bigman40
Smash Master
See? This is proof that I'm not that good.Aside from PRiDE and Bwett1, I can't recall any remarkable Yoshi mains.
But yeah, lets try not to get off topic, :{.
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See? This is proof that I'm not that good.Aside from PRiDE and Bwett1, I can't recall any remarkable Yoshi mains.
But yeah, lets try not to get off topic, :{.
Your good, you just haven't gone to many tournaments yet.See? This is proof that I'm not that good.
Yea, ur terrible, sorry to break it to ya.See? This is proof that I'm not that good.
wut about me? ;PAside from PRiDE and Bwett1, I can't recall any remarkable Yoshi mains.
But yeah, lets try not to get off topic, :{.
I didn't really read anything else but this. Just as fyi, UTD Zac beat Hylian in G&W dittos in tournament at Centex2.I'm just going to say this, if the G&W wasn't Hylian or xYz, I don't care,.
You're wrong about this. Mr. Game & Watch's Bucket Cancelling makes it so that he can survive 20%-30% more than he should if the player reacts quickly enough. Also, how can we spike him out of his recovery if it has invincibility frames? Edge-guarding with anything other than eggs is generally a bad idea due to his overwhelming aerials. Speaking of aerials, you were also wrong about Yoshi having better ones. N-air and b-air are pretty much unstoppable if they are used while Yoshi's in the air. His f-air is a great killer and his u-air can keep us afloat. Thankfully, his d-air isn't much of a threat.He dies very easily.
Tied for second-lightest in the game means that a good upwards aerial will hurt him badly. He should die at around 85%, give or take a bit. His recovery's good, but still very much spikable.
Yeah, but G&W mirror-matches only really consist of four usable moves.I didn't really read anything else but this. Just as fyi, UTD Zac beat Hylian in G&W dittos in tournament at Centex2.
FTR, I mentioned you. lolHe left me out too![]()
You forgot to mention I posted before that tournament(Which was a doubles tournament, not a singles tournament) that I was not going to be taking singles seriously because it was 2 stock. I also ended up placing the same as UTDzac somehow when I was just screwing around with kirby for most of the tournament. In doubles(the main event) I got 4th with Sethlon <_<.I didn't really read anything else but this. Just as fyi, UTD Zac beat Hylian in G&W dittos in tournament at Centex2.
NO JOH-*infracted*You forgot to mention I posted before that tournament(Which was a doubles tournament, not a singles tournament) that I was not going to be taking singles seriously because it was 2 stock. I also ended up placing the same as UTDzac somehow when I was just screwing around with kirby for most of the tournament. In doubles(the main event) I got 4th with Sethlon <_<.
Seriously though I hated the two stock format and said I wasn't going to be playing seriously before I entered the tournament in the thread.
If Mr. Game & Watch uses the Bucket Brake, that is usually enough time to start pelting him with Egg Toss. He has to use the aerial, pull out Oil Panic, put it away, and continue with his recovery, enough time to start egging him.Mr. Game & Watch's Bucket Cancelling makes it so that he can survive 20%-30% more than he should if the player reacts quickly enough.
Flutter Kick is a drilling spike that would work as he comes out of the invincibility frames of Fire. He'll try to sweet-spot the edge with Fire, so that usually screams to edgehog or preempt Fire by chasing him.Also, how can we spike him out of his recovery if it has invincibility frames? Edge-guarding with anything other than eggs is generally a bad idea due to his overwhelming aerials.
Of course Turtle and Tropical Fish ate nigh unstoppable, but he still has a blind spot underneath himself.Speaking of aerials, you were also wrong about Yoshi having better ones. N-air and b-air are pretty much unstoppable if they are used while Yoshi's in the air. His f-air is a great killer and his u-air can keep us afloat.
