frankly cant counter these points haha.

Good shizzle. I disagree with some of it, but most of it seems correct.

*Agrees reluctantly*
 

Ryusuta

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*Hearty handshake*

Thanks, man. You're a real classy guy, and you know you've always got my respect. :)

(Edit: Yay typos! :laugh:)
 

YoshiIslander77z

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holy ****, i just read the whole thing about the jiggz board and WOW that got fuked up between those 11 pages. we need a plan into going into the boards like a chart type thingy so that dont happen again. im not gonna be the one to make a chart cause im lazy. soo yea jiggz is put on hold i guess.

id say we go on with zelda cause i dont got much expirence in this match up.
 

Ryusuta

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Wait... how do you figure? Except for the Jigglypuff boards pitching a fit, we've got an EXTREMELY good idea of the match-up. I can totally bullet-point virtually every aspect of the match.
 

Chaco

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Wait... how do you figure? Except for the Jigglypuff boards pitching a fit, we've got an EXTREMELY good idea of the match-up. I can totally bullet-point virtually every aspect of the match.
I see you guys are discussing Jigglypuff. And Sir Orion, if by pitching a fit, you mean you trolling our boards... You are annoying.
Break it up.
 

hdrevolution123

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Wait... how do you figure? Except for the Jigglypuff boards pitching a fit, we've got an EXTREMELY good idea of the match-up. I can totally bullet-point virtually every aspect of the match.
Sir Orion I would have thought you'd be around the Yoshi forums. I was looking for you around here. So are you the sharer of Yoshi knowledge or are you more of a researcher?
 

Cliche-Guevara

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I dont think this matchup is that bad for Yoshi. Not as easy as some of you think it is, but not bad.

Pound > Everything IF it hits.

Jiggs Fair has insane priority, and comes out fast, and kills decently low if connected around the edge / off the stage. Your super armor on the double jump will only stop the Fair until about 100% or so if I remember right, and a baited airdodge is just as dangerous with someone like Jigg's mobility.

That said, UpSmash wrecks any approach from above you, and your Dair will go through anything she can throw upwards. Becareful of Fastfalling the Dairs though, cause I have been rested during the lag on landing.
 

Ryusuta

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No, I'm inclined to agree with them now, sadly. Once a good MK player knows how to get past a good Yoshi's tricks, he definitely is at a slight advantage.

I don't much like it, but yes, that's realistic. :(
 
D

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MK vs yoshi is most definately 60:40 their favor. Me, bwett and orion and im sure many others agree with me on that.

We can discuss it, but honestly, mmac wont give in, even when most of the top yoshis who actually have good experience with the matchup agree.

Id like to see what shiri has to say tho.
 

Snowstalker

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Hey, at least we're still in the top 10 or so MK counters despite our low tier placement.. IMO, Falco does best against him.

Should we try to convince Mmac (or even a small chance of him convincing us, but probably not), continue with Puff, or move on to a new character?
 

Tidycats29

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Yah i agree

it's 6:4 meta

i never had a doubt on that
we might do very good against meta
but smart meta players know how to play a great yoshi
 

Shiri

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:yoshi: My opinions haven't changed about the matchup. I still put it at a slight disadvantage for us.

Ever so slight.

I think the matchup, as I play it more, is less about Yoshi tricks and much more about driving the pace to one you can control. Meta Knight is like that one top tier aspect of lots of other games you may happen to play that relies heavily on its own pace. For instance, I play Yu-Gi-Oh! and the undisputed top deck right now is Dark Armed Dragon; it goes through about half of a forty card deck over two turns and is capable of putting more than 9600 attack on the field (out of a possible 8000 life points) and has the ability clear at least three cards from the defending field on its OTK turn. If you can survive that, however, and begin to slow the match down, the deck has a very weak mid-game and absolutely no late game to fall back on.

While the primary difference here is that Meta Knight has no real weaknesses to exploit besides his weight (not counting the fact that he can make a comeback at any point in the match also), the general principles (and I do mean general) are quite the same and I've found lots of success in playing at my own leisure and working to avoid falling into the other player's pace. If I become too reliant on tricks, I can't play the matchup very confidently. Once I use the tricks as more of a "gotcha b*tch" than a "oh man, I got it!", I have much more success and feel much more in control, which is a pretty powerful thing against the hands down best character in the game no questions asked.
 

Snowstalker

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So what do you think it is? 40:60 or 45:55?

Ah, who cares about a 1/20th difference, anyway? All that matters is that the other low tiers worship us for doing well against him.
 

Chaco

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4:6

The in-between numbers just annoy me. Cause that leaves hints of doubt to whether we know which one it is. So we settle in stead of actually figuring it out.
 
D

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Alright, I sorta agree with shiri. The matchup is really really about who can space the best and who can force the other to mess up their spacing. I use a lot of defensive DJC egg lay tricks and try to get space to egg, as well as aggressive grabs. Just dont make mistakes offstage, really dont.
 

Shiri

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:yoshi: Yeah, one offstage mistake will cost you, LOL.

