MK26
Smash Master
Bump for update...I will be editing the info in post 2 sometime today (Sum1 do it for me mebbe?). We can officially start on the Marth discussion now.
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(Cold hard info. I like it.)
Yes. Cold hard info. I like it.(Colder, harder info. I like it more.)
TY. In other news, your new sig is made of win.Nice setup on the first page MK26.
Thanks for the Marth info. Is the Snake stuff originally from the old matchup thread?(Info on Marth and Snake)
Are you actually debating me here?It is true that f-tilt will beat kirby's short hop and marth's dtilt will beat most of kirby's attacks, However if you accurately predict when your opponent will use a ftilt which you can dash powershield and grab or dtilt or w/e after you shield. You could also spot dodge it, or roll behind him. Marth doesn't fight that well when your close to him whereas for kirby its great.
As for d tilt you could short hop forward air and hit him if he does d tilt. As for his forward B you could shield it and roll behind him as he hits you or just shield it till he finishes and punish him. Notice how all your options are from when you are on the ground. From the air you are practically defenseless unless you do the down B ja ja. I forgot to mention that you could also short hop air dodge to get in close.
For the aerial attacks, all you have to do is powershield and enter. Once you are next to him up tilts, jabs, or grabs work great against him. You probably won't be doing many combos in this character matchup, but thats ok, because I am used to not being able to do combos on marth anyways from melee. Just slowly but surely rack up that damage and go for the KO.
KOing Marth isn't much of a problem either unlike the snake match up. forward smash will actually outprioritize several of Marth's moves if done right or you could just hit him from defending against one of his laggier moves like a smash attack. This match isn't as hard as many people think it is (though it can be rough at times) if you are really good at playing defensively.
It is true that f-tilt will beat kirby's short hop and marth's dtilt will beat most of kirby's attacks, However if you accurately predict when your opponent will use a ftilt which you can dash powershield and grab or dtilt or w/e after you shield. You could also spot dodge it, or roll behind him. Marth doesn't fight that well when your close to him whereas for kirby its great.
Melee? No. This is a different game and Marth is played differently from Melee.OK first of all I want you to realize that I am not being hostile (although I am not claiming that you thought of me that way) but I will debate this situation for the benefit of the Kirby players on the board.
Now to debate your situation in which you say "mindgames" are not included in a matchup discussion because they are intagibles. I am assuming that your definition for tangible in this situation is that it could be seen. Therefore for this example I will use shielding or rolling as "tangibles." Now you say that he will use f tilt to out prioritize my attacks. How? That is given that I approach him and not defend, in which the opponent would have to predict that I would not defend thus allowing him to successfully hit me. Therefore I say that I "outprioritize" his attack with my defense given that he attacks. How do I know he will attack? Well there are a number of ways in which theory has been made to explain this, but lets pretend that I have no idea what my opponent will do so that I could use things that are "tangibles."
If I run and shield and my opponent attacks me I will cancel his attack and will be able to counter, just like if he f-tilts me as I do an aerial attack he will cancel out my attack. That is an approach that is reliable, and "tangible."
Now for your second claim you said that "we are humans and we can't consistently powershield." That is something that doesn't go in a character debate situation. Just because many players don't powershield that often doesn't mean that I don't powershield that often or that good players who actually practice powershielding gets good at them. We can raise our percent chance of powershielding to a very high number which allows us to do that well in the match.
However pretend that all my shields are not powershields. I can still do the same tactics, though I have a higher chance of failing, due to things like shield piercing, shield stun and sliding back when getting hit.
Also you said that "mindgames" don't come in an argument or theory shouldn't be in this situation yet you used one as well. You said roll behind him is "what Marth wants you to do", so that he can punish. Of course rolling can be countered but rolling when marth does a ftilt, or a smash attack gives you the advantage as you finish before he does thus giving you a chance to attack.
Also Kirby's fsmash does outprioritize a few of marth's moves as I have done it many times, and you could just dodge and counter.
Lastly I would like to ask if you have played Kirby in melee at a professional level. If you havn't then I could say that your post lost alot of credibility, because of how similar the match is. Playing this matchup in melee for so long has allowed me to learn so much of this matchup.
Just adding a side note AGAIN:
Matchup discussions is all about tactics before the match starts.
Who is going to have a favor against who naturally speaking.
Skill isn't measured here, just character abilities.
A player only can change this if he revolutionizes and add more abilities to his character.
You got ***** and it's ******** match for kirby and its.... only 60 40?So i was at SOVA today and got ***** by a marth player. I switched to Wolf and did better but still had a difficult time due to my poor Bair spacing with wolf. The match is just ******** for Kirby against Marth. i give it a 40-60 to Marth
I think it's 60-40 for Kirby. Kirby has a bair wall that forces Olimar to pivotgrab (he can't stay in place). This pushes him towards the edge of the stage where Oli does bad and Kirby does well.Olimar (60-40)
Suggested: (50-50) by CaliburChamp
Their board says: (60-40)
Verdict: ?
That would require the marth to have some crappy spacing, because he won't be just moving forward expecting kirby to just stand there. If kirby approaches at the same time he will throw out his sword sooner and continue to keep Kirby out.Ja ja I am really sorry about my sentence, I definitely did say it wrong that time.
