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The NEW Yoshi Matchup Thread V2|Week 10 - Zelda

SOVAman

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Does Charizard honestly have a advantage over yoshi I really don't think thats right I have a feeling that it is more of a slight advantage for yoshi


I will explain my self later don't have time right now


Also sorry for throwing off the TL discussion
 

jehonaker

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Wouldn't the heavy armor on Yoshi's double jump go through the Hookshot? That might help, because it handles one of the annoyances of this match-up.

I'm inclined to say 45-55 for this match. Toon Link is a pest with the projectiles, but he actually has a good amount of trouble finishing off Yoshi. Link's projectiles aren't exactly hellish for Yoshi, and Toon Link's projectiles tend to have some of the same behaviors. Backwards aerials go through the Boomerang, arrows are very slow (and easy to cancel), and his bombs don't seem to be that irritating. He's not easy, by any means, but 45-55 seems very appropriate.

And I agree that Charizard isn't 45-55...I'd think more along the lines of 55-45. He's not a lot unlike Bowser, and we do well against Bowser.
 

Chaco

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I don't see why Yoshi doesn't have the advantage over Toon Link. Let's look at this from all perspectives.

Starting out the match, Toon Link will almost ALWAYS go for a SH to grab a bomb. Almost all TL's I've played almost always start with this. Drop eggs on their ***. It blows the bomb on them, so you get double damage. Toon Link will projectile fire back, but your Bair eats his arrows. It will also cancel the boomerang. Your projecile is harder for them to cancel because of the way it comes in, as it is for everyone. It arcs. So therefore they'd have to time the cancel if your barraging and egg pressuring them. If you alternate long thrown eggs with medium and approach while doing so, you've got him kind pinned. I'd stop about 4 Yoshi lengths away though, and go for a dash attack. It's so under used, but It's great! Because if you buffer it right you can peg them with another as they're getting up. And force them off the edge. You can throw little soft eggs off the edge a little bit back that drop a lot. These really mess with recovery and if they dodge that, after they initiate their B-Up, Dair to Nair them. This is a really good offstage combo that can, and will, kill.

Let's talk about aerials here, Toon Links will abuse Bair like an Asian hooker. No lies they will do it, as much as we use our bair. So, what to do when they start landing them on you? It does have a bit longer start up time than nair. Hmm, how bout nair? Duh! It will knock them back and give you control of the match again. So we got bair covered, nair is a good SH'er and Yoshi does good at avoiding those, so I'll not worry much about it. Fair is not that great since is sword is so short and lack good range. So you retreat a fair back, your disjoint would beat their fair. I'm fairly sure this works. Fair aslo is easily countered by a soft back egg momentum toss. Your momentum takes you back and the soft egg ***** them. I never see any Yoshi think to do this. I mean in the heat of battle I don't either. But it has some great capabilities. I've done something like it before. They're Uair is a pain, especially on stages like BF. It can under platform **** you and stays out for a long time. But luckily for us, it does stay out long, and can give you time to work around into a better position, if they whiff they're uair. Dair is also an annoyance, but it can be equally annoying for them. Since if they miss they're screwed, hardcore. You can easily punish them on this move, but if they do connect, they can double hit on you, and then follow up with Uair. This little string is a real shot to the nads. And can be really annoying at high percents. Oh! Let's move onto the Yosho recovery factor, which every TL always perfectly places Dairs on your DJ. WRONG. It doesn't happen like that, and is really hard to do so. You don't go out after Yoshi, or you will pay. Also, they always won't plummet to their death. They can pull out a bomb, jump out high. Z to drop the bomb and use Dair to recatch it. So if they do miss it explodes saving them before they die. But! If they do this, and they do miss. And you know they're not going to die, go down their and dair them. You get the kill, and they go bye-bye.

But let's focus on what TL can and will do to you now. His Fsmash has great range, and can trip you up. It also kills fairly easy. (Does anyone know if nair is fast enough to come out before the second hit?) So try to shield this, then punish with your tilts. Dsmash at around 20%, can launch you off the stage, and can put you in very bad situations. Usmash is fairly annoying to, and has a great hyphen use. So they will use this, so be prepared to dodge it, or shield punish it. If you see them coming you can also lay out a soft egg to hold them at bay, and follow it closely and then grab them. Then make use of your Dthrow, it works good in this match up. Dthrow to Bair works great. But don't try for Uair a lot, because they have time to recover enough for a dair on you. But if you angle your uair, it could be used to fake them. So if they dair. They will whiff and give you the edge. This match is all about thinking. Yoshi has the skill application advantage. When using them as they are needed it will throw the match in your favor.

