Retroend
Retro Gamer
- Joined
- Sep 8, 2008
- Messages
- 1,484
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- Orlando, Florida
- NNID
- Re7ron
- 3DS FC
- 3669-1436-3958
- Switch FC
- SW-5947-2141-6122
for ganon, retro combo him. thats all i gotta say. (seriously, he's too easy to beat.).
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No, Reverse Pivot Grabbing. It actually gives him grab range better than Kirby's.THIS GAME JUST BECAME AWESOME
And you're too inexperienced to talk.for ganon, retro combo him. thats all i gotta say. (seriously, he's too easy to beat.).
Redundant?Reverse Pivot Grabbing.
It's a Weekly discussion. That generally means that we have the entire week to discuss that character. When the character doesn't get that much attention, they move on to the next one and it turns into Week __ A character and Week __ B character.is there anything else that needs to be discussed about ZSS? Or should we move on to the next char...
No, actually. There's a whole thread on it in the G-dorf boards.Redundant?
Reverse and Pivot and essentially the same thing, so there's no need to call it a Reverse pivot grab, just a pivot grab or something.No, actually. There's a whole thread on it in the G-dorf boards.
I believe you're thinking of just a normal pivot grab. Running forward and quickly grabbing behind am I right?Reverse and Pivot and essentially the same thing, so there's no need to call it a Reverse pivot grab, just a pivot grab or something.
I actually have something that might make japes not as good vs Zamus. For instance, she doesn't get washed away in the water when she tethers. Also, if you're on the platform above the middle platform and she's right below you, she can chain up-b's on you for a while if you don't techroll. And one more thing. She can up-b you when you're next to the edge and meteor you into the water. Japes might be good, but I'm not sure how good. Keep in mind, I did all of this in training, so it might not be as bad as I make it sound. But it might.or better yet Japes.
It's still a pivot grab...just the opponent is behind you the entire time rather than you running past them and pivot grabbingI believe you're thinking of just a normal pivot grab. Running forward and quickly grabbing behind am I right?
The RPG is basically a double pivot grab, or however you want to put it really. Its where instead of running forward and grabbing backwards. One runs backwards, and grabs forward.
This allows Ganon to put in the same range as his Pivot Grab, but now instead of grabbing backwards, he can finally grab forward which puts a hellva a longer rang on what used to be perhaps the worst standing grab range in the game.
No, that's the thing, the opponent is in front of you during the RPG, not behind you.It's still a pivot grab...just the opponent is behind you the entire time rather than you running past them and pivot grabbing
But please...back to the matchup
So you run away and pivot grabNo, that's the thing, the opponent is in front of you during the RPG, not behind you.
Thank you.Honestly, it has nothing to do with this specific matchup, so it really doesn't matter. =S
That might be the case if it weren't for the fact that Ganon can easily reset the spacing by Thunderstorming away and dtilting you.Thank you.
And, I don't know if you've all noticed, but Kirby while Crouching evades a LOT of Ganon's attacks.
Crouch> Thunder Storming, Spartan Kick, Fsmash (without DIng downward), DSmash and DownB.
I think there are more but I really don't want to turn on the Wii. I'm almost certain that he can evade all of those while crouching (I think that Spartan Kick and Down Smash are dependent on how close you are standing to Him or something like that).
So yeah, Doesn't look so Hot for Ganon.
If you Thunderstorm in front of me, you eat Ftilt. If You Thunderstorm behind me, you eat Utilt which is Worst for Ganon.That might be the case if it weren't for the fact that Ganon can easily reset the spacing by Thunderstorming away and dtilting you.
Kirby's Ftilt doesn't go high enough to intercept a Thunderstorm right in front of him, not to mention it doesn't have enough range to beat out a retreating one.If you Thunderstorm in front of me, you eat Ftilt. If You Thunderstorm behind me, you eat Utilt which is Worst for Ganon.
Don't get me Wrong, I'm not under estimating him. I use him for Low tier tournaments (that's why he's in the background of my avatar). I know what he's capable of. To tell you the Truth, it's not so good for Ganon. I'd put it at 60/40 in Kirby's favor, and I think that's being generous. Kirby eats heavyweights that aren't named Snake. And he fair's alright against Snake anyway.
60/40
Counter Pick for Ganondorf with Kirby... Yoshi Island(Brawl).
*coughchainchokingcough*I'm not sure if people understand matchup threads...If it's a painfully obvious matchup, where you know which character has the matchup, you usually shouldn't argue ever single advantage that the advantageous character has. It should be about counterpicking, and making the matchup...not as hard. Not:
Person 1: "Yes. We have the advantage. Most of our moves have more range than yours, and we can gimp you easily."
Person 2: "Yeah, well it's in our advantage because we can do the double turn spin Ftilt attack"
Are the Ganon boards trying to make this a 50:50 matchup or something?
Such as this.Suspect said:99:1
moar like
If you reset the Spacing, all you do is put yourself in a worse position because you are retreating. You wouldn't retreat if you had less damage than the Kirby player. All you are doing is giving them the space they need to build up a Bair Wall, ect.Kirby's Ftilt doesn't go high enough to intercept a Thunderstorm right in front of him, not to mention it doesn't have enough range to beat out a retreating one.
Do the words "Angle up" mean anything to you?Kirby's Ftilt doesn't go high enough to intercept a Thunderstorm right in front of him
boy, what a hypocrite*coughchainchokingcough*
Basically, I'm just trying to correct the deficiencies in your knowledge.
Any time when a Kirby is crouching outside of his own attack range, that's called a free dtilt for Ganon. Besides, Uair eats bair walls.If you reset the Spacing, all you do is put yourself in a worse position because you are retreating. You wouldn't retreat if you had less damage than the Kirby player. All you are doing is giving them the space they need to build up a Bair Wall, ect.
