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All tournament stages should be considered. The issue with Fox is you can counterpick him to like Peach's Castle and then he'll get wrecked (especially vs. Pika). Pika vs. Fox on Hyrule is about even, but Pika wrecks Fox on counterpicks, so Pika > Fox.I'd go for Pika = Fox if the default stage is Hyrule. Pika has plenty of weaknesses, and Fox is good at exploiting them on that stage.
Fox is too weak on small stages for this matchup to be even if we consider anything but Hyrule though.
But like I said, in 64 all you need to edgeguard is to sneeze on the TV. You don't HAVE to go off the edge, most of the time, dsmash, grab, dash attack, bair do the job just fine.Ness and Link recoveries are probably the two worst in the game. Then chars like mario or pika are actually hard to edgeguard. Yoshi can also be so tricky to edgeguard. Thats why i said that chars like Ness and Link cant go out of edge to edgeguard because its too risky. Its either kill or die
fthrow into the wall at left hyrule from 0-14% to punch killsJiggly really outspaces DK as long as she doesn't fall for his bairs and up-Bs. The only really good combo DK has on Jiggly is cargo f-throw to giant punch but there's a really small window where that works. DK can be really gay to Jiggs but Jiggly is a better character with a better approach. I think it is pretty close to even.
I don't think we should do ratios. The 5 categories of matchups is way easier to agree on and also a lot more practical, as its lack of precision helps take into account differing playstyles by only caring about obvious advantages and disadvantages.
upb spam rarely works against good jiggs playersDK > Jiggly
You can really **** up jiggly with up+b spam. plus the fast death combos you can apply on her. DK is definitely one of the best vs Jiggs (along with Luigi and Samus)
i disagree with all of theseSpeaking of DK...
DK = Luigi to DK < Luigi
DK > Ness to DK = Ness
DK > Samus to DK = Samus
Although I will agree that he has definite advantages against Jigss.
that's the problem, though- with all 3 matchup charts on this site, there is-and probably always will be- debating over a character matchup, especially if some one(professionally) uses a unique style or discovers something new about said character. I mean look at the Melee chart- it's almost at 1500 posts and they still haven't made an official finalized matchup chart yet. I do agree that a 0-100% scale would be nice for this one, though.I would just like to say that I think once this list is finished, it should be the new tier list. That is, once the chart is considered to be accurate, and then once matchup "importance" is taken into account...i.e. a good matchup vs. Fox is more important than a good matchup vs. Samus. Some people baww about how tier lists should take more things into account, but that is probably because they haven't played any other fighting games. Most traditional fighters base their tier lists pretty much exclusively on matchup charts, because that is really all that matters.
I also don't think there is enough of a competitive scene to try to specify the matchups to numerical ratios. The <<, <, =, >, >> categories we have now are just fine. Keep up the good work, t3h Icy.
dk has better range, priority,and combo ability.Agreement:
DK > Jigglypuff to DK = Jigglypuff
DK vs Jigglypuff
This is a tricky one. Jigglypuff can really get going with Utilt -> Rest and other generic combos, especially since DK is the largest character by far, but DK's range can mess over them since Jigglypuff's approach due to range gets beaten. Both can flawlessly edgeguard each other, except for when Jigglypuff is very high up. DK can Dair, Bair, Up+B, DSmash and occasionally Nair, but if Jigglypuff is high up enough, she has a better chance at making it back. Jigglypuff can guard DK with a variety of moves and can go over the edge safer than DK. If DK is high up, Jigglypuff can somewhat guard; at least better than DK can (but then again, range comes into play). I would say DK is slightly advantageous over Jigglypuff, but not enough to call an advantage.
Agreement:
DK > Jigglypuff to DK = Jigglypuff
Yoshi = Samus to Yoshi > Samus
Pikachu > Luigi to Pikachu >> Luigi
Luigi = Ness to Ness > Luigi
Some Agreement:
Pikachu >> Ness to Pikachu > Ness
Luigi > Jigglypuff to Luigi >> Jigglypuff
Luigi = Samus to Luigi > Samus
Debating:
Fox = Kirby to Fox > Kirby
I'm now in Lethbridge, but we have to get a place first and I need to get a new monitor for my computer. So I suppose the most I can do is give my input.
DK vs Jigglypuff
This is a tricky one. Jigglypuff can really get going with Utilt -> Rest and other generic combos, especially since DK is the largest character by far, but DK's range can mess over them since Jigglypuff's approach due to range gets beaten. Both can flawlessly edgeguard each other, except for when Jigglypuff is very high up. DK can Dair, Bair, Up+B, DSmash and occasionally Nair, but if Jigglypuff is high up enough, she has a better chance at making it back. Jigglypuff can guard DK with a variety of moves and can go over the edge safer than DK. If DK is high up, Jigglypuff can somewhat guard; at least better than DK can (but then again, range comes into play). I would say DK is slightly advantageous over Jigglypuff, but not enough to call an advantage.
