But comparing those games to Brawl is a fallacy in and of itself. Treating Brawl likes it's just another competitive fighting game is ridiculous, as it's inherently NOT a fighting game, and doesn't even pretend to be one. Instead, it's up to us to patch up the ****storm Sakurai handed to us to try and emulate real competitive fighting games as closely as possible.
I call BS.
We're playing the game as a fighting game. We're turning what Sakurai intended to be a "****storm" into a Competitive fighting game. We're also, you know,
playing it Competitively.
Just because Sakurai didn't intend for it to be Competitive doesn't mean we should make up BS to make it suit us more when logic and the rules of Competition state otherwise. You do not ban things in Competitive gaming unless it comes down to either you use it or you lose badly.
You just do not. It's not enough if Meta-Knight is winning most tournaments. He has to be winning them with a margin it's near impossible to beat him if he's played by the top players, even if the opposition are among the top as well.
If this game is so bad as a Competitive fighting game you have to stsart banning things when it's not even logical to ban them, then maybe you should consider, you know, not playing it Competitively.
And that might include banning Metaknight. What you have to think about when using your argument of logical ban progression extending to Snake and then the high tier is is the gap between MK and Snake / the high tier that close that we would all of the sudden have to start banning the next character in line whenever people get on edge about another possible Metaknight?
There's almost no gap between Meta-Knight and Snake.
So if we ban Meta-Knight, Snake has to go. The same goes for Game & Watch.
The gap between High Tier and Snake, Meta and G&W is pretty much the same as the one between High Tier and Mid Tier. So with the same logic, High Tier has to go. After all, High Tier would then be dominating the scene the same way Top did.