SkylerOcon
Tiny Dancer
I'd say Mario has a definite better aerial game because his aerial mobility is so much better.
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luigi doesn't rely on up air chains nearly as much as mario, but more like double f air double b air ect.I know he can get more aerials in one SH, but he can't move that far in the air. So if an opponent is getting to where he starts knocking them pretty far away, he won't be able to chain Uairs like Mario can for a while.
I can see how that may make them equal, but I still say Mario has the advantage.
And just exactly how do I do this? Every time I try in training it doesn't work; maybe I'm not doing it right :/Pivot grab: When attempting to grab while dashing, press back to get more grabbing range!
Run, pivot, and try grabbing while pivoting.And just exactly how do I do this? Every time I try in training it doesn't work; maybe I'm not doing it right :/
Just try turning around while running, that's a pivot.Isn't a pivot a 180 degree turn? Correct me if I'm wrong please, I'm just trying to get better at maining Mario
ok thanks but it still doesn't work for me; oh wellJust try turning around while running, that's a pivot.
There's no point...the same issue will just crop up again a few weeks from now.*waits for Hippiedude and Matador to pop up and demolish this argument*
Nope. This is brawl, which means ******** physics. Luig has longer legs. But Mario still has more range, do to strange hitboxes.Range: Luigi wins here, with longer legs
Dtilt's sweetspot is inside Mario, but even the sweetspot sucks...i have no clue how to sweetspot it. >.<
It's better in Melee. Just watch: http://www.youtube.com/watch?v=9mPTB3O1Msw&feature=relatedLol, your going to have to be like right beside your opponent for the extra 2% .
I love this move.
Lmao, I use to pull d-tilt-->fsmash a bit on my friends quite funny.It's better in Melee. Just watch: http://www.youtube.com/watch?v=9mPTB3O1Msw&feature=related
F-air is also easily punishable so if you start to use it more offensively watch your timing and spacing.Not sure if it's known, but at around 40-50% (depending on character weight and fall speed) Mario's F-air is a true combo starter (test out training mode) into Jab, Up-B, D-smash, U-tilt, F-tilt (angle it upwards for best results), and U-smash.
F-air -> *insert above attacks* does over 20%, which is pretty good. F-air -> D-smash does 27% in particular.
Not that I'd rely on this since Mario's F-air is very situational onstage, but if you do ever get off a F-air within that percent range, you can get in a pretty nice combo and take your opponent to the 60-70% range.