TL's grabbing animation is quite mediocre, and comes out fast but stays out for a long time. So, make him miss you, then punish him! you have grabs over him, make him scared to try and grab you. This gets to their heads, fearing grabs because they know they have the chance of screwing up awfully.

Also, make use of your pivot grab and grab him out of his bair and other moves. It works great, and throws the match in your favor.
 

Snowstalker

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IMO:

Week 8: Mr. Game & Watch
Week 9: Zelda
Week 10: Donkey Kong
Week 11: Meta Knight
Week 12: Falco
Week 13: Peach
Week 14: Jigglypuff
Week 15: Captain Douglas Jay Falcon
 

Ryusuta

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I don't see why Yoshi doesn't have the advantage over Toon Link. Let's look at this from all perspectives.

Starting out the match, Toon Link will almost ALWAYS go for a SH to grab a bomb. Almost all TL's I've played almost always start with this. Drop eggs on their ***. It blows the bomb on them, so you get double damage. Toon Link will projectile fire back, but your Bair eats his arrows. It will also cancel the boomerang. Your projecile is harder for them to cancel because of the way it comes in, as it is for everyone. It arcs. So therefore they'd have to time the cancel if your barraging and egg pressuring them. If you alternate long thrown eggs with medium and approach while doing so, you've got him kind pinned. I'd stop about 4 Yoshi lengths away though, and go for a dash attack. It's so under used, but It's great! Because if you buffer it right you can peg them with another as they're getting up. And force them off the edge. You can throw little soft eggs off the edge a little bit back that drop a lot. These really mess with recovery and if they dodge that, after they initiate their B-Up, Dair to Nair them. This is a really good offstage combo that can, and will, kill.

Let's talk about aerials here, Toon Links will abuse Dair like an Asian hooker. No lies they will do it, as much as we use our bair. So, what to do when they start landing them on you? It does have a bit longer start up time than nair. Hmm, how bout nair? Duh! It will knock them back and give you control of the match again. So we got bair covered, nair is a good SH'er and Yoshi does good at avoiding those, so I'll not worry much about it. Fair is not that great since is sword is so short and lack good range. So you retreat a fair back, your disjoint would beat their fair. I'm fairly sure this works. Fair aslo is easily countered by a soft back egg momentum toss. Your momentum takes you back and the soft egg ***** them. I never see any Yoshi think to do this. I mean in the heat of battle I don't either. But it has some great capabilities. I've done something like it before. They're Uair is a pain, especially on stages like BF. It can under platform **** you and stays out for a long time. But luckily for us, it does stay out long, and can give you time to work around into a better position, if they whiff they're uair. Dair is also an annoyance, but it can be equally annoying for them. Since if they miss they're screwed, hardcore. You can easily punish them on this move, but if they do connect, they can double hit on you, and then follow up with Uair. This little string is a real shot to the nads. And can be really annoying at high percents. Oh! Let's move onto the Yosho recovery factor, which every TL always perfectly places Dairs on your DJ. WRONG. It doesn't happen like that, and is really hard to do so. You don't go out after Yoshi, or you will pay. Also, they always won't plummet to their death. They can pull out a bomb, jump out high. Z to drop the bomb and use Dair to recatch it. So if they do miss it explodes saving them before they die. But! If they do this, and they do miss. And you know they're not going to die, go down their and dair them. You get the kill, and they go bye-bye.

But let's focus on what TL can and will do to you now. His Fsmash has great range, and can trip you up. It also kills fairly easy. (Does anyone know if nair is fast enough to come out before the second hit?) So try to shield this, then punish with your tilts. Dsmash at around 20%, can launch you off the stage, and can put you in very bad situations. Usmash is fairly annoying to, and has a great hyphen use. So they will use this, so be prepared to dodge it, or shield punish it. If you see them coming you can also lay out a soft egg to hold them at bay, and follow it closely and then grab them. Then make use of your Dthrow, it works good in this match up. Dthrow to Bair works great. But don't try for Uair a lot, because they have time to recover enough for a dair on you. But if you angle your uair, it could be used to fake them. So if they dair. They will whiff and give you the edge. This match is all about thinking. Yoshi has the skill application advantage. When using them as they are needed it will throw the match in your favor.

