§witch
Smash Lord
This is directed at Neb, what are your thoughts? 65:45, or 70:30?
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70:30 at most, IMO.This is directed at Neb, what are your thoughts? 65:45, or 70:30?
S'cool. Yoshi's Island, Jungle Japes, and any other level that transitions. But if I remember correctly, Falco is better with stages that are stationary, so it depends on the player.K, so yoshi's island is our best bet. I'm just going to quote that post and pop it on the front page, k?
Only letterbomb can decide when to begin.Ok, shifting over to meta knight a little bit...
I'd say 75:25ratio in falco's favor, mk is easily shield-grabbed to the low 30s, lasers totally Rö£ him, the shine and lasers outprioritize his tornado, and if you time it right, your dair can cancel his shuttle loop and spike him, or at least stop it (not tested yet), and finally, mk has virtually no way to approach with a barrage of lasers coming his way.
But...every battle has 2 sides...
but not this 1, falco just pwns mk =P
I kinda find it hard to perform the boostsmash because you have to press c-stick and up A almost at the same timeFalco's air game is weak compared to MK's. But really, there aren't many characters who can beat MK in the air. Stay on the ground.
Use the bread and butter of Falco's arsenal, Lasers and Grabs. Spam lasers like no other. Make the opponent approach. Also, it's all we have against his Mach Tornado. Get close to him at low percentages and grab, grab, grab.
Falco's recovery, as we all know, is subpar so MK has many options for gimping. Our main form of recovery, the phantasm, is outprioritized and destroyed by MK's tornado. If you see him ready to cut down your phantasm, sweetspot the ledge.
MK's recovery is too good with all his options and five jumps. This is where his light weight comes into play. Upsmash is your friend. Silent laser to boostsmash works well on most MKs.
MK doesn't have bad matchups but Falco is one of the most difficult to handle. Spam lasers, grab, boostsmash are your tools for winning here.
c stick down + z upI kinda find it hard to perform the boostsmash because you have to press c-stick and up A almost at the same timeIs there anyone who has a better method and/or button configuration for this??
I don't use Z for grabbing though... z is shield and x is grab...Don't know if that's a problemc stick down + z up![]()
*hides in anti snake flame box and watches foxfear*I don't use Z for grabbing though... z is shield and x is grab...Don't know if that's a problem![]()
The other one wasn't dead, wtf ? It was holidays ôO
Abraham Lincoln's Gettysburg Address!0:44 Jumps right into MK and just shields
0:55 Air dodges into MK
0:57 Sat under MK's shuttle loop holding shield
1:02 Phantasm predicted
1:10 Tornado Shield poke (needed to hold up shield)
1:29 Ran into MK and shielded after a trip from reflector
1:35 Jump air dodge no spacing, attempted Forward smash
2:16 just shielded as MK glided to him and got hit off platform to a dsmash
2:39 stayed next to MK with jabs and spot dodges. Gets hit with dsmash.
3:04 jumped into MK and down air-ed. Shielded and UpB punished.
3:26 Did not space properly and punished(killed) with Dsmash
3:42 Fsmashed into MK(stayed next to MK) got shielded and Dsmashed.
4:19 DIed into MK and got Fsmashed.
4:39 Sat within MK's range with shield on.
4:44 Spot dodged Glide attack and punished with lagless Dsmash.
4:50 Down air into MK and got caught in MK jab attack
4:54 Out of MK jab he Dsmashed falco, didnt space DI the jab.
These are all problems I see in that match for SK92 vs DSF. Because I am listing these I am in no way calling SK92 bad or myself better, but they're things I noticed that he got punished for. SK92, if you see this, I hope you take this as constructive criticism and not me saying you're horrible. You've got plenty of people saying you're good to know that isn't true.
Does anyone see a pattern with all of these problems? What's the one common issue/flaw in SK92's playing style(as well as the style of a lot of Falcos) that ties the majority of these together?
My goodness, an answer to metaknight besides mindgames. It's amazing.Abraham Lincoln's Gettysburg Address!
I mean Spacing and Being predicted.
Pretty much what i said =D
Quick dash attack works wonders, I like his dtilt, but it has pretty bad range, and if you don't tipper it you'll get punished, I think utilt has almost the same range in front as dtilt does, but ftilt is the best spacing tilt. Now, a properly DI'ed nair can be fantastic, either FFed or not, you can hit them and DI back, or keep them in it for the whole thing and follow.So are you guys going to let this match-up thread die too because you want to talk about how to practice Boost Smashing or Phantasm Canceling?
Against MK(And GaW which no one but 2 people really mentioned) we need to be able to space our attacks. Lasers, IAP, and Reflector are not attacks that space. They're attacks that camp.
A good start is Falco's Tilt, especially his side tilt for spacing; however, this move has lag and you can get punished for it.
What are other moves Falco can do for both situations where he's spacing them with his own attack or spacing them and punishing lag?