"How the hell is Kirby going to be "just outside his range" when Marth approaches? What's he going to do when marth approaches? Run away?"
What I meant was that Marth is going to be outside Kirby's range if Marth approaches, if Kirby just stands there, because Marth's range is only a bit longer. Now If they both approach at the same time Kirby will be inside Marth's range, and Marth will be inside Kirby's range, but Kirby still can't attack because of Marth's superior speed/ priority, assuming that Marth is going to attack, which he most likely will.
Dancing blade? Jab? You can't powershield those on reaction. Why would marth be in range of kirby's jab anyway?Now the reason I am saying powershielding is because it is part of the characters capabilities to do so which was posted by you a few posts ago. I am aware that Marth could powershield as well but I doubt that Marth could Powershield a neutral jab from kirby and counter it, because of its speed, whereas powershielding Marth's attacks would basically always lead to a counter.
LOL, this isn't a trap sir. You're saying a trap is kirby just standing next to his opponent and reacting? What is going to force his reaction? Marth's dtilt forces the opponent to do something or he is going to get hit.Now that we have been talking about traps I would like to say that Kirby has plenty of "traps" as well. Every character has traps, because every movement allows for certain movements to be done, while others can't be done because it would lead to being hit. Also all that any character requires is one alternate move that could be done to counter a move so that it could be done if one trap is set, whereas the other move would be done if it wasn't.
Now as for Kirby's "traps, " being next to an opponent is my favorite thing with Kirby because of all the ridiculous traps that he has. I could A. grab if the opponent shields, B. neutral B if the opponent spotdodges, OR jab, OR f b (although you have to press fB at the exact same time the opponent spotdodges if you want to get this hit off, I have actually done this to Caliburchamp in Kirby dittos, so he could verify it). If he C. rolls away I will just follow him and repeat the process, or if he rolls through me I could dsmash, fsmash, uptilt, or turn around and repeat the process. If he D. tries to jump, I could uptilt, or just follow him when he lands, thus repeating the process. If he E. tries to attack me (while I am up close) I could shield/dodge (depending on the move) and counter. If he F. tries to grab I will spotdodge and counter. If he does shield breaker, you better hope that you see that in time and defend appropriately, like rolling behind him.
Yes he does. Kirby is just going to stand there? Wait wait wait.. how the hell is kirby going to get next to Marth in the first place? OH HE'S GOING TO POWERSHIELD HIS WAY IN AMIRITE?Please keep in mind that these situations don't all occur at once and that Marth doesn't have all these options open at all times.
A character who has a hell of a time just getting in range to hit the opponent sounds more like 70:30 to me, and most of the other kirby's agree as well as the marth boards.Marth's B moves is what makes him a difficult character to fight in this game, and as Gonzo said he would rate this match a 40/60 and I say that sounds pretty accurate.
You simply cannot compare this to a game that is completely different. Brawl is a VERY campy game. Melee isn't. Thus the metagame is completely different and so is every character match up.Also for those people who haven't played this matchup in melee I will explain to you how it went so that you could see how difficult yet possible this match was. It was far tougher than it is now. Firstly with dash dancing and wavedashing, attempting to do a short hop f air was suicide. Secondly if Marth grabbed you (keep in mind he had the biggest grab range in the game) he gets a few free chain grabs into a free tipper. Thirdly recovering was nearly impossible with only the ability to air dodge once and Kirby's terrible air mobility/ and UPb. Basically being in the air was asking for death as
All you could basically do was dashdance, wavedash, spot dodge and roll through certain of his attacks, or triangle dodge. As for the only attacks you could do was grab, d tilt, and sometimes youll get the chance for a few uptilts and back airs. Keep in mind that you could not really combo with these moves, and Marth could get out of your forward and back throws, meaning up or down throw. But yea get in, grab and do a lot of upthrows, and when he was ready back air, and do the shield trick to edge gaurd him or attack him if he tries to get back the other way.
In Brawl, Marth has no where near the amount of punishment that he could use against Kirby. In addition Kirby is super buffed and has alot more tactics that he could use once close.
Good show sir. Well played.tl;dr
*looks at Steel's sig instead*
This.Let's get some things straight here:
1) This matchup is definitely 70-30 in favour of Marth
2) If you can powershield every attack in the game you will win. Unfortunately, powershielding attacks should not be part of matchup discussion. As Kizzu said, it is related to player skill.
3) SOLID doesnt get the joke
4) I don't know how to request a sticky
These comments contradict each other, someone that's really hard isn't a 60-40. ROB isn't the easiest of Kirby's match, but is still very manageable. Marth is even in your words really hard to play against. 60-40 doesn't say really hard, 60-40 means that the match is very manageable. The margin of error of a match with Marth when compared to others has a very drastic difference. Even you said that you counterpicked against Marth, which is also what I do. I have confidence in my skills, I never counterpick 60-40 matches.dancing blade does **** and u cant powers shield all the hits. Also, even if u powershield marths attacks if the marth player is good his attacks will be spaced making it hard to reach him in time b4 he uses... u guessed it dancing blade to hit u away from him. Marth is a really hard character to play against as Kirby, again 60-40 at best.