but thats what he is though, a clone. something that can be created like that through Science and technology is not considered legendary, and although his origin was in fact from a fossilized eyebrow (was it an eye brow???) of Mew, he really has no stories, Myths or Legends about him. thats what i mean senor (^^)v
thats exactly why he should be a "legendary" pokemon and not a "Mythic" pokemon, like lugia, unkown or arcanine... ( if i recall good , arcanine was a mythic pokemon)...
there is a great difference betwen myth and legend, althought the term "legendary pokemon" is used in pokemon only to say that you have only one chance of capturing that pokemon in teh whole game...
as for mewtwo attacks, i have read the idea for the final smash, and it's pretty nice.
As a mewtwo player i could make a list of the "improvements" and "ideas" that mewtwo should have...
1. the only move that should be higly reworked is confusion... in melee that moves just plainly suck.. i have posted my alternative to rework confusion in the other mewtwo post but i will repost the idea here:
as everyone should know, mewtwo is excellent throwing items, a quallity not always apreciated in itemless settings. the idea of the "Improved Confusion" is that whenever mewtwo doesn't have an item stored and succesfully hit a projectile with confusion, he "captures" that proyectiles and "stores" it like he have picked an item, giving the possibility of throwing the projectile in every direction he could normaly thrown an item whenever he desires, the proyectile would still be doing normal damage ( a samus's full charged beam would be still deadly, as an mario fireball would be still usefull) also, whenever he have actually an item or a projectile stored, when he does confusion he throwns the projectile or the item forward in a "shadowball" trajectory unaffected by gravity, this moves would be great oportunnities making combos setups and mindgames ...
2. Disable, still needs the eye contact but the range is now 1,5 of the former range... (eye contact adds some difficult, but multiplies the coolnes factor), this move its actually pretty good and the slight range improvement would make it simply perfect withouth making it extremly broken...
3. Teleport, just two or three less frames or lag, this subtle improvement would make this speedy move even faster, making it a good move into an excellent move.
4. Shadowball: Nothing, it's just perfect.
5. A A A: even more usless that confusion, this attack should be replaced by anything... and my idea could be that mewtwo cross his armas (solely by the coolnes factor) and spawns several cuts in front of him (like 1,5 or 2 "metwtos" forward), making it a risky attack, but with some tactical applications
6. Up Smash: no a bad move, but it could be even better, the changes would be: a) now mewtwo doesnt have to mantain the attack, and could spawn it and the still moves when the attack is in the air. b) now it makes less damage and knockback, because the moves is now should be used to set up combos and in a defensive way instead of dealing high damage. c) it also have a radius of 1,5 or 2 meters where it changes the gravity subtly towards the center of teh attacks, making teh attack have smalls sucking properties, and more important, screwing a bit the DI of that zone, making it excellent for mind games.
7. Down Smash. a bit more laggy but fairly more powerfull excellent to use in conjuntion with disable or to edgegaurd.
8. general improvemnets: mainly becasue of the ingame status of mewtwo, i think that a bit less of lag in all his attacks (althought the tilts are pretty quick) and more power are a must, to show his blinding speed and insane special attack. also, it shouls maintain his floatiness, but improve the" Fast falling" speed as a way to try to improve his disadventage in being esaily punishable when in air. the weight and the size should be almost unchanged, being his main weak spots...
In synthesis, mewtwo would be more in the quick and powerfull side of the coin than in the heavy and slow side of the coin, also, a lot of trick games and mind games would grant him high potential to bee mastered and simply make the head of your rivals explode as you play... much like mewtwo style anyways...
PS: Wow, what a large post...
2nd PS: What do you think of this mewtwo?