The Master of Mario
Smash Journeyman
Here's what Mario has over Luigi:
1. Mario has greater run speed on the ground and better horizontal movement in the air.
Horizontal Aerial Movement
http://www.smashboards.com/showthread.php?t=167952
Ground Movement
http://www.smashboards.com/showthread.php?t=182060&highlight=speed
2. Mario has better range and priority including 4 disjointed hit boxes(F-smash, F.L.U.D.D., Cape, Fireballs)
Note: Mario's D-angled F-tilt beats out Luigi's Nado. Fludd Induced hitlag catches Luigi's F-air, B-air giving Mario another way to hit laggy aerial opponents with an F-smash, Aerial, Up-special or U-smash. Fludd can cause foes to approach incorrectly so Mario can attack them in lag. Cape's disjointed range allows mario to KO opponenrs by causing them to miss the ledge. Both Fludd and cape allow Mario to stop projectiles that can make approach difficult for Luigi. Mario's Fireballs allow mario to stun foes in the air allowing mario to disjointedly F-smash before they can attack.
3. Mario's Tilts and Aerials have significantly less lag frames and his better fall speed helps Auto Cancelling.
Mario’s B-air can be auto cancelled over 10 frames earlier and has more than 10 less lag frames. Mario’s F-tilt is the same way with over 10 less lag frames. Mario’s U-tilt, U-air, D-tilt, D-air and N-air all beat out Luigi’s with either better speed or less lag.
4. Mario's Fireball has a better trajectory for approach and gimping and Up-special has less lag and added invincibility frames.
Up special comes out on Frame 3 and has less lag frames than Luigi’s. Better trajectory on the fireball means its less predictable and easier to combo with.
5. Mario has Cape, Fireballs, Wall Jump, F.L.U.D.D. and his better aerial movement for quick recovery and aerial defense.
Many places I see Luigi has better recovery than Mario, but Mario has wall jump and FLUDD for vertical and horizontal recovery in addition to Cape, Up-special and his greater aerial movement. He can gimp low on stages because of his wall jump. Mario also has Cape edgehoging and Aerial Cape Extension for aerial movement and gimping. Mario's recovery favors greater speed over distance.
Here's what Luigi has over Mario:
1. His B-air, F-smash, Up-special, U-smash, U-air and N-air have better KO power.
Mario has trouble KOing with smashes and other attacks , while Luigi has more options to KO. Mario has B-air,F-air,Cape,Fludd,U-air, and smashes to try to get KOs. Mario's F-smash KOs earlier than Luigi's when the opponent DI's incorrectly. Because Mario's smashes send foes horizontally, getting close to the edge of the stage is critical to Mario getting KOs earlier.
2. Luigi's slower Fall speed, Missle, greater jump height, Tornado and give him greater vertical and horizontal recovery.
Luigi can recover from under Hyrule using his Jump to improve the height of his Tornado. His tornado gives him horizontal movement on the ground and Vertical movement in the air. Luigi's Missile gives him great Horizontal recovery and his jump height trumps Mario's. Luigi's recovery may be laggier but it's still one of the best in the game.
3. Luigi's Smashes either take less frames to come out, and/or do more damage.
Luigi's F-smash comes out on frame 12 while Mario's comes out on Frame 15. Mario's F-smash lags longer taking 6 more frames to finish. Luigi's U-smash can also do 15% damage in spite of its decreased range. Luigi's D-smash also does 1% more damge with 16% compared to Mario's only doing 15%. All of Luigi's smashes finish in equal or less time to Mario's.
4. Luigi's Crawl and decreased traction allows him to slide into attacks on the ground.
Luigi can use his less traction to improve his approach options by sliding into his ground moves. He can use it to buffer his grab range and D-smash range. Luigi's sliding gives him approach options that Mario doesn't have.
5. Luigi's Specials all deal more damage than Mario's.
Luigi's Fireballs deal 1% more damage.
Meteor deals a maximum of 25% damage and a minimum of 5% compared to Cape which does 6% damage when it attacks in the air and 8% damage when it hits from the ground. Lugi's Down special does 12% compared to Mario's FLUDD which does no damage at all. Mario has to use Cape, Dash Attack, F-tilt, and Up-special to try to get damage while Luigi can easily rack up damage to KO earlier.
FRAME DATA
Mario
http://www.smashboards.com/showthread.php?t=219407&highlight=MArio+frame+data
Luigi
http://www.smashboards.com/showthread.php?t=175652
All Characters
http://www.smashboards.com/showthread.php?t=202204
Video
http://www.youtube.com/watch?v=R7TXq-y9xr4
Let the discussion begin!!
