SOVAman
Smash Hero
UnderstoodYeah, I just don't see that happening. I don't think someone looking for matchup help is just going to look at the number for advice.
10eggs
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UnderstoodYeah, I just don't see that happening. I don't think someone looking for matchup help is just going to look at the number for advice.
I agree 100% with this.Does Charizard honestly have a advantage over yoshi I really don't think thats right I have a feeling that it is more of a slight advantage for yoshi
Again, I agree 100% with this.I don't see why Yoshi doesn't have the advantage over Toon Link. Let's look at this from all perspectives.
Starting out the match, Toon Link will almost ALWAYS go for a SH to grab a bomb. Almost all TL's I've played almost always start with this. Drop eggs on their ***. It blows the bomb on them, so you get double damage. Toon Link will projectile fire back, but your Bair eats his arrows. It will also cancel the boomerang. Your projecile is harder for them to cancel because of the way it comes in, as it is for everyone. It arcs. So therefore they'd have to time the cancel if your barraging and egg pressuring them. If you alternate long thrown eggs with medium and approach while doing so, you've got him kind pinned. I'd stop about 4 Yoshi lengths away though, and go for a dash attack. It's so under used, but It's great! Because if you buffer it right you can peg them with another as they're getting up. And force them off the edge. You can throw little soft eggs off the edge a little bit back that drop a lot. These really mess with recovery and if they dodge that, after they initiate their B-Up, Dair to Nair them. This is a really good offstage combo that can, and will, kill.
Let's talk about aerials here, Toon Links will abuse Dair like an Asian hooker. No lies they will do it, as much as we use our bair. So, what to do when they start landing them on you? It does have a bit longer start up time than nair. Hmm, how bout nair? Duh! It will knock them back and give you control of the match again. So we got bair covered, nair is a good SH'er and Yoshi does good at avoiding those, so I'll not worry much about it. Fair is not that great since is sword is so short and lack good range. So you retreat a fair back, your disjoint would beat their fair. I'm fairly sure this works. Fair aslo is easily countered by a soft back egg momentum toss. Your momentum takes you back and the soft egg ***** them. I never see any Yoshi think to do this. I mean in the heat of battle I don't either. But it has some great capabilities. I've done something like it before. They're Uair is a pain, especially on stages like BF. It can under platform **** you and stays out for a long time. But luckily for us, it does stay out long, and can give you time to work around into a better position, if they whiff they're uair. Dair is also an annoyance, but it can be equally annoying for them. Since if they miss they're screwed, hardcore. You can easily punish them on this move, but if they do connect, they can double hit on you, and then follow up with Uair. This little string is a real shot to the nads. And can be really annoying at high percents. Oh! Let's move onto the Yosho recovery factor, which every TL always perfectly places Dairs on your DJ. WRONG. It doesn't happen like that, and is really hard to do so. You don't go out after Yoshi, or you will pay. Also, they always won't plummet to their death. They can pull out a bomb, jump out high. Z to drop the bomb and use Dair to recatch it. So if they do miss it explodes saving them before they die. But! If they do this, and they do miss. And you know they're not going to die, go down their and dair them. You get the kill, and they go bye-bye.
But let's focus on what TL can and will do to you now. His Fsmash has great range, and can trip you up. It also kills fairly easy. (Does anyone know if nair is fast enough to come out before the second hit?) So try to shield this, then punish with your tilts. Dsmash at around 20%, can launch you off the stage, and can put you in very bad situations. Usmash is fairly annoying to, and has a great hyphen use. So they will use this, so be prepared to dodge it, or shield punish it. If you see them coming you can also lay out a soft egg to hold them at bay, and follow it closely and then grab them. Then make use of your Dthrow, it works good in this match up. Dthrow to Bair works great. But don't try for Uair a lot, because they have time to recover enough for a dair on you. But if you angle your uair, it could be used to fake them. So if they dair. They will whiff and give you the edge. This match is all about thinking. Yoshi has the skill application advantage. When using them as they are needed it will throw the match in your favor.
TL's grabbing animation is quite mediocre, and comes out fast but stays out for a long time. So, make him miss you, then punish him! you have grabs over him, make him scared to try and grab you. This gets to their heads, fearing grabs because they know they have the chance of screwing up awfully.
Also, make use of your pivot grab and grab him out of his bair and other moves. It works great, and throws the match in your favor.