Bucket cancelling doesn't work THAT well. First he has to do an aerial (all of G&W's aerials take a pretty long time) then he has to bucket all of which time he'll still be going up. I saw in the video that the attacks he was hit with originally didn't knock him into the blast zone anyway, so just hit him with an attack that'll knock him into the blast zone and you're good.You're wrong about this. Mr. Game & Watch's Bucket Cancelling makes it so that he can survive 20%-30% more than he should if the player reacts quickly enough. Also, how can we spike him out of his recovery if it has invincibility frames? Edge-guarding with anything other than eggs is generally a bad idea due to his overwhelming aerials. Speaking of aerials, you were also wrong about Yoshi having better ones. N-air and b-air are pretty much unstoppable if they are used while Yoshi's in the air. His f-air is a great killer and his u-air can keep us afloat. Thankfully, his d-air isn't much of a threat.
I swear if we mention your name, you come. I'm going to start saying Hylian in every post. No not really, but anyways. I'd say move on. We know GameN'Watch ***** us in the egg hole.You forgot to mention I posted before that tournament(Which was a doubles tournament, not a singles tournament) that I was not going to be taking singles seriously because it was 2 stock. I also ended up placing the same as UTDzac somehow when I was just screwing around with kirby for most of the tournament. In doubles(the main event) I got 4th with Sethlon <_<.
Seriously though I hated the two stock format and said I wasn't going to be playing seriously before I entered the tournament in the thread.
Responses in "Medium Turquoise" because I am a rebel.If Mr. Game & Watch uses the Bucket Brake, that is usually enough time to start pelting him with Egg Toss. He has to use the aerial, pull out Oil Panic, put it away, and continue with his recovery, enough time to start egging him.
I don't know much about eggs, but I am pretty sure GaW can avoid them fairly well offstage.
His low death percentages also apply vertically. Bucket Braking is not nearly as effective to save against vertical kills, and Yoshi has two good vertical finishers.
Can't argue with that, but I would say you are underestimating GaW's ability to avoid kills
Flutter Kick is a drilling spike that would work as he comes out of the invincibility frames of Fire. He'll try to sweet-spot the edge with Fire, so that usually screams to edgehog or preempt Fire by chasing him.
And edge guarding with eggs usually works well.
No. Don't edgeguard GaW. A good GaW will make it back to the stage. All he has to do is use the chute when you go to edgeguard him, recover low, etc. He can recover well in any matchup, the most troubling IMO is MK, but even then edgeguards/gimps are more of the players' fault then the character.
Of course Turtle and Tropical Fish ate nigh unstoppable, but he still has a blind spot underneath himself.
No he doesn't...
I'll concede that Mr. Game & Watch has nasty aerials, but Yoshi probably has the better aerial game overall. I think heavy armor can take Turtle just fine (not entirely sure). Yoshi doesn't really have a weak point in the air, but Mr. Game & Watch does...one we are well-equipped to exploit.
GaW's aerial game has evolved a lot since the first week of this game. You see great players using more Fishbowl than even the almighty turtle. I think you guys are discussing first-week GaW. In what aerial positions do yoshi's have an advantage in the air?
I feel it's still 40-60. Not as disastrous as originally thought, but not neutral.
I WROTE A GINORMOUS PARAGRAPH ON WHY ITS 40-60!
Refute it! Also, people are being silly, you cant egg him while he bucket breaks, or hit him with an aerial. He nairs and buckets, it lets him survive for a while long, and if a G&W player has amazing DI(this is big, it lets them have much more time to bucket break), they are gonna last around as long as snake horizontally.
Vertical finishes are hard to come by, unless u keep ur uair fresh which is super dumb, cuz u cant get hits without it.
G&W ***** yoshi in the air, nair is amazing and beats yoshis everything, just try to be smart and not get juggled too badly, bair is good but can be punished as i state in my long summery WHICH PEOPLE SHOULD READ.
Dont edgeguard G&W ever.
