Nintendude
Smash Hero
Seems pretty reasonable to me once a few last details are ironed out. It would be way better than the old one at the very least.i herd some ***s saying this would be the new tier list
lolwut
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Seems pretty reasonable to me once a few last details are ironed out. It would be way better than the old one at the very least.i herd some ***s saying this would be the new tier list
lolwut
I agree, the other one was full of bs, however, Link gets super pwned by many characters, but he should be AT LEAST mid tierNintendude1189 said:Seems pretty reasonable to me once a few last details are ironed out. It would be way better than the old one at the very least.
Well if he struggles to beat most of the characters, while other can, why would he be placed higher?I agree, the other one was full of bs, however, Link gets super pwned by many characters, but he should be AT LEAST mid tier
Individual match-ups affect but do not entirely determine a character's ranking.Well if he struggles to beat most of the characters, while other can, why would he be placed higher?
And against ness probably?the only high tier character link is good against is kirby
What else would affect a character's ranking then?Individual match-ups affect but do not entirely determine a character's ranking.
This is poorly thought out. A character's ranking is entirely based on how it plays against other characters. Since approach, vulnerability and countering is applied on the match-ups themselves, where are you, outside of match-ups considering these? A character's approach is part of what affects a match-up, and match-ups affect the ranking.Just a side-note...this game has a lot of 0-deaths...are we to take a single good hit as a potential death? That is the plausible capacity of a single good hit in this game. Some characters would undoubtedly have limitations placed upon them (eg. Samus, DK on some stages) in this case.
Character ranking shouldn't be completely based on matchups...there are other things you need to consider, such as approach options, vulnerability to combos and their ability to counter their worst matchups.
I think its used to make a huge thread.Hmm. Whats the exact point of the Chart in the end? Just to tell people who not to use against who?
I don't know what you're referring to. Both charts are the same, except the second one is in the correct order (based on the data in the two data charts below it). The other one in my post a few up is just to show a numbered version to see if people like it better than just the coloured circles.Hmm. Whats the exact point of the Chart in the end? Just to tell people who not to use against who?
I don't know if you're being sarcastic or not, since you have been in the whole thread. =PI think its used to make a huge thread.
Naw, if the Back room idea falls through we may use this as a template
Thats why we will use this as a template xDI don't know if you're being sarcastic or not, since you have been in the whole thread. =P
But so long as the match-ups are correct, it gives the actual rankings and value of each character.
Umm. so? How about how heavy DK is and ho easy he is to be gimped and comboed.fthrow -> giant punch
dair -> usmash
backthrow
just about any **** tent combo
all kill at stupidly low percents. DK also has much, much more range and priority against jiggly.
Jiggly can gimp DK easily with backthrow and dair to edgegaurd, but that's about it.
That's not really answering my question. I thought it was fun at first, because it would just be a friendl;y discussion, and the list just being for show. But its more of a serious thing with credibility and all that. I'm saying whats the point in the end, especially when not everyone agrees with everything on the final list, myself personally, I'm sure I don't agree with like half of the final match-ups. If I were to make the list myself without other people's input, most of the match-ups would just be even, while all the advantages/disadvantages would be more specific.I don't know what you're referring to. Both charts are the same, except the second one is in the correct order (based on the data in the two data charts below it). The other one in my post a few up is just to show a numbered version to see if people like it better than just the coloured circles.
Lol.Umm. so? How about how heavy DK is and ho easy he is to be gimped and comboed.
DK doesn't stand a chance vs. Jiggs.
Dair > Utilt > Utilt > Utilt > Rest
'nough said.
Fox really is that good imo.Fox is way too good by this chart
yeah I changed my mind after fighting Fireblaster's DK while I was Jiggs.Umm. so? How about how heavy DK is and ho easy he is to be gimped and comboed.
DK doesn't stand a chance vs. Jiggs.
Dair > Utilt > Utilt > Utilt > Rest
'nough said.
Maybe you just suck with Jigglypuffyeah I changed my mind after fighting Fireblaster's DK while I was Jiggs.
It's even.
This combo usually doesnt work if you have good DI. And yes he does stand a chance, i would say its even and if not, a little in favour of DKUmm. so? How about how heavy DK is and ho easy he is to be gimped and comboed.
DK doesn't stand a chance vs. Jiggs.