He won't after a while, that's the point. To stop him from getting the bomb.If the TL knows the matchup, why would he SH to bomb grab if eggs blow it up?
It takes them awhile. o_oI want to see what the Toon Link's say about Chaco's Summary before I move on to the next character.
Indeed. Oh well... Now I know everyone is going to freak out on me next week. Whatever, I gave them 2 days notice to contest, whatever...It takes them awhile. o_o
Really now?I have NEVER been hit with a Dsmash from a Dthrow. I always recover in time.
You have to roll instantly after the dthrow animation.Really now?
How exactly
i allways get hit
do you roll or do you stand?
i have tried both but i usually get hit
He's not really bait after our DJ, considering we're not really ever going to jump up really high unless we have to, or following you up for a kill. We mainly stay lower to the ground, or platforms with stage beneath us. But outside the stage, we will stay high, and drop down. But really what all options can you kill us with if we're above you? Uair pushes us up...Bair is too predictable once you get even with us. Fair is your best option, and it isn't a huge threat. Considering we can FF Nair and bair you. I play GnW, so I know a bit about him. Especially against Yoshi since I play them both, and play against them frequently.Yoshi's mobility does play a part, but G&W can traverse air and land quicker than he can escape. Yoshi's options in the air are fairly predictable, and after a second jump, he's more or less bait for your aerials. I'd uthrow regardless, uthrow does more damage than dthrow, and just landing one aerial stacks up more than landing a smash out of G&W's dthrow oki.
The purpose of juggling is mostly just racking up damage. While Yoshi's suspended, G&W wants to keep him afloat, picking at him with his disjointed air game. Nair, uair, and bair are great for eating airdodges at higher altitudes, and dashA for lower, while also resetting the juggle trap. For KO'ing, G&W has fsmash, and charged smashes to punish airdodges during landing. The reason he's 'bait' after his DJ is because there isn't much Yoshi can do that isn't risky in order to escape. Also, if Yoshi tries to breakout with an attack, G&W can just fly through it with the i-frames on his upb, or just uair him away.He's not really bait after our DJ, considering we're not really ever going to jump up really high unless we have to, or following you up for a kill. We mainly stay lower to the ground, or platforms with stage beneath us. But outside the stage, we will stay high, and drop down. But really what all options can you kill us with if we're above you? Uair pushes us up...Bair is too predictable once you get even with us. Fair is your best option, and it isn't a huge threat. Considering we can FF Nair and bair you. I play GnW, so I know a bit about him. Especially against Yoshi since I play them both, and play against them frequently.
But still over all we're screwed in this match up. lol
And also lower to the ground we can pivot grab you out of your bair, and fair, and such.
We can take a hit and Yoshi bomb down, you can't juggle us all that well. Plus we can ledge grab with that. So yeah, also Uair isn't that great. Blows us up, but we can still YB down, when you hop. Sacrifice a small hit for a lot of hits.The purpose of juggling is mostly just racking up damage. While Yoshi's suspended, G&W wants to keep him afloat, picking at him with his disjointed air game. Nair, uair, and bair are great for eating airdodges at higher altitudes, and dashA for lower, while also resetting the juggle trap. For KO'ing, G&W has fsmash, and charged smashes to punish airdodges during landing. The reason he's 'bait' after his DJ is because there isn't much Yoshi can do that isn't risky in order to escape. Also, if Yoshi tries to breakout with an attack, G&W can just fly through it with the i-frames on his upb, or just uair him away.
If we use Yoshi bomb, as you jump. We'll hit the ground before you get down, and be going through the recover animation. By the time you get to us, we will be able to roll away. and I've never seen anyone try to bucket Yoshi. Cause if you miss calculate distance, which is a terribale mistake here. You'll be coming face to face with an fsmash. Uair can stop it's decent, but what aerial punishment do you mean? It's really obvious in reading a GnW in the air. Bair is easy to read, and fair is probably the hardest next to nair. And we don't always have to DJ , since you said DJ earlier, we can super jump through your attacks. Also, we can fake you out by cancelling it with Egg lay. So your up above us during an attack. your getting uair'd. And probably followed up with an another since we can get up to you fast enough to. The ledge isn't smart, but we can grab and drop off. Egg spam do a rising dair up, and get you with the last few hits, and make a retreat using either pivots or ETS.Okay? You Yoshi Bomb, G&W could just attack during the lag, or shield grab and juggle reset again out of uthrow. If he's at early percentages, he could risk some damage by bucketing, but if Yoshi happens to YB twice more throughout the match, G&W now has an extra KO move at his disposal. Uair can also stop YB's descent, and open a window for more aerial punishment, while upb could just stuff it. And if Yoshi retreats to the ledge, he falls into G&W's edgeguard game, which is just as bad, :/.