Fox vs Kirby
This is another interesting one. On a stage like Hyrule, Kirby is really slow and can get pummeled by Lasers and Fox's Shine can cover for if Kirby uses Lasers too. Fox's Uair also works wonders on Kirby since Kirby is one of the lighter characters, and Utilt and UpSmash can be put into combos as well (Utilt -> Uair work nicely due to Kirby's floatiness). Basically, Fox has to kill upward, unless the Fox is great with Shining over the edge, but that can get risky since Kirby can hover around for awhile. In Kirby's arsenal, he has the classic combos, and Dair and Utilt works well with keeping Fox in place. Spiking is also really easy on Fox since there's a large start-up on Fox's Up+B. The match-up is essentially Kirby's priority and range (both slightly better) versus Fox's speed (which is much better), but Laser camping can change that around. I would again call it even, despite Fox has a slight advantage.
It's fairly even with combos, but he does indeed have better range. Priority is iffy, since spamming Up+B isn't going to win you matches, but having higher priority is a definite plus.P D said:dk has better range, priority,and combo ability.
The percentage at when it kills is based on where DK is on the stage. And DIing out of it means that you just have to tech-chase, or combo into other moves (such as Dair or Uair). Jigglypuff can DI out of some of DK's combos too.P D said:what you said about jigglys utilt to rest is completly untrue. you cant kill dk with that combo until around 80-90 percent. plus if you have any di at all you can get out of it easy due to lack of hitstun
Fthrow can't, and neither can Bthrow. The Grab -> Release -> Repeat combo isn't the greatest either. That only leaves the tent in Hyrule, which does indeed chaingrab, especially ones into USmash.P D said:infinite chain grab
Again, that's stage based and where DK is. Jigglypuff's Bthrow has excellent knockback too, and with successful edgeguarding, it can be effective too. Of course, DK's is better overall due to Grab Range, higher damage (I think), and more knockback (only due to character weight differences).P D said:60% bthrow kills
That's a terrible point. Only in Hyrule, only when there's a tornado and only if DK can manage to throw Jigglypuff in there (since DK may have to pick her up and turn around, which is escapeable). And what do you mean by "what ever you want kills"? The only one I can think of is Giant Punch, and any Smash moves wouldn't give DK enough time coming from a FThrow. Unless DK Fthrows Jigglypuff into a tornado, quickly jumps onto the platform above (in the middle of the stage) and uses DSmash, the only real move DK has for killing from the tornado is Giant Punch. At higher percentages, yes, maybe Nair, Bair, Dair over an edge, but not at 30%, unless the tornado is on the second highest platform.P D said:30% fthrow to tornado to what ever you want kills
Up+B is avoidable and you make it sound like having priority is the only factor. Just avoid the hitboxs (such as DK's head). That's not to say priority isn't useful, but it's not a make or break technique.P D said:ub bair and dair has priority over every move including jigglys nair (her best approach)
how is it not dk > jiggs
only n00b dk's spam ubIt's fairly even with combos, but he does indeed have better range. Priority is iffy, since spamming Up+B isn't going to win you matches, but having higher priority is a definite plus.
jiggly is way too slow to tech chase dk. youll end up getting grabedThe percentage at when it kills is based on where DK is on the stage. And DIing out of it means that you just have to tech-chase, or combo into other moves (such as Dair or Uair). Jigglypuff can DI out of some of DK's combos too.
jiggly cant escape grab release, making it very easy to move to the edge of the stage and b throwFthrow can't, and neither can Bthrow. The Grab -> Release -> Repeat combo isn't the greatest either. That only leaves the tent in Hyrule, which does indeed chaingrab, especially ones into USmash.
if dk gets a f throw you're doneAgain, that's stage based and where DK is. Jigglypuff's Bthrow has excellent knockback too, and with successful edgeguarding, it can be effective too. Of course, DK's is better overall due to Grab Range, higher damage (I think), and more knockback (only due to character weight differences).
hyrule is the most played stage.That's a terrible point. Only in Hyrule, only when there's a tornado and only if DK can manage to throw Jigglypuff in there (since DK may have to pick her up and turn around, which is escapeable). And what do you mean by "what ever you want kills"? The only one I can think of is Giant Punch, and any Smash moves wouldn't give DK enough time coming from a FThrow. Unless DK Fthrows Jigglypuff into a tornado, quickly jumps onto the platform above (in the middle of the stage) and uses DSmash, the only real move DK has for from the tornado is Giant Punch. At higher percentages, yes, maybe Nair, Bair, Dair over an edge, but not at 30%, unless the tornado is on the second highest platform.
And that's all in one stage in one situation.
Up+B is avoidable and you make it sound like having priority is the only factor. Just avoid the hitboxs (such as DK's head). That's not to say priority isn't useful, but it's not a make or break technique.
i was talking recovery wise with the up bP D said:only n00b dk's spam ub
i agree with this if the dk is a scrub or somethingIn my opinion again, DK is slightly advantageous against Jigglypuff, but only by a small margin, and I would call it even. 55-45 type of thing.
lern2teleportjiggly is way too slow to tech chase dk. youll end up getting grabed
I'm not sure if your experience is all that applicable to this match-up discussion. No offense intended, but it sounds like your level of play is not suitable for the most objective and accurate appraisal of the matchups.in my experience
Sounds about right. Jiggs can combo, Samus has approach and earlier rebound spike.Samus = Jiggs
too slowlern2teleport
Sounds about right. Jiggs can combo, Samus has approach and earlier rebound spike.
I suppose it was never asked but is this chart suppose to compensate for DI on keys too?Samus + DI = Even more difficult
keyboard DImore like i escape out of most of jiggs using samus combo breaking stuff and DI
Why you say comical on keys?