Zano
Smash Master
I'm like 100% sure falco is worse than marth and arguably the worst character in the game but ok
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Not really bad to the point where he can't be used but it means that you really need to dedicate yourself to this character more than ever.so marth's too bad to be used? thats a shame.
Typically FF during FAirs cause landing lag, and normally isn't favorable when your opponent reads and blocks the hit. Glad to see you've found the SH DB (Dancing Blade/Forward B) setup on your own xD But I'm not so sure that you'll get less landing lag for doing FAir after it. You should still be able to jump up and go for another air DB, but the landing lag is still there and dangerous to have. FF FAir may reduce the landing lag a bit, but I'm not too sure about that - it's just usually not advised as strong opponents can just block and grab you after it.Hi guys. Been playing around with marth lately. love the spacing he can create. Got a question tho.
Been looking around on the guides and haven't rlli seen this. In brawl, u could easily wall of pain with Marth SH Fair cuz u can pull out two in one SH. needless to say this is gone in Sm4sh.
However if u start the first hit of dancing blade off of a SH and only the first hit, u can pull out a fair before u land. ok cool w/e cuz forward b makes u lag a bit more in the air so it is reasonable to assume u can throw out other moves in a shorthop.
What I noticed after was the thing that I went woah! the landing lag on the fair is greatly reduced, allowing me to go into another SH Forward B Fair attack, thus creating a wall of pain.
So to test this, I then tried SH but then instead of immediately Fair, I would wait a bit so that I could then Fair and fastfall into the ground DURING the attack animation. this consistently yielded less landing lag than my previous attempts at a SH Fair FF'd.
I was wondering. is this a thing? and I've just missed out on it? cuz this effectively gives Marth some nice wall of attacks. if ur going for a single Fair, it should always be done with a FF DURING the attack animation?
I could be just completely saying something everyone knows. lemme know!
Hey DaftFunk, first of all welcome to Smashboards. I moved your posts to the Q&A thread! This is the thread we utilize to ask any questions regarding Marth's game play in Smash 4.Hi guys. Been playing around with marth lately. love the spacing he can create. Got a question tho.
I've kept it to Smash attacks. However, this is more reliant on reads since Smash attacks do have a lot of ending lag, so missing one after the perfect pivot still places you in a tough spot. Perfect pivoting in general allows you to space tippers correctly if you do it right. For Lucina I utilize tilts, since she does get a higher momentum conservation with her U-tilt for some reason. I believe others should give you their insights though.I have a quick question. I'm almost done mastering how to perform perfect pivots, what would anyone recommend the c-stick be set to for Marth specifically to most benefit him? Tilts or Smashes? I currently use it for Smashes but I'm thinking tilts would be better.
Yeah, I was thinking of keeping it to Smashes just because of pivot tippers but I'd just need practice. Hm. Anyone else have other thoughts?I've kept it to Smash attacks. However, this is more reliant on reads since Smash attacks do have a lot of ending lag, so missing one after the perfect pivot still places you in a tough spot. Perfect pivoting in general allows you to space tippers correctly if you do it right. For Lucina I utilize tilts, since she does get a higher momentum conservation with her U-tilt for some reason. I believe others should give you their insights though.
I find it a good punish for laggy characters, and sometimes I'm able to do a repetitive 1-2 DB jab and then trick them into running into the full four strokes. Not to mention the down DB can poke through shields sometimes.When do you guys choose to use DB on the ground? I find I dont use it very often, opting instead to jab or Fair...
... you can do that? Thanks, Shaya! D:Hey Charls, if you don't mind using your profile settings to set a text colour rather than manually doing it yourself...
I have the c stick set to tilts and it works amazing. Perfect pivoting into forward tilt is quick and gives you a ton of range thanks to added momentum. Great for spacing.Yeah, I was thinking of keeping it to Smashes just because of pivot tippers but I'd just need practice. Hm. Anyone else have other thoughts?
I used to be so afraid of Rosalumas when messing around on FG but damn, that colossal chick's hurt boxes are just so exploitable to the Hero King. Seriously, I've gotten a good number of KOs by faking her out and short hop SB headshotting her while she charges a smash.Rosalina's height makes her get tippered by things at wacky distances.
She could've been charging a smash or had extremely poor DI otherwise perhaps.
Most of the time I stay on stage close to the ledge but at the appropriate distance that I can cover their recovery options from the ledge. Those being jumping from it, attacking, standing, get up attack, or rolls. This has gotten me more results than going after them off stage for the same reasons you mentioned.Also a side question against a Marth orLucina: Is there a way safely ensure that I edgeguard them without taking too much damage (whether it be a ditto match or with almost any character)?
Ok, sounds great. But just wondering, is there a universal guide anywhere on options for when opponents are on the ledge? I've always been pretty terrible at that.Most of the time I stay on stage close to the ledge but at the appropriate distance that I can cover their recovery options from the ledge. Those being jumping from it, attacking, standing, get up attack, or rolls. This has gotten me more results than going after them off stage for the same reasons you mentioned.