1. Mario has greater run speed on the ground and better horizontal movement in the air.
Horizontal Aerial Movement
http://www.smashboards.com/showthread.php?t=167952
Ground Movement
http://www.smashboards.com/showthread.php?t=182060&highlight=speed
2. Mario has better range and priority including 4 disjointed hit boxes(F-smash, F.L.U.D.D., Cape, Fireballs)
Note: Mario's D-angled F-tilt beats out Luigi's Nado. Fludd Induced hitlag catches Luigi's F-air, B-air giving Mario another way to hit laggy aerial opponents with an F-smash, Aerial, Up-special or U-smash. Fludd can cause foes to approach incorrectly so Mario can attack them in lag. Cape's disjointed range allows mario to KO opponenrs by causing them to miss the ledge. Both Fludd and cape allow Mario to stop projectiles that can make approach difficult for Luigi. Mario's Fireballs allow mario to stun foes in the air allowing mario to disjointedly F-smash before they can attack.
3. Mario's Tilts and Aerials have significantly less lag frames and his better fall speed helps Auto Cancelling.
Mario’s B-air can be auto cancelled over 10 frames earlier and has more than 10 less lag frames. Mario’s F-tilt is the same way with over 10 less lag frames. Mario’s U-tilt, U-air, D-tilt, D-air and N-air all beat out Luigi’s with either better speed or less lag.
4. Mario's Fireball has a better trajectory for approach and gimping and Up-special has less lag and added invincibility frames.
Up special comes out on Frame 3 and has less lag frames than Luigi’s. Better trajectory on the fireball means its less predictable and easier to combo with.
5. Mario has Cape, Fireballs, Wall Jump, F.L.U.D.D. and his better aerial movement for quick recovery and aerial defense.
Many places I see Luigi has better recovery than Mario, but Mario has wall jump and FLUDD for vertical and horizontal recovery in addition to Cape, Up-special and his greater aerial movement. He can gimp low on stages because of his wall jump. Mario also has Cape edgehoging and Aerial Cape Extension for aerial movement and gimping. Mario's recovery favors greater speed over distance.
Here's what Luigi has over Mario:
1. His B-air, F-smash, Up-special, U-smash, U-air and N-air have better KO power.
Mario has trouble KOing with smashes and other attacks , while Luigi has more options to KO. Mario has B-air,F-air,Cape,Fludd,U-air, and smashes to try to get KOs. Mario's F-smash KOs earlier than Luigi's when the opponent DI's incorrectly. Because Mario's smashes send foes horizontally, getting close to the edge of the stage is critical to Mario getting KOs earlier.
2. Luigi's slower Fall speed, Missle, greater jump height, Tornado and give him greater vertical and horizontal recovery.
Luigi can recover from under Hyrule using his Jump to improve the height of his Tornado. His tornado gives him horizontal movement on the ground and Vertical movement in the air. Luigi's Missile gives him great Horizontal recovery and his jump height trumps Mario's. Luigi's recovery may be laggier but it's still one of the best in the game.
3. Luigi's Smashes either take less frames to come out, and/or do more damage.
Luigi's F-smash comes out on frame 12 while Mario's comes out on Frame 15. Mario's F-smash lags longer taking 6 more frames to finish. Luigi's U-smash can also do 15% damage in spite of its decreased range. Luigi's D-smash also does 1% more damge with 16% compared to Mario's only doing 15%. All of Luigi's smashes finish in equal or less time to Mario's.
4. Luigi's Crawl and decreased traction allows him to slide into attacks on the ground.
Luigi can use his less traction to improve his approach options by sliding into his ground moves. He can use it to buffer his grab range and D-smash range. Luigi's sliding gives him approach options that Mario doesn't have.
5. Luigi's Specials all deal more damage than Mario's.
Luigi's Fireballs deal 1% more damage.
Meteor deals a maximum of 25% damage and a minimum of 5% compared to Cape which does 6% damage when it attacks in the air and 8% damage when it hits from the ground. Lugi's Down special does 12% compared to Mario's FLUDD which does no damage at all. Mario has to use Cape, Dash Attack, F-tilt, and Up-special to try to get damage while Luigi can easily rack up damage to KO earlier.
FRAME DATA
Mario
http://www.smashboards.com/showthread.php?t=219407&highlight=MArio+frame+data
Luigi
http://www.smashboards.com/showthread.php?t=175652
All Characters
http://www.smashboards.com/showthread.php?t=202204
Video
http://www.youtube.com/watch?v=R7TXq-y9xr4
Let the discussion begin!!