TL's grabbing animation is quite mediocre, and comes out fast but stays out for a long time. So, make him miss you, then punish him! you have grabs over him, make him scared to try and grab you. This gets to their heads, fearing grabs because they know they have the chance of screwing up awfully.

Also, make use of your pivot grab and grab him out of his bair and other moves. It works great, and throws the match in your favor.
Again, I agree 100% with this.
 
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If the TL knows the matchup, why would he SH to bomb grab if eggs blow it up?
 

Poltergust

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I think that was a typo, Sockz. See how he mentions Toon Link's d-air again in the same paragraph? He meant to put b-air. =P
 

Mmac

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I want to see what the Toon Link's say about Chaco's Summary before I move on to the next character.
 

Tidycats29

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Blargh

I don't have enough experience against good G&W cause all i've face are nooby ones or ones that fail
so i won't write a big input that i'm sure will be flawed
i'll say a few things though

I'll just say We can kill G&W very easily
he is very llightweight
Usmash works very well here
and FOME HA! kill G&W around 85% or 90%

your jab > his jab
your eggs are important here
especially when they try to come with the HAXED turtle

pivot grab is meh
sometimes you grab him when he bairs and you pivot grab
and sometimes you just get hit -_______________-

and i doubt any G&W will dash hit

idk anything about if the bucket can absorb eggs

your Uair > G&W dair

your other aerials fail against him
maybe nair is something that can be used idk much


I do know G&W has no problem killling you either
his smashes are just ......incredible in strength

It's really hard to gimp him
and his down grab to down smash ***** you

he doesnt really have no problem approaching
with turtle

his tilts > our tilts


though honestly we might know G&W ***** us
but i wouldn't mind facing a few G&W online to know better the match up
 

Tidycats29

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I have NEVER been hit with a Dsmash from a Dthrow. I always recover in time.
Really now?

How exactly

i allways get hit

do you roll or do you stand?

i have tried both but i usually get hit
 

Chaco

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Really now?

How exactly

i allways get hit

do you roll or do you stand?

i have tried both but i usually get hit
You have to roll instantly after the dthrow animation.

Also, if the GnW is smart enough they will also run in a direction and hyphen a Usmash. Which will kill you. But they always tend to go one direction so watch that trend and go the opposite way.
 

Neb

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Smart G&W's will rarely even go for the dthrow in this match-up, considering Yoshi is so vulnerable to juggling out of an uthrow.
 

cutter

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Actually Yoshi has some of the best aerial mobility in the game so he won't get screwed from Uairs like someone such as DDD.

Yoshi should NEVER be hit by the Dthrow-Dsmash. He's too heavy. Just buffer the roll and you escape easily. Or even better, tech the throw. Yoshi has a good techroll.
 

Neb

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Yoshi's mobility does play a part, but G&W can traverse air and land quicker than he can flee. Yoshi's options in the air are fairly predictable, and after a second jump, he's more or less bait for your aerials. I'd uthrow regardless, uthrow does better damage than dthrow, and just landing one aerial stacks up more than would landing a smash out of G&W's dthrow wake-up game.
 

Chaco

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Yoshi's mobility does play a part, but G&W can traverse air and land quicker than he can escape. Yoshi's options in the air are fairly predictable, and after a second jump, he's more or less bait for your aerials. I'd uthrow regardless, uthrow does more damage than dthrow, and just landing one aerial stacks up more than landing a smash out of G&W's dthrow oki.
He's not really bait after our DJ, considering we're not really ever going to jump up really high unless we have to, or following you up for a kill. We mainly stay lower to the ground, or platforms with stage beneath us. But outside the stage, we will stay high, and drop down. But really what all options can you kill us with if we're above you? Uair pushes us up...Bair is too predictable once you get even with us. Fair is your best option, and it isn't a huge threat. Considering we can FF Nair and bair you. I play GnW, so I know a bit about him. Especially against Yoshi since I play them both, and play against them frequently.

