Hello guys, first post on the forum :-) I've seen you welcoming new players a lot, so here I am.
I played all the previous titles very casually, and this is the first title that has an online mode that I'm really enjoying - so much that I've even looked into a local scene, sadly there is not much activity around here. But I digress!
I've started picking Marth a lot after I went through all the characters and wrote down pros and cons about their playstyle that I enjoyed. In the end I decided to go for him because I feel like he "asserts his dominance" around his zone, and that is a playstyle that I enjoy playing - putting pressure on the opponents by being close to them and spacing them away from me with my tilts.
Now that you've read this overly long introduction, here are a few of my questions:
- I have the feeling that dashing as Marth in neutral game is almost always disadvantageous. Would you agree on this stance? If yes, how do you manage to walk instead of dashing consistently? I'm used to just being able to jam my stick to the side from Melee, but in Sm4sh that makes me insta-dash.
- As a result from #1, I've started trying to cancel my dash with shields - people described it as being instantaneous. I have not yet managed to get my character to stop immediately with a shield, and hence I've started SH FAir a lot out of dash as to not put myself in an unfavorable position from the Dash Attack ending lag. Is cancelling a dash with shield possible, and good, on Marth? Can you maybe link me to a video where it's explained well, maybe I'm just doing it very wrong
- I have trouble learning perfect pivoting consistently. Is it really that useful on Marth? Would you say that it is a "must-learn" technique like Wavedashing is for Melee?
- What are Marth's best kill options out of Grab? I play FG a lot and tend to end up against excessive rollers. This gave me trouble in the beginning, but lurking the forums and trying to understand this game on a more competitive level - I ended up reading a lot of dashes on those people correctly. Unfortunately due to the dash attack being rather slow, I end up grabbing to punish dashers oftentimes, especially if they're fast rollers who got used to me following and just end up rolling twice.
- Alternatively to the question above - what are good options I can use to follow a rolling opponent who has really fast movement (Mac, for example)? I've heard this being called "tech chase", right?
I thank you in advance for helping a newbie out!