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In all serious, I wonder if an infinite ledge-canceled sing would be possible. It would probably be considered stalling so you wouldn't be able to use it in a competitive match (lol sing in a tourney match) but it'd be hilarious to pull off in like friendlies. Troll your opponent all game with one of the worst moves in smash.Here's a Puff infinite: Sing, when they wake up, another sing, it's totally legit I have won 7 tourneys with it hurr durr
The problem is that you have to account for MANY things in order to use Sing in succession. Wake up time varies based on percentages and player inputs, which coupled with each Sing pulse having very few frames of activation makes this nearly impossible. To add one more nail to the coffin, pulse one doesn't hit until frame 29.In all serious, I wonder if an infinite ledge-canceled sing would be possible. It would probably be considered stalling so you wouldn't be able to use it in a competitive match (lol sing in a tourney match) but it'd be hilarious to pull off in like friendlies. Troll your opponent all game with one of the worst moves in smash.
Yeah that can work it's a tech chase. I do f-throw to rollout. Rollout and f-smash is nice for punishing landing opponents. I think I mentioned that on f-smash I'll have to double check for rollout. I know i mentioned tech chases in killing tips for rollout.rollout just as your opponent hits the ground, use an upward throw to send them into the air.
Then tilt your shield up and down really like mango does in meleeI'd think you'd be able to. This is also useful since Jigglypuff's shield is bad against Mach Tornado; even if you tilt your shield up you can't shield every hit of it if the mk uses it correctly.
is this legit? I just thought jiggz jab was near useless unless your jab canceling to grab.Jab 1 to Jab 2 isn't a combo till over 30%. Now you know
I decided to add some stuff that I was experimenting in some of my matches. I only got to the 5th page in this forum. I didn't see some of this stuff discussed, so I figured I could add some insight to it.is this legit? I just thought jiggz jab was near useless unless your jab canceling to grab.
It works well against Snake because of the distance on the release. Plus, it is used to put pressure on the opponent to put them off stage, which can result in WoP or gimping. On Metaknight, however, fuggedaboutit.I doubt that grab release combo because it depends on how much frame advantage you have, if any. .
alright then it wouldn't work against him. We just got to think of other characters that will normally charge their smash attacks.That's an interesting idea... I didn't know the effect was that extreme to be killing 30% earlier. While it's something to look out for, I don't see how we could really incorporate this into any sort of strategy...
As for DACUS, most DACUS's are performed without the charge. Even with Snake, I see them use no charge more often than not.
You can also land on a spring jump on Pictochat (The Spring Jump Drawings) or get hit by the lava in Norfair and Brinstar.I've been trying to find ways to see if there's a way to shorten the cool down time after rest. Some people may know this, but the only way is when you rest in the water.
Add the >grab combos if you want.You guys are posting some nice information. Which ones should I add to the guide?
I see DKs and Ikes charge smashes all the time. Problem is hitting them with Rest while they're charging. They could release the smash before you Rest them =\People don't really charge smashes anyways.
Thats why I think it might be better to do it in doubles instead of singles. Because people will charge smashes more often in doubles.I see DKs and Ikes charge smashes all the time. Problem is hitting them with Rest while they're charging. They could release the smash before you Rest them =\
i like to partner with dk players and miss a rest on purpose in front of the edge while an opponents on it, and have the dk player punish the punishment/stage return. It was really effective.Thats why I think it might be better to do it in doubles instead of singles. Because people will charge smashes more often in doubles.
We could do this kind of senario. Have a double Jigglypuff team. One Jigglypuff misses rest on purpouse and then while the other person is charging their smash attack on the sleeping Jigglypuff the other one rests him.
This shows how effectively a character can reduce their horizontal velocity to zero.Aerial Mobility Boost While Decelerating
1. Mr. Game & Watch (0.07)
2. Jigglypuff (0.05)
3. R.O.B. (0.04)
3. Samus (0.04)
3. Wario (0.04)
6. Kirby (0.03)
7. Bowser (0.01)
7. Captain Falcon (0.01)
7. Charizard (0.01)
7. Donkey Kong (0.01)
7. Falco (0.01)
7. Fox (0.01)
7. Ganondorf (0.01)
7. Ice Climbers (0.01)
7. Ike (0.01)
7. Ivysaur (0.01)
7. King Dedede (0.01)
7. Link (0.01)
7. Lucas (0.01)
7. Mario (0.01)
7. Marth (0.01)
7. Meta Knight (0.01)
7. Ness (0.01)
7. Olimar (0.01)
7. Peach (0.01)
7. Pikachu (0.01)
7. Pit (0.01)
7. Sheik (0.01)
7. Snake (0.01)
7. Sonic (0.01)
7. Squirtle (0.01)
7. Toon Link (0.01)
7. Wolf (0.01)
7. Yoshi (0.01)
7. Zelda (0.01)
7. Zero Suit Samus (0.01)
37. Diddy Kong (0.00)
37. Lucario (0.00)
37. Luigi (0.00)
http://super-smash-bros.wikia.com/wiki/WeightI guess Smash Wiki isn't so reliable anymore...
never wasI guess Smash Wiki isn't so reliable anymore...