In order to fully take advantage of a juggle trap, G&W does not need to be at high altitudes, he fixates in heights of sh, full hop, and occasionally upb, in order to swap from air and land. Punishing YS is just a ff away. I think your underestimating G&W's aerial mobility.If we use Yoshi bomb, as you jump. We'll hit the ground before you get down, and be going through the recover animation. By the time you get to us, we will be able to roll away. and I've never seen anyone try to bucket Yoshi. Cause if you miss calculate distance, which is a terribale mistake here. You'll be coming face to face with an fsmash. Uair can stop it's decent, but what aerial punishment do you mean? It's really obvious in reading a GnW in the air. Bair is easy to read, and fair is probably the hardest next to nair. And we don't always have to DJ , since you said DJ earlier, we can super jump through your attacks. Also, we can fake you out by cancelling it with Egg lay. So your up above us during an attack. your getting uair'd. And probably followed up with an another since we can get up to you fast enough to. The ledge isn't smart, but we can grab and drop off. Egg spam do a rising dair up, and get you with the last few hits, and make a retreat using either pivots or ETS.
The difficulty here is definitely lying in the experience of the Yoshi, not the GnW.
Pretty much true, that is a main killing way.In all honesty, Mr. Game and Watch should just spam neutral air to jab and forward air to KO.
Rinse and repeat. Anything else is superfluous and unnecessary.
[DP]In order to fully take advantage of a juggle trap, G&W does not need to be at high altitudes, he fixates in heights of sh, full hop, and occasionally upb. Punishing YS is just a ff away. I think your underestimating G&W's aerial mobility.
I said if the the player wants, he could bucket the stars at early percentages, whats a smash that early in a stock going to terribly invoke? But even so, the distance argument really isn't an issue, because the absorption radius of G&W's bucket is pretty big. So virtually, he could stay out of range of a fsmash, and still fill up.
Touching everything else you said, G&W doesn't need to follow Yoshi all through the air to continue juggling. He just needs to remain beneath him, and punish his actions as he drops in elevation. Game & Watch should never be above Yoshi in this scenario. But anyway, even if G&W is telegraphed, (which is a moot point considering we are discussing high level play) it still doesn't take away its effectiveness. Fair and bair are not juggle moves, they are accompaniments.
Thats just one component of a match. I'm not inquring Yoshi can't recover, I'm saying its usually guranteed damage, and a much better option than the dthrow oki.
I'm just going to say this, if the G&W wasn't Hylian or xYz, I don't care,[DP]
Alright, I'm arguing the under juggling. It's not that great. But watching vids of Bwett vs a GnW he does string aerials very well on Yoshi. But I never saw him get juggled from underneath. He always avoided it there.
But stringing aerials is another story, which is what you switched to a few times I think.
lol It was UTDZac.I'm just going to say this, if the G&W wasn't Hylian or xYz, I don't care,.
Not many G&W players know how to take advantage of the juggle trap, and often stay glued to the floor.
Yeah.lol It was UTDZac.
And yeah, I'd say only really advanced ones do it, and they are lacking in numbers.
Your lacking pros? Welcome to the Yoshi boards, enjoy your stay. =DYeah.
We are lacking pros.
But anyway, I brought up the uthrow because we're debating high level play.
Most G&W's use dthrow, despite how much of a gamble it is. But the ones that
know the characters it is most effect on, will use the uthrow. Still, you don't need uthrow
to juggle, its just a nice set-up.
Aside from PRiDE and Bwett1, I can't recall any remarkable Yoshi mains.Your lacking pros? Welcome to the Yoshi boards, enjoy your stay. =D
There the mains, stocky and Lil'b are good tournament Yoshis.Aside from PRiDE and Bwett1, I can't recall any remarkable Yoshi mains.
But yeah, lets try not to get off topic, :{.