4-6, gg![]()
Here i brought it up again so people could argue your points XDI say its 40-60 G&Ws favor from a bit of recent tournament G-dubs practice. Yoshis uair beats his dair after the first few frames if we space it right, run away from bairs most of the time and ETS, this will not only put pressure, but he will more than likely DI towards u most of the time to try and stop u from your ETS, which is what you want, because yoshi can SHIELD GRAB bair if he is DIing in. Isnt life sweet =) Be aggressive when he is not, make him second guess his game with eggs, dont be an idiot and get hit by his smashes(at least get killed with his predictable fair rather than smashes), you can dtilt but only if you dont suspect a dtilt of his own, if he does that just ETS. G&W can juggle u with nairs and uairs(god i hate that move), dont down b please, just do your best to combine egg momentum shifts and be tricky and get down while taking minimum damage. He cant dsmash from down throw but he can do numerous things depending on your reaction, so if hes smart, you will likely get hit with a follow up or regrabbed a few times a match. Mix up ur techs.
The thing about G&W is he has really lackluster options when you are near him, compared to yoshi who has a magnificent jab and ftilt. Make him play your game, take as little damage as you can from his bairs and try to punish if possible, ALWAYS GO FOR THE UAIR! This is really what i would suggest, he cant dair to safety, so he has to just fall, and at that point, its fine cuz hes falling and you can do whatever you do to any other character(people do different things). Dash attack is a no no here(not like i use it anyways), and G&W still wins because of his survivability(bucket cancel can pretty much make him last long than snake on FD against horizontal kills), and because hes a really good character with amazing hitboxes. Thats it.
Please argue my points instead of "ive lost to a bunch of G&Ws online and i disagree with you cuz i lost" =)
Off topic: I need to get some tourny vids of my yoshi.
I believe we can Shieldgrab thatCan't really refute too much, I don't know **** about yoshi but that seems right. You might be underestimating u-throw and overestimating d-throw, as both are valuable. I don't know how yoshi's tech is, so once again I take your word the d-throw is more dangerous.
It might be hard to u-air a GaW out of his d-air if he is smart about his FFing and SFing. GaW can "fastfall" his key, which actually makes it slower. This is a great mixup.
Good GaW's aren't going to follow someone who retreats from the turtle, especially once they get punished.
Do you guys have an answer to SH nair-> Dair immediately on shield? I know it can't poke yoshi, but I don't know if he has the tools to punish this... I am learning as we discuss this =]
I'm pretty sure it cannot beat Bair. Yoshi will headbutt himself right into the turtle and he gets damaged because he extends his hurtbox. Unless it has some invisible disjointed hitbox I'm unaware of though 0_oOh, can someone finally test to see if Yoshi's f-smash really goes through Mr. Game & Watch's SH b-air? I've been asking for someone to do that since this topic started. >_>
His head DOES have Invincibility Frames, during his U/Fsmashs, just don't know how long it reaches for and what time it activates.I'm pretty sure it cannot beat Bair. Yoshi will headbutt himself right into the turtle and he gets damaged because he extends his hurtbox. Unless it has some invisible disjointed hitbox I'm unaware of though 0_o
We obviously arent going to be able to dodge it most of the time, if we get even a little too close, we are gonna get hit by the bair. And yes, its still not too hard to him him out of dair, we are gonna be hitting him with uair a lot more than he is hittin us with dair. No we dont, thats why we run away and dont shield it. Nair is too good. If the G&W retreats with turtle, he is gonna get egged a ton of the time.Can't really refute too much, I don't know **** about yoshi but that seems right. You might be underestimating u-throw and overestimating d-throw, as both are valuable. I don't know how yoshi's tech is, so once again I take your word the d-throw is more dangerous.
It might be hard to u-air a GaW out of his d-air if he is smart about his FFing and SFing. GaW can "fastfall" his key, which actually makes it slower. This is a great mixup.
Good GaW's aren't going to follow someone who retreats from the turtle, especially once they get punished.
Do you guys have an answer to SH nair-> Dair immediately on shield? I know it can't poke yoshi, but I don't know if he has the tools to punish this... I am learning as we discuss this =]
Nah, I don't either. I rarely use it. I'm more of a dair person...like continuous. O_oAm I the only G&W who rarely uses bair?
If that was an attempt on spelling my name then I just feel terrible.I'm going to side with Ploat.