Dair > Utilt > Utilt > Utilt > Rest
'nough said.
you appear to be angryMaybe you just suck with Jigglypuff
I can do that for you. There is a formula to get the exact values (or more like a method). It doesn't take that long, but you have to understand the math involved to be able to do it.Well another thing I can do is take the new values, and re-run each character's new worth over and over until the results remain constant.
Well as many other players said, that your opinions are poorly thought-out, or just plain wrong, so I think agreement on your opinions being false for the most part is a pretty good consensus.That's not really answering my question. I thought it was fun at first, because it would just be a friendl;y discussion, and the list just being for show. But its more of a serious thing with credibility and all that. I'm saying whats the point in the end, especially when not everyone agrees with everything on the final list, myself personally, I'm sure I don't agree with like half of the final match-ups. If I were to make the list myself without other people's input, most of the match-ups would just be even, while all the advantages/disadvantages would be more specific.
And it's not going to stop people from using certain characters against another. Say if someone's favorite or main was Link, Ness, or Luigi, it's not going to stop them from using them against Pikachu, just because some people think they're no match for him. Stages also play a big factor in determining it. You're probably going to have to make a "chart" for every Stage.
Lol.
I'm pretty sure I can just use the fixed values and repeat the process I've been doing to get the original fixed values. If not though, your help is appreciated. =)I can do that for you. There is a formula to get the exact values (or more like a method). It doesn't take that long, but you have to understand the math involved to be able to do it.
Once the chart is 'good enough' (i.e. what we plan on ending with), I'll do that to it, and we'll have our final values.
DK > Jigglypuff to DK = Jigglypuff
I still think this is DK>Jigglypuff
Pikachu > Luigi to Pikachu >> Luigi
I think its a single >, Luigi up b combos kill pikachu rather early. I don't think this matchup is that bad to merit a double plus
Pikachu >> Ness to Pikachu > Ness,
Ness has good enough combos and DJC work to make this matchup only a >. It isn't as bad as say, Pikachu vs Samus
Debating:
Luigi = Ness to Luigi ? Ness
Its an interesting matchup. Luigi has the floatiness to escape combos, Ness has the approach, and ness has the priority. I think this matchup is most likely even.
Jigglypuff = Yoshi to Jigglypuff ? Yoshi: This is a weird matchup. I am not really sure exactly what it is. I was never clear since I either easily win or easily lose. I think it is probably even though.
New chart layout?
Numbers on the circles or not?
yes
What does that have to do with anything? I asked what was the exact point of the match-up chart in the end... Is it to inform people about who not to use against who? I then added detail.Well as many other players said, that your opinions are poorly thought-out, or just plain wrong, so I think agreement on your opinions being false for the most part is a pretty good consensus.
Also, I don't know where you're getting the idea of this to stop people from playing other characters. It's been known for ages that Pikachu destroys everyone, and yet you don't see Pikachu mains everywhere. I personally use Falcon almost entirely, and I'm sure that Brawl players don't believe in using Meta-Knight 24/7 simply because he's better than everyone else. I have no idea where you got that thought from out of this topic.
Yes I prefer the colors ^^Numbers on Circle...
I don't like the 5-4-3-2-1 numbers on the circle. I think everyone understands blue/green is good and red/orange is bad. If we were to put numbers, I would say put 50/50, 75/25 etc. ... but that's not what we're discussing. I say keep it to colour only.
The chart simply shows what the matchup is like at a "decent" level, I'm not going to say highest because this chart isn't made by people who are superstars of 64. Some of these matchups are most likely different if they were played by people around Isai level.What does that have to do with anything? I asked what was the exact point of the match-up chart in the end... Is it to inform people about who not to use against who? I then added detail.
Yes I prefer the colors ^^
I'm reasonably sure Jiggly can always break out of DK's fthrow at low percent before he has time to jump and cargo fthrow Jiggs. Yeah, the midair fthrow to giant punch will combo (starting from 0% or close), but only if Jiggly allows it to happen by not breaking out quickly enough.So are we going to go with DK = Jigglypuff. I've used both characters moderately, and I still think DK has an advantage at least. Me and Fireblaster tested the Fthrow -> Giant Punch combo and at what percentages it works at. DK is a huge target and makes excellent Rest bait, so if Jigglypuff combos DK, the size of him makes it even easier to string into a Rest. I would say DK > Jigglypuff, but again, I've only used both briefly.