Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Looking up DMG for Brinstar and stalling. Will get back to you shortly. Please wait.same can be said of brinstar, I'm sure everyone's seen what DMG does on that stage by now
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Looking up DMG for Brinstar and stalling. Will get back to you shortly. Please wait.same can be said of brinstar, I'm sure everyone's seen what DMG does on that stage by now
Why is it that Razer is the only one I can find for Brinstar xDhttp://www.youtube.com/watch?v=cV4N_F2QaPU
http://www.youtube.com/watch?v=PeXmXZmtv6w
there was another one I can't find vs luke atyeo IIRC
They have multiple paths they can take on any part of the stage while keeping ahead of you or just staying behind to watch what you do. Its just too big to think his projectiles are very effective, and if anything snake has to try to play offensive and keep up with them which wont work really well. You should probably ban this most of the time except vs. certain characters that have ****ty recoveries and cant do much here anyways, or unless you REALLY feel uncomfortable on some other random stage and would rather ban it. Personally, i like to ban BF sometimes or another stage that benefits their main and let them go to rainbow cruise. I can switch to MK and due to just a bit of good practice playing him on the stage its almost like his playground, and if its dittos you'll be just fine outplaying him, or you'll wreck almost any other character if you play it right.People can avoid your **** on any stage, it's why you cook, and make plans and all that jazz. The thing about RC is that it's a moving stage, that means people move with it, and if you stay ahead of the curve, then you get a sizable advantage because they have to weave through all the **** you left behind.
Stage control is always a part of our game though, putting a c4 or dropping a grenade, shoot a mortar even. I just think that you can abuse stage control on this stage really well, just because the stage forces people to move, and not just focus on avoiding your shiz. Like when I had my thread and write up about this stage, it talked about trying to be on the left of the boat, jump to the upper platforms on the carpet phase, stay to the right from there, and under when it falls. I do agree it's not necessarily all about recoveries, but probably also aerial mobility.They have multiple paths they can take on any part of the stage while keeping ahead of you or just staying behind to watch what you do. Its just too big to think his projectiles are very effective, and if anything snake has to try to play offensive and keep up with them which wont work really well. You should probably ban this most of the time except vs. certain characters that have ****ty recoveries and cant do much here anyways, or unless you REALLY feel uncomfortable on some other random stage and would rather ban it. Personally, i like to ban BF sometimes or another stage that benefits their main and let them go to rainbow cruise. I can switch to MK and due to just a bit of good practice playing him on the stage its almost like his playground, and if its dittos you'll be just fine outplaying him, or you'll wreck almost any other character if you play it right.
I'm going to the one in ohio :Dyes, it should go through all of snakes worst stages not the neutrals <_<
I sort of agree.....but only MLG is running the MLg rules.....maybe a few other states or something. Everyone else is still using normal ****, and lets be real. How many of you are gonna go to any of the MLG tourneys? I think their will only be 2 snake mains that even sort of visit the boards going. I'd rather stick to the other normal janky stages and end up doing those at the end if its necessary
If D3 CPs this stage you CP MK, it's soooo easy to get a lead and then stall him out here.Green Greens is legal in my region, and it is an amazing stage.
-uptilt kills mad early
-di into the blocks to get saved randomly, its gay. but play to win
-when the apples (whatever they are) come down, add them into your camp game
-always keep up the pressure
-when playing against DDD make sure to get rid of the blocks to avoid getting infinited
-fly under the stage with cypher for the occasional mix up
-C4 on middle platforms plus grenade pressure is a very good fortress
-ftilt can be followed up against the walls
this stage is mad good, especially against MK
i would take everyone but D3 here