I remember I used to constantly try to bait Meta Knight into expecting airdodges from me to see if they would wait to punish, but they all just mindlessly (or maybe not) throw swords at me and it would get me KOd because I was trying to up my Yomi level when I should have been dropping it, LOL. I eventually stopped that because it's seriously not worth the risk.
 

Furbs

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MK vs yoshi is most definately 60:40 their favor. Me, bwett and orion and im sure many others agree with me on that.

We can discuss it, but honestly, mmac wont give in, even when most of the top yoshis who actually have good experience with the matchup agree.

Id like to see what shiri has to say tho.
oh it's totally a 60:40 maybe worse, yoshi has like no options if metaknight gets him in the air, but thats for a later discussion
 

chimpact

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Once I use the tricks as more of a "gotcha b*tch" than a "oh man, I got it!", I have much more success and feel much more in control, which is a pretty powerful thing against the hands down best character in the game no questions asked.

Lol

Also why is Olimar and the ice climbers an adv. for yoshi? I always seem to have trouble in this matchup.
 

Snowstalker

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Olimar loses to us because we to terrible, terrible things to his Pikmin. Yoshi beats the ICs because he's arguably the best character at seperating them (Egg Lay and grabs).
 

Ryusuta

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Yep, I still think both of those matches are neutral rather than Yoshi advantages, but... *Hugs Egg Lay*
 
D

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Both of them beat us...


Mk is no worse than 40:60, i can go almost even with TKDs meta knight, who is one of the best in the US, and i beat almost every other MK i play, but its just cuz i have tons of experience in the matchup. Yoshi does ok, but its definately not even.
 

Shiri

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:yoshi: Sockz, we will forever disagree on Olimar and Ice Climbers.

Since it's fate, though, I don't mind too much. :D
 
D

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:D

How the **** can we beat olimar, he lives longer than us(tru fax), he kills us at like 2%, once grab and he can easily follow up for around 30%, and he has teh dtilt of doom!!! He doesnt get gimped ever, yoshi gets gimped just as often, which is never =D


ICs are ********, you cant win!!! AHHHH

*explodes*
Teach me how to beat ICs shiri.
 

Shiri

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:yoshi: Ice Climbers are easy, you just grab.

I remember one biweekly a buddy of mine brought in a very nice bottle of red wine (it was pretty yummy, I don't know how he knew my soft spot). Long story short, my buddy didn't finish his cup because he was driving me home and wanted to do well in the tournament still, so I had his once I finished mine.

...

It was delicious.

My next match was against a local Ice Climbers player.

Long story short, I did almost 400% in grabs and throws over the course of the first match on Final Destination. I can't remember the second match.

Hopefully that puts the matchup in perspective.
 

Shiri

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:yoshi: No.

That's actually the last possible thing I wanted someone to take from that story, LOL!

Remember ladies, Shiri is a family man and does not promote drinking of any kind.
 

Nul

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Seriously, no one uses him, that what makes him low, I guess...

Just to jump in, I've been told I play an irregular Yoshi, but another time...

For MK, versus every other MK I've played I beat, but had a decently hard time, I want to say 4.5 or 4
- Given the reason that we travel faster and we DO have some (not many) options in the air, my apparent popular one is a slight early air dodge, then double jump into Uair, its nearly 80% of my kills and to top it, it kills for me an average of 65% damage.

For Olimar, seriously, who says they are hard? Yoshi's rapid hits murder pikmin (not exactly fats) and you can Dair to finish safely. I want to say 7 to 6.5

For IC, I don't know any IC that can chain at all besides myself, or even seconds him. Yet by the look of things, Bair should really help along with pivot grabs then back them up on both sides of the stage. My personal experience on this was me trying to get them together, when I should have just done some damage, because Nana is ******** if she's not chaining with you.

For Jigglypuff (we are on her/him right?), I know one accomplished Jigglypuff, yet I feel like I outprioritize every move, except for the sideB when useing A or dashA. I really want to say 7, it feels too easy, even with this guy "wall of pain"ing the rest of my characters except Mario (FIREBALLZ!).

For Lucario (just because my Smash partner mains him/her), I say 5, seriously, either that or I play some really bad Lucarios. My partner plays him just fine, like videos (more or less) and I end up beating him. Even other Lucarios fall prey too often, they love their Dair, but I hit them with Uair nearly everytime (it double hits, but I only get the stunning pound). And their fast rolls, wow, can I say, we are perfectly spaced for it? Tails whip faster then that. Lastly, a Lucario should never be under the line of the base floor when over the edge, just your Nair kills it.
 

.Marik

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:yoshi: I know, right?

IT'S ALMOST LIKE HE DOESN'T SUCK OR SOMETHING
Our poor Yoshi is underrated. D:

He's definetly Mid-tier, but at the same time, I think it may be good that he's Bottom-Tier. Well, not really, but here's why.

If people are thinking he sucks, and then they underestimate him, we **** them. =)

Sounds good, no?

He still deserves to be Mid-Tier though.
 
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