But still over all we're screwed in this match up. lol

And also lower to the ground we can pivot grab you out of your bair, and fair, and such.
 

Poltergust

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Isn't it the same for you guys, though? If I see Mr. Game & Watch jump with his back towards me then it's obvious what aerial he's going to do (Mr. Game & Watch's double-jump animation is weird, though. It's as if he changes the way he's facing in mid-air, but he actually doesn't). Also, Yoshi should almost never be in the air in this match-up. Mr. Game & Watch's aerials are just too good.

Thankfully, Yoshi does not have to worry about Oil Panic (unless Mr. Game & Watch can catch the stars of his Yoshi Bomb, but that's unlikely). Of course, Mr. Game & Watch can use Bucket Cancelling against us.

It's surprising to see just how easy Mr. Game & Watch is to hit with Egg Toss. That's probably the only thing we have on you in this match-up. Yoshi absolutely must play a careful, ranged game if he wants to win. Getting in too close with Mr. Game & Watch is suicide.

Also, I'm not too sure about something. Can we really shield grab Mr. Game & Watch's b-air if it lands on us?
 

Neb

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He's not really bait after our DJ, considering we're not really ever going to jump up really high unless we have to, or following you up for a kill. We mainly stay lower to the ground, or platforms with stage beneath us. But outside the stage, we will stay high, and drop down. But really what all options can you kill us with if we're above you? Uair pushes us up...Bair is too predictable once you get even with us. Fair is your best option, and it isn't a huge threat. Considering we can FF Nair and bair you. I play GnW, so I know a bit about him. Especially against Yoshi since I play them both, and play against them frequently.

But still over all we're screwed in this match up. lol

And also lower to the ground we can pivot grab you out of your bair, and fair, and such.
The purpose of juggling is mostly just racking up damage. While Yoshi's suspended, G&W wants to keep him afloat, picking at him with his disjointed air game. Nair, uair, and bair are great for eating airdodges at higher altitudes, and dashA for lower, while also resetting the juggle trap. For KO'ing, G&W has fsmash, and charged smashes to punish airdodges during landing. The reason he's 'bait' after his DJ is because there isn't much Yoshi can do that isn't risky in order to escape. Also, if Yoshi tries to breakout with an attack, G&W can just fly through it with the i-frames on his upb, or just uair him away.
 

Chaco

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The purpose of juggling is mostly just racking up damage. While Yoshi's suspended, G&W wants to keep him afloat, picking at him with his disjointed air game. Nair, uair, and bair are great for eating airdodges at higher altitudes, and dashA for lower, while also resetting the juggle trap. For KO'ing, G&W has fsmash, and charged smashes to punish airdodges during landing. The reason he's 'bait' after his DJ is because there isn't much Yoshi can do that isn't risky in order to escape. Also, if Yoshi tries to breakout with an attack, G&W can just fly through it with the i-frames on his upb, or just uair him away.
We can take a hit and Yoshi bomb down, you can't juggle us all that well. Plus we can ledge grab with that. So yeah, also Uair isn't that great. Blows us up, but we can still YB down, when you hop. Sacrifice a small hit for a lot of hits.
 

Neb

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Okay? You Yoshi Bomb, G&W could just attack during the lag, or shield grab and juggle reset again out of uthrow. If he's at early percentages, he could risk some damage by bucketing, but if Yoshi happens to YB twice more throughout the match, G&W now has an extra KO move at his disposal. Uair can also stop YB's descent, and open a window for more aerial punishment, while upb could just stuff it. And if Yoshi retreats to the ledge, he falls into G&W's edgeguard game, which is just as bad, :/.
 