Kirby has a (really stupid) projectile. Nonetheless, he has one. Ganon doesn't. As ridiculous as it sounds, Ganondorf is forced to approach or Perfect Shield all the Waves UpB emits. You'll eventually get hit or eventually approach (Or loose by time).
Or maybe you'll get lucky and fight a Kirby that Actually attacks a Ganon First.
Do the words "much better priority and range" mean anything to you?A1lion835 said:Do the words "Angle up" mean anything to you?
Why should Ganon fear Inhale anywhere other than the ledge?This sounds closer to a flame war than a matchup debate.
From my perspective, Ganondorf is a good character....but not against Kirby. Now I could be wrong: I used to think Kirby was like 80:20 over Bowser, until I played a good Bowser (Sliq) and got my *** handed to me 5 games in a row.
Let's start out by listing moves to look out for for each character, shall we?
Kirby fears the following Ganondorf moves (help me out here):
-Uair
-Autocancelled Dair, and spikes when recovering with Final Cutter
-Dtilt
-Side B chains
-Ganoncide
-Warlock Kick (air for KO, ground is easy to duck under, or shield and punish)
Kirby should also fear Bair and Fair for KOs, but Kirby's aerials generally beat those moves.
Now, Ganondorf should fear:
-Dtilt
-Bair
-Fsmash
-Inhale
-Well-spaced aerial Hammers
-....pretty much all of Kirby's aerials, actually
-Dair spike
-GRABS
If you Play online, I believe you. If you play offline, there's something known as a Shield, which can be performed while crouching. Everything sound's good in Theory, but the chances that half of the possibilities you are even suggesting are 1/10 chances of happening.Any time when a Kirby is crouching outside of his own attack range, that's called a free dtilt for Ganon. Besides, Uair eats bair walls.
So Dtilt has the range of Half of FD now? If the Kirby's you have played Spam FC while near punishing range and don't retreat to a ledge, I don't blame you for trying to insist the match up isn't that one sided. On the other hand, a Good Kirby player Spams FC enough to make the opponent make the first approach and takes it from there. Or at least tries to make it look like their doing the approach but Bait/Mind Game them into thinking their approaching.I always consider myself lucky whenever a Kirby trys to Cutter spam me on-stage. It's easily shielded and punished with just about anything, dtilt and FC being my personal favorites.
Because a Falling inhale into a Shielding opponent is too good.Why should Ganon fear Inhale anywhere other than the ledge?
Um... we're still talking about your dair, right? Well, if you dair in front of me, unless you manage to hover above maximum ftilt height while attacking us, AKA be peach ganon (O_o), that's not gonna work. There's something called "hitting you were you don't have a hitbox but have a hurtbox."Do the words "much better priority and range" mean anything to you?
The thing about Dtilt is that it's a poke. It makes YOU approach, unless you're going to try to use Cutter that near Ganondorf, which is just asking to get the **** chainchoked out of you.If you Play online, I believe you. If you play offline, there's something known as a Shield, which can be performed while crouching. Everything sound's good in Theory, but the chances that half of the possibilities you are even suggesting are 1/10 chances of happening.
Half of FD is range to just walk a little away and not get hit at all. In addition, it's incredibly easy to just run up to Kirby while he's using Cutter and PS the projectile part, leaving him wide open for punishment. Even from half of FD away.So Dtilt has the range of Half of FD now? If the Kirby's you have played Spam FC while near punishing range and don't retreat to a ledge, I don't blame you for trying to insist the match up isn't that one sided. On the other hand, a Good Kirby player Spams FC enough to make the opponent make the first approach and takes it from there. Or at least tries to make it look like their doing the approach but Bait/Mind Game them into thinking their approaching.
A Good Bair Wall isn't that hard to break unless it's left to be broken on purpose.
Yes I would.The thing about Dtilt is that it's a poke. It makes YOU approach, unless you're going to try to use Cutter that near Ganondorf, which is just asking to get the **** chainchoked out of you.
Half of FD is range to just walk a little away and not get hit at all. In addition, it's incredibly easy to just run up to Kirby while he's using Cutter and PS the projectile part, leaving him wide open for punishment. Even from half of FD away.
Mind explaining that last line?
I vote we have him brawl gonzo.You should get a Grasp at what Kirby has on Ganondorf and what Ganondorf has on Kirby.
100 lolz where does he live? jkI vote we have him brawl gonzo.
That's Basically what I meant. Although if he want's wifi, he has to play Asdioh though. Either way is fine.I vote we have him brawl gonzo.
1. If you're clinging to a ledge, then doesn't that mean that you haven't used the Cutter's projectile at all, and set yourself up to get edgeguarded? Sounds like a stupid opening to me.Yes I would.
I generally play safe. That is, not leaving Stupid openings for the opponent to capitalize on. Whenever I use FC, I make sure there's a ledge where I could Cling on in case the opponent tries to, I dunno, PS my FC.
You see, the thing is that, it seems easy enough, but most of the time some thing seems easy its basically an invitation to jump into the ****. You can't possibly think it's as easy as walking up to kirby and Poking Him with DTilt.
The Match up Should be 60/40, and that is to make a Happy Medium or something. Don't expect anything more, seriously.
You should get a Grasp at what Kirby has on Ganondorf and what Ganondorf has on Kirby.
You guys don't seem to have come up with a response.Um... we're still talking about your dair, right? Well, if you dair in front of me, unless you manage to hover above maximum ftilt height while attacking us, AKA be peach ganon (O_o), that's not gonna work. There's something called "hitting you were you don't have a hitbox but have a hurtbox."