Calebyte
Smash Lord
So it would be great if we had detailed summaries of the matchups in the OP. I'd be willing to comb through the thread and summarize each MU if no one else wants to.
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I agree. Perhaps it could include video references as well? I'd be willing to get it started, and then other people could contribute summaries as the thread grows. Thoughts?Summaries should have their own thread as an extension to avoid clutter.
Thunder...CApe it. nuff said.The Only things that annoy me about Pikachu is his Thunder and his Downsmash...
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I say 50/50 as well
Not really. Mario has greater aerials and they're even-ish (Diddy comes out just a bit better due to tilts) on his ground game. And while Diddy has a greater distance in his recovery it's definitely not safe.I think that without nanas, Diddy's moveset is just as good as Mario's, and he has better recovery.
Diddy's camping only limits mario's options on the edge. Fireballs>peanuts. Mario can gimp diddy in every situation monkey flip/kick is countered by fludd/cape/aerials/and fireballs. nairs will beat diddy's barrells. Diddy's ground game is much superior to mario's i agree.Somebody explain to me their basis for this being an even matchup? Diddy has a much better recovery, I'm not entirely sure I'm ready to concede mario has superior aerials, and diddy's ground game and combo ability much surpass marios. In addition to landing KOs. Diddy's camp ability also severly limits mario's options.
Mario's cape will linger when used in the air and this is the only way mario should generally be using his cape vs bananas. If you happen to hit mario in the air big deal he doesn't trip he just takes damage. Say you have a banana in your hand and mario jumps at you with a cape. most diddys will respond with a sheild, the cape will stay out longer because it is hitting something so if you throw banna too early the banna will reflect hit and trip you. If you do it too late mario can FF and grab you or come down with an aerial. Mario can even jab you if you try to throw bannana OOS.Refector? Mario's cape, sadly, isn't what it was in melee. It comes out slow, and is easily baitable. Diddy's side b latch, and fair are extremely safe aginst mario.
so you play two marios who don't know the diddy matchup very well, nice. I've beaten nanerz, felix, redj, tc1, dao, itswillyo,ect countless diddys on the WC and comeout on top.I'm not trying to say diddy stomps all over this matchup, but I play xero and caleb a lot and I'm confident to say diddy wins. What wario has beaten a prominent diddy, in tournament. What proof do you have that this is an even matchup?
Actually it is very even, mario has many ways to gimp diddy to the point where it actually becomes very reliable. Getting diddy offstage with bairs,ftilt and fthrow is the best way to setup gimps. This is a very even matchup actually. Fireballs will become a huge nascence for diddy and once mario gets in he can apply alot of pressure and diddy doesnt really have alot of quick GTFO moves in the air so comboing diddy is not hard at all. Mario can actually control diddys bannana's decently with a guaranteed kill move out of a glide toss and placing banana's as baits. The 2 moves mario will have trouble working around are fair and monkey kick this is because of the high priority mario can easily cape both of these. Caping the kick could easily be a stock loss for diddy. Mario can also limit alot of diddy's option on the ledge with fireballs.Admitingly mario's bair and occasional gimp tricks can be annoying for diddy but that isn't enough to swing the matchup to even. Although mario is a severely underrated character that can give diddy a tough time, this matchup is at least slightly in diddy's favor.
K.Somebody explain to me their basis for this being an even matchup?
Not really.Diddy has a much better recovery
He does.I'm not entirely sure I'm ready to concede mario has superior aerials
Yep.and diddy's ground game and combo ability much surpass marios.
Nope.In addition to landing KOs.
Laughable.Diddy's camp ability also severly limits mario's options.
Extremely laughable.Refector? Mario's cape, sadly, isn't what it was in melee. It comes out slow, and is easily baitable. Diddy's side b latch, and fair are extremely safe aginst mario.
This isn't about Wario, it's about Mario.I'm not trying to say diddy stomps all over this matchup, but I play xero and caleb a lot and I'm confident to say diddy wins. What wario has beaten a prominent diddy, in tournament. What proof do you have that this is an even matchup?
If Mario is only using B-air then something's wrong.Admitingly mario's bair and occasional gimp tricks can be annoying for diddy but that isn't enough to swing the matchup to even.
I wouldn't mind putting it in Diddy's favor actually.Although mario is a severely underrated character that can give diddy a tough time, this matchup is at least slightly in diddy's favor.
FYI, we were talking about without bananas.ps: diddy's ground game is better, due to tilts? b-a-n-a-n-a-s.
I beat down about twenty Diddy players in my Brawl career, is it because Mario is awesome or I'm just awesome?edit: caleb asked me to come in here and discuss the matchup, so no flaming!
And don't assume I only play him..I've played box7 in person (albeit doubles) as well as xero..plus like every mario on wifi at one time or another. The first time I ever played kirin on wifi was probably as bad as I've been demolished in this game ever, lmao. That was so long ago. Good ole' gamebattles.
Diddy - 50:50
Summary
Diddy is a character that is recently rising to fame in Brawl. His excellent zoning ability as well as his constant pressure tactics make him an appealing character, and is currently a contender for top-tier placement. Mario however is a formidable match for him for various reasons.
Diddy's greatest quality is his bananas (naners). In which they are the key reason to his zoning, damage-racking, and overall pressure. They are the bread 'n butter of his gameplay for just about any Diddy. Combined with the fact that he has the faster throw in the game (his throw comes out in lesser frames and ends in lesser frames), his moveset, particularly his lagless Dash attack, high-damage F-Smash, and the monkey hump, he can give you a run for your money.
Mario however counters Diddy's naners effectively with the cape, in which if you cape them, they do nothing and counts as your bananas. Diddy however can simply dash grab to regain control of them, but this can be countered in a number of ways, such as fireballs, cape, or grabbing the naner yourself. On that note, it's recommended that you know how to DACIT (Boost Toss AKA "Link's Bombsliding") and/or JCT/RJCT (Jump Cancel Throw/Reverse Jump Cancel Throw) to increase your effectiveness on using naners against Diddy, since it's very possible to follow-up with just about any move out of it. Otherwise, secluding them by throwing them upwards or keeping them at the edge of the stage is doable.
Moveset-wise, Diddy suffers from the same weakness Mario has: A lack of range. This makes Mario's entire moveset usable against Diddy. Pound for pound, Mario's attributes are better than Diddy's as his attacks generally come out faster, less lag, and a high ability to combo Diddy thanks to his size and weight.
Things to look out for ground-wise is Diddy's F-tilt, which has the ability to make a wall to stop Mario from getting past without the use of Cape or F-Smash. His jab, while less effective than F-tilt, also does the same thing, but is much more laggy and punishable. His Dash attack, to be blunt, is ****ing annoying as ****. It's lagless, has high priority against other ground moves, and virtually unpunishable. You either need to fireball this or contest with N-air to beat it. Diddy's D-Smash is inferior to Mario's, but is a decent kill move. F-Smash is his best kill move, but the first hit can be DI'd outwards or upwards to avoid the second hit. And if you do get hit by the second hit, it's a horrible vertical killer, so just DI upward and momentum break.
Aerial-wise, watch out for F-air, his best aerial killer, and Side-B, the monkey hump which can turn into the monkey foot and contest with B-air, which trades hit if Mario doesn't space correctly. Otherwise Mario trumps Diddy in the air. U-air juggles are viable, and just about any aerial besides F-air comes out faster than Diddy's.
Off-stage, Mario vastly beats Diddy with the usual tools. You can fireball, FLUDD, or cape his Side-B (Do not run into Monkey hump. It will gimp you), and N-air, fireball, or Cape his Up-B. Coupled with a ledgehog, this is usually enough to gimp him. With good DI, Mario usually won't be gimped by Diddy. Though, if you're caught in recovering low, watch out for banana gimps and F-air, and make sure to cape stall if he edgehogs.
Overall, this battle will mainly depend if you can break down Diddy's game with his bananas. If you can't, then Diddy automatically wins. If you can, then this match-up is yours.
Counterpick stages: Battlefield, Brinstar, Rainbow Cruise.
That is completely untrue!edit: vato makes points, unfortunately, hero, you don't. you say dumb stuff like 'k' and 'lol'.
No one worthy of noticing besides Abscent and RedHal's bro (which I go very even with).and who have you beaten thats good?
The real question is why haven't I heard of j00? c wut i did thar?and if you're so good, why haven't i heard of you? (not trying to be mean, just asking)