Chaco

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Okay? You Yoshi Bomb, G&W could just attack during the lag, or shield grab and juggle reset again out of uthrow. If he's at early percentages, he could risk some damage by bucketing, but if Yoshi happens to YB twice more throughout the match, G&W now has an extra KO move at his disposal. Uair can also stop YB's descent, and open a window for more aerial punishment, while upb could just stuff it. And if Yoshi retreats to the ledge, he falls into G&W's edgeguard game, which is just as bad, :/.
If we use Yoshi bomb, as you jump. We'll hit the ground before you get down, and be going through the recover animation. By the time you get to us, we will be able to roll away. and I've never seen anyone try to bucket Yoshi. Cause if you miss calculate distance, which is a terribale mistake here. You'll be coming face to face with an fsmash. Uair can stop it's decent, but what aerial punishment do you mean? It's really obvious in reading a GnW in the air. Bair is easy to read, and fair is probably the hardest next to nair. And we don't always have to DJ , since you said DJ earlier, we can super jump through your attacks. Also, we can fake you out by cancelling it with Egg lay. So your up above us during an attack. your getting uair'd. And probably followed up with an another since we can get up to you fast enough to. The ledge isn't smart, but we can grab and drop off. Egg spam do a rising dair up, and get you with the last few hits, and make a retreat using either pivots or ETS.

The difficulty here is definitely lying in the experience of the Yoshi, not the GnW.
 

Shiri

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:yoshi: In all honesty, Mr. Game and Watch should just spam neutral air to jab and forward air to KO.

Rinse and repeat. Anything else is superfluous and unnecessary.
 

Neb

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If we use Yoshi bomb, as you jump. We'll hit the ground before you get down, and be going through the recover animation. By the time you get to us, we will be able to roll away. and I've never seen anyone try to bucket Yoshi. Cause if you miss calculate distance, which is a terribale mistake here. You'll be coming face to face with an fsmash. Uair can stop it's decent, but what aerial punishment do you mean? It's really obvious in reading a GnW in the air. Bair is easy to read, and fair is probably the hardest next to nair. And we don't always have to DJ , since you said DJ earlier, we can super jump through your attacks. Also, we can fake you out by cancelling it with Egg lay. So your up above us during an attack. your getting uair'd. And probably followed up with an another since we can get up to you fast enough to. The ledge isn't smart, but we can grab and drop off. Egg spam do a rising dair up, and get you with the last few hits, and make a retreat using either pivots or ETS.

The difficulty here is definitely lying in the experience of the Yoshi, not the GnW.
In order to fully take advantage of a juggle trap, G&W does not need to be at high altitudes, he fixates in heights of sh, full hop, and occasionally upb, in order to swap from air and land. Punishing YS is just a ff away. I think your underestimating G&W's aerial mobility.

I said if the the player wants, he could bucket the stars at early percentages, whats a smash that fresh in a stock going to terribly invoke? But even so, the distance argument really isn't an issue, because the absorption radius of G&W's bucket is pretty big. So virtually, he could stay out of range of a fsmash, and still fill up.

Touching everything else you said, GaW doesn't need to pursue Yoshi all through the air to continue juggling. He just needs to remain beneath him, and punish his actions as he drops in elevation. Game & Watch should never be above Yoshi in this scenario. But anyway, even if bair is telegraphed, (which is a moot point considering we are discussing high level play) it still doesn't take away its effectiveness. Fair and bair are not juggle moves, they are accompaniments.

That's just one component of the matchup. I'm not inquiring Yoshi can't recover, I'm saying its more often than not, guaranteed damage, and a much better option than the dthrow oki.
 

Chaco

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:yoshi: In all honesty, Mr. Game and Watch should just spam neutral air to jab and forward air to KO.

Rinse and repeat. Anything else is superfluous and unnecessary.
Pretty much true, that is a main killing way.
 

Chaco

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In order to fully take advantage of a juggle trap, G&W does not need to be at high altitudes, he fixates in heights of sh, full hop, and occasionally upb. Punishing YS is just a ff away. I think your underestimating G&W's aerial mobility.

I said if the the player wants, he could bucket the stars at early percentages, whats a smash that early in a stock going to terribly invoke? But even so, the distance argument really isn't an issue, because the absorption radius of G&W's bucket is pretty big. So virtually, he could stay out of range of a fsmash, and still fill up.

Touching everything else you said, G&W doesn't need to follow Yoshi all through the air to continue juggling. He just needs to remain beneath him, and punish his actions as he drops in elevation. Game & Watch should never be above Yoshi in this scenario. But anyway, even if G&W is telegraphed, (which is a moot point considering we are discussing high level play) it still doesn't take away its effectiveness. Fair and bair are not juggle moves, they are accompaniments.

Thats just one component of a match. I'm not inquring Yoshi can't recover, I'm saying its usually guranteed damage, and a much better option than the dthrow oki.
[DP]

Alright, I'm arguing the under juggling. It's not that great. But watching vids of Bwett vs a GnW he does string aerials very well on Yoshi. But I never saw him get juggled from underneath. He always avoided it there.

But stringing aerials is another story, which is what you switched to a few times I think.
 

Neb

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[DP]

Alright, I'm arguing the under juggling. It's not that great. But watching vids of Bwett vs a GnW he does string aerials very well on Yoshi. But I never saw him get juggled from underneath. He always avoided it there.

But stringing aerials is another story, which is what you switched to a few times I think.
I'm just going to say this, if the G&W wasn't Hylian or xYz, I don't care, :p.
Not many G&W players know how to take advantage of the juggle trap, and often stay glued to the floor,
slow and predictable.

And I was arguing the trap itself, stringing and juggling are pretty much the same in a trap.
Keeping an opponent in the air with your characters tools.
 

Chaco

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I'm just going to say this, if the G&W wasn't Hylian or xYz, I don't care, :p.
Not many G&W players know how to take advantage of the juggle trap, and often stay glued to the floor.
lol It was UTDZac.

And yeah, I'd say only really advanced ones do it, and they are lacking in numbers.
 

Neb

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lol It was UTDZac.

And yeah, I'd say only really advanced ones do it, and they are lacking in numbers.
Yeah.
We are lacking pros.
But anyway, I brought up the uthrow because we're debating high level play.
Most G&W's use dthrow, despite how much of a gamble it is. But the ones that
know the characters it is most effect on, will use the uthrow. Still, you don't need uthrow
to juggle, its just a nice set-up.
 

Chaco

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Yeah.
We are lacking pros.
But anyway, I brought up the uthrow because we're debating high level play.
Most G&W's use dthrow, despite how much of a gamble it is. But the ones that
know the characters it is most effect on, will use the uthrow. Still, you don't need uthrow
to juggle, its just a nice set-up.
Your lacking pros? Welcome to the Yoshi boards, enjoy your stay. =D
 

Chaco

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Aside from PRiDE and Bwett1, I can't recall any remarkable Yoshi mains.
But yeah, lets try not to get off topic, :{.
There the mains, stocky and Lil'b are good tournament Yoshis.
Mmac is really good.

I never go to tournies to young to travel. lol

And, back on topic. GnW is sweet. o_o
 
D

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I say its 40-60 G&Ws favor from a bit of recent tournament G-dubs practice. Yoshis uair beats his dair after the first few frames if we space it right, run away from bairs most of the time and ETS, this will not only put pressure, but he will more than likely DI towards u most of the time to try and stop u from your ETS, which is what you want, because yoshi can SHIELD GRAB bair if he is DIing in. Isnt life sweet =) Be aggressive when he is not, make him second guess his game with eggs, dont be an idiot and get hit by his smashes(at least get killed with his predictable fair rather than smashes), you can dtilt but only if you dont suspect a dtilt of his own, if he does that just ETS. G&W can juggle u with nairs and uairs(god i hate that move), dont down b please, just do your best to combine egg momentum shifts and be tricky and get down while taking minimum damage. He cant dsmash from down throw but he can do numerous things depending on your reaction, so if hes smart, you will likely get hit with a follow up or regrabbed a few times a match. Mix up ur techs.

The thing about G&W is he has really lackluster options when you are near him, compared to yoshi who has a magnificent jab and ftilt. Make him play your game, take as little damage as you can from his bairs and try to punish if possible, ALWAYS GO FOR THE UAIR! This is really what i would suggest, he cant dair to safety, so he has to just fall, and at that point, its fine cuz hes falling and you can do whatever you do to any other character(people do different things). Dash attack is a no no here(not like i use it anyways), and G&W still wins because of his survivability(bucket cancel can pretty much make him last long than snake on FD against horizontal kills), and because hes a really good character with amazing hitboxes. Thats it.

Please argue my points instead of "ive lost to a bunch of G&Ws online and i disagree with you cuz i lost" =)

Off topic: I need to get some tourny vids of